Friday, November 06, 2009

Tempest in a Teacup: Modern Warfare 2

Ars Technica is running an article about the trials and tribulations of upcoming military-shooter, Call of Duty: Modern Warfare 2. In the article, they provide plenty of quotes from the game's developers showing some blatant disrespect for the PC version of the game:
We thought the lack of dedicated servers was bad, but now we can add the lack of console commands, the inability to have a say in who hosts the game, a lengthy pause while the game migrates to a new host if the currently selected host quits, no leaning, no option to record matches, and no way to kick or block trouble players, hackers, or cheaters.

You have to wonder if there are any actual PC gamers working at Infinity Ward, as it will be a challenge to find any member of the PC gaming community that will stand up for any of these omissions, not to mention all of them bundled together. At launch, this will be one of the most locked-down, inflexible, and gamer-unfriendly game ever created.
While the above quote is a bit sensationalist, it does illustrate how frustrated some of the core audience for the CoD franchise have become, particularly on the PC.

Personally, I don't feel the loss of dedicated servers or a restriction to 9vs9 is all that horrible. In the current Modern Warfare game, any game above 9vs9 feels overcrowded or is a blatant cheat server designed to unlock accomplishments and/or gain levels. Secondly, its almost impossible to find two servers running the same rulesets these days. No snipers here, no perks there, this perk not allowed, no airstrikes, etc. It all gets fairly annoying when a player just wants to play the game.

Call of Duty 4: Modern Warfare 2 (MW2) is not a strict or heavily-leaning PC title. I have no qualms with it being "consolized" in the PC version. We would be having a different discussion if this was Team Fortress 2, a game BORN from the PC platform, and heavily dependent on a customized experience on each server. Modern Warfare 1 was big on the PC, but it truly took over the consoles. It is not surprising to see where Infinity Ward is basing their design.

With that said, IW should accept the fact that the PC gaming industry will probably reflect the "consolization" in their reviews. For example, Borderlands has some fairly obvious console leftovers in the PC version, but its still a good game and uses the same sort of Peer2Peer multiplayer hosting as MW2 will. Most reviews docked Borderlands on the PC for the console leftovers, as they should, but not because they were mad about it!

There's a quote in the Ars Technica comments section that describes the situation best:
This is a tempest in a teacup. Either buy the game or don't. This is not the end of PC gaming as we know it.
My best suggestion is for PC gamers to forget that this is part of the Call of Duty brand. It was originally meant to be called Modern Warfare 2, a somewhat separate product from the Call of Duty series. Move on if dedicated servers and other features are a must. Plenty of PC gamers will do fine without them and play the game without you.

NOTE: IWNet is an interesting move towards Peer2Peer hosting for such a MAJOR multiplayer game release.

Sunday, November 01, 2009

WTF2


What the Favre!

Once upon a time I would have cheered when Favre won a game, but not today. Fortunately, I didn't get to watch this abomination of a game (the highlights were enough to make me break something).

Oct 2009: What I'm Playing/What I'm Paying

Previous months: Sept 2009
Check out the "What I'm Playing/What I'm Paying" Google Spreadsheet.



Commentary:

The first note I would like to make is that I moved gaming-related computer hardware to its own line and placed Batman:AA at $0 since it was free with the video card I purchased in September.

I spent October waiting for Borderlands, which released on the 26th. I paid just shy of $34 for the game as part of a Steam 4-pack (splitting the extra copies with friends). I do not feel comfortable paying $50 for new games any longer. The $30-$35 range feels right to me.

I'll be posting more about my thoughts on Borderlands this week.

Next, I spent another $10 on Battlefield Heroes to dress up my Royal Soldier, BrettFavre. The end result:


Heroes still remains a great game, but leveling past 14 seems to be a little bit grindy and I constantly debate whether I should just pay for an experience boost to help get one of my Heroes to level 20+. Fortunately, they gave away a 3-day XP boost to all players for Halloween, so that sated my appetite for faster leveling. Plus, I got to play as a zombie-head for a few days! I'll probably put another $10 into this game at some point to finish up my Heroes' customizations.

I am still working on beating Batman:AA. Its a great game, but with so many games to play, I find it hard to dedicate time to it. I'm only 5% done with the game.

I was fairly quiet in the MMOG department:

I knocked out a few quests on my Sorcerer in DDO:EU, but am still only level 1 and sitting on the starter island. The dungeons can be set to solo, but they truly shine when grouped. I have never had a steady play group, so this may not be the game for me. I'll have to investigate the pick-up group scene a bit more.

I hit level 5 in The Chronicles of Spellborn on my Spellcaster, Favre. I need to determine which class I want to go with from level 5 onwards. Any thoughts out there? Still enjoying the combat system, even if its hard to pick up at first.

On a side note, not listed on the spreadsheet is Killing Floor. I played a bit during the recent Free Weekend on Steam. Its a quasi-pro, but way over the top, Left 4 Dead co-op zombie shooter. Personally, it made me miss Left 4 Dead and with L4D2 right around the corner, I didn't really care for it.

Conclusion:

Free MMOs still reign in my play list. While at heart (ha!) I would like to be a completely Free Gamer, there are too many good games out there that I would miss, Borderlands being one of them. Deals such as the Steam 4-pack give me value and I reward them for that with a purchase on a game I wouldn't have spent $50 for. My purchase and playing decisions remain with value: is the game and the time I will invest worth the costs?

Saturday, October 31, 2009

How About You Ask The Pirates?

Ars Technica is running a piece about Borderlands and the fact some players were able to snag a boxed copy of the PC version days before launch only to be greeted by failed authentication attempts preventing them from playing the game.
Borderlands was a highly anticipated release on the PC, but a one-week delay of the PC launch meant that console gamers were able to enjoy the gun-collecting goodness ahead of their PC gaming brethren. A few gamers were lucky enough to find stores that were willing to sell the boxed PC copy of the game before the street date, however, but when they installed the game and tried to play, they found that without the title being authenticated online, the disc and key were worthless.

The problem? They forgot that buying a PC game doesn't involve a product, but a license.
Gearbox big wig, Randy Pitchford, responded:
"I don't know if something can be done to unlock copies for people that somehow get a copy before the street date... I certainly can't do anything about it, but I understand and am sympathetic to the frustration,"
He doesn't know. The man responsible for the game doesn't know if it can be unlocked before its street date. Maybe he should have asked the pirates that were playing Borderlands DAYS before the official street date.

It constantly amazes me the things that Publishers and Developers push off on piracy. Pirates don't buy games. Stopping them does not generate any revenue. There is not a single developer that has proven that piracy hurts their game sales. In some cases it has proven to help sales just as a free copy of a ebook often spurs sales of the hard copy!

Yes, piracy does hurt the bottom line when pirated versions are allowed to negatively affect the community and service built around a game. However, rarely, if ever, does a pirated copy equal a lost sale. That is NOT my opinion, its proven fact. Unfortunately, few companies are willing to admit this.

One time, just one time, I would like to see these companies learn a lesson from piracy. Make the game easily accessible, with no restrictions, and allow players to play as soon as they have their hands on a copy. This makes for happy and repeat customers (an educated person may have noticed that pirates tend to come back again and again to the same hacking communities that put out the best product).

NOTE: I do not pirate games or endorse piracy.

Friday, October 30, 2009

Holonet Entry Reveals Jedi Knight Class for The Old Republic

BioWare has announced the next class in Star Wars: The Old Republic, the Jedi Knight, on the Holonet page of the SW:ToR official site:
Valiant, Determined, Guardian of Peace

A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.

Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.

A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.

Facing the Dark Side

The Jedi’s dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move that’s been looked at with suspicion by many of the Republic’s politicians. Nonetheless, the war is far from over, and the Jedi Knight’s resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.

No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.

For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knight’s ability to keep this dream alive.

Thursday, October 29, 2009

World of Warcraft Cross-Realm Dungeons

World of Warcrafthas decided that cross-realm PvP battlegrounds were not enough and have gone ahead and added cross-realm PvE dungeon groups.
In the upcoming content patch, a new dungeon system will be added that will take the place of the current Looking For Group system. This will offer great new benefits to both premade and randomly created groups, including:

* Cross-Realm Instances/Grouping
* Instance Teleporting
* Daily Random Dungeons
* Group Disenchanting
Personally, this is something I wanted in WoW a long time ago. The player group that will benefit the most from this change will be those behind the curve, who are still doing the dungeons the majority long ago left behind. As I joined late in the party on The Burning Crusade, I did very few dungeons in Outlands as there was never a group doing the ones I had quests in.

This is another sign that Blizzard knows what they are doing with WoW as a whole. They may have fallen down from time to time with class changes (they are fairly overzealous in that area), but overall Blizzard has managed the WoW juggernaut well.

Every announcement out of WoW entices me to go back. Unfortunately, I just don't have the time (maybe that is fortunate :P ).

Update: 31 Oct 2009 - Edited title (world was spelled wrong).

Tuesday, October 27, 2009

The Gathering Shipping

Greetings from Amazon.com.

We thought you'd like to know that we shipped your items, and that this completes your order. Your order is being shipped and cannot be changed by you or by our customer service department.

The following items have been shipped to you by Amazon.com:
------------------------------------------------------------
Qty Item Price Shipped Subtotal

------------------------------------------------------------

Amazon.com items (Sold by Amazon.com, LLC):

1 The Gathering Storm (Wheel... $14.00 1 $14.00

Shipped via USPS
FINALLY, the Wheel of Time series is concluding (this is book 1 of 3 of the last 3 that will be released). Yay, go fantasy!
Update: 30 Oct 2009 - It has arrived (now I need to catch up on books 4-11)

Monday, October 26, 2009

Olivia Munn Hates Flying

I once hated Twitter. I now love it. I get to find out cute little things like Olivia Munn (@oliviamunn) having a fear of flying:

United Death Flight 6876 out of State College, Pennsylvania is now departing. Dear mother of God... Hail Mary full of Grace... Fuck me.

Soleil Moon Frye aka Punky Brewster. RT@fedbizop Who do you want to play U in the story of your life?

If I dont make it, tell my mama not to cry. tell her i was happy, made fun of fat people, told lots of racist jokes and LIVED!

My last tweet will read "Is it cool if there arent wings?" RT @Mikey_Vega peggy sue, peggy sue. A pretty, pretty, pretty, pretty peggy sue..
Don't know who Olvia Munn is? Only the hottest geek gaming chick of them all and star of Attach of the Show on G4 TV.

The only thing that concerns me is that it is not a verified person on Twitter so could just be a twitter hoax :P Oh well, hot chick pic FTW!


UPDATE:
She lived.
oliviamunn In NY safe! Yeah bitches!!! Liv Munny in the hiz-ouse!... Fuck I just said "hiz-ouse" as a replacement for "house". Gotta kill myself. Damn.

Sunday, October 25, 2009

Hulu to Start Charging in 2010 - A Sunday Morning Post

Sad news for fans of all things legally free on the Internet, Hulu officially to start charging for content in 2010:
Bad news if you like free stuff: In 2010, the popular ad-supported streaming video site Hulu will officially begin charging for content.
Let me preface this with: as a fan of Hulu, I would pay for some premium content. However, the vast majority of what is on Hulu is something I am already paying for on cable or can get for FREE over the open air waves. The ONLY edge Hulu has is the fact that it is free and on-demand (meaning I can watch what I want, when I want). Is that worth paying for? As I said, maybe, for some stuff, especially if I dump my overpriced monthly cable bill. I gladly pay for Netflix, which a similar argument can be made for.

A lot of people are stating they are just going back to their torrents. Seriously? People are going back to torrents? I highly doubt any torrenters (aka pirates) dumped their torrents for Hulu. Torrents are simple to get, often better quality, and don't come with advertisements. Hulu was there for those of us that didn't pirate, but still wanted quality free content while supporting the content developers in some way.

Come 2010, my wife and I have decided to dump our cable TV and go Internet only. Regardless of whether Hulu is free or not, quality FREE and LEGAL content is available in droves on the Internet. Its just a question of setting expectations that we may miss a few things here and there (at the same time we may discover a few things we've been missing).

Anyways, we have Netflix and I think that is where the problem is. Can Hulu convince anyone to pony up for yet another online-centric service? I think the answer is yes, especially if it works out to be SIGNIFICANTLY cheaper than my monthly cable bill.

Back to Hulu and the pirates, and lets get this post back towards game-related

I just don't buy either side here. Hulu claims to be losing millions, but all the evidence shows how successful their model is for advertisers. Not to mention Hulu giving rebirth to almost dead TV programs such as Its Always Sunny in Philadeplphia. Hulu just needs to leverage itself better and get paid for the power that it now yields.

Pirates claim they were using Hulu, which is just laughable.

We've seen this in the game sector as well. Pirates ALWAYS claim they just want a free preview or that games are too expensive. As this post from an iPhone game developer shows, its a lie.
Well, from this data we can conclude that 0% of pirates think the game is worth buying (which, by the way, is contrary to most of the forum posts we read from legit buyers).
To summarize: iPhone games are cheap and NONE of the pirates came back to buy the game after playing it hardcore.

My view on piracy and what content creators should do:
a) minimize its impact to their service (don't let pirated copies tag along on your online services, make support requests, etc.)

b) ignore it
And that's that for a Sunday morning post.

Friday, October 23, 2009

Reaction: How NOT to do Microtransactions

Cuppy posted a "how NOT to do Microtransactions" post and I felt my response was worth re-posting here:
I agree with a lot of what you said. However, I think you are taking micro too literally. A $20 (or even $50) transaction is MICRO in comparison of the whole revenue stream for a single game. That is where the term originated (not because the transactions were ever small couple'o'buckers).

Yes, there needs to be enough $1-$2 purchases, but if that is ALL you ever stick with, you are losing out on a TON of people willing to spend more. Raph made this point not too long ago and I agree 100% with what he said then (I just can't find the link).

My number one complaint with microtransaction games is that some are just god damn confusing. RoM, outside of a mount, was tiring to figure out and prevented me from ever spending money (I was always holding off thinking I would get X for free and pay for Z later). Also Free Realms didn't get any money from me because I was lost between figuring out if I just needed to pay a sub or just float for free and pay for tit and tat here and there. DDO is OK, but still confusing, especially considering a lot of what can be bought can be gotten for free and it isn't very clear.

Right now, I prefer Battlefield Heroes model, which is actually a dual currency system. Pay for the good stuff, like UNIQUE character customizations and non-game-balance-affecting boosts. While they have an in game currency (VP) that is earned via playing and allows you to purchase the BASICS like weapons and healing widgets.