Here we go.... again |
Today is the day that New World relaunches as New World Aeternum and launches on consoles along with bringing a slate of updates to the game for PC players. There is a new 10-man raid, match making in PvP modes (arenas and outpost rush), a free-for-all PvP island, new gear score max of 725, and many other changes. Annnnnndddddd I won't be able to enjoy it because my backup internet solution (due to Hurricane Helene knocking out our main wired connection from Spectrum) can't cut it for action gaming!
One item that has been a hot topic is the addition of target lock in PvP. During the Aeternum open beta the target lock was pretty aggressive and could track a locked-on target pretty well. It made sense to have a target lock to help controller players, but with how sticky the lock was it took away most of the "skill" to be able to land attacks. Players found they could just spam left click and the game would keep them on target (as made famous by TrickTrick winning a duel blindfolded and just clicking his way to the win).
With the final patch notes for the Aeternum launch provided there are numerous changes coming to the target lock:
- Killing a PvP opponent in target lock will no longer automatically switch to another target
- Target lock now breaks more aggressively when losing line of sight to your target
- A character’s turn speed is now slower when using target lock
These are all good changes that I think will help make target lock more palatable. The biggest issue from the open beta was target lock sticking you to the enemy and performing in ways you could not realistically do normally. It is now closer to the "assist" form that it should be.
I was originally in the camp of NOT wanting any target lock at all but in reflecting back on it I came to the conclusion that the game needs to try new things to have a fighting chance at a long future. Console is a big part of the current future and there are plenty of games I've played where console players are given some assistance to compete with PC/Mouse&Keyboard players and those games were fine so why not expect that from New World? There will still be outcry from a vocal few but they are the same vocal few that complain about everything.
We are also finally getting a new season after Season 5 seemed like it was never going to end and I think it is appropriate they call the new one "Season of Opportunity". This is the opportunity for the game to turn around. We are only an hour into the launch here and Steam Charts are all hockey sticking upwards which is a good sign. That is also just tracking the PC playerbase; we really don't have a sense yet of the uptake on the console side (I don't think it's going to be crazy high but hopefully enough to have made the work worth it for the New World team).
The type of graph we like to see! |
I am a bit bummed I won't be in Aeternum for a bit here until my internet situation stabilizes but I'm excited to get back to New World! Being excited for the game once again is a better place to be than where I was at back in June with the game. I'll take it! See y'all in Aeternum... maybe.... hopefully sometime soon :)