To help speed up your server browsing these tips can help you get results quicker.Hope this helps!
If you use the server browser then
- Use Favourites/History when possible
Use the server browser
When it starts to search click CANCEL
Select the options:
You can use your friends list in game to connect on them without accessing the server browser.
- Ranked
- Not Full
- Not Empty
- No Password
- Leave Punkbuster checked
- Hit Refresh
Friday, March 05, 2010
Speed up Battlefield: Bad Company 2's Server Browser
EA has posted some tips for speeding up Battlefield: Bad Company 2's
(BFBC2) server browser.
Thursday, March 04, 2010
Initial Impressions: Battlefield: Bad Company 2 Singleplayer
WARNING: Minor spoilers ahead.
The first mission transports the player back to a clandestine World War II raid on mainland Japan to secure a defecting Japanese scientist. The mission goes all kinds of wrong and our heroes are forced to re-route their escape attempt via submarine. However, before safety can be reached a "secret weapon" is unleashed on the Japanese mainland causing a tidal wave that washes the escaping team into watery graves.
The next mission fast forwards to current times and the player is put into play as part of Bad Company. Somehow this "secret weapon" from WWII Japan has found its way into modern times and its up to Bad Company to unravel the mystery and thats the story as far as I understand it currently.
I know, its weird. I just typed STORY and Battlefield in the same stroke, but EA Dice has pulled off an amazing feat here. They've added a well-scripted, quasi-on-rails solo campaign to one of the greatest multi-player franchise ever AND IT WORKS BEAUTIFULLY! This completes the Battlefield series' move towards the Call of Duty model: great singleplayer with great multiplayer.
The missions are laid out based on objectives. Generally, the goal is to travel from point A to point B. There is a set limit of enemies to fight, unlike the endless spawning waves of Battlefield's past. After that, everything is pretty much open. If the player wants to take it slow or fast, with vehicles or not, it's their choice.
Unlike multiplayer, players are not locked into a single class. They can carry two of any of the primary weapons, along with a gadget and knife. Weapons are unlocked by collecting them off dead enemies. Throughout the levels there are supply crates where weapon load-out can be changed. The system works well in singleplayer and I like the fact it doesn't lock me into a single class.
Early reports show that the campaign is short (8-10 hours), but thats a far improvement from previous Battlefield games. Overall, I am impressed by the singleplayer and with the current server disconnect issues, I anticipate I will be finishing the campaign well before I get heavily involved in any online play.
Wednesday, March 03, 2010
How To Fix Punkbuster kicks for Battlefield: Bad Company 2 (BFBC2) on Steam
If you are playing Battlefield Bad Company 2
To fix this:
1. Go to C:\Program Files (x86)\Steam\steamapps\common
2. Delete the Battlefield Bad Company 2 Beta folder, which includes Punkbuster
3. Go to Punkbuster's website and get www.punkbuster.com/index.php?page=pbsetup.php
4. Launch the program
5. Once launched, click add game
6. Select BFBC2
7. Browse to C:\Program Files (x86)\Steam\steamapps\common\battlefield
8. Click OK and then click Check for Updates.
Punkbuster will now initiate a download for the BC2 Punkbuster client.
UPDATE: You may also need to remove the BFBC2 Beta folder from "My Documents" as well before this will work properly.
NOTE: Do not let Punkbuster run in it's default destination. It is set up to go to the BFBC2 Beta folder instead of the correct BFBC2 release version folder.
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Tags:
Battlefield: Bad Company 2,
Punkbuster,
Steam,
Tips
HBO greenlights 'A Game of Thrones'
Great news for George RR Martin fans, HBO has greenlighted the highly anticipated fantasy series "Game of Thrones
."
The premium network has picked up the project for a first-season debut next spring. Nine episodes plus the pilot have been ordered. Production will begin in Belfast this June.Woot!
The pickup comes on the heels of another HBO big ticket series order, for Terence Winter and Martin Scorsese's drama "Boardwalk Empire."
From the moment "Thrones" was first announced in development, the series based on the George R.R. Martin novels has generated enormous, perhaps unprecedented, online interest for a series at such an early stage.
The sprawling tale set in the mythical land of Westeros tells the story of the noble Stark family who become caught up in high court intrigue when patriarch Eddard (played by Sean Bean) becomes the king's new right-hand man. The four-and-counting books in the series would each be used as one season of the series.
Unlike many fantasy novels, the "Thrones" series largely avoids relying on magical elements and instead goes for brutal realism -- think "Sopranos" with swords. Martin, a former TV writer ("Beauty and the Beast"), writes each chapter as a cliffhanger, which should lend itself well to series translation. David Benioff and Dan Weiss are the series creators. (Source)
Monday, March 01, 2010
Feb 2010: What I'm Playing/What I'm Paying
My February gaming was a letdown.
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for January below. The overall spreadsheet (includes previous months) can be found here.
Game of the Month
Mass Effect
Cost: $4.99 (Steam Holiday Sale)
Played: 5 hrs
3-words: Sucked, gets better.
My game of the month was Mass Effect; in honor of the release of Mass Effect 2
this month.
Mass Effect is growing on me. At first I despised the combat and drawn out conversations. Mass Effect has one of the worst introductions to an RPG that I've ever played. There was nothing in the first four hours of the game that made me jump for joy.
However, I now have a feel for the game and have let the cards fall where they may. I'm picking up steam, rock hopping across the galaxy and sticking to the main storyline. I find the side quests easily and best avoided. I didn't log as many hours I had hoped this month, but I do still plan to finish Mass Effect.
March's GotM: Battlefield: Bad Company 2
/Played
In the /Played section, I cover other games I played during the month.
Battlefield: Bad Company 2 Beta
I love the Battlefield games. Bad Company 2 is the next great title in the series and I spent most of my gaming time with it this month. From my initial impressions post:
Allods Online Open Beta
Its been an up and down month for Allods Online and its open beta. I put a few hours in and have Healer and Scout leveling slowly, but surely. Regardless of how the cash shop debacle turns out, I have to admit that Allods is a fun game to play in its free version. That's why its so disheartening that the upcoming game changes could kill the fun.
Also, my Allods Online guide is coming along nicely.
Left 4 Dead 2
Left 4 Dead 2
, like most of Valve's games never gets old. I hooked up and rocked out for some great VS. matches on The Parish campaign. The finale, bridge map for The Parish is one of my favorites.
/Paid
Total spent this Month: $49.99
My Value Rating: Average
Bad Company 2 was expensive at $49.99. I would have felt more comfortable at a $35 price point. However, I was fortunate enough to receive a $75 "points" card as a bonus from work. One of the few things it can be used on is a prepaid card usable on Steam games. That is the only reason I shelled out $49.99 for this game.
I have now used up $105.16 of my $180 gaming budget for 2010. Stay tuned each month to see if I can stay on track!
I have embedded the new What I'm Playing/What I'm Paying spreadsheet for January below. The overall spreadsheet (includes previous months) can be found here.
Game of the Month
Cost: $4.99 (Steam Holiday Sale)
Played: 5 hrs
3-words: Sucked, gets better.
My game of the month was Mass Effect; in honor of the release of Mass Effect 2
Mass Effect is growing on me. At first I despised the combat and drawn out conversations. Mass Effect has one of the worst introductions to an RPG that I've ever played. There was nothing in the first four hours of the game that made me jump for joy.
However, I now have a feel for the game and have let the cards fall where they may. I'm picking up steam, rock hopping across the galaxy and sticking to the main storyline. I find the side quests easily and best avoided. I didn't log as many hours I had hoped this month, but I do still plan to finish Mass Effect.
March's GotM: Battlefield: Bad Company 2
/Played
In the /Played section, I cover other games I played during the month.
Battlefield: Bad Company 2 Beta
I love the Battlefield games. Bad Company 2 is the next great title in the series and I spent most of my gaming time with it this month. From my initial impressions post:
The first thing that struck me about Bad Company 2 (BC2) was it's destructive nature. As can be seen in the video, almost every wall and obstacle can be destroyed. This was something promised back in the days of Battlefield 2 and only partially realized in BC1. BC2 takes it to another level. No wall, box, barrel, or cement slab seems safe. Annoying sniper on the third floor three buildings down? Level the first two buildings and smoke that fucker out.The full version goes live March 2nd and I am dedicating most of March to this great game!
Allods Online Open Beta
Its been an up and down month for Allods Online and its open beta. I put a few hours in and have Healer and Scout leveling slowly, but surely. Regardless of how the cash shop debacle turns out, I have to admit that Allods is a fun game to play in its free version. That's why its so disheartening that the upcoming game changes could kill the fun.
Also, my Allods Online guide is coming along nicely.
Left 4 Dead 2
Left 4 Dead 2
/Paid
Total spent this Month: $49.99
My Value Rating: Average
Bad Company 2 was expensive at $49.99. I would have felt more comfortable at a $35 price point. However, I was fortunate enough to receive a $75 "points" card as a bonus from work. One of the few things it can be used on is a prepaid card usable on Steam games. That is the only reason I shelled out $49.99 for this game.
I have now used up $105.16 of my $180 gaming budget for 2010. Stay tuned each month to see if I can stay on track!
Sunday, February 28, 2010
Calm Down! SecuROM DRM in Battlefield: Bad Company 2
I've capture the comment in its entirety:
If you have been following BF:BC2's blog then you would have read How BC2 Uses Copy Protection .Again, I don't like DRM. Pirates are already playing BFBC2 on pirated servers, days before the official launch. However, DRM is a fact of life for PC gaming and voting with my wallet is the only way I can let game companies know what I think of their DRM schemes.
Of course it's going to be disabled by pirates. It's inevitable. All it is is a deterrent. But SecuROM doesn't run like it has in the past in BC2.
- It runs only when the game runs, and really only does anything on first launch.
- It's a wrapper contained within the EXE. Launch the EXE and SecuROM does it's check and game goes
- It doesn't install anything into the Kernel
In reality PB is more invasive then this SecuROM. The only thing annoying is the download limits. I wish they'd have a smart activation server, not just a "limit to 5 installs" server. With the smarts being, unlimited installs but if you install X times within X geographically dispersed locations within X amount of time, we're going to block your key.
Complain about real piss-poor DRM such as UbiSoft's "always-on DRM". BC2's DRM is, for the most part, non-invasive as DRM should be. I don't care if they want to protect their code as long as it doesn't get in the way of my use of the product (or of other products).
I vote for Valve's games on Steam, because Steam offers more than just DRM protection for the games. I didn't vote for EA's last DRM disaster, Spore, and its originally planned "phone home every 10 minutes" DRM. I will NOT vote for any of Ubisoft's new "always-on DRM". I will and have voted for the new SecuROM bundled with BFBC2. its not perfect, but its not as terrible as it once was.
Saturday, February 27, 2010
A Self-Serving PC Gaming Wish-List
It's not my birthday, but I was inspired by Alec Meer's birthday post over at Rock, Paper, Shotgun.
I want these things.
NOTE: Yes, I stole a couple of Alec's ideas and changed or did not change the words slightly.
I want these things.
- A Free 2 Play Warhammer Online.
- A fantasy-based EVE Online (where is World of Darkness anyways?).
- A Shadowbane that doesn't make me want to vomit on my keyboard.
- Battlefield 1942 recreated in Battlefield: Bad Company 2's engine, destructible environments and all.
- An announcement from 38 studios on what their MMOG will be.
- To figure out what ever happened to Project Offset.
- Some sort of hypno-therapy that makes me incredible at FPS games overnight.
- To never see or hear the phrase “dumbed-down” again
- A loaf of bread.
- My kid's two front teeth (teething sucks btw)
NOTE: Yes, I stole a couple of Alec's ideas and changed or did not change the words slightly.
Wednesday, February 24, 2010
Sunshine for Allods Online?
Keen has a post up: A Ray of Hope for Allods Fans
I think I am the minority in this. All along I didn't feel the discussion should have been about the cash shop. It should have been about how poorly thought out the game changes were. Removing mana/health regeneration skills, changing the Fear of Death debuff, and increasing the leveling curve are dumb changes for the game. I could care less that I can "buy" my way past these changes, at any price.
Over at Serial Ganker, sid67 lays out his view in response to my original thoughts.
I have the problem of having a happy-go-lucky vision of Free 2 Play games and the micro transaction model. One whereby players pay for microtransactions that enrich their gameplay experience, while the base game is playable and satisfying within itself. Developers have the right to make money with the game, but at some point, forcing players into a cash shop tells me the game would have been better off in a subscription model.
I must accept my minority view and move on. I'm still playing Allods and depending on where the game changes go, will determine if I continue playing. I don't want to feel like I'm forced into paying for cash shop items; at any price.
Today’s communication from gPotato shed some light on a few things we’ve been having to deal with over the past week. First off they debunked the rumor that the original dev team was no longer working on the game. Second, they addressed the cash shop prices stating, “we are actively working on new pricing options to accommodate the masses.”While we don't know what the final verdict is yet; Keen stated something a lot of Allods players feel.
What gPotato needs to realize coming out of all of this is that the people who enjoy the game are willing to spend money.Allods players, for the most part, are willing to pay to play the game at a reasonable price. However, I disagree with Keen's next statement:
Yeah, it’s a cash shop microtransaction model game. We know that we’re going to be forced into the cash shop because that is an intrinsic property. That doesn’t bother us anymore.I don't want to play a game that forces me into its cash shop. It is NOT intrinsic to the business model and does more damage to the game than good. A cash shop should be about convenience, not necessity. The game should make me want to spend money, not punish me for not spending.
I think I am the minority in this. All along I didn't feel the discussion should have been about the cash shop. It should have been about how poorly thought out the game changes were. Removing mana/health regeneration skills, changing the Fear of Death debuff, and increasing the leveling curve are dumb changes for the game. I could care less that I can "buy" my way past these changes, at any price.
Over at Serial Ganker, sid67 lays out his view in response to my original thoughts.
Heartless_ is making the argument that we would hate this type of penalty in any game. He argues that if this change were made in a subscription game, players would still be up in arms about it. Very true. But with one critical difference, in Allods, you can PAY to avoid the penalty.sid67 is one of the more balanced writers I've found in the MMOG blogosphere. This shows just how much of a minority my line of thinking is. I'm pushing against the conversation about the cash shop, because I want to discuss Allods Online as a game, business model agnostic. The reality is that Allods Online is a poor example, at this point barring any changes, of the microtransaction model.
I have the problem of having a happy-go-lucky vision of Free 2 Play games and the micro transaction model. One whereby players pay for microtransactions that enrich their gameplay experience, while the base game is playable and satisfying within itself. Developers have the right to make money with the game, but at some point, forcing players into a cash shop tells me the game would have been better off in a subscription model.
I must accept my minority view and move on. I'm still playing Allods and depending on where the game changes go, will determine if I continue playing. I don't want to feel like I'm forced into paying for cash shop items; at any price.
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