Sunday, October 25, 2009

Hulu to Start Charging in 2010 - A Sunday Morning Post

Sad news for fans of all things legally free on the Internet, Hulu officially to start charging for content in 2010:
Bad news if you like free stuff: In 2010, the popular ad-supported streaming video site Hulu will officially begin charging for content.
Let me preface this with: as a fan of Hulu, I would pay for some premium content. However, the vast majority of what is on Hulu is something I am already paying for on cable or can get for FREE over the open air waves. The ONLY edge Hulu has is the fact that it is free and on-demand (meaning I can watch what I want, when I want). Is that worth paying for? As I said, maybe, for some stuff, especially if I dump my overpriced monthly cable bill. I gladly pay for Netflix, which a similar argument can be made for.

A lot of people are stating they are just going back to their torrents. Seriously? People are going back to torrents? I highly doubt any torrenters (aka pirates) dumped their torrents for Hulu. Torrents are simple to get, often better quality, and don't come with advertisements. Hulu was there for those of us that didn't pirate, but still wanted quality free content while supporting the content developers in some way.

Come 2010, my wife and I have decided to dump our cable TV and go Internet only. Regardless of whether Hulu is free or not, quality FREE and LEGAL content is available in droves on the Internet. Its just a question of setting expectations that we may miss a few things here and there (at the same time we may discover a few things we've been missing).

Anyways, we have Netflix and I think that is where the problem is. Can Hulu convince anyone to pony up for yet another online-centric service? I think the answer is yes, especially if it works out to be SIGNIFICANTLY cheaper than my monthly cable bill.

Back to Hulu and the pirates, and lets get this post back towards game-related

I just don't buy either side here. Hulu claims to be losing millions, but all the evidence shows how successful their model is for advertisers. Not to mention Hulu giving rebirth to almost dead TV programs such as Its Always Sunny in Philadeplphia. Hulu just needs to leverage itself better and get paid for the power that it now yields.

Pirates claim they were using Hulu, which is just laughable.

We've seen this in the game sector as well. Pirates ALWAYS claim they just want a free preview or that games are too expensive. As this post from an iPhone game developer shows, its a lie.
Well, from this data we can conclude that 0% of pirates think the game is worth buying (which, by the way, is contrary to most of the forum posts we read from legit buyers).
To summarize: iPhone games are cheap and NONE of the pirates came back to buy the game after playing it hardcore.

My view on piracy and what content creators should do:
a) minimize its impact to their service (don't let pirated copies tag along on your online services, make support requests, etc.)

b) ignore it
And that's that for a Sunday morning post.

Friday, October 23, 2009

Reaction: How NOT to do Microtransactions

Cuppy posted a "how NOT to do Microtransactions" post and I felt my response was worth re-posting here:
I agree with a lot of what you said. However, I think you are taking micro too literally. A $20 (or even $50) transaction is MICRO in comparison of the whole revenue stream for a single game. That is where the term originated (not because the transactions were ever small couple'o'buckers).

Yes, there needs to be enough $1-$2 purchases, but if that is ALL you ever stick with, you are losing out on a TON of people willing to spend more. Raph made this point not too long ago and I agree 100% with what he said then (I just can't find the link).

My number one complaint with microtransaction games is that some are just god damn confusing. RoM, outside of a mount, was tiring to figure out and prevented me from ever spending money (I was always holding off thinking I would get X for free and pay for Z later). Also Free Realms didn't get any money from me because I was lost between figuring out if I just needed to pay a sub or just float for free and pay for tit and tat here and there. DDO is OK, but still confusing, especially considering a lot of what can be bought can be gotten for free and it isn't very clear.

Right now, I prefer Battlefield Heroes model, which is actually a dual currency system. Pay for the good stuff, like UNIQUE character customizations and non-game-balance-affecting boosts. While they have an in game currency (VP) that is earned via playing and allows you to purchase the BASICS like weapons and healing widgets.

Thursday, October 22, 2009

Recruitment Video For People AGAINST the Ethical Treatment of Zombies

As a proud member of PATETOZ (People AGAINST the Ethical Treatment of Zombies), I endorse the following for all viewers:



Left 4 Dead 2 is almost here and after viewing this leaked trailer, I've officially ended my boycott. I recant my previous post.

Wednesday, October 21, 2009

Tycho Likes Borderlands, Compares to Hellgate

The Borderlands praise continues over at Penny Arcade:
We were sent a review copy of Borderlands to check out for the VGAs, and after an hour or so of play I went over to my computer and ordered that Borderlands four-pack. I decided then and there that I wasn't going to deal with any "should I buy it" or "I don't know man" bullshit from potential comrades. I'm just going to drop a Steam code in their laps, and then gesture in the direction of the wasteland. I didn't really understand that the PC version was coming out later than the console iterations, even though it said as much on the screen, so now I've got several days to itch and sweat while console players learn what I already know.

I know they're real busy over at Gearbox, but a demo would go a long way. I suspect that most people won't understand what they've accomplished here, which is to make good on Hellgate's promise in a kind of Weird West milieu. Thief: The Dark Project was sometimes called a "First-Person Looter," though it is even more apt here - God help you when the shakes start, and your awareness narrows to a dark funnel that only slight variations in statistics may penetrate.
And yet another Hellgate: London reference. I am starting to trip into hype mode, but Borderlands looks to be an absolute blast.

For $33.75 (as part of a four pack on Steam) its a steal of a deal in my book. Value gaming at its best.

Tuesday, October 20, 2009

Hellgate in a desert, but not shit

Kieron said it, not me:
Jim: Who wants to try to define the game (#Borderlands) in a single sentence then, eh?

Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
Jim: Diablo with first-person perspectives, with guns, with vehicles. And bloody. And co-opy. Actually I think WoW is a more appropriate point of reference.
The reviews are rolling in for Borderlands and its pretty unanimous that the game is a hit. From GameInformer:
Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality. It's a long-lasting experience that manages to stay fresh throughout, and the ability to easily jump into a friend's game at any time only lengthens the appeal of an already stellar title.
Can't wait for the 26th, when the PC version releases, and I can add my own thoughts on the game.

Borderlands Mainstream'd

I just can't help but falling in love with a game that is so blatantly straight forward with its argument for being great. Kill things, blow shit up, and collect the phat loot. Here's a great Borderlands parody video from IGN:

Monday, October 19, 2009

Welcome to www.heartlessgamer.com

As you may have noticed, my URL has changed from http://hgamer.blogspot.com to http://heartlessgamer.com. I now own my own domain name and have redirected traffic from blogspot to the new domain. This probably causes all kinds of weird issues that I am too lazy to fix, so just got to heartlessgamer.com already and be happy.

Friday, October 16, 2009

Borderlands to have DLC

#Borderlands and it's developer, Gearbox, are stirring the pot today by announcing paid downloadable content (DLC):
Gearbox's loot-driven wasteland romp Borderlands ain't even on store shelves till next week--with a PC release following on Steam the week after that--but the developer is already spilling the beans about its post-release plans for downloadable content.

Described as "the first in a series" of add-ons, The Zombie Island of Dr. Ned will run you $10 on all three platforms.
This should make players mad, but I think Kill Ten Rats has a better view on it:
After looking at the neat DLC pictures of a zombie isle, I had another idea. Gearbox devs were the good guys here. They were letting me, the customer know, the specifics of their business plan before people shelled out for the game. Players that were interested in Borderlands as a service would now have a more concrete understanding of things to come.
I would type more, but the above quote sums it up perfectly. The only problem that could arise is if the game feels incomplete at launch.

Watch this blog for more information on my plans for Borderlands.

Wednesday, October 14, 2009

The Missing WAR Card Game

In yet another "wouldn't that have been cool" moment for Warhammer Online: Age of Reckoning, the most recent grab bag has revealed that an in-game card game was supposed to be in at launch, but had been dropped:
Q. What are the 'Cards' unlocks? You know where you have the items, titles, and Tactics unlocked in the Tome there is also a tab that says 'Cards'. What are these cards!?!

A. ‘Cards’ is a system that we wanted to do at launch, so we put in a spot for them, but did not have time to complete the design and implementation of. It was a reward system that would tie into an in-game card game. At this point, it is on our back burner of things we’d like to do, but other items have our priority at the moment.
This is just more evidence that WAR wasn't ready to go at launch and that bugs the shit out of me because the beta flowed very smoothly and gave all the appearances that Mythic had a great game waiting for us at launch. Unfortunately, as any MMOG demonstrates, its the grand total of a game, not its individual pieces that matter. In WAR's case, all that was beta tested were those individual parts, not the combined contraption that ultimately collapsed.

Tuesday, October 13, 2009

http://twitter.com/heartless_gamer

I finally signed up for Twitter and was shocked to find that heartlessgamer was already taken.

The REAL heartlessgamer can be found at http://twitter.com/heartless_gamer

As always, REMEMBER THE UNDERSCORE_