Friday, January 06, 2023

2023 Blogging Stuff

 I wanted to avoid doing the cliche "what are my 2023 goals" or "2023 predictions" posts, but wanted to share some of my blogging plans.  I want to adjust the rate at which I blog and have a slightly different look to the content.

 In 2022 I got the bug to get back into blogging.  I set a goal to post once a day, every day.  I pretty much did it including weekends and holidays.  Most posts were made the day of but I had a few queued up to schedule on days I knew I'd be busy.

 For 2023 I want to adjust my goal for posting: 5 posts a week (basically give myself the weekend off).  Yes this will include posts from simple "hey look at the Packers score" to more in depth gaming discussion.

 There are a couple posts I look fondly at from 2022.  The best representation of these "fond" posts is http://www.heartlessgamer.com/2022/10/some-screenshots-from-brimstone-sands.html where I shared screenshots from my adventures in New World.  I realized after stumbling back accross that post that I don't share that type of content often.  

 For 2023 I want to get more into sharing the memories of my gaming sessions instead of just dropping opinions or sharing something I found.  More screenshots are really the key here.  Not sure if y'all will find it interesting but this blog has always been sort of for me so I'll enjoy it and maybe one of you out there will as well.

 And lastly for 2023 I want to get into some video content.  No guarantees on this but I enjoy editing video for work and for other personal use.  I did videos back before YouTube was a thing (sadly did not save all my Google Videos content... need to scan the old hard drives at some point), but haven't done anything since.

 

Thursday, January 05, 2023

Why are my posts with no content the most visited?

 Just an inside-blogging question that boggles me.  Since returning to blogging daily I've noticed that the posts I put the most effort into get the least traffic and those that I put no effort in get the most.

 For example; yesterday's post just to have a post has already seen twice the traffic than any of my recent posts with actual content.  Going back further my "Cold. No Power." post with nothing in it is the highest trafficed post from December.

 Why?  I don't know but I needed a post for today and I had nothing else on hand so here it is.  What do you think?


Wednesday, January 04, 2023

Post a day!

 This counts right?  Sorry, first day back to work after a long holiday break and I am pooped.

Tuesday, January 03, 2023

Sunday 1/1/2023 Post

Just getting around to posting this (a couple days late).





Beat the Lions this weekend and we're in the play offs!

Narrator: They did not beat the Lions.

Monday, January 02, 2023

New Year New Keyboard

 Ordered a Wooting 60HE a while ago and it finally got shipped to me.  So far love the keyboard; especially setting the lekkar switches actuation point (you can customize how far you need to press the key to activate it).  More thoughts to come as I get some gaming time with it.



Sunday, January 01, 2023

Happy New Year and some Axis & Allies & Zombies

 Happy New Year everyone and welcome to 2023.  One of our household traditions is to play Axis & Allies & Zombies .... and... I wanted to share my Axis victory image from last night. As my son would annotate his version of the picture "w for dad"!

 This should teach him not to get greedy with the Soviets in future games.  Moscow can fall quickly and is the most reasonable target for the Axis to win.  In the picture you will see black (Germany/Axis) in Moscow where a hard fought battle was won after a northern blitz move.  

 It was looking pretty bleak for the Axis before this which is why my son tried to start pushing into eastern Europe with the Soviets.  A move he certainly regretted when the tanks rolled into Moscow.

 What a great way to start off 2023 (for me at least)!



Friday, December 30, 2022

Reviewed: Santorini: New York

 Santorini: New York is another game from the pile of new stuff this holiday season.  As avid fans of the original we were very excited to give this one a try.  Read on for some more thoughts.

 The first aspect of this updated version that catches your eye are the skyscrapers: giant golden buildings!  These beefy golden components not only look awesome but they play a key role in the game and we were excited to get to place them on the board!

 Gone from the original is the perfectly square map and in it's place is a New York shaped map.  This fits the theme but I feel like it gives up a bit of the "chess like" feeling of the original.  There are nooks on the board that a player will get stuck on (or at least did in our first couple of games).

 Also added to this version as a required feature are role cards that are played each turn that require/allow a player to take a unique action.  The twist is that if the card says "must" the player "must" take the action or lose a worker.  Simple to start but later in games this can be a real problem if, for example, you only have Subway Operators left and there is no free spaces to move to... goodbye worker (of which you only get two!).  

 The roles add some variety to the game and unlike the original where the cards were optional rules they are a core part of New York.  This makes the game a little harder to teach to anyone that has never played Santorini but for our family who are Santorini veterans it took no time to pick up.

Grrrrr... Statue of Liberty!!!!
 One annoying mechanic in New York is the Statue of Liberty.  The player that plays the highest numbered card that turn gets the statue.  You MUST have the statue in order to take a winning move.  If you can take a winning move (of which there are multiple in this version of the game) but don't have the statue you can't win.  I don't feel this really works and in our experience elongated games and punished players who were unlucky in the cards they were dealt.

 In summary the game is fun, but would not be one I recommend someone get if they don't have the original.  The original is superior; mostly for the "no god/role cards: version that is easy to teach/hard to master.  With that said, if you own the original and enjoy it, then New York is worth getting as it kicks it up a notch. 

Thursday, December 29, 2022

Reviewed: Planted: A Game of Nature & Nurture


 Planted: A Game of Nature & Nurture was another board game in the pile of new games for the family this holiday season.  Here are some thoughts.

 In Planted players are raising house plants and working to keep them fed and watered so they grow up and score lots of points. Throw in some decorations (pots, shelves, hanging baskets, etc) for bonus points.  The game is played over four rounds in which players select a card before passing the remaining cards left or right similar to Sushi Go.

 Our family really enjoyed the game. It is light weight and plays quickly (~30 minutes in our experience).  It is easy to learn but requires some skill in planning out what you want  to focus on each turn.  

 Only persistent cards like tools carry over between rounds so each turn is mostly self contained.  This can frustrating if the cards dealt that round don't support what you are working for with your plants, but there is a catch all mechanic where unspent resources at the end of the round can be turned into extra victory points through a mechanic known as propagation.  This was very useful in the early rounds when I didn't have many plants and thus wound up with more resources than I could use and when victory scoring came it was the difference that put me over the top!

 The artwork and components are top notch.  We especially loved the water tokens.  The plants featured are all real and we found a few of our own houseplants dwelling in the mix.  "Hey is this the plant we gave grandma?" is the quote of the night; thats how good the artwork is of the plants.

 Over all a big thumbs up for Planted.  Anyone looking for a light weight family game this is it.

Wednesday, December 28, 2022

Reviewed: USPS The Great American Mail Race Board Game

 USPS The Great American Mail Race Board Game was gifted to our family this holiday season and we've had a chance to sit down and play a couple games.  Here are my thoughts on the game.

 The first thing I noticed about the game were the components.  Mail trucks, an eye pleasing board, package/letter/postcard cards, and best of all: the postage slips and stamp!

 To fast forward to some final thoughts; the components make the game.  The game itself is simple and after a few plays the strategy is limited.  But the satisfaction from stamping your slip when you complete a delivery?  It feels awesome.  Every. Single. Time.

 Components aside the game itself is easy to understand and teach.  It plays quickly (~30m now that we know what we are doing) which makes this a great holiday game to play with family.  We are looking forward to playing with my brother-in-law who is a true blue USPS mailman but doesn't play games; that is approachable the game is.

 The game play is straight forward and comparable to Ticket to Ride.  You get letters/packages that need to go places and you can draw cards that let you move across the board to get them to those places.  Postcards are on the board and once passed they are gained by the player.  The board is split into different regions and delivering packages from/to different regions gains additional points.

 Best of all as players complete the deliveries and actions on the board they get to stamp their little postal slip and that is so satisfying it has brought my family back to the table multiple times.  I personally love the stamp!

 There is a bit of player on player competition as well in the game.  If you are passing another mail carrier you can either take one of their deliveries or give them one of yours.  Have a long haul package destined for Alaska?  Drop it on another carrier!  Have the travel cards to grab a package from another player and delivery it?  Then sneak in for the steal.  The only downside is newer players will get picked on by experienced players, but it is one of the most fun aspects of the game. Without "assisting another mailman" this game would be far too basic.

 My biggest complaint about the game is that there is not variable rewards as far as distance for a delivery.  A delivery that requires you to go from coast to coast is worth the same as one you can complete in the same turn.  This is OK if you have the stronger travel cards such as planes or trains, but if you don't... well you either have to swap mail with other players and try to stick them with the stinker package or you need to spend your turns trucking it out to its destination; either way its the same reward.

 Another nitpick I have is that the next letter/parcel/postcard that will replace a delivered one is visible to all players.  This is too much information for players to plan moves.  Having the "next up" be hidden somehow instead of face up would add some much needed randomness to the game.  With that said the cards being face up does allow a bit of skill in chaining deliveries together.

 My last comment will be on the rules.  They are well laid out for the basic game but they offer nothing for the scenarios or questions that pop up regularly.  For example: what does "passing through" really mean?  If I stop on a spot but don't end my turn there is that passing through?  Or is passing through just when I move through it?  Does the hot air balloon count as passing through or not because it says "go over"?  What happens if a postcard appears on the spot I am already at?  Do I just get it?  Questions I am not alone in asking as evidenced by Board Game Geek's rules sub-forum for the game.

 Over all the game is a gem and far too good considering it is literally licensed by USPS.  Have you played it?  What are your thoughts?  Leave a comment and I'll assist you with delivering it!