Once Human is trucking along with changes to the game and have a long list of patch notes coming in update 1.1 set to land on August 15th. The update brings a new animal "ranching" system, an overhaul of the fishing system, improved base building, a new ancient trial, and a ton of balance changes. There is a lot in the patch but a few items I wanted to touch on.
Animal ranching in Once Human patch 1.1 |
First is the headline addition to the game: animal ranching. This will allow players to build enclosures to keep the various animals in the game. Players will have to provide the right type of home and the right type of food to keep the animals happy. With enough positive treatment players will be able to harvest skin and other byproducts from the captive animals.
I think this is a neat addition and one I had not expected. I am a fan of "farming" games so look forward to adding animals alongside my garden beds. I hope this makes it less tedious to gather the animal byproducts needed for many crafting recipes. It was annoying having to chase down herds of deer or pigs or rabbits and only end up with a couple items per harvest. Compared to other systems such as mining/logging where you get hundreds of items per gathering attempt the animal harvesting was annoyingly slow.
Fish and chill |
Fishing is also getting an overhaul. The fishing system at launch was borderline functional and the mechanics from a user interface perspective didn't line up. Sometimes you catch fish, sometimes you don't. Choosing a bait from those available in the game also didn't seem to change anything.
With the updated system a new stamina-based fishing system is coming into play that should solve the user interface situation. There are also changes coming to bait and it is hinted at that certain baits, such as using fish you catch as bait, will increase the chance at certain predator fish species. As a fan of fishing games and fishing in games I am looking forward to the changes!
Ancient One plane whale thing! |
There is also mention of a new trial for players who are willing to venture to the top of Chalk Peak. Not much information is shared about the encounter that awaits players but the image (see above) shared looks really cool. It alludes to having to jump onto a giant flying ancient one that is part flying whale merged with an airplane! This is the sort of thematic flair that I love about Once Human!
The patch also covers a lot of other areas that I want to make brief mention of:
- Server invitations are coming so players can invite friends to locked servers. It is not clear this can be used to transfer your character but it should help get new players onto your server with you. There is still a maximum cap so could still lock players out.
- Battle pass and cosmetic shop purchases will now be account wide instead of specific to one character. Having restarted 3 times I've been waiting for my battle pass to become available on the character I finally settled on playing with!
- They are nerfing some items that make players harder to kill in PvP which seems odd because many builds can one shot players in PvP. If anything I'd of thought they'd make the defensive items more available to more builds so PvP wasn't a "who shoots first" affair. With that said PvP is pretty terrible so not sure this changes much about it still being terrible. I'll still play on PvP servers but not for the PvP right now... just the chance that PvP gets better in the future.
Since it is also Creator Creator Appreciation Week (August 11th – August 17h) for Blaugust it is only fair that I share a Once Human creator that has covered the patch in more detail. Go on over and check out MrApocalyptic's video.