I love my new Alienware m11x laptop, but I was about to lose my cool this morning because I could not get Bioshock to run via Steam. I was getting the dreaded "This game is currently unavailable" error message when launching the game.
Steam support has a great guide for this problem. Unfortunately, the step I needed to take was towards the bottom and it took me a long time to get to it. I first did the Windows 7 troubleshooting, then driver updates (which are not easy on the m11x thanks to Dell's m11x vs. m11xR2 branding), and then I ran every option on the list; except for one that I didn't think was needed: Verifying Game Cache Files (GCF)
It took a few minutes to verify Bioshock's files and in the end it found 5 missing files. A few seconds later Steam downloaded the missing files and Bioshock now works. So, lesson learned. Do the simple steps first and then worry about going ape shit with deleting/reinstalling/etc.
Saturday, August 14, 2010
Monday, August 09, 2010
MMO Developers: Read this, learn from it
Gamasutra has an article posted wherein CCP outlines their design philosophy behind EVE Online's single-server design. It's an amazing read and no blurb I can quote from it does it justice. But I'll throw a teaser out to get you to click on over:
The real solution to this problem is to embrace the notion that in an MMO, just like in any other social network, players are the content. Once that is accepted as a fundamental design guideline, it becomes easier to navigate the challenges involved in creating and maintaining a single shard architecture and actually gives the advantage to that design model.
Wednesday, August 04, 2010
Torchlight 2 Announced by @runicgames
Torchlight 2 has been officially announced by Runic Games. See the official site here; pretty pictures from PC Gamer here.
Torchlight II ignites the franchise created and developed by Runic Games in this exciting sequel to the award-winning Action RPG Torchlight. Runic Games, located in Seattle, is a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, Fate, and Torchlight, which won the Game Developer’s Choice Award for Best Debut of 2009.I'm slightly confused, because I thought their MMOG was coming next, not another co-op/single-player game. Or I'm not understanding exactly what Torchlight 2 is!?
Torchlight II is richly textured with our unique art style, drawing from traditional animation influences and expanding on the whimsical and quirky world captured in the original Torchlight. We aim for that broad appeal that’s appropriate for older kids, but is really intended for the kid in every adult.
CO-OP ACTION
The most exciting new feature of Torchlight II is the multiplayer element. Play with your friends, and use the free peer-to-peer matchmaking service to meet new players of a similar level and interest. Together players will discover expansive randomized outdoor areas and deep ominous caverns; random instanced and persistent dungeons, a huge variety of all new monsters and villains, endless variations of loot to find, and quests to complete. Players journey through the perilous Overworld, enjoying all new weather features, time of day events, and a rich and cunning story to drive gameplay.
BACKSTORY
Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world.
Runic Games will release Torchlight II initially as a digital download in Spring of 2011.
KEY FEATURES
* Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.
* Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.
* Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!
* New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
* Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.
* Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
* Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.
* Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.
* Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.
Tuesday, August 03, 2010
Microsoft Surface > iPad for boardgames
I was mildly intrigued by the idea of boardgames played virtually on a tablet such as the iPad. However, Microsoft's Surface continues to impress me, this time showing off Settlers of Catan.
Watch the video:
Now, some people may ask what advantage the Surface has over something like the iPad? Aren't they both just touchscreen interfaces and isn't the Surface super expensive? Yes, to both questions, but both are besides the points.
The iPad and like devices are touchscreen, but that's it. The Surface incorporates cameras within the screen to identify tags on different objects. That is how in the video both the real dice and card blinds work. That's the benefit of the Surface and why it's the better platform for virtual board gaming: it is meant to be used with real objects, not just virtual.
That leaves only the price at play and the Surface is expensive. But then again it is marketed as something that would be installed in a cafe or arcade of some sort, not a home use gadget (yet!). I really think Microsoft has a much better chance at long term success with the Surface vs. the flame of the moment tablets (which like netbooks, I guarantee will burn out soon enough).
Watch the video:
Now, some people may ask what advantage the Surface has over something like the iPad? Aren't they both just touchscreen interfaces and isn't the Surface super expensive? Yes, to both questions, but both are besides the points.
The iPad and like devices are touchscreen, but that's it. The Surface incorporates cameras within the screen to identify tags on different objects. That is how in the video both the real dice and card blinds work. That's the benefit of the Surface and why it's the better platform for virtual board gaming: it is meant to be used with real objects, not just virtual.
That leaves only the price at play and the Surface is expensive. But then again it is marketed as something that would be installed in a cafe or arcade of some sort, not a home use gadget (yet!). I really think Microsoft has a much better chance at long term success with the Surface vs. the flame of the moment tablets (which like netbooks, I guarantee will burn out soon enough).
Monday, August 02, 2010
July 2010: What I'm Playing/What I'm Paying
July was a laid back month for gaming. I started off with Elder Scrolls and ended up playing Bad Company 2.
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for June below. The overall spreadsheet (includes previous months) can be found here.
Game of the Month
Elder Scrolls IV: Oblivion
Cost: $8.50
Played: 8 hours
3-words: lame, but bearable
I picked up a copy of Oblivion on sale via Steam. I like the game, but at the same time I don't like the game. Until I included some mods, it was an unbearable experience. The first few quests I went on in the game were bugged and without the console and UESPWiki, I would never have figured out what to do. Also, I can't stop accidentally clicking on random objects and getting flagged as a thief. Oh, and the default UI sucks balls.
Fortunately, I did install some mods and the game is bearable now. I have a better UI, better graphics, and the Unofficial Patch fixes TONS of quest bugs (pretty much every bug I had encountered so far).
I find the main storyline to be about as exciting as nails on a chalkboard. It is 100% generic fantasy and a hero with a thousand faces type stuff. But that's OK, because I can travel off the beaten path and explore an amazing world. It actually boggles my mind: they built this great world that's FUN to explore (a rarity in single player games), but couldn't build a decent story around it.
My end goal is to hit the Shivering Isles expansion, where I hear its a bit more fun.
/Played
Battlefield: Bad Company 2
I've had a renewed interest in BFBC2 this month and it dominated my /played. I've set some goals and am trying to unlock some of the harder achievements such as getting a bronze/silver/gold with all weapons. Coincidentally, unlocking this achievements gives a ton of experience, so my level is increasing nicely.
MtG:Duels of the Planeswalker
I've had a sick 11-month old all month (actually longer than that). DotP takes a dedicated block of time to enjoy and be fair to other players online. My son wakes up constantly during the nights, when I usually play, so that has limited my DotP play time.
/Paid
Total spent this Month: $1.87
My Value Rating: Unknown
I bought Freedom Force as part of the Steam July 4th sale. For $1.87 I don't think I could go wrong.
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for June below. The overall spreadsheet (includes previous months) can be found here.
Game of the Month
Elder Scrolls IV: Oblivion
Cost: $8.50
Played: 8 hours
3-words: lame, but bearable
I picked up a copy of Oblivion on sale via Steam. I like the game, but at the same time I don't like the game. Until I included some mods, it was an unbearable experience. The first few quests I went on in the game were bugged and without the console and UESPWiki, I would never have figured out what to do. Also, I can't stop accidentally clicking on random objects and getting flagged as a thief. Oh, and the default UI sucks balls.
Fortunately, I did install some mods and the game is bearable now. I have a better UI, better graphics, and the Unofficial Patch fixes TONS of quest bugs (pretty much every bug I had encountered so far).
I find the main storyline to be about as exciting as nails on a chalkboard. It is 100% generic fantasy and a hero with a thousand faces type stuff. But that's OK, because I can travel off the beaten path and explore an amazing world. It actually boggles my mind: they built this great world that's FUN to explore (a rarity in single player games), but couldn't build a decent story around it.
My end goal is to hit the Shivering Isles expansion, where I hear its a bit more fun.
/Played
Battlefield: Bad Company 2
I've had a renewed interest in BFBC2 this month and it dominated my /played. I've set some goals and am trying to unlock some of the harder achievements such as getting a bronze/silver/gold with all weapons. Coincidentally, unlocking this achievements gives a ton of experience, so my level is increasing nicely.
MtG:Duels of the Planeswalker
I've had a sick 11-month old all month (actually longer than that). DotP takes a dedicated block of time to enjoy and be fair to other players online. My son wakes up constantly during the nights, when I usually play, so that has limited my DotP play time.
/Paid
Total spent this Month: $1.87
My Value Rating: Unknown
I bought Freedom Force as part of the Steam July 4th sale. For $1.87 I don't think I could go wrong.
Friday, July 30, 2010
Star Wars: The Old Republic: More than a Music Video
Watch the video first:
So, that was a video about the music of Star Wars:The Old Republic right? Sure, but we also learned some other bits of information from the in-game video that was included. First off, let me just say that the musical score is going to be great, but that's expected when it comes to Star Wars. IMHO, there wasn't even a need to add new music; that is how great the music of Star Wars is.
Is that Hoth that I spied in the video?
Also there are clips throughout the entire video showing various vehicles and "mounts" sitting idle. Towards the end of the video, we get a glimpse at a character riding off into the sunset on a speeder bike. This means we will most likely see "mounts" and possibly other ground-based vehicles in the game.
Plus there are glimpses of spaceships everywhere, which we know are confirmed to be part of the game and should be getting details on in August when the next PC Gamer magazine hits newsstands.
And there is definitely one thing this video confirms: the combat still looks fucking terrible.
So, that was a video about the music of Star Wars:The Old Republic right? Sure, but we also learned some other bits of information from the in-game video that was included. First off, let me just say that the musical score is going to be great, but that's expected when it comes to Star Wars. IMHO, there wasn't even a need to add new music; that is how great the music of Star Wars is.
Is that Hoth that I spied in the video?
Also there are clips throughout the entire video showing various vehicles and "mounts" sitting idle. Towards the end of the video, we get a glimpse at a character riding off into the sunset on a speeder bike. This means we will most likely see "mounts" and possibly other ground-based vehicles in the game.
Plus there are glimpses of spaceships everywhere, which we know are confirmed to be part of the game and should be getting details on in August when the next PC Gamer magazine hits newsstands.
And there is definitely one thing this video confirms: the combat still looks fucking terrible.
Thursday, July 29, 2010
Guild Wars 2 level cap will be 80 with no leveling curve
Simple enough:
Our goal with Guild Wars 2 is to flatten out the leveling curve, keeping progression simple and straightforward. We expect everyone to make a reasonable amount of progression with each play session. It shouldn’t take days of playing before you feel like you have made any progress, and you definitely shouldn’t have to kill a bunch of creatures or do a bunch of repetitive tasks just to see what’s over that next hill. We want our progression to keep up with your play style. If you’re a causal gamer who plays for a few hours here and there, why should you feel like it’s going to take you a decade to finish your character? If you’re a hardcore player, why shouldn’t you be able to blast through the game with skill and speed, trying to experience every last bit of content?And there is a pretty chart that explains it even better:
So how did we accomplish our goals, you ask? Good question! First off, we set the level cap for the game at 80, but we made the time between levels rather short. Instead of taking longer and longer to reach each level, it takes about the same time to go through each level. It’s pretty simple; if we expect you to level up every few hours, then why shouldn’t it be that way all through the game?
Wednesday, July 28, 2010
What is EverQuest II Extended? Good fucking question.
Everquest II is going free 2 play. No, I'm not kidding. Go read the FAQ.
This takes me to my pet peeve with free 2 play games: they are too fucking hard to understand. A chief example is Dungeons and Dragons Online. I spent more time trying to figure out what I could or could not achieve without paying instead of just playing the game. Everquest II is sounding about the same and players are likely to be confused, especially when they try to wrap their head around how it ties into the subscription game (now known as Everquest II Live).
I like the idea and the direction SOE is taking this whole free 2 play thing, but I'm not sure tacking it onto all of their current franchises and games is the way to go. As always, SOE will be interesting to watch.
Scratch that, this is going to be a fucking riot. Just read their proposed plans for providing support to players:
Extended provides access to premium subscription-quality content through free and optional paid membership levels. Powered by an all-new web-based download application, new and veteran players alike can experience all the excitement and depth of EQII's content without a daunting installation or a massive download. Players can register within minutes, download the client to join other people in an epic journey, and launch into adventure in a fantastical online 3D world. Extended is the ultimate MMORPG experience. Excitement with every breath and adventure around every turn is now available for free!Basically, its a new game that is free 2 play, but will offer premium payment options. It somehow ties into the subscription based Everquest 2.
This takes me to my pet peeve with free 2 play games: they are too fucking hard to understand. A chief example is Dungeons and Dragons Online. I spent more time trying to figure out what I could or could not achieve without paying instead of just playing the game. Everquest II is sounding about the same and players are likely to be confused, especially when they try to wrap their head around how it ties into the subscription game (now known as Everquest II Live).
I like the idea and the direction SOE is taking this whole free 2 play thing, but I'm not sure tacking it onto all of their current franchises and games is the way to go. As always, SOE will be interesting to watch.
Scratch that, this is going to be a fucking riot. Just read their proposed plans for providing support to players:
The self help knowledge base will be accessible to all players regardless of their Extended membership status. As clearly outlined in the membership benefits matrix, customer service is only provided to players who have made a real money transaction in EQII Extended or at least have a Gold membership.
Tuesday, July 27, 2010
More than a one-day story
First, see this post on Reddit.
Next, read the news story.
Last, when you are playing Starcraft 2 tonight, remember this guy and his friend who will now be playing alone.
matdevdug, your friend is more than a one-day story.
Next, read the news story.
Last, when you are playing Starcraft 2 tonight, remember this guy and his friend who will now be playing alone.
matdevdug, your friend is more than a one-day story.
Saturday, July 24, 2010
Amalur is a failure
First, watch this:
Next, read this: Amalur? 38 Studios, you just failed.
Look, I want to give 38 Studios the benefit of the doubt. I want to believe they've assembled this great team and haven't squandered this opportunity. However, I just can't do anything but laugh after seeing a video as terrible as the one posted above.
The setting is so generic fantasy that it makes Star Wars look like science fiction.
Brooding dark voice? Check.
Too much plate armor? Check.
Oversized, unrealistic weapons? Check.
Skeletons? Check.
Over-sized boss character incoming at end of video? Check.
What a fucking disaster this video is. Not only is it highly disappointing to watch, but it fails to say a single thing about the game itself. Plus it doesn't even bother to explain a single thing about the world of Amular.
This was 38 Studios big reveal and it failed; hard. Amalur, just another generic fantasy setting that fails to impress.
Pro-tip: if the majority of a video game trailer features bylines with "John Doe, X, from game Y" , people may perceive that as the current game being unable to stand on it's own merits.
Further evidence abounds, check out the comments over at Rock, Paper, Shotgun.
Next, read this: Amalur? 38 Studios, you just failed.
Look, I want to give 38 Studios the benefit of the doubt. I want to believe they've assembled this great team and haven't squandered this opportunity. However, I just can't do anything but laugh after seeing a video as terrible as the one posted above.
The setting is so generic fantasy that it makes Star Wars look like science fiction.
Brooding dark voice? Check.
Too much plate armor? Check.
Oversized, unrealistic weapons? Check.
Skeletons? Check.
Over-sized boss character incoming at end of video? Check.
What a fucking disaster this video is. Not only is it highly disappointing to watch, but it fails to say a single thing about the game itself. Plus it doesn't even bother to explain a single thing about the world of Amular.
This was 38 Studios big reveal and it failed; hard. Amalur, just another generic fantasy setting that fails to impress.
Pro-tip: if the majority of a video game trailer features bylines with "John Doe, X, from game Y" , people may perceive that as the current game being unable to stand on it's own merits.
Further evidence abounds, check out the comments over at Rock, Paper, Shotgun.
Choca says:
July 23, 2010 at 11:25 am
The trailer looks bad.
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