RMT (real money trading) is rearing its ugly head in Throne and Liberty, but the developers are pushing back by penalizing players caught engaging in these transactions. When players are caught buying Lucent (the premium currency) from RMT sellers, they’re hit with negative balances in game, which the community seems to find amusingly effective. But it raises a question: Why is the game in this situation when there are better ways to design the systems to minimize RMT?
A screenshot from Throne and Liberty showing a negative Lucent balance due to a player being punished for buying Lucent off third party sellers. |
Taking a step back first: it's surprising that RMT is this prevalent, especially since there’s no direct player-to-player trading in the game. Player A can't buy items directly from Player B. Instead, all exchanges happen through the auction house, which is restricted to premium currency and a limited selection of items. Even calling it an "auction" system is a stretch, as there’s no bidding—everything is listed at fixed "buy it now" prices, and listings are anonymous, so players can’t see who’s selling what.
This setup makes RMT transactions fairly obvious. For example, if someone buys an item for 10,000 Lucent that typically sells for 10, it's likely RMT-related. While it’s possible players are simply transferring Lucent this way without any real money trading hands it doesn't seem in the "spirit" of the game for players to move Lucent around like this.
Given the lack of player-to-player trading and the limitations on which items can be traded, it seems like Throne and Liberty could benefit from a blind bidding system. In this setup, sellers wouldn’t see listing prices but only the most recent bid or purchase prices. When a player bids on an item, they’d either get a match or be informed their bid is too low. This would eliminate the obvious RMT loophole as players can no longer pick which seller they are buying from.
Blind bidding has worked really well in other games such as Final Fantasy 11 and seems like the obvious design choice in Throne. This blurb from the wiki I linked sums it up best:
In the auction houses of FINAL FANTASY XI, sellers designate an asking price when they put items up for bid. The first bidder to offer a price higher than the asking price gets to purchase the item.
I can't even think of a legitimate reason that any player ever needs to buy something in Throne's auction house at a higher price than the current lowest price which means it is perfect for blind bidding.
While Throne and Liberty’s current auction system limits direct player trading, it inadvertently leaves space for RMT to thrive, impacting the game's economy and balance. The blind bidding system would minimize opportunities for suspicious transactions that are likely RMT. As the developers continue to combat these issues with the negative account balances, it’ll be interesting to see if they consider more structural changes to the marketplace.
Note: this post was edited with the help of AI/ChatGPT. The thoughts are my own. The grammatical correctness is the AI.