Having gone through the war cycle in New World recently (we won a war, got a territory, and then promptly lost that territory in a follow up war) it had me thinking a lot about the territory control and war system which is slated for a full revamp in Season 3 later this year. Here are some hopes I have for the new system.
The most important aspect for the new system is to get rid of the current PvP mission model to push a territory to war. The mission objectives are static and so freaking boring. There is also no real way to defend against a coordinated push. Also after the first wave of kills players are not worth any rewards for killing until their rewards timer resets so it gets tiring real fast as you can't ever stop players and you get no reward for stopping them.
The dev team has hinted that the new system will be a timed event and focus on concentrating players into the open world zone that is being contested. Control points/towers were mentioned. I am hopeful this means lots of open world PvP and long enough windows that players can get into the action without having to set a clock but not too long that players feel like they have to treat the game as a second life.
One of the other things with the current territory influence mechanic is who gets the declare the war at the end of it. While most often its just one company pushing a territory these days there are times when its more than one and the one that gets to declare and do the war is a toss up. That is a lot of boring PvP mission grinding for nothing so I am never surprised when players don't want to do it. The root issue isn't that declaring the war is a toss up; the problem is there is only one war as the result of the action.
My hope with the new system is a tiered set of war brackets where every company should be able to declare war and get matched up (or not) with a defending company. While one company owns the territory it should be a faction-wide event when it comes to the war. If I'm a small company that contributed I should be able to get a war and fill out a roster against the opposing faction.
My vision would be a set of tiers of company wars. The top tier is for the faction control of the territory and governed by the winning company. The lower tiered wars would be for a slice of the territory pie; basically wars would be for a stake of the prize. I would even be open to the idea of a company in an enemy faction winning a stake in another factions territory; though at a reduced percent if their faction isn't the owning faction.
Anyway they do it they need to make war more accessible to more players. The only way to avoid the "war logger" (players that only log in for wars and often have several accounts to get around account restrictions) is to ensure the wars all happen at the same time so players have to pick where they are fighting for that war.
I'd love to see a war calendar where a new territory is going into war every three days and the opposite day is for territory control fights and invasions. Then if you win a stake in a territory you can rest longer than a couple days before you are cycling back up for defense. The current pace a territory can be pushed is exhausting.
In summary: make pushing territory into conflict an event and ensure more players can get into wars while spreading out the rewards for territory control to more companies. Thank you for attending my Ted talk.