I was less than thrilled to hear about the new Battle.net. I commented on other blogs that this new Battle.net was five years too late. I don’t want every new game to launch with its own developer tie-in service. I want simplicity; consolidation. For me that was Steam. Sadly, Blizzard has shown no move towards Valve’s digital distribution platform and as Blizzard has always been a heavy box sales driven company, it’s a pipe dream. I don’t like the idea of Blizzard’s new toy, but it’s me that’s at fault, not the new Battle.net.
I can’t accept that I have to maintain an EA, Steam, Games for Windows Live, NCSoft, SOE Station, Galanet, Gamespy, Rockstar, Battle.net, and God knows what else account. Whatever happened to launching a game.exe, typing in a display name, and hitting play? Where the hell is the OpenID or Facebook Connect of PC games? Even my cherished Steam platform is becoming a hindrance as the majority of games I play do not integrate with my Steam login for multiplayer or friends tracking, meaning for the majority of games I own via Steam I am logging in twice to play (thank God for the invention of the auto login features).
Battle.net will be successful and heralded as an industry standard. It is a Blizzard product after all. However, I don’t like the trend of every publisher/developer having their own separate platform trying to lock me into or out of their games. Hopefully my complaint has been noted and quickly dismissed somewhere within this crazy landscape of what we call PC gaming.
The New Battle.net
With the "eye in the sky" opinion out the way, lets get to the new Battle.net. Ars Technica has a preview. It appears to have the usual Blizzard polish and is probably ready to go live now, but I suspect we won't see it until Starcraft 2 hits the shelves.
Nothing from the article is groundbreaking. The new Battle.net features streamlined matchmaking for Blizzard games with integrated social networking. It is what most expected and the Blizzard polish will seal the deal.
Conclude
I almost kind of wish it was opened to more than just Blizzard games, but as a long time Steam (and Steamworks) observer, I understand that even giving access away to a digital platform for free doesn't mean any of the larger developers will pay it any attention. After all, that would be crazy. They can just make their own flavor!
Sunday, February 21, 2010
Friday, February 19, 2010
Initial Impressions: Allods Online Open Beta
Allods Online launched into open beta this week and I've had a few hours to spend with it. I'm playing with the League faction as Heartless the Priest or Favre the Ranger on the Tensess server. The open beta has been great so far and in classic Heartless_ style, here is a pro/cons list:
Pros
- Runs like a dream with little to no video or net lag.
- The visual style and game play is directly comparable to World of Warcraft. This works to the benefit of Allods Online.
- Leveling is well-paced. Not too fast, not too slow. There are enough quests to go around at each level.
- Combat is smooth and enjoyable.
- Class mechanics are unique to each class.
Cons
- Runs like a dream, but at the price of a view distance that can be measured in inches.
- Quest objectives and areas are camped into extinction.
- The general chat is a never ending debate about World of Warcraft.
- Questions about the Cash Shop are unanswered currently. The details seem to change every week.
- No auto attack.
- Chat interface needs improvement.
Overall I am really enjoying my time in Allods Online's open beta. As characters won't be wiped for launch, Feb 16th is the true Allods launch date. The greatest thing it has going is the free 2 play business model. This allows me to enjoy the game casually without the worry of maintaining a subscription. I can come back and play whenever I want and when I have more time to dedicate to the game, I can spend a few dollars in the Cash Shop to improve that dedicated time. Allods Online is going to be a popular game and I will be very interested to see how financially successful it can be.
Pros
- Runs like a dream with little to no video or net lag.
- The visual style and game play is directly comparable to World of Warcraft. This works to the benefit of Allods Online.
- Leveling is well-paced. Not too fast, not too slow. There are enough quests to go around at each level.
- Combat is smooth and enjoyable.
- Class mechanics are unique to each class.
Cons
- Runs like a dream, but at the price of a view distance that can be measured in inches.
- Quest objectives and areas are camped into extinction.
- The general chat is a never ending debate about World of Warcraft.
- Questions about the Cash Shop are unanswered currently. The details seem to change every week.
- No auto attack.
- Chat interface needs improvement.
Overall I am really enjoying my time in Allods Online's open beta. As characters won't be wiped for launch, Feb 16th is the true Allods launch date. The greatest thing it has going is the free 2 play business model. This allows me to enjoy the game casually without the worry of maintaining a subscription. I can come back and play whenever I want and when I have more time to dedicate to the game, I can spend a few dollars in the Cash Shop to improve that dedicated time. Allods Online is going to be a popular game and I will be very interested to see how financially successful it can be.
Wednesday, February 17, 2010
Tuesday, February 16, 2010
Allods Online Characters and Upcoming Guide
I wanted to post about my two characters from Allods Online, which just launched open beta (patch 1.0.05.41) today.
Server: Tensess
Faction: League
Heartless the Priest
Favre the Ranger
Also, I am begining work on an Allods Online Guide blog.
Server: Tensess
Faction: League
Heartless the Priest
Favre the Ranger
Also, I am begining work on an Allods Online Guide blog.
Love Release Set for March 25th
Monday, February 15, 2010
Preparing for the Allods Online Launch Tommorow
gPotato has released some information to help everyone prepare for Allods Online open beta launch tomorrow (2/16):
If you downloaded the Allods client before midnight (12am Pacific Standard Time) on Monday, February 15th, you will need to go through the following steps to make your client open beta ready. Also, if you participated in any of the closed betas, this most likely affects your client. You will not be able to update your client through the normal launcher patching process.Players can verify their version against this:
1. Download the Allods open beta update here: http://allods-ftp.gpotato.com/OBupdate.exe
2. Run the open beta update from any directory (be sure to close the launcher before running the update!)
3. Re-open the Allods Online launcher
4. Download the latest updates and enjoy the game!
Also, the version number to participate in the Allods Online open beta will be 1.0.05.41.I'm updated and ready to go and just so happen to have the day off from work (not that my kid will let me play that much). Hopefully, I'll be able to grab my favorite names for once!
Sunday, February 14, 2010
A Challenge, a Free idea, and Warhammer Online
Bootae has issued a challenge:
A challenge for my fellow bloggers!Follow on past the jump for what I would do if I were Mythic in 2010.
First take the assumption that the game isn’t in the alleged maintenance mode and there’s not only money for new content, but you have access to new content that’s been in development over the last year. So we’re writing this in a happy place. Now then, if you had control of Mythic what would be your plan for WAR in 2010?
Broken down into Spring, Summer, Autumn and Winter, what would be your strategy for changes, improvements and expansions to the game?
Thursday, February 11, 2010
Battlefield: Bad Company 2 vs. Battlefield 2
In my initial impressions post for Battlefield: Bad Company 2 (BFBC2), Esoteric Articles left a comment asking me what I thought of BC2 vs BF2:
As compared to BF2, BFBC2 Pros:
Do you think it [BFBC2] is better or worse than Battlefield 2?I left my initial thoughts in a reply, but I wanted to note and add to those thoughts here.
As compared to BF2, BFBC2 Pros:
- BC2 is better about vehicles. Aircraft aren't overpowered (so far) and ground vehicles aren't invincible.
- Destructible environments.
- The leveling and upgrade system is superior in BC2.
- In-game friends system.
- Squads are limited to four players in BC2 and any member can be used as a spawn point.
- Vehicle-based upgrades.
- Rush game-type (a game mode that doesn't stray too far from the traditional BF "capture the flag", but provides a focused objective-based progression map).
- Collecting dog tags for melee kills
- A move away from kills counting for the most points, allowing support players to be in the hunt for top honors each round.
- The gun play feels sloppy in the BC2 beta.
- Players can not go prone in BC2.
- Ground vehicles feel overpowered until players unlock laser tags. This is mainly because C4 in BC2 is a pain in the rear to use.
- Some graphic effects in BC2 are annoying (scope blur, bloom, fog/smoke, explosion bounce). BF2 always felt very clean visually, allowing players to make sense of the madness.
- Squads
- Large, open maps
- More to do than just kill enemies, but its still really all about killing enemies.
- The server browser.
- Close quarters sound effects are non-existent. I've never heard another player approaching or running around near me in BF2 or BC2.
Hmmmmm... it has been a year
Just realized that it has been a year since I posted this bit of news. Amazing how time flies.
And to prove he's mine, here's a pic:
Does the Green Bay Packers outfit give it away?
And to prove he's mine, here's a pic:
Does the Green Bay Packers outfit give it away?
Tuesday, February 09, 2010
1205 Pages Complete: A Dance With Dragons Update
Not Done Yet is the title of George RR Martin's latest blog posting. In it he reveals that he has reached 1205 manuscript pages for A Dance With Dragons. Suvudu makes the comparison, in manuscript pages, of the series:
As a reference, A Game of Thrones is 1088 manuscript pages, A Clash of Kings is 1184 manuscript pages, and A Storm of Swords is 1521 manuscript pages.Its been a productive period for Martin and it appears that the story that is A Dance with Dragons may finally be winding to a conclusion. Then its onto the waiting for the next book!
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