Saturday, January 21, 2023

Return of the Classes to Battlefield 2042

 Classes are somewhat coming back to Battlefield 2042 as outlined in this update from the development team.  As a player who more recently joined Battlefield 2042 I was already playing after multiple changes since launch that were targeted at bringing classes back due to player feedback about the specialist-only system.  These final updates bring back the classic battlefield classes (recon, assault, support, medic) with a twist.  With a twist come some thoughts.  With thoughts comes this post.

 In Battlefield games classes normally restrict what weapons and gadgets players can use.  In 2042 classes will not restrict weapon use but will limit gadgets.  Instead of limiting weapons classes will gain a proficiency in a weapon.  For example; Medics will be more proficient with SMGs (exact details below)

Assault + Assault Rifles: 3 Extra Magazines
Engineer + LMG: Improved Dispersion while Crouched or Prone
Support + SMG: Faster Draw Time
Recon + Sniper Rifles: Immediate, constant and steady scope

 At face value these are hard to evaluate. When I had first heard they were thinking of proficiency I thought it would mean a more dramatic impact; such as an assault player being unable to aim an LMG.  But stuff like assault getting stuff like three extra magazines on an assault weapon? When is the last time you've run out of ammo or lived long enough to go through stock magazines?  

 I don't think players desire for classes to return was just to have a limited set of gadgets to worry about when facing an opponent.  The guns classes were limited to was a huge part of the system. Without I am not sure what the point of having the classes is.  This could have just been a simple pass through gadgets to limit them to specific specialists.

 On the other hand these changes do at least bring classes back to the game in an official capacity without taking away combinations many players enjoy as far as their main pea shooter.  Gadgets getting restricted will certainly freshen up some things (no more Mackey zip-lining in with C5).  I hope this means vehicles have a little bit of a return knowing that not everyone can pop out with a rocket launcher.

 The changes will hit in the next month or so and shake the game up.  I've been playing a lot less 2042 lately so we'll see if I am around for the changes.  If so I'll probably have some more thoughts.

Friday, January 20, 2023

Wooting 60HE Is Like Cheating

 Still under the weather and facing down travel for work so going to keep things general topic for a few days here and yes I know I said 2023 blogging would be more about gaming moments/memories instead of opinion and blather but bear with me as I fail yet again to do what I say I'll do.  With that said today I wanted to chime in on my experience so far with the Wooting 60HE keyboard.  It is like legal cheating.

 What you can do with this keyboard creates immediate difference in how you play games; especially any game where quick movement via WASD, such as side to side strafing, is advantageous (which is basically all FPS).  Out of the box this wasn't apparent but after watching YouTube videos like the one below and tweaking settings I found the difference remarkable.

 The main tweak enabled by the keyboard's lekkar switches is per key actuation settings.  Setting one key to actuate (i.e. register that it was pressed and released) at 0.7 mm and another to actuate only at full key press 4.0 mm lets you have keys be super responsive or require a full key press (i.e. eliminate you hitting it by accident).

My Wooting 60HE
 In my use case, as in the video, it is FPS games and WASD at 0.7 mm which gives such a crazy sense of response.  It is the closest I've ever felt to movement keys responding to the speed my brain is working at.  Depending on the game and how snappy movement is influences the feeling, but for many modern games such as Overwatch in the video or Battlefield 2042 for me it changes how you move in the game.

 Movement advantage wasn't as obvious in New World, but what is clear is being able to avoid accidental activation of things like my heartrune (like an ultimate ability) or key skills I want to be purposeful in using.

 There is also capability that other keyboards have such as mod tap where a single key can be set to do one thing with a tap or something else if it is held.  I don't have many creative game uses for this but since its a 60% keyboard with no arrow keys I have keys set up to act as arrow keys on tap but their normal action on hold.  No arrow keys is probably my biggest gripe with moving to a 60% board.

 The difference is not just noticeable in games, but in general productivity as well.  If, like me, you are prone to typing errors because you hit keys by accident going in and setting those keys to longer actuation or shorter if they are one's you miss easily (for me its P that I set to actuate faster just the way I reach for P).

 Then throw in things like the keyboard saving all the settings on the keyboard itself, being able to manage via a web browser instead of needing an app, and just so many nice quality of ownership features and this thing is crazy.  Any serious PC gamer is at a disadvantage without this keyboard.  Will it make you into a chad gamer just by using it?  No, but you should feel a difference and that is saying a lot for a $175 keyboard when there are many more expensive "gaming" keyboards out there that don't do anything remarkable.

Thursday, January 19, 2023

Sidelined!

 Doozy of a stomach bug rampaging the house.  Blogging will return afterwards!

Wednesday, January 18, 2023

Community Q&A New World

 Under the weather so don't have the energy to share my thoughts yet, but wanted to post that the community Q&A with the New World developers has been posted.  Take a look and tune in over the next few days to my blog feed for my thoughts.  I will share though that I am happy hippos are coming to Aeternum!


Monday, January 16, 2023

You Don't Know Until You Know: Mouse Pad

Glorious Elements Ice Mousepad
 I am a fan of Glorious mice and keyboards (I still use a GMMK for work even with my recent Wooting 60HE purchase).  I also own a few odds and ends from Glorious such as their headphones hook, wrist pads, and mouse bungee.  Even with this investment in Glorious I was still using an old "freebie" mouse pad borrowed from my office now that I work from home.  That changed when I grabbed the Glorious Elements Ice mouse pad on sale recently.  I didn't know mouse pads could be this good and change how you use a mouse so much!

 Moments after placing the pad on my desk and moving my Glorious Model O mouse across the surface I knew this was going to be a difference maker in my set up.  The mouse glides effortlessly with almost no resistance.  The movement is so smooth I am baffled how long it took me to realize such pads existed.

 It wasn't long after getting the pad that I booted up Battlefield 2042 and New World and gave it a whirl in game.  The difference was immediate.  Mouse movement was the most smooth I've ever had in a game.  Not once did I feel like I was hitting a limit of my physical area and the times I needed to move the mouse to make larger swipes felt glorious (pun intended)!

 I am about a month into gaming with the pad and while it took a week or two to get used to the ice skate smoothness I can't imagine anything else now.  Even outside of games it is a game changer for productivity during work.  It is just easier now to use my mouse as it floats across the surface.  Sometimes you just don't know until you know!

Friday, January 13, 2023

Smedley leaves Amazon Game Studios

 John Smedley is leaving Amazon Game Studios.  John has a long history in the MMORPG community and people either hate him or love him.  My own feelings are mixed; he was there for a lot my favorites but was also there driving some of them into the ground before failing on some promising prospects.  He also failed to bring anything new to market in recent years; even when he had opportunity with projects like Everquest Next.

 Many felt that John would be the savior of MMORPGs when he joined Amazon Game Studios (AGS) and it was revealed that he was leading the team building a future sci-fi massively multiplayer game (not clear how RPG it was going to be).  Now with John leaving AGS what does that mean for the MMO community?

 

 As noted in the article I linked the game Smedley was working on was reaffirmed to still be in development.  Also based on other games AGS is getting involved in, such as Blue Protocol, it seems AGS is all-in on MMO games.

 The Bloomberg article that broke the Smedley news is a little more doom and gloom.

"Another veteran executive is leaving Amazon.com Inc.’s video game division, which has struggled to produce big hits since it launched a decade ago."
 It is hard to argue the big hits point, but that is ignoring that AGS have been on an upswing.  New World was a successful launch and continues to go up and down as it pushes content out the door.  AGS brought Lost Ark to the west, which has been a smashing success, and they are also involved with Blue Protocol which is getting buzz.

 Maybe Smedley wasn't the savior of the MMO community and it is actually AGS?  Was Smedley not getting the job done?  I'd argue he has a lot of dead prospects on the most recent road behind him (killed Star Wars Galaxies, failed with Everquest Next, multiple other SOE/Daybreak failures, failed kickstarter project) so not impossible he was failing with anew project.

 Or maybe Smedley is done with big corporate?  While SOE and Daybreak were not Amazon big they were still corporate.  I take Smedley's attempt at a crowd funded game (Hero's Song) to be indicative he wants the smaller scale and more intimate game development that an indie kickstarter offers.  It wouldn't surprise me if the only reason he moved on from Hero's Song is because AGS came in with a big paycheck and a sales pitch that they were here to save MMOs and they needed the legend himself to do it (if it were me that would probably be enough of a reason).

 Will be curious to see his next move.  My history in MMOs is as much Smedley's at this point.

Thursday, January 12, 2023

New World Combat Balance Dev Blog

 New World posted a short Dev Blog on an upcoming Combat Balance Update.

  
 I wanted to share a few thoughts on each area they mention.
 In order they mention balance changes to
  • Fire Staff - The running community joke is whenever there is a balance issue with any weapon the only correct response is to nerf Fire Staff again.  I can't imagine they'd nerf Fire Staff as its been nerfed multiple times (but I'd argue FS is still very strong in the right hands)
  • Bow - The BowPR meme for OPR (Outpost Rush) is real.  Bow has been very strong for a while and stronger the more skill the player has.  My biggest issue with bow is that it combines mobility and top tier ranged damage.  I'd like to see mobility cut down with bow or damage reduced on range to balance out the mobility.
  • Musket - Musket.  What can we say about musket?  The main balance change is nerfing the heck out of its seemingly unlimited range.  It needs to be effective at a short range and about worthless at a distance.  For PvE the musket needs some way to match melee left click spam to dish out damage.
  • Hatchet - The only thing that is a problem with hatchet is Defy Death so I assume that is what we'll see a change to.
  • Greatsword - The community is begging for a change to Greatsword.  It is the weapon of choice everywhere PvE or PvP.  Hard to pinpoint exactly what needs to change.  In my experience greatsword just feels right and I wish more weapons felt as good as it does.  Will be interested in what is changing here.
  • Equip loads (light/medium/heavy) - This may be the biggest part of this balance update and is wide open as far as what may change.  I've talked on this blog before about changes I'd like to see such as restricting the Shirking perks to specific loads the way Shirking Energy is light only.  Ultimately light is simply too strong; damage/healing increase and best dodge roll.  Something has to change with it or Medium and Heavy need serious upgrades to be comparable.
 No matter the changes I expect backlash because gear will be impacted.  It may be a key weapon ability changing and thus making that perfect weapon with it's weapon perk worthless now.  Or it may be what I suggested around Shirking perks.  Could you imagine if Shirking Fortification (as an example) got restricted to just heavy equip load?  That sort of change would ruin a massive amount of gear (shirking fortification is a desired perk for most PvP armor).

 I hope AGS has the courage to be aggressive with changes even if they do cause unrest or impact player's gear.  Gear is getting easier to craft and get desired results and a good crafting economy relies on consumption so players having to swap to new gear will drive consumption.

 Now we just have to get the update on PTR and let folks pick it apart!  What are you hoping for in the changes?




Wednesday, January 11, 2023

Hitting the nostalgia hard! Coe's Quest!

 Watching my own Minecraft video from 11 (11!) years ago had me waxing nostalgic for those glorious early years of Minecraft.  A hallmark of those years, at least for me, was Coe's Quest on YouTube.  Anytime my oldest son starts talking to me about Minecraft (a daily occurrence) I hum the closing theme song to Coe's Quest... "talkin' about Minecraft.  Talkin' about Minecraftttttt".  Episode 001 is embedded below and some thoughts are shared below.

 Chills watching this!

Tuesday, January 10, 2023

Videos from my past: Minecraft Mondays 001

 With 2023 I am looking to do more with video content.  This has had me reminiscing about my past video endeavors.  There are some videos lost to time from when I published to Google Video (before they bought YouTube).  I am hoping to find those on old hard drives and resurrecting what I can.  With that said there are some videos on my YouTube channel so I figured a trip down nostalgia road would be neat.  Below is my first Minecraft Monday video and I share some thoughts after.

 The first thing that jumped back at me was the silence of the video.  No music or sound?  As best I can remember this was during a time of YouTube uncertainty around using music and getting your videos kicked off the site and I just wasn't ready at the time to share my voice with the world.

 As far as the content of the video it warmed my heart to see our old Minecraft server and my mountain base (still my all time favorite build).  This was a server we played on from our work PCs before workplaces got so hardcore about locking users away from the Internet.  I remember how difficult these minecart stations were to make and relying on glitches like minecart launchers where two carts get stuck together and glitch to move the cart forward (this was before powered rails)

 It is also crazy to me that this was 11 freaking years ago!  Even more amazing is the staying power of the game that is Minecraft.  This game is still one of my all time favorites.

 If memory serves me this video was captured using Fraps and edited using whatever came with Windows at the time.



Sunday, January 08, 2023

Sunday 1/8/2023 Post

 Well at least I get my weekends back.  Such a fraud of a team last week.