Monday, March 27, 2023

Conflicted: Thoughts on Diablo 4 Beta

Hackin'n'Slashin'

 The Diablo 4 beta ran longer than I thought so I was able to grab a download after getting back from vacation and give it a whirl (of hacking).  I am conflicted about the game.

 I have to admit there is an addictive quality to the game.  I found myself saying "just one more level" or "one more dungeon" before I had to finally cut myself off late into the night morning (oh, the sun is almost up).  I haven't binged a beta like this since New World.

I started as a Barbarian but found melee to be rough in this game.  Ranged attacks seemed like the way to go and after a few jaunts through the Diablo 4 sub-reddit and a couple YouTube videos it was clear ranged was the way to go so I restarted as a necromancer.

diablo 4 necromancer
heartlessN - N for Necro!

 It was playing as the necromancer that the game grabbed me and didn't let go.  A satisfying drip drip drip of loot flush with constant upgrades.  Ranged combat that was far more manageable than up close melee.  A map filled with points of interest and "go here" indicators.

 There was also a story which from the community accounts is pretty good, but within 30 minutes I was back to "skip".  It is the rare game that catches my attention for story and in an "action RPG" the last thing I am diving into is story.  It was also a beta and I needed to avoid FOMO on the beta rewards for reaching level 20.  I still got the gist of the story.

 Action combat and story aside there is a lot else going on in Diablo 4.  There is "crafting and gathering" in a sense as you can upgrade gear and gather nodes throughout your adventures.  It does not seem like there is a cradle-to-grave crafting system and it's mostly focused on upgrades.

 There are "open world" zones you inhabit with other players; a little MMO to go with the action RPG.  These zones can have dynamic events where multiple players can participate, but rarely did I run into that scenario.  Towns featured other players and the lag to go with them.  I am lukewarm on this feature and not sure it fits.

 While the game was binge-worthy there were some things that didn't sit quite right with me and in my post-binge clarity have kept me from hitting that pre-purchase button.

 Chief among things that didn't sit quite right was the theme.  The opening cinematic (along with some of the early story) is pretty gruesome.  This is not a game I would feel comfortable playing in front of my 13 year old or letting him play.  Maybe it is old age, and I am not sure what I expected from a game in the Diablo franchise, but I have a hard time saying I am going to sit through this dark and drab world for hundreds of hours.

 The other major issue I had was the zoom level; it is way too close.  There were multiple boss battles where I legitimately could not see what was going on.  Playing as a necromancer with lots of pets I often found my pet skeletons at the edge of the screen chopping down what was next.  I would jump in with ranged attacks at screens edge with little idea what I was even hitting.  The game needs to zoom out.  

Dragon Spine of Empowering Reaper diablo 4

 Also I found a lack of reward in getting rewards.  The constant drip of loot is great and the pace at which upgrades come is excellent (at least in the early leveling we got in the beta), but other than some numbers going up I found little in the way of variety.  Sword better than the wand you had?  Equip it.  Scythe better than the sword and shield you had? Equip it.  While that can be satisfying it also meant that I was never really attached to anything.  

 Maybe this changes with the legendary loot (see Dragon Spine of Empowering Reaper on right) and the special ability it comes with (which you can extract and stick in other gear), but as it stood in the beta I never got a sense of being rewarded for my play style.  There was a distinct lack of attachment to the weapon and armor I was obtaining and thus a distinct lack of feeling rewarded.

 Last, a quick note on balance.  The classes were not balanced for this beta.  RIP anyone trying to play on harder difficulty as melee.  Melee is weak.  Playing as a necromancer was a cakewalk in comparison to barbarian.  I trust they will tune this up for launch, but it is worth noting because it was that imbalanced in the beta.

 I haven't paid attention to Diablo in a long time and had mostly written off Blizzard since the Activision merger.  So I was not keeping tabs on the game coming and it was honestly only through some streamers I follow that my interest got piqued.  This was a similar trajectory that brought me to New World (where I've spent thousands of hours now).  There was a lot to like about Diablo 4 and it's on my "possible" list, but I do struggle with the theme and whether I really can stick that out for any length of time.

 Diablo 4 comes out in June so I've got some time to think on it.







Saturday, March 25, 2023

Missing out on Diablo 4 beta

Still on vacation so probably going to miss the open beta for Diablo 4.

Wednesday, March 22, 2023

Steam Backlog: Batman: Arkham Asylum

Dark... Black

 Batman: Arkham Asylum, of which I played 9 hours, was fun.  It landed at a point in my life where I had just become a new father and I started spending more time in singleplayer offline games than I did in online multiplayer games.  I never beat the game, but do have fond memories of it.

 Like other games I did not choose to revisit Arkham so just going to share some thoughts (see past posts tagged Batman:AA).

 The first memory that jumps back to me is "dark... black".  The game hit the mark for the cliche Batman "black".  Everything is dark and brooding.  I don't think "daylight" or "bright light" exist in the Asylum.

 I also remember the combat and it was fun; albeit I do remember it being a little harder to master on keyboard/mouse than I expected.  That did push me away from finishing the game (as well as having a young kiddo taking up my free time).  With more time this is one I'd probably revisit to finish at some point.

This post is part of my running series: My Steam Backlog (see all MySteamBacklog tagged posts).

Tuesday, March 21, 2023

Steam Backlog: Bastion

Narrator Narrates

bastion
 I played Bastion for six hours when it came out and I loved every minute of it.  It is not a game I chose to revisit and play as part of my Steam backlog journey but it brought back lots of fond memories (see all posts tagged Bastion).

 The most memorable aspect of Bastion was the narrator.  It narrates every action the player takes and makes it feel like it was designed commentary when it is actually dynamic; ever-changing based on what the player is doing.

 "The boy moves forward to smash the thing."

 "The boy smashes the thing."

 I didn't have to smash it.  Did it know I was going to smash it?  Was it leading me along?  The narration is phenomenal in that regard and I can still hear the voice in my head.  The game world, story, and combat itself was a ton of fun, but the narrator put it over the top.

 At one point the game had me thinking hard about MMOs as well.  Narration was a big idea; Bastion showed me that dynamic narration can work and that is exactly the type of narration an MMO would need.  Then more aspects of the game spilled out of my brain into that blog post and if you told me tomorrow that a Bastion MMORPG was being developed I would be the first person in line.  So much of Bastion make sense for an MMORPG.

 Now that I've written this post I think I may have to revisit this gem!

 This post is part of my running series: My Steam Backlog (see all MySteamBacklog tagged posts).

Monday, March 20, 2023

Steam Backlog: Among Us

Sus

 I will admit that I joined the bandwagon when Among Us swung back around in popularity well after it's original launch.  I think it was AOC streaming it during the 2020 presidential run that really hooked me.  We play a lot of hidden role board and card games in our house and I played a bunch of Town of Salem so I felt right at home in Among Us.

 The initial run was great, but I never got anything going with any gamer groups which I think is why I didn't spend more than a couple hours stabbing/getting stabbed by random internet strangers.  Eventually I found it more entertaining to watch groups play than to play myself.

 Among Us.  Fun for a few, but otherwise a flash in my Steam backlog.

 This post is part of my running series: My Steam Backlog (see all MySteamBacklog tagged posts).

Sunday, March 19, 2023

Diablo 4 sounding good

On vacation but reading blurbs on Diablo 4 and seems the vibes are positive.  May check it out.

Saturday, March 18, 2023

Diablo 4?

diablo 4
Should I Play Diablo 4?

 So Diablo 4 is coming out soon.  Should I play?  I honestly don't know much about the game.  If you have a thought leave a comment.

Friday, March 17, 2023

Vacation

Rodgers news before I get back?

 Getting ready for a little vacation here.  I wonder if we'll have final Rodgers news before I get back?

aaron rodgers jets
???

Wednesday, March 15, 2023

Ranting at the end of the world: The Last Of Us Episode 9 (Show + Podcast)

Episode 9: Giraffes!

 Spoilers... duh.

 The dude did not cover baby Ellie's ears up.

 The hint that the timing and circumstances of Ellie's birth is why she is immune is as dumb of a solution as that vampire movie where they found the cure to being a vampire by the dude flying through his windshield and being burned by the sun and that specific duration of sun exposure is a vampire cure.

 Giraffes.  Because apparently people are hungry enough to eat each other but not hungry enough to eat giraffes that apparently have no fear of humans.

 Joel in earlier episodes: losing hearing, "losing my edge", gets easily flanked.  Joel in episode 9: terminator.

 The doctor's and nurses didn't hear WWIII breaking out in the hospital?  Ellie clearly wasn't that important if no one was left to guard her.  Good try by the doctor though; he almost had Joel there.

 Excellent! Another functional vehicle for Joel to escape in.

 Ellie might be developing trust issues.

 I don't think Joel is the good guy.

 The podcast did nothing to help

 Oh so now we want to go back to Tommy's place and be safe?  Should make for another season of "Finding Tommy".

 /r

Tuesday, March 14, 2023

theHunter: Showcase Update

Call of the Showcase!

 theHunter: Call of the Wild (don't worry I get confused to on what part comes first; theHunter or the CotW) has released it's Showcase Update. I enjoy this game but don't follow it closely.  What I wanted to check out with this update were a) the free trophy lodge, b) gear load outs, and c) the change to spook range.  So I jumped in and shot some animals.

Promo image for the new lodge

 I already owned a lodge (which I bought as an add on) so the lodge system was not new to me.  I am glad to see that they've added a free lodge because it's a great part of the game that every player should get a chance at without having to buy extra.  While I don't make my lodge public it is fun to browse through my lodge every time I revisit the game (and this is a regular on my "return to" list).

 I jumped in and checked out the lodge and the free lodge is amazing.  Forget for a moment the trophy slots and just the visuals (see the promo screenshot above) of this lodge are spectacular.  It feels like the quintessential hunting lodge: rustic, wood everywhere, and all the accessories.  I loved it so much I had to grab a trophy from my main lodge and slap it over the fireplace.

My trophy moose in the new lodge

 Next on the list to check out was gear load outs. 

Spend less time prepping and more time hunting with Loadouts

Shorten the time between hunts by saving your favorite configurations of weapons and equipment into different loadouts. You can switch between them at any time by heading to your nearest Cache.

 I will admit my interest was influenced by the drama from New World over gear sets coming in the New World March update.   Combine that with Ashes of Creation recently talking about user interface and gear sets as part of the interface and it seems like gear sets are all the rage in my gaming circle.

 Load outs (yes with a space; what the bleep is the problem with these devs and using spaces properly... the SPACE Hunter.... load SPACE outs) are a great addition to theHunter.  I will admit that I have never sang the praises of the UI in theHunter; getting gear from storage and into your inventory is a nightmare at times.  I can't tell you how many times I've gone into the field without the right ammo, guns, or accessories.  

 Players get 5 load outs to start and 5 more can be unlocked for a total of 10.  This feels like the right number for the way the game is designed.  The average hunter needs load outs for small, medium, and large game animals so 3 was the minimum.  Throw in that most folks like to dabble with bow and then most of us have our "fun" load out (like black powder) and five meets most players at how they play the game.  *cough* New World developers can take note on this front *cough*

 Lastly the spook range changes

 The distances at which animals will spook when hearing gunshots have been adjusted.

 Not a lot of detail to go on.  After reviewing the community feedback it seems like the range is shorter (i.e. less likely to spook).  I nabbed about five harvests when I played earlier and it did seem like nearby members of the same herd were less likely to bolt when you nabbed their friend.  I could not tell if I was spooking them less by my movement but I am also lazy and sprint/4-wheel all over the place.

 Jumping back in and stalking some animals reminded me how much I enjoy this game.  The visuals are great and the hunting balances perfectly between realism and arcade.  I've bought quite a few add-ons now for the game but I feel like I've gotten more than my money's worth from every one.  If you haven't tried the game out I'd highly recommend it!