My Brimstone Sands update impressions thus far...
...which means I haven't gotten to play in the new zone yet (Castle of Steel server). The times I did get in I hard crashed (PC shuts off) so have been working through drivers and other possible causes on my computer. Honestly a little frustrated with the queues and the fact you have to be in game to transfer servers (which means I have to wait ~3 hours for the login queue during peak hours if I did want to transfer to a lower pop server) and then only to have my PC crashing with the game.
Anyways; I don't have any actual impressions to share yet and I have a pretty packed week and will be away this weekend so I may be a week late to the launch party here. Apologies to my faithful reader(s?).
Back to my pre-launch predictions from yesterday's post: Here. We. Go. Brimstone Sands is here! I questioned what sort of player bump we would see with the release.
The answer looks to be about a 25k peak player count increase (40k increase to 65k) according to Steam DB charts. Note: this is players that have the game open (not necessarily logged into a world). Today as of 11:30a EST we are back up to 52k but leveling out faster so assume peak may be less.A noticeable bump to peak concurrent but not the meteoric upturn some predicted (I saw many folks say we'd be back over 100,000 peak concurrent users).
This is still a good increase and the peak login queues (3+ hours!) on the original merged servers in NA East shows players are coming back to check it out. We will have to see where it is at after a week and things settle down a bit and then what the remaining effect is in a month. Twitch viewership was also up but influenced by drops + major streamers returning.
Are you stuck in queue as well? Drop a comment and we can commiserate together.