Tuesday, December 27, 2022

Monitoring our 13 year old's game time and software to limit time spent on his computer

 As my oldest has hit the teen years (13!!!!) we've needed to better manage his electronics time.  After all we cannot have him becoming a real gamer like his old man... at least not until it's on his own dime and time.  So I've been on the look for technical options that offer management over the home network and scheduling aspects whereby we can let him have his space but have a say in when he can "game on".

 What I ended up with and what we are trialing right now is the Time Boss Pro software.  This software

Example schedule from Time Boss website.

allows you to set a schedule per user on up to three PCs on the home network.  It also has features to monitor further with event logs and such, but that's over the top for our use case as we engage with our son on what he is doing, who he is talking to and so I turn it off.  

 I really keyed in on the scheduling aspect of the software.

 In the software I can set time per day and total time per week.  I can do that whether on his gaming laptop ("his" aka the one he took over from dad now that I don't travel much) or from my main home computer.  There is a clear visual display on his end of time remaining and a built in warning system.  There is also the ability to get and give bonus time.

 Some parents may say this is overboard and "helicopter parent-ish", but I'd disagree.  One of our key jobs as parents is to prepare our children for the real world.  Regulating and managing your time and using tools to do so is a key to success as an adult.  Kids also need to learn and a tool like this helps them learn what, for example, "an hour" of actual gaming is. 

 Thinking everything can be solved through "just talking to your kid" is fine, but you cannot always be there to talk to your kid.  And as they get older the ability for them to have their own space is critical (and heck as parents we need our time apart).  Tools like this help build that trust from a distance.  Note: it still critical to talk with your kid about what they did, who they are talking to, and all that good parenting jazz.  Otherwise how else are you going to stay hip to the Minecraft lingo?

 Long term the goal is to get our oldest to a point of self management with no tools, but until then I will keep working on technical solutions on top of talking/teaching about healthy habits.  That may even require me to be a little more conscious about my own gaming/electronic habits so I can lead by example. Quick don't let my wife see this post.


Monday, December 26, 2022

We gave our 13 year old a phone for Christmas

 We gave our 13 year old a phone for Christmas.  We went with the Pinwheel phone for the parent portal and controls.  It is an extra cost but worth it for peace of mind.  No gaming on this phone though (mobile gaming is terribad anyways).

Sunday, December 25, 2022

Sunday 12/25/2022 Post (Merry freaking Christmas)

Merry freaking Christmas folks! 

The Green Bay Packers play off chances are looking:

 

Defense in the first half... meh.
Defense in the second half... oh yeah.
 


Saturday, December 24, 2022

Cold. No power.

Happy holidays y'all!

Thursday, December 22, 2022

Happy Holidays from the Battlefield team!

 Saw this and figured I'd share and maybe someone can explain to me the context for the penguin?


Wednesday, December 21, 2022

Monday 12/19/2022 Post

 A day-ish late but not a dollar short!  Still in the play off hunt BABY!



Tuesday, December 20, 2022

New World COMMUNITY QUESTION: What do you want to see happen with the Territory Game?

 
 First, watch the embedded video from the New World developers on the territory influence system.  Then read on for my thoughts and my answer to the question posted to the community.

The video covered

  • Leaderboards and how they will track influence related data points
  • They talk about timing windows for pushing influence to compress the action for attackers and defenders
  • They are in early (EARLY was stressed) concept phase of control point activities for influence pushing

 The changes mentioned between timing windows and control point activities are steps in the right direction, but they are small changes on top of a system that is fundamentally not fun.  The missions are boring run here and then run back.  It is too easy for one side to out zerg the other sides.  Once a player dies they are worthless for PvP experience for a good bit so it gets really annoying having to kill someone over and over and over and over and over and over and over and what was I talking about again?

 Oh right! The territory push via PvP missions is crap. Which brings us to the community question: What do you want to see happen with the Territory Game? 

 First and foremost this system has to become more about the faction and not just the individual company.  No offense but my faction's companies are equally as likely to screw me on taxes as any other faction so why do I care... at all.. about the system?  The Territory Game needs to be more about the broader faction than single companies.

 We also JUST started getting way from super companies with shell companies owning the entire map.  Even with the changes there is still examples of large companies still owning more than makes sense.  These large companies already organized and plan territory pushes so they are really setting "timing windows" already.  Official timing windows just means they can take a breather until the actual window and be even more prepared for it.

 And this goes right back to point number one: the territory game is for the elite WAR gang.  So the answer to the question, in my view, STOP MAKING THE TERRITORY GAME ABOUT ONE GOSH DARN COMPANY!  Make the territory game relevant faction-wide!

 A few ideas (outside of getting rid of the idea of companies owning towns since that is not on the menu):

  • Give all faction members a clearer reward and benefit for a territory being owned by that faction (tax break, access to a unique crafting station, free fast travel, etc). 
  • Add aspects to territory influence that are not tied to combat and boring missions; involve the crafters and gatherers.  With more wide reaching rewards for the faction this gets more players involved.
  • Update the taverns to be full of cool stuff for the controlling faction; stop in to get unique food and music related buffs.
  • Instead of the repeatable faction quests; just give every player in the faction a set of task-like quests to complete when the influence window opens.  Then let players share these quests with other faction members so they can be completed. Once the window closes the quests go away.  The key is faction members get them automatically so they know there is something to go do.  Some examples:
    • Gather 10,000 X resource that can only be gathered while PvP flagged in the zone and prevents fast travel.  The resource drops if you get killed and the defending faction can also turn it in.
    • Kill "named boss" while defending faction has "defend named boss" (boss would have to be unique to the territory game)
    • Capture points; goes with the boss suggestion
  • Remove companies from owning towns (sorry couldn't resist); let home owners elect governors
     

How would you answer the community question?  Leave a comment and tell me.

Monday, December 19, 2022

Fixed: Battlefield 2042 Matchmaking Failed

 With the most recent Battlefield 2042 update players have been getting a Matchmaking Failed error.  I started getting it myself and figured out a workaround (which was also confirmed by others using similar methods).

The error: 

Matchmaking Failed
Error Code: 3:2907J:2903J P:84955732

The fix: 

 Queue up for co-op solo, cancel, and then rejoin the mode you were trying to join and you will not get the error.

 Quote from the Reddit post with their steps "If you get the matchmaking error, search for a game of coop/solo and wait for the countdown to start. Cancel the lobby and then try online again."

 Hope this helps!  It has worked for me every time.

Sunday, December 18, 2022

Farmable Heavy Armor Ward Sets in New World

 Credit to the Reddit post embedded below outlining some farmable +Ward heavy armor sets in New World.  Enjoy!


Copies of the pictures from the post:






Saturday, December 17, 2022

New World: A different option than changing gems between mutations

 Caught this video from BDLG on a different approach to mutations in New World that doesn't require you to swap out gems on all armor when the mutations rotate.  This approach saves thousands of gold and expedites swapping resistances (basically now just one click).  Watch the video or read below for the basics of the approach.  Hope you enjoy the tip!

 The basics of the approach:

  • Cut Pristine Opal gems on all armor slots (increases all elemental resistances)
  • Amulet with specific protection (nature, fire, etc) + a gem that matches that protection (amber for nature)
    • In the video there is the example of Eyes in the Abyss named amulet which has Nature Protection and then you slot an amber gem; total nature protection is now ~27-28%.  

 For each mutation it is then as simple as swapping your amulet and leaving the opals in all the armor.  That is gold saved (not buying new gems each rotation) and time saved (not having to swap gems out).  Brilliant!

Note: another named amulet with protection mentioned in the video was Scorpion Stone.