Friday, February 17, 2023

ChatGPT writes a post about MMORPGs

 ChatGPT is neat.  There is a lot of interest in artificial intelligence (AI) and with ChatGPT giving an approachable interface to some remarkable AI ChatGPT has the world buzzing with the possibilities.  For most of us ChatGPT is either the next big thing or a neat toy.  I tend to fall more into "toy" category myself; reminded of the quote along the lines of "We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run."  That is to say I think ChatGPT is over-hyped currently but under-hyped in what it will mean in the history books of the future.

 With that said I wanted to see what ChatGPT would write on my behalf for the blog.  Here's the outcome:

Title: Exploring the World of MMORPGs: A Guide for Newcomers

Are you looking for a new online gaming experience? Perhaps you've heard about MMORPGs and want to know what all the fuss is about. MMORPGs, or massively multiplayer online role-playing games, are games that allow players to interact with each other in a virtual world. In this post, we'll explore the world of MMORPGs and provide a guide for newcomers.

Choose Your Game Wisely

There are many MMORPGs available, so it's important to choose a game that fits your interests and playstyle. Some popular MMORPGs include World of Warcraft, Final Fantasy XIV, and Guild Wars 2. Each game has its own lore, world-building, and mechanics, so do your research before choosing.

Learn the Basics

MMORPGs can be overwhelming for newcomers, so take the time to learn the basics of the game. This may include learning how to create a character, navigate the world, complete quests, and interact with other players. Most MMORPGs have tutorials or starting zones that teach you the basics, so don't be afraid to take your time.

Join a Guild or Group

Playing an MMORPG is more fun when you're playing with others. Joining a guild or group can help you find other players to quest with, get advice on the game, and participate in group activities like raids. Many MMORPGs have tools for finding and joining guilds, so take advantage of these resources.

Understand the Time Commitment

MMORPGs are designed to be played over a long period of time, so be prepared to invest a lot of time in the game. This may mean logging in regularly to complete quests, participating in group activities, and keeping up with game updates. If you have limited time to play, consider choosing a game with more casual play options.

Watch Your Spending

Some MMORPGs are free-to-play, while others require a subscription or in-game purchases. Before you start playing, understand the game's payment model and set a budget for yourself. In-game purchases can be tempting, but it's important to balance your spending with your other financial priorities.

In Conclusion

MMORPGs can be a fun and immersive way to connect with other players and explore a virtual world. As a newcomer, it's important to choose a game that fits your interests, learn the basics, join a guild or group, understand the time commitment, and watch your spending. With these tips, you'll be well on your way to becoming a seasoned MMORPG player.

Thursday, February 16, 2023

Dark and Darker Demo Thoughts

 I got a chance to give the Dark and Darker demo a go.  Here are some thoughts.

 Good: Premise of a PvPvE dungeon crawler where players join in a dungeon to kill monsters, get loot, and then either fight to the death or hide long enough to escape.

 Bad: Literally everything about this game.

 The combat is terrible.  I laugh thinking about how many players complain about New World combat currently (not balanced, desync, yadda, yadda).  They need to spend a minute in the combat of Dark and Darker and maybe they'll be thankful for New World's combat.  After an hour of playing Dark and Darker I cannot bring myself to play any more.  It is slow and lacks any meaningful feedback to the player.

 As it's just a demo I didn't expect any sort of "introduction to the game" mode, but this is definitely something the game needs to have if it is going to launch.  Nothing is explained and new players will find themselves dead quickly with no understanding of  what they are supposed to be doing.  Even "New Player Guides" on YouTube have a hard time explaining what you are supposed to do in this game.

 I think the only redeeming quality of the game is the promise of some PvP action but the combat is so horrible that I can't imagine anyone but the most hardcore of players sticking it out.  Though I may be wrong as I was flabbergasted when I checked out the demo player numbers on Steam Charts and saw the peak at 100,000+ concurrent players and averages hovering around 70,000 daily peak.  I feel like I'm missing something; how are that many people OK with this clunky combat?

More popular than I'd of expected!
 

 Give me New World grade action combat and this PvPvE concept and I'm all over it, but as it is Dark and Darker is going in the history bin for me.  I cannot get past the terrible combat to comment on any other part of the game.  There is no way I am dealing with a game that handles like a 1990s adventure game.  Can anyone explain to me how on earth they enjoy this combat?  Is the PvPvE aspect that much of an attraction?  Are we as a community this starved for this type of game?  TELL ME WHAT I AM MISSING HERE!!!

Wednesday, February 15, 2023

What bringing the class system back to Battlefield 2042 has done

 Battlefield 2042's latest update brought back the class system of Battlefield history.  Players now select a class that limits gadgets, throwables, and specialists that can be chosen.  This is Battlefield and I am happy to see it back.

 Prior to this latest update players could select any combination of specialist, gadget, weapon, and throwable (grenades).  This meant I could play as Irish (a support specialist), carrying anti-vehicle rockets, and at the same time carry the proximity sensor (grenade).  On top of that I could use any gun (assault, SMG, LMG, or sniper).

 To be honest it was pretty sweet as I noted in my post here and here.  I was a mega super team support player with my Irish setup.  I could do everything except shocking non-squad members back to life.  But that is where the problem lied.  Everyone could do everything and thus the Battlefield developers had to make many things "balanced"; for example since everyone could carry anti-vehicle it was weaker than it would be if it was less limited. It was fun but then also not fun.

 With the class system back in place the developers have been able to make things like anti-vehicle stronger per shot (since there is less of them now).  Vehicles should in theory feel less threat over all because not everyone is rocking anti-vehicle tech.  There is far less proximity sensor spam as it is restricted by class (even if that does break my nonexistent heart).

 The development team also figured out an approach to continue to allow all classes to use any of the main guns.  If I want to use an SMG as an assault class I can continue to do so (in prior Battlefields the SMG was limited to Support).  There were proficiency added (as covered in this post) to certain classes to favor certain weapons, but they are not so dramatic as to penalize someone for opting out to another class of gun.

 After having played several rounds under the new system the game does feel better over all.  I actually got in a vehicle without immediately getting blown up!  There seems to be more medics and thus more revives.  I have a much better understanding of what my teammates are capable of because I can see what class they are.  The only thing I really miss is my proximity sensor as I am not a fan of the other grenades, but I understand sometimes less is more.

 Have you given the update a try?  If so, what are your thoughts?

Tuesday, February 14, 2023

Closing in on that sweet 1:1 K:D

 Maybe not an achievement for the chad gamers of the world but for us old fart gamers getting to a 1:1 K:D in games like Battlefield 2042 is an achievement.  I was at 1:1 for a period but I've had some terrible  rounds after coming back from a hiatus.

 Also I am finding myself pretty terrible at some of the original maps (they suck compared to Spearhead IMHO) and feel like I am either getting spawn killed or getting shot in the back because I don't know where to expect enemies from.

 Anyways here is my progress:




Monday, February 13, 2023

Ranting at the end of the world: The Last Of Us Episode 5 (Show + Podcast)

 I can't stop watching the The Last of Us show on HBO Max or listening to the companion podcast after each episode.  I also can't turn my brain off long enough to just enjoy the show.  I need to rant.  Need. To. Rant. 

 Episode 5 was a trainwreck in pacing and the writers missed a great opportunity to explain the world and how it collapsed so quickly after the fungi-demic.

 Reminder: I have never played the games. 

 Spoilers... duh.

 First I am going to rant about pacing.  The pacing of this episode was not great.  A slow roll into a chaotic ending.  The swap between the two paces failed to build any tension.  Instead of getting an impending sense of doom building through the episode we go from safe and cozy to end of the world.  End of the world through a complete happenstance event of a truck crashing into a house in the exact spot to open a hole into an underground tunnel system... the same tunnel system that somehow the main characters exited well before this point even though clearly the tunnel system went exactly to the point where they needed to go!?

 What could have been done differently?  First off why is there ZERO build up about the rampaging horde?  Where are the clickers watching the characters from the sewer grates?  Where is more rippling ground like we saw in the previous episode?  It is so dumb that the entire scene hinges on a truck happening to crash into the right spot on a building to then open the ground to a swarming mass of infected.

 Also the entire sniper scene is anti-climatic.  The sniper takes shots at Joel as he makes his way in his direction so knows he is coming for him; yet acts totally surprised when he gets there?  Why not build some tension here?  They could have shown Joel making his way to the sniper, brought in the radio traffic to the sniper earlier, showed the militia making progress more, and hinted at the infected lurking just below the surface.  Instead it all just burps itself onto screen and makes for a complete "what?" turn of events.

 Next let me rant about this show's problem with character plot armor.  In the chaotic end fight scene we see human after human get obliterated by the infected; all except the main characters even though positioning and decision-making wise are in terrible positions.  Let's not even talk about the scene before then where the militia has the main characters surrounded and could easily walk around the car to face them, but instead bumble their way through the scene until the infected blob explodes out of the ground.  

 Of course even being surrounded by militia and with infected about to rampage over the area the main characters never feel like they are in danger.  Henry, who Kathleen so wanted to kill without question, somehow inexplicably remains standing while Kathleen decides it is better not to pull the trigger and instead turn around to watch a truck slowly sink into the ground.  Then Joel's expert sniper skill dropping running headshots like the bad ass he is, Ellie randomly finding an escape route, and the convenient "hide under this car" trick for Henry and Sam.  

 Combined with the lack of risk building up through the episode at no point was I worried about any characters other than the throw away Kansas City militia and you damn well knew they were going to suffer some gruesome deaths.  Bloater got him some head!

 Oh but that plot armor was only there momentarily so we could get a cliche ending.  Oops the kid got bit and clearly Joel's survival instincts are gone as no one thinks to check the kids to see if they were injured in the rampage.  They may have discovered Sam's leg is bleeding profusely and ruined our unexpected ending.  

 Then shocker.  Bang. Oh, bang two! Wow! Edgy television here folks!  How about this instead; Joel sees Sam getting dragged away and has to off him with the sniper rifle as a mercy?  That would of made way more sense and fit PERFECTLY with Kathleen's quote “Well kids die, Henry. They die all the time."

 Most egregious to me though was the missed opportunity with the underground community that was found.   In the podcast it is explained that in the game players can take their time reading notes left around that explains what happened further but said that wouldn't work in the show.  Maybe not reading notes, but this set was so cool and offered so many intriguing chances to explain what happened after infection day zero.

 For a show that goes out of its way to ham in the backstory it really, really, really, really freaking missed a great chance to spend the better part of an episode exploring this mini lost society.  It was the perfect backdrop for some flashbacks; way better than the other options used thus far.

 I want to know so much more about what happened in this underground society but instead all I got was a poorly executed anti-climatic and chaotic scene followed by an edgy mega downer of an ending.  This show is so good its bad.



Thursday, February 09, 2023

How to add the "Inside Battlefield" podcast to Pocket Casts

 I have used Pockets Casts as my podcast manager as long as I've owned an Android phone.  One of the things that happens from time to time is a new podcast is launched and you just can't find it on the Discover tab of Pocket Casts.  The recently launched "Inside Battlefield" podcast from EA/Dice is one such example, but I got around the issue and was able to subscribe to it via Pocket Casts.  Here are the steps.

 In Pocket Casts go to the Discover tab.

 Searching by Inside Battlefield or EA or any search term will not work.  Instead enter the URL for the Apple iTunes page:

https://podcasts.apple.com/se/podcast/inside-battlefield/id1589510289?l=en

 Searching by that URL in Discover should bring up the podcast and allow you to subscribe.  Note: this does not work for all iTunes podcasts so I am sure there is more to why it works for this one and not others.

 Hope this finds someone in need and solves the same problem I had.  Enjoy!

Wednesday, February 08, 2023

Fewer Chests For You!

 Some fun times in the community with the New World update.  

Removed a total of 28 Sarcophagi and Large Chests throughout Brimstone Sands to address global economy concerns.

 Community reaction is as expected and summed up as "WTF?".

 A developer responded in the forums with the classic "it was too good so we nerfed it"

 

 

 

 

 

 

I am sure this will calm everyone down.





Tuesday, February 07, 2023

Not Impressed with The Last of Us (TV)

last of us tv show hbo max

Not Impressed with The Last of Us (TV)

 I hate to admit it but I am not impressed with The Last of Us TV show.  I had high hopes after seeing the Rotten Tomatoes scores and acclaim the series was getting, but I was not impressed.  Here are some thoughts rants from someone that never played the games but did watch episodes 1-3 of the TV show.

Spoiler warning.

 First, I want to say that the show is well produced.  Visually it is stellar and there is a distinct sense of a post-apocalyptic world.  Actors, individually, are great.  I do enjoy watching the show.

 With that said my brain is really struggling to not scream out loud about this show.  

 The biggest issue I have is the lack of chemistry between characters.  Joel and Ellie really do not click and the story telling does not help.  The relationship is forced; almost to the point of being too forced.  Ellie dropping f bombs every two seconds just does not help and then having her read a letter and articulate mother f'rs when the character that wrote the letter at no point gives the vibe of dropping mother f'rs (but I get it; who doesn't love Nick Offerman dropping the "not today you new world mother f'rs" line).  Bill and Frank of episode 3 also... just... nothing clicking between those actors.

 Also there is so little exposition.  Characters just jump right to the key piece of whatever they need. Ellie walks into a room, grabs a 1,000 page book, and flips to the exact page where the note she needs is stashed.  Then a second later she figures out its a secret code instead of just random notes on a piece of paper. Every single scene is this way; characters just fall right into where and what they need.  Plot armor is on high alert!

 Honestly I would be lost on some things if I wasn't listening to the companion podcast.  The podcast does a much better job of explaining character motivations and key moments than the actual show.  One particular one is where Joel flinches at one point touching Ellie after knowing she is infected yet numerous times before that.  In the show I barely remembered it because Joel is grabbing her without flinching in every other scene before and after that moment.  It wasn't until the podcast that I reconciled why he flinched in that one scene.  In retrospect the flinch was contrived and forced.

 Then there is the mechanics of how the world and it's fungus infection works.  It has made me go "what?" so many times.  Maybe it works in the games better than it does here?  The infection can be gotten from spores?  Or by getting bitten?  But not by being scratched or having an open head wound like Joel did fighting the clickers?  It was in the food supply and went global in one day?  And if you can catch it from spores why do the characters literally not care about climbing around mushroomed dead bodies everywhere?  Why are they eating their lunch surrounded by the stuff? Why do they pick up dead infected bodies to burn without a care in the world?  You would think any single encounter with an infected, dead or alive, or any of the tendrils growing from one would send folks into a panic.  

 Let's not even get into how the fungus becomes octopus like and able to move it's tendrils about and therefore has zero resemblance to the concept of the fungus causing it's host to do something vs the fungus becoming sentient.  On top of that it only has these special powers in scenes where the visual effects budget allows for it.

 Also a single gun shot takes out an infected but being crushed in rubble doesn't?  Why do some die so fast and why are others found years later?  The one liners trying to cover this and the flashback at the start of episode two fall woefully short of making any sense to me.  It feels like the show tries way to hard to explain the situation and just comes up short.  

 I really, really struggle with the world building here.  I literally do not want to hear about it anymore.  Just make the world dangerous and don't bother trying to over explain it to me.  Bad shit happened and the world is what it is.  Now take off the plot armor on the characters and work on chemistry between characters.  Also stop giving them freaking chicken sandwiches.  No one is eating bread in this world if the worldwide outbreak was caused by flour being contaminated.

Monday, February 06, 2023

It was the best of Battlefield 2042 games until...

 I've been AFK for a bit but got a chance to jump into the most recent Battlefield 2042 update and I was having the best of games (like seriously; it is rare that I hit the top of the board) and all I'll have to show for it is these two screenshots as the round ended suddenly with "all players disconnected".  Oh well!

Five minutes in and crushing the revives and getting a few kills.
 
More kills and revives; still the top!


Personally I count it as a first place win.  Ignore the other team and their super K:Ds; my team was rubbish.


Sunday, February 05, 2023

Call of the Wild the Angler guide for Golden Ridge


 Not much content out there for CotW the Angler so when I saw this guide for Golden Ridge I had to share.  Very thorough and well done.  Enjoy!