Lifehacker is one of my favorite websites. Not because of the great writers, but because of their timing. Everytime I need something, Lifehacker finds out and posts something useful. I swear they are spying on me. First it was a detailed Thunderbird tweak guide, then Dropbox hacks, both published within days of my installs of both. The list goes on.
The newest example is a post today about GameSave Manager, a tool that backs up saved game files for over 400+ games. It was not a month ago that I gave up playing Bioshock after losing my save files during a reformat of Windows 7. This was after already restarting the game one time because of poor planning. Oh, and I was making backups the old fashioned way, but the one day the backup failed is the day I decided to reformat!
Also, recently I lost several hours of progress in my save game for Mass Effect. After that incident, I implemented my backup scheme for saved games by syncing the folders to Dropbox. That way I have saved files on all the computers I connect to Dropbox with. It works wonders for Civilization 4 games since I am usually manually saving them.
However, it is annoying to have to add other games by hand to my backup scheme. Even more so when it takes five minutes on Bing to find out where the actual saved game is stored in Windows 7. GameSave Manager takes care of all the prep work and then makes it easy to restore from the backups it makes.
Lifehacker, again, saves the day. <3
Saturday, May 15, 2010
Wednesday, May 12, 2010
Linux Gamer's Rejoice! Steam coming to Linux!
With Valve's recent release of Steam for Mac, hints were found that an underlying Linux client was also in the works. Phoronix has the news that an announcement is imminent from Valve about a native Linux version of Steam.
I've always been a proponent of gaming on Linux. I still feel Linux is by far the best operating system available for anyone that wishes to learn how to use a computer. Gamer's naturally fit the learner description, but far too often Linux gaming was over the head of even the most tech savvy gamers. Steam on Linux eliminates A LOT of the hassle and brings some great AAA games along with it. I am excited to see where this goes.
I may even be bothered enough to put Linux back on my main desktop with a dual boot with Windows 7.
... Valve is preparing to officially release the Steam Linux client from where they will start to offer Linux native games available for sale. For all those doubting our reports that Source/Steam would be coming to Linux, you can find confirmation in the UK's Telegraph and other news sites. An announcement from Valve itself is imminent.While this doesn't mean every game available on Steam will work with Linux, it does mean native Linux clients can easily be used for games such as Unreal Tournament 2004 and World of Goo. Also, this lays the groundwork for popular Valve titles such as Left 4 Dead and Team Fortress 2 to head over to native Linux.
I've always been a proponent of gaming on Linux. I still feel Linux is by far the best operating system available for anyone that wishes to learn how to use a computer. Gamer's naturally fit the learner description, but far too often Linux gaming was over the head of even the most tech savvy gamers. Steam on Linux eliminates A LOT of the hassle and brings some great AAA games along with it. I am excited to see where this goes.
I may even be bothered enough to put Linux back on my main desktop with a dual boot with Windows 7.
Friday, May 07, 2010
Civilization 5 to use Steamworks
Quick post to note Civilization 5 is going to take advantage of Valve's Steamworks. Slashdot has the article:
"2K Games today announced that Civilization V will be using Steamworks for online matchmaking, automated updates, downloadable content and DRM for the game. Steam's Civ V store page is also available now, revealing some new information about the game. There will be an 'In-Game Community Hub' for online matchmaking, communication and for sharing scenarios between players. While including Steamworks might put some people off, it might also indicate better online gameplay than in the previous Civilization games, where it was almost impossible to have a good game without playing with just friends."Personally, I am more likely to buy a game that features Steamworks than those that try to use something like Gamespy. Steamworks, ironically, works and that is an important feature of any game for me.
Wednesday, May 05, 2010
Lack of updates
Real life is alive and kicking for me, so I apologize for the lack of updates. I'll try to get my monthly "What I'm Playing/What I'm Paying" post up sometime soon. Otherwise, expect a quiet May around here.
Thursday, April 29, 2010
I hate the iPad, but this is pretty cool
For the record: I hate the iPad. It is the epitome of everything that is WRONG with Apple. With that said, Small World has been converted from boardgame and has been released as an iPad app by Days of Wonder. This is the same boardgame developer known for Ticket to Ride, Battlelore, etc.
While I don't want to give up my real board games for virtual ones, I realize my shrinking group of board game friends can not keep the fire alive. Virtualization of board games allows me to enjoy them across the Internet in an official capacity (yes, I realize the above app is not Internet based, but other board games are). I am excited about the future of touch tablets filling a niche in the board gaming market.
Small World for iPad is the first digital adaptation of this award-winning fantasy board game. It enables two players to face off against each other and vie for conquest and control of a world that is simply too small to accommodate all of the zany fantasy characters that inhabit Small World. Sitting across from each other around the iPad, players use their troops to occupy territory and conquer adjacent lands in order to push the other players' races off the face of the earth.While this isn't the first boardgame to make it to iPad, it's the first one that caught my attention. Small World is a great game and the graphical styling is perfect for a touch tablet.
While I don't want to give up my real board games for virtual ones, I realize my shrinking group of board game friends can not keep the fire alive. Virtualization of board games allows me to enjoy them across the Internet in an official capacity (yes, I realize the above app is not Internet based, but other board games are). I am excited about the future of touch tablets filling a niche in the board gaming market.
Wednesday, April 28, 2010
Guild Wars 2: Elementalist
The Guild Wars 2 news keeps on rolling. Today we get our first look at the Elementalist class.
The Elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the Elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the Elementalist truly formidable.This game sounds better with each post.
Tuesday, April 27, 2010
Guild Wars 2 Manifesto
Just a quick post to note that Arena Net has a MASSIVE blog post up about Guild Wars 2. You literally need 30 minutes to read over and savor this thing. Here's a sneak peak:
UPDATE: Arena.net has offered up another screenshot for getting the word out about the GW2 blog!
It’s time to make MMORPGs more socialGo. Read. Now!
MMOs are social games. So why do they sometimes seem to work so hard to punish you for playing with other players? If I’m out hunting and another player walks by, shouldn’t I welcome his help, rather than worrying that he’s going to steal my kills or consume all the mobs I wanted to kill? Or if I want to play with someone, shouldn’t we naturally have the same goals and objectives, rather than discovering that we’re in the same area but working on a different set of quests?
UPDATE: Arena.net has offered up another screenshot for getting the word out about the GW2 blog!
Wednesday, April 21, 2010
Old is New Again: Nolan Bushnell rejoins Atari
Apparently we've entered a timewarp: Nolan Bushnell rejoins Atari.
A little more than two years after Phil Harrison left Sony to join Atari in a surprising move, it has been announced that he has left the company. His replacement: Atari cofounder Nolan Bushnell.I'm not really sure how to take this news as it comes with no other announcements about any games or upcoming projects. It will be interesting to see if Bushnell has any measurable effect on the once proud company he helped build that has been down on it's luck as of late.
"I am very excited to be reacquainted with Atari at a time when it is poised to make interesting strides in key growth areas of the games industry," Bushnell said in a statement. The company and its iconic brands have always been important to me, and I look forward to further guiding them at the board level."
Bushnell was one of two cofounders of Atari back in 1972, but was forced out in 1978 after a management dispute. He went on to architect what parents have come to know as one of Dante's nine circles of hell, the Chuck E. Cheese chain of restaurants. Joining Bushnell on the board of directors is Tom Virden, who Atari describes as "a seasoned executive in the online leisure, technology and travel businesses."
Tuesday, April 20, 2010
Battlefield Updates: Bad Company 2, Heroes
Free 2 play Battlefield Heroes has announced a new map, new game mode, and new jet pack widgets. Rock, Paper, Shotgun even has a post about it:
Meanwhile Battlefield: Bad Company 2 is gearing up for a patch tomorrow. The PCGamer Blog has posted the entire set of patch notes here and I've coped it below for posterity.
In this fast paced game mode you and your allies must capture and hold the rocket and keep it from enemy hands. Jump in with gusto or rocket fuel and make sure your enemies do not get the upper hand and claim the rocket for themselves.For the non-readers, here is a video:
Meanwhile Battlefield: Bad Company 2 is gearing up for a patch tomorrow. The PCGamer Blog has posted the entire set of patch notes here and I've coped it below for posterity.
* MP - New Server browser
* MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
* MP - Crash fixes relating to ALT+TAB at different times throughout the game
* MP - Hang fix when trying to connect to a full server multiple times
* MP - Deletion of soldiers now possible through the account pages in game
* MP - Removed screen flash during loading
* MP - Added support for colour blind players
* MP - Fixed crashes relating to faulty server banners
* MP - Servers closing during connection no longer cause the client to hang
* MP - Auto team swap reflects correctly in the scoreboard
* MP - Fixed scoreboards when switching teams before spawning
* MP - Rush scoreboards fixed
* MP - Veteran ranks no longer display as "12"
* MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
* MP - Logout/Login button correctly reflects the player status
* MP - Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
* MP - Isla Inocentes welcome message on the loading screen now fits the text box area
* MP - Reduced the brightness in Russian vehicles
* MP - Medic gadgets now display correctly if the defib is not unlocked
* MP - Server filter options are remembered
* MP - Punkbuster filter now works as intended
* MP - Scroll bar no longer overlays the Join Server button in the friends list panel
* MP - CANCEL server refresh is implemented
* MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
* MP - The chat no longer displays the incorrect player name when appearing
* MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
* MP - FoV no longer causes the UAV station to rotate
* MP - Fix to correctly display the unlock progression at the end of round
* MP - Chat functionality will no longer freeze after writing a partial message at the end of round
* MP - One account can no longer connect to the same server multiple times
* MP - Squad Death Match is correctly named during loading
* MP - Server browser no longer gets a bad FPS when filtering Conquest
* MP - Server info banners correctly clear between displays
* MP - Setting display settings which the system hardware can not handle no longer makes the game unusable
* MP - Correct camera collision for vehicles' heavy machine gun
* MP - Game no longer crashes if the player sends a message in the loading screen
* MP - Trying to join a full server no longer causes the game to hang on Please Wait message
* MP - Most server filter options are remembered it doesn't remember the setting in dropdowns
* MP - Kit/gadget loadout saved between sessions
* SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
* SP - Fixed a crash after the "Upriver" mission end cinematic
* SP - Supply create at "Resupply at Flynn's create" objective now supplies weapon ammo
* SP - Hang fix when reaching the objective "Destroy Enemy Zu23"
* SP - Fixed hang after "Storm Cockpit" objective
* SP - Changed melee attack raycast to be detailed
* SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
* SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
* SP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Server changelist
o Punkbuster is required ON for ranked servers
o Ranked servers cannot be started with a password
o Autobalance message goes to text-chat instead of in the middle of the screen
o Added weapon balance tweaks to a number of weapons - we are eagerly awaiting feedback!
Monday, April 19, 2010
Diablo III Development To Start Over From Scratch?
Disregard this entire post, it was based off a posting from 2005, back when Blizzard originally scrapped Diablo 3's development to reboot it the first time. Nothing new to see here.
Yes, I made a mistake.
Yes, I made a mistake.
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