Wednesday, August 07, 2024

Blaugust: What is a favorite Quote/s, and tell us why?

 Uninspired today so grabbing an item off the Blaugust prompt list: What is a favorite Quote/s, and tell us why?

 One of my favorite quotes: "If something is worth doing, it's worth doing wrong"

 I cannot say definitively where it originates but I first heard it from Joel Salatin during a Mother Earth News Fair speech he gave about homesteading.  Looking around the Internet I found that the quote "If something is worth doing, it's worth doing wrong" is often associated with Murphy's Law, which emphasizes that taking action is more important than achieving perfection.

 That last bit "taking action is more important" is where I wanted to focus because it's relevant to Blaugust and highlights why I really love this quote.  Some folks want to blog for Blaugust and they will spend time on social media wondering what to post about.  Analysis paralysis is a real problem.  At that point the desire to do something right is irrelevant if you never do it.

 This is why I like the weekly focus areas for Blaugust.  It helps me form a plan and take action for that week.  Then when my brain gets stuck the prompt list is a good backup to get that drive to action. Underlying this is the reality that blogging has no rules except for those that you make for yourself.

 A blog post doesn't need 1,000 words.  It doesn't even need to be edited.  There is nothing wrong with grabbing a screenshot from your favorite game, writing a sentence about it, and publishing it.  That counts.  Check the box.  You blogged!  I even recommended this yesterday to a fellow blogger that was getting stuck.  Since the rules of blogging are your own only you know if its right or not so be flexible with yourself and you can find success!

 In the real world I am in senior management and oversee a lot of projects.  My team is well known as the "get sh!t done club".  We do lots of things wrong but we do them fast. We get feedback and work to get them "right" (which is often 80% of the way there since the last 20% of anything is perfection and not worth the squeeze).

 I've been asked numerous times by more senior folks how we do it.  I always answer with some form of "we just get going".  There is also an aspect of breaking big things up into small things.  People understand small and are less likely to get analysis paralysis when presented a puzzle piece vs the entire box of puzzle pieces.  Big things don't get made into smaller things without getting started and just getting started is often where so many projects fall down.

 

Tuesday, August 06, 2024

Stars Reach

Stars Reach ship

 This blog is my blog.  It goes where I go.  I am probably one of the biggest Raph Koster fan boys out there.  He even once posted on his blog about me.  Yes, me!  Now Raph is making waves in the MMO community with his new game Stars Reach.  So why haven't I talked about Stars Reach yet?  Well that's simple: I've been playing games and blogging about them.

 Blaugust is a great chance to switch things up a bit and talk about fresh topics and Stars Reach is right up my alley.  It also fits well with the "get to know me" week of Blaugust because in order to talk about Stars Reach we need to step back and talk about Star Wars Galaxies (SWG)!

 First I should note that I am a huge Star Wars fan.  I can't pinpoint specifically where in my life that I became a fan, but I do have a core memory of sitting on the living room floor as a kid and watching the opening scene of A New Hope being broadcast.  My family didn't go to the movies so catching a movie on the TV was about it.  Eventually I was known to check out every Star Wars book from the local library and the rest is history (and I still maintain the original expanded universe, now called Legends, is far superior to what Disney is doing).

 Now take a love of Star Wars and combine it with the early days of massively multiplayer games and throw in a shaker of Raph Koster and we got Star Wars Galaxies.  For me personally I saw a lot of Ultima Online in SWG and that was exciting.  At the time I didn't know much of Raph Koster but through being in early alpha tests for SWG I learned about him and found myself nodding along to most things he was saying.

 I ended up having a love-hate relationship with SWG.  I loved that it was Star Wars and that it was an open world where I could build my house anywhere and be the moisture farmer I always wanted to be in Star Wars.  I hated though that the game didn't focus on the moisture farmers and eventually with the infamous New Game Experience (NGE) it was clear combat was the focus.  SWG never delivered on the promise for me.

 Fast forward today and we have Raph Koster hard at work on a spiritual successor to SWG.  He even went so far as to say the words out loud: Koster calls Stars Reach a “Star Wars Galaxies 2.0,”.  So what does that mean?

 It means an online game that is focused on more than just combat. A game that is trying to do so much more than  just be a themepark.  To do the scope justice let me pull from Raph's announcement blog post:

Stars Reach uses simulation to a degree never seen in an MMO before. We know the temperature, the humidity, the materials, for every cubic meter of every planet. Our water actually flows downhill and puddles. It freezes overnight or during the winter. It evaporates and turns to steam when heated up. And not just our water — everything does this. Catch a tree on fire with a stray blaster bolt. Melt your way through a glacier to find a hidden alien laboratory embedded in the ice. Stomp too hard on a rock bridge, and watch out, it might collapse under your feet. Dam up a river to irrigate your farm. Or float in space above an asteroid, and mine crystals from its depths.

 That is a lofty goal and takes me back to memories of SWG.  For example; SWG had dynamic materials that could be gathered from the world.  There was an entire path for players that wanted to be nothing more than gatherers whereby they improved their ability to scan for and find materials.  That information could then be sold to others and it had value.  Why? Because the materials in that exact state with those exact variables were finite and once mined were gone forever.  Those materials then were used in blueprints that could only use those materials resulting in limited runs of items such as blasters and armor.  Materials gone?  So were those specific outputs.  The inner moisture farmer in me was jumping for joy.

 Stars Reach is aiming to take this level of dynamic world to another level and multiply it across a universe.  That has me super excited for what they bring forward as a game.


Monday, August 05, 2024

Monday Screenshots: The Many Faces of Heartlessgamer

 It is time for Monday Screenshots but with a Blaugust slant!  As we are in the "Introduce Yourself" week what better screenshots to feature than the many faces of the characters I've played recently across games.

 

New World

Throne and Liberty Global Beta

Once Human

Pax Dei Alpha Test

Enshrouded

Battlefield 2042 playing as Irish with my favorite skin

Call of the Wild: the Angler

New World open beta

Oldie but goodie - my Guild Wars 2 launch character... ummm yeah

Sunday, August 04, 2024

Shout out to Massively OP's Global Chat

 Just a quick shout out to Massively OP for featuring me in their Global Chat feature post.  As much of as an honor when they mentioned my comments on their podcast about how I listen to podcasts at 2x speed in the shower.  If you want MMO news and insights then Massively OP is the site for you.



Blaugust 2024: Kicking off Introduce Yourself Week

Welcome to week two of Blaugust 2024; outlined below:

 "Introduce Yourself Week (August 4th – August 10th) – The idea behind this week is to have some structured time around getting to know the other bloggers. I realize that those of us who are veteran bloggers might have already written half a dozen introduction posts by now, but it is a great time to share anything interesting you might have in your arsenal."

 As a veteran blogger I do have lots of different posts introducing myself.  I will refer you to my first post of Blaugust this year if you want some links and more info.   I also shared some info about the Real World me in that post but I left out one of my favorite hobbies: fishing.

fishing blog

 I've fished since I was a kid and used to spend every summer day down at my local fishing spots.  I was fortunate to grow up in a small town in the midwest with a local lake that I could ride my bike around.  Even when I finally got into video games with Sega Genesis I jumped outdoors every chance I got to go fishing.

 Speaking of video games I am a big fan of fishing games from Super Black Bass all the way to more modern takes like recent adventures in Russian Fishing 4 or Call of the Wild: The Angler.

 My dad also took us fishing from time to time and some core childhood memories were watching my dad rake away weeds near shore so we had a spot to fish for bluegill/sunfish (our local lake was very weedy at the shorelines).  Then we'd usually end up at A&W or Hardees for a lunch afterwards.  My dad always got a strawberry shake.  Good times.

 Also I am posting this as a dad myself who is getting ready to take my kids fishing later today.  We don't have a small town lake we can ride bikes to so it's a bit of a drive for a good fishing spot here, but I hope the memories for my kids form the same.  Though we won't be stopping at fast food afterwards today; if we did it would be Culvers (since they are now down here in the south).

Saturday, August 03, 2024

Need Blaugust inspiration? Use the prompt list dummy!

 Want to post for Blaugust 2024 but stuck on what to blog about?  Then I suggest you hit up the prompt list, grab a D20, roll that beautiful bean footage and count down the list to the prompt you rolled.  Then get writing!

A D20 with the 2 side up
2

In classic D20 fashion I rolled low; a 2.  That prompts me to write about:

What are some key sources of media (games/movies/etc) that have shaped your worldview?

 One of the best parts of the prompt list is that there are no rules, and the questions are open to your interpretation. In this case, I get to ponder what to do with "worldview" in the question. My gaming worldview or my real-world worldview? Hmmm. Let me think on this. Since I've shared a bit more about the real me this Blaugust, let me stay in reality and focus on one piece of media most may not think of: football announcers in the '90s.

John Madden
John Madden

 Growing up, I religiously watched the Packers games (we were practically in the shadow of Lambeau Field). While I am obviously influenced by being a Packers fan, one aspect that went hand-in-hand with the Packers in the 1990s was John Madden. I will admit to not knowing a ton about John Madden outside of football broadcasts, but what he did inside those broadcasts left a lasting mark on me. That mark was one of positivity, keeping things simple, and a willingness to say the "duh" things out loud

 The infamous Madden joke goes something like, "Well, you see the team who scores the most points wins the game." - John Madden ... probably. For diehard football fans, Madden's basic statements seemed unwarranted, but to many others, they made the game infinitely more approachable. There was an entire cast of extended family members in my orbit who bounced in and out of the living room to catch Madden's updates on the games. He delivered his commentary with such flair and simplicity that it met them right where they were as passerby fans.

 Another part of this puzzle is that many in my family have entered the teaching profession; you could say it is in our blood. I personally did not, but every time I coach my kids' sports teams or lead my son's scouting activities, I always get asked if I am a teacher. I have a way with kids, and a lot of it comes down to just talking to them with a bit of excitement in a simple manner and saying the "duh" things out loud that so many adults skip over.

 Nowadays, I am a director at my company and lead teams on big projects. We have a reputation for getting stuff done on time and above expectation—seriously, to the point where I have senior vice presidents saying, "That is just not how projects go in business.  Good job." I am good at what I do. You know a big part of it? Simplicity and laying the "duh" things out.

 If you are following along, you can see that this sounds a lot like what passerby fans got from John Madden. As a Packers fan, I am fortunate that he covered so many of their games and was there for our Super Bowl runs in the '90s. I really do think of Madden when I am laying things out for folks, and I use him as an analogy anytime I am working with a newer manager struggling with working with employees. No doubt most of my employees are the football fans and not the passerby, but the power of keeping things simple and breaking things down for the passerby also reminds football fans how they got to be the fans they are. I feel like a bit of John Madden is narrating when I lead.

Friday, August 02, 2024

July 2024 In Review

 Blaugust 2024 is here which means July 2024 is over! Let's take a look at what happened on the blog in July.

The Blog

 Blogger provided number (last 30 days graph so a bit off a full month): 29,200 visits

 This is up about 7,000 from June and there was a spike around 7/5 while I was out of town.  I did not dig into the spike.

 

blogger stats graph

 In other metrics:

  • Posts:
    • Target: 18 (week days minus days I was on my trip)
    • Posted: 22
    • Difference: +4 Woohoo! Lots of good topics to talk about and playing a new game, Once Human, kept the ideas flowing.
  •  Search Trends
    • "throne and liberty beta review", "throne and liberty impressions", and "throne and liberty open beta review" flew to the top this month with lots of Google searchers finding my initial impressions post and then after beta review post.  Look at that mountain in the chart!

      • google search console chart
        Look at that mountain in the chart all driven by Throne and Liberty searches.

    • "best battlefield game", "best battlefield", "best battlefield games" continue to be towards the top still thanks to this post: Best Battlefield!?
    • Then another new search trend is cropping up around the game Once Human (see What I Played).  Lots of folks (me included) are searching for information about how seasons and season resets will work.  Here are the most common search terms:
      • once human 6 week reset
      • once human seasons
      • once human season reset
      • once human resets
      • once human seasonal wipe
    • And for New World searches... well they dropped all the way to page 2 of the results!  It's all Once Human and T&L here baby!

What I Played

 For the first month in close to two years the answer for "what I played" is NOT New World.  I basically quit New World cold turkey after coming back from my trip.  I do drop in to reset some long duration trading post listings and to keep my "days since last login" fresh on the company board but that is it. I have not actually "played" the game since June.

 What I have played though is a lot of Once Human (all tagged posts).  I really like the game even though it has tons of issues and is death marching towards a seasonal model that is going to piss a lot of players off with how the server locking has gone.  We'll see if it has staying power after July.

 I also took the opportunity to try out the Throne and Liberty global beta and I shared my thoughts.  I wasn't hooked enough to say for sure I am playing at launch but having broken the New World grip on my gaming time it is entirely possible I give it a go in Sept.  It will be free 2 play so not much risk.

Years Ago

1 Year Ago

 In July 2023 I was prepping for my first Blaugust!  

 Season 2 of New World was in full swing and I was posting my daily checklist which was a long standing driver of traffic to the blog as it was picked up on the New World subreddit.  Sort of makes me sad to look back and see how positive we were on New World and just a year later and its doom and gloom.

5 Years Ago

  July 2019 was in the 'no blogging' era and nothing comes to mind.

10 Years Ago

 In July of 2014 I was also not blogging regularly so had no entries.

15 Years Ago

  July of 2009 had us talking about the infamous Darkfall review debacle and eventually we got the real Kieron Gillen Darkfall re-review to talk about.  To be honest the original review was fair.  Darkfall was a turd of a game.  Personally I liked my May 2009 take by taking Kieron's review of The Path and treating it like it was for Darkfall.

 I was also enamored with Battlefield Heroes through the month of July. It still holds a spot in my "best battlefield" list.  Sad that it closed so soon after launching.  It was Fortnite-like before Fortnite!

 20 19 Years Ago

 Technically I have 20 named years on my sidebar, but mathematically 2005 is only 19 years ago.

 In July of 2005 it was a mix of Battlefield 2 posts and posts complaining about World of Warcraft.  Hmmm... that seems familiar.

Thursday, August 01, 2024

First Post of Blaugust: Heartlessgamer

heartlessgamer

 Welcome to Blaugust 2024!  This year many bloggers are participating in the “First Post of Blaugust” initiative. The idea is that for my very first Blaugust post this year I should take a bit of time and introduce myself and the blog.  As Tipa so quoted on my post yesterday "Once more into the breach, and damned be he who first cries "Hold! Enough!""

 First I think it is worth looking back at Blaugust 2023 (my first year doing Blaugust) and my "about me" posts on where the blog came from and how I became the gamer I am today.

  • My Gaming History
    • A masterpiece of a blog post and probably the most digging I've done in my memory banks in a very, very long time.
  • So It Begins Again
    • A look back at the decision close to 20 years ago to start a blog about MMOs (and other games)

 In explaining who I am and why I have this blog I always go back to my first blog post and pull forward this quote. 

This blog has officially started. It has been a process of thought pulling at my mind for a while. I play these games we call MMORPGs, but I don't even know if "play" is the correct word to describe it anymore. I live and breath these games. They are more than an escape from my mediocre life. Fun is no longer the driving factor. Social interaction with like minded nerds and geeks; people whom live through their in game characters as though it was version 2.0 of themselves.

 As I said last year this statement holds true all these years later and if you want nothing more than to know about the who and why of Heartlessgamer that is it.

 There is of course the personal side out in the real world as well which I tend not to share too much about but Blaugust is good a time as any to share some more about the real me:

  • I am in my early 40s
  • I have a family and two kids (14 and 5)
  • I grew up next to Green Bay WI which is evident by the Packers posts on this blog
  • I am retired from the military (6 years active, 14 years reserves)
  • I am in senior management at a privately owned telecom company
  • My other big hobby other than games is gardening

Wednesday, July 31, 2024

Blaugust 2024 is almost upon us

 July 31st means we are one day away from every bloggers favorite month: Blaugust!  Blaugust 2024 is about to get kicked off.


 The format and week by week playbook is mostly the same as last year.  I plan to participate daily and looking to achieve Rainbow Diamond Award level by hitting the 31 or more posts in the 31 days of August.  Check back tomorrow for my “First Post of Blaugust” (The idea is that for your very first Blaugust post you take a bit of time and introduce yourself and your blog.)

 Weekly topics if you are interested:

  • Welcome to Blaugust Week (August 1st – August 3rd) – The idea behind this week is to give a specific time to be actively talking about Blaugust and welcoming new members to the fold. This could also count as promoting Blaugust for the “Spreading the Madness” achievement. The hope is that drumming up some heavy activity of talking about the event might allow us to pick up a few more stragglers.
  • Introduce Yourself Week (August 4th – August 10th) – The idea behind this week is to have some structured time around getting to know the other bloggers. I realize that those of us who are veteran bloggers might have already written half a dozen introduction posts by now, but it is a great time to share anything interesting you might have in your arsenal.
  • Creator Appreciation Week (August 11th – August 17h) – Developer Appreciation Week or the D.A.W. was an event that took place in the blogging community independent from Blaugust but eventually died out. The more modern idea is to show appreciation for the things and creators that we love. This could be authors, musicians, developers, artists, or even other bloggers, with the focus being on sharing something that we love so that maybe others might appreciate it as well.
  • Staying Motivated Week (August 18th – August 24th) – As we get towards the end of the event, the activity can often trail off a bit. The goal of this week is to share some of your own tips surrounding how you keep motivated and stay focused on creating content. If you are new to the event, you might share some of the things that have helped you stay engaged during Blaugust.
  • Lessons Learned Week (August 25th – August 31st) – This week is a reminder that the goal of Blaugust is to refresh the content creators out there for the coming year, and not to burn them out in the process. Some folks are going to cross the finish line and immediately go dormant and others will want to process their thoughts about the proceedings. This space is reserved as a bit of a cooldown lap so that you can share your own experiences.



Tuesday, July 30, 2024

Once Human Has No Right To Be This Popular

 Once Human is a buggy unfinished game with a laundry list of what should be fatal flaws.  It has no right to be as popular as it is.

Once Human is BROKEN

 The biggest violation is that cash shop purchase are specific to one character.  I bought my battle pass premium on my first character but since my server locked I had to change servers and thus characters so dont have access to my premium rewards now.  And they are delaying fixing that to August 15th.  How this was ever a problem in the first place is baffling!

 Speaking of servers.  The server design in Once Human is not ideal.  Servers are divided into numerous world shards which spreads players out to a point that its basically a single player game.  Even with this low player density servers are locked which prevents friends from playing together.

 The game has a season model where content resets every six weeks and players start over leveling, unlocking the map, and rebuilding their base.  While some progress carries over such as end game blueprints the entire unfun part of the game has to be repeated.

 Seasons also gate content so players can only progress to certain points and the most rewarding content is available.  This leaves players without much to do while waiting for season phases to unlock and condenses the main end game progression to late in the season.  If you miss out you are out of luck and have to start over in a new season where you wait for the phases to unlock again.

 Each server has its own season schedule so if you started on servers at launch and your friends started later you will arrive at the next season at different times.  Characters are tied to servers and can't be transferred (yet).  Its a nightmare to play together with friends if they all don't join at the exact same time.  It is nearly impossible to join friends if you are late.

 If the servers and seasons weren't strikes enough; the basic game play is unfinished (to put it kindly).

 Enemy AI is brain dead.  Enemies can barely manage attacking players let alone actually killing them.  The only real danger is one shot kills to players which often happen due to bugs.  

 Players are also ridiculously overpowered.  With the right build solo players can clear the hardest content in the game in a matter of seconds.  Even if there wasn't the issue with player power the braindead AI makes most of the fights in this game easy.

 Even the main attraction open world "massive multiplayer" events are plagued with bugs and easily abused enemy AI.  Big open world bosses where the best strategy is just building fences everywhere.  PvP events where the first player to shoot wins. Base raid extraction events totally negated by simply building on a cliff or in the water.

 Speaking if PvP there are hackers everywhere.   The games PvP isn't even good but yet ruined further by aimbots, wallhacks, and abusing every bit of terrain in the game.

 The world itself is just a copy and paste masterpiece.  The same buildings, cars, and set pieces are used everywhere.  In the entire game players will only encounter a handful of enemies. 

 Most of the voice lines in the game are not voiced.  The quests are amateur at best and click through material. Towns are deadzones with few characters but lots of empty set pieces; rarely do you see a player.

 This unfinished nature of the quests and towns and they want players to believe they are going to deliver exciting new story content every 6 weeks with the new season?  They are dreaming.

 Many quests are supposed to do something unique but are often just bypassed by dumb enemy AI or buggy game play.  For example a chest inside a fortress that you can just place your car next to and use your car to jump over the wall to get it.

 This bypass mentality permeates the game.  If there is some sort of system in the game there is some way to cheese your way by it and chances are you don't even have to willingly cheese... the game just cheeses itself.

 Memetics are literally a meme in the game with their "meme points".  They are meant to be the crafting tree for base building and crafting, but players can just assign/un-assign points in the system whenever they want so they can spec to get something and then un-assign the points while keeping what they made.  At that point why not just let us get all the trees... we literally have to start over from level 1 for the next season.

 Oh but specializations that go with memetics are totally random and sucks to be you if you don't luck into the best specs.  Your character will just have to go without. Or you will have to rely on other players that did get the lucky spec to bail you out if it's something like refining gold/silver ore.  Why is gold/silver refining a freaking specialization in the first place!?

 We didn't even touch on the true progression for blueprints being a complete random lottery system.  Sure they added some direct buy options but good luck getting enough of the key resource to buy everything you want.  You still have to gamble for enough extra pieces to actually rank up.  At least you keep the progress between seasons when you start all over again...

 This game has so many issues and feels mailed in with the copy/paste and limited enemy variety.  This game has NO RIGHT to be popular.

Oh no anyways

 Anyway...  I am still addicted to it and playing every day.  I really like the game and so do many others. The Steam charts don't lie: peak concurrent players went up after launch and are staying steady.  So I'm not alone.  Maybe as gamers we just like our broke buggy games that lack polish and feel incomplete?