I found the Borderlands Configuration Editor, which is a great tool that easily allows PC players to do everything from disabling the opening movies to adjusting the field of view (FOV).
One of the "TO DO" additions to the tool is a "Check my ports" feature, which is dearly needed for the port forwarding mess that is multiplayer on the PC version of Borderlands. So, if you have a moment drop into the forum and place a vote to get this feature added ASAP!
Sunday, January 10, 2010
Friday, January 08, 2010
Blizzard taking account security seriously with mandatory authenticators?
WoW.com is reporting that Blizzard may ratchet up account security by requiring the use of authenticators on ALL accounts.
WoW.com has learned through trusted sources close to the situation that Blizzard is giving serious consideration to making authenticators mandatory on all accounts. According to our sources, while this policy has not been implemented yet and the details are not finalized, it is a virtually forgone conclusion that it will happen.I think this is a great move for World of Warcraft. The negatives are limited, while the positives gained are far reaching. After the initial implementation spike in support requests die down, this will dramatically reduce support costs in the long run as hacked account support stops clogging the support queues. Players will gain peace of mind that their accounts are secure and that should something go wrong, Blizzard's support will be able to resolve it in a timely manner.
Thursday, January 07, 2010
Avatar: I should hate this movie.
Avatar: I should hate this movie. It depicts a resource-hungry, western-style civilization destroying the native inhabitants of a planet through technological and military might.
The story is predictable and the characters one-sided. The marine kills, the natives are misunderstood savages. Everything fits into the expected cliches of a cultural clash on a clandestine planet.
On top of the stereotypes, the hype should have killed this movie, but it didn't. Avatar is a masterpiece.
The story is predictable and the characters one-sided. The marine kills, the natives are misunderstood savages. Everything fits into the expected cliches of a cultural clash on a clandestine planet.
On top of the stereotypes, the hype should have killed this movie, but it didn't. Avatar is a masterpiece.
Wednesday, January 06, 2010
Top Board Games of the Decade
The Thinking Gamer has a great post up covering the last ten years of board games with yearly favorites and his top 3 of the decade.
Here's my take on the best board games of the last decade, broken down year by year:
2000 - Carcasonne
A really good game, and a truly innovative design space to explore as well. It's no longer in regular rotation for me, but Santa brought "The Kids of Carcasonne" for Kira this year and I highly recommend that variant for anyone with a budding gamer who's 4-7 years old. It's easy to learn and no reading is required, but it's got a surprising amount of depth of strategy — enough to keep things interesting for parents too.
Tags:
Battle Lore,
Board Games,
Carcassonne,
Gaming Opinion
Sunday, January 03, 2010
Trine is fantastical eye-candy
I picked up Trine last night for $4.99 on Steam as part of the Holiday Sale. I watched the videos prior to my purchase, but I didn't realize how stunning the visuals were until I started playing. For a side-scrolling platformer, Trine delivers amazing 3D backgrounds. Also, the character models and enemies are well done.
On top of this, the game features top-notch physics game play as all manner of items can be moved and tossed around. So far, this has given some great variety to the levels. I often found multiple ways to complete a challenge. However, with such open gameplay, I found myself often wondering if what I just did was what I was supposed to do or did I get lucky? Or did I miss something? The game has kept me guessing, but thats a good thing.
I've embedded a video below of the game. Sit back and enjoy the visuals!
On top of this, the game features top-notch physics game play as all manner of items can be moved and tossed around. So far, this has given some great variety to the levels. I often found multiple ways to complete a challenge. However, with such open gameplay, I found myself often wondering if what I just did was what I was supposed to do or did I get lucky? Or did I miss something? The game has kept me guessing, but thats a good thing.
I've embedded a video below of the game. Sit back and enjoy the visuals!
Saturday, January 02, 2010
Mirror's Edge is like Portal
Mirror's Edge is a racing puzzle game, not an action FPS. The sooner that is understood, the sooner the game can be enjoyed. Forget that there is gun-play, this game is all about getting from point A to B in the fastest time and most efficient manner.
The only game I can compare Mirror's Edge to is Portal. Both games are frustratingly hard and require copious amounts of trial and error. The levels are NOT meant to be beaten the first time through. At some points, both games almost demand the player goes to YouTube to find a walkthrough video.
Both games seem to make the complex simple and the simple complex. Many times while playing Mirror's Edge I would easily complete a complex running jump only to miss the next basic jump across a two foot gap. My guess is that so much trial and error goes into the tricky parts, that players unknowingly let up on the easy stuff. Still, sometimes I think the game just wanted to punish me for figuring something out.
After mastering a level, there is almost no challenge the second time through. Re-playability is limited to those looking to beat their previous best.
Neither game features a UI. And with so many near misses and vertigo-inducing leaps in Mirror's Edge, a UI would have ruined the experience.
Like Portal, the story for Mirror's Edge serves little purpose other than giving a backdrop to the game and motivation for completing the levels. The story in Mirror's Edge isn't that bad and the world is fairly interesting (and beautifully rendered).
For characters, just as Portal features GLaDOS, Mirror's Edge features Merc (short for Mercury) as the overseeing director of activities. Fortunately, the leading lady, Faith, tends to speak up for herself in Mirror's Edge, where as Chell remained silent in Portal.
As a final nail in the comparison coffin, both games are far too short, ending promptly after a few hours of play. Mirror's Edge, well worth the $4.99 spent.
Friday, January 01, 2010
Dec 2009: What I'm Playing/What I'm Paying
Previous months: Nov 2009, Oct 2009, Sept 2009
I'm not embedding the spreadsheet this month because with the birth of a new year, I am planning a new approach to these posts. The "What I'm Playing/What I'm Paying" Google Spreadsheet is still there for the previous months.
I'm not embedding the spreadsheet this month because with the birth of a new year, I am planning a new approach to these posts. The "What I'm Playing/What I'm Paying" Google Spreadsheet is still there for the previous months.
Tags:
Bioshock,
Mirror's Edge,
Raptr,
S.T.A.L.K.E.R.,
Site News,
Steam,
World of Warcraft,
Xfire
Looking Back on 2009, Heartless' Predictions Reviewed
Its that magical time of year where I get to review my predictions for the previous year. Read my original predictions post here. My commentary is after the jump:
Thursday, December 31, 2009
In The Year 2010, Heartless' Predictions
Its nearly 2010 and without further hesitation, here are my predictions:
1. Warhammer Online: Age of Reckoning will be sold or shut down by EA.
2. Star Wars: The Old Republic will NOT launch this year.
3. Already launched MMOGs, not named World of Warcraft, will have a rough year.
4. Newer, quality F2P games will storm the market and one will challenge WoW for the mainstream playerbase.
5. WoW will remain the king cash cow as the subscription model continues its dominance.
6. Digital distribution will start being taken seriously by market analysts as Steam proves the platform's power on the PC market.
7. Digital distribution will quietly replace boxed sales completely for PC games.
BONUS REAL LIFE PREDICTION: A political uprising will shock the world and the mainstream media will only find out about it after checking their Twitter accounts. Three days later, they will realize it was simply a mis-spelled #hashtag and re-purposed Youtube videos.
1. Warhammer Online: Age of Reckoning will be sold or shut down by EA.
2. Star Wars: The Old Republic will NOT launch this year.
3. Already launched MMOGs, not named World of Warcraft, will have a rough year.
4. Newer, quality F2P games will storm the market and one will challenge WoW for the mainstream playerbase.
5. WoW will remain the king cash cow as the subscription model continues its dominance.
6. Digital distribution will start being taken seriously by market analysts as Steam proves the platform's power on the PC market.
7. Digital distribution will quietly replace boxed sales completely for PC games.
BONUS REAL LIFE PREDICTION: A political uprising will shock the world and the mainstream media will only find out about it after checking their Twitter accounts. Three days later, they will realize it was simply a mis-spelled #hashtag and re-purposed Youtube videos.
Tuesday, December 29, 2009
Heartless_ Game Review: Borderlands
Borderlands, from Gearbox software, blends FPS with RPG and tickles the loot center in every gamer’s brain. Borderlands is a good game, but misses greatness in every single category. Fortunately, there is a shitload of guns to make up for it.
Borderlands the RPG
Borderlands has all the makings for a great RPG: interesting characters, progression, and a story. Unfortunately, Borderlands is the king of “almost”.
The characters, like Dr Zed, come with great introduction scenes, but are quickly limited to dialogue boxes only. Other NPCs stand still, not moving, and often blend so well into the scenery that players walk by without noticing them. The only characters that stand out are the R2-D2 inspired robots nicknamed "claptraps" and some random chick that appears on screen to provide dribbles of information throughout the player's journey.
The story is fun to think about, but is not a draw for the game. It ends abruptly and does not make use of the characters or game world very well. The world itself will often make a better story than what is being sold by the random chick that pops up on the screen. The pieces are there, but the story is never put together firmly.
Character progression is handled via talent trees where players can specialize their skills in various weapons and skills. It's a well rounded, but average system. Each character recieves their unique class skill at level 5. After that, there were not any milestones that made me feel like I was achieving an important step in my characters life. Weapon skills are raised by using various weapon types
The loot is really the only RPG staple that stands out in Borderlands. It randomizes the look, stats, and effects of each weapon. With any randomized system, there is a lot of junk that is worthless, but getting a rare weapon is a treat. Getting to use that weapon to take down a giant mammoth-like Rakk Hive is icing on the cake.
Borderlands the RPG
Borderlands has all the makings for a great RPG: interesting characters, progression, and a story. Unfortunately, Borderlands is the king of “almost”.
The characters, like Dr Zed, come with great introduction scenes, but are quickly limited to dialogue boxes only. Other NPCs stand still, not moving, and often blend so well into the scenery that players walk by without noticing them. The only characters that stand out are the R2-D2 inspired robots nicknamed "claptraps" and some random chick that appears on screen to provide dribbles of information throughout the player's journey.
The story is fun to think about, but is not a draw for the game. It ends abruptly and does not make use of the characters or game world very well. The world itself will often make a better story than what is being sold by the random chick that pops up on the screen. The pieces are there, but the story is never put together firmly.
Character progression is handled via talent trees where players can specialize their skills in various weapons and skills. It's a well rounded, but average system. Each character recieves their unique class skill at level 5. After that, there were not any milestones that made me feel like I was achieving an important step in my characters life. Weapon skills are raised by using various weapon types
The loot is really the only RPG staple that stands out in Borderlands. It randomizes the look, stats, and effects of each weapon. With any randomized system, there is a lot of junk that is worthless, but getting a rare weapon is a treat. Getting to use that weapon to take down a giant mammoth-like Rakk Hive is icing on the cake.
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