Day two of my journey back into
Warhammer Online: Age of Reckoning landed me in the Land of the Dead.
After checking out the map of the zone I noticed that the Public Quest (PQ) markers showed how many players were present and participating. The PQ nearest the starting area was one short of the recommended group size, so I joined in the fun. The first monster I attacked, a giant condor, didn't fall over dead as I had expected. Instead it took flight with me in it's claws and headed up to the mountainside to deposit me in it's nest! I was shocked: MMOG monsters are supposed to die and give me loot, not try and feed me to their children!
Completing this PQ reminded me why I had such high hopes for WAR. PQs are brilliant and fun when enough players are present. Unfortunately since Order just unlocked access to the LotD zone, only the PQ nearest the warcamp had any players participating.
Referencing back to
Day One, there are no PQs in any of the tier 4 RvR lakes, which is a damn shame considering that is where Mythic
encourages players to spend their time. Again, it frustrates me that NOTHING has been done to the RvR lakes to encourage players to visit outside of a zerg keep or objective fight. Also, to highlight the poor design decisions, keeps and battlefield objectives reward increased experience/influence gain in
zones where there is NO FUCKING CONTENT!
I refuse to use the term zone for the RvR areas, as they are one-dimensional lakes. Players returning to WAR to jump into the tier 4 RvR action are going to find the same sub-par game they left in the first place. Anyways, back to LotD.
After a few runs of the PQ, I decided to see the rest of the zone. What I found next, blew my fucking mind: