Friday, October 23, 2009

Reaction: How NOT to do Microtransactions

Cuppy posted a "how NOT to do Microtransactions" post and I felt my response was worth re-posting here:
I agree with a lot of what you said. However, I think you are taking micro too literally. A $20 (or even $50) transaction is MICRO in comparison of the whole revenue stream for a single game. That is where the term originated (not because the transactions were ever small couple'o'buckers).

Yes, there needs to be enough $1-$2 purchases, but if that is ALL you ever stick with, you are losing out on a TON of people willing to spend more. Raph made this point not too long ago and I agree 100% with what he said then (I just can't find the link).

My number one complaint with microtransaction games is that some are just god damn confusing. RoM, outside of a mount, was tiring to figure out and prevented me from ever spending money (I was always holding off thinking I would get X for free and pay for Z later). Also Free Realms didn't get any money from me because I was lost between figuring out if I just needed to pay a sub or just float for free and pay for tit and tat here and there. DDO is OK, but still confusing, especially considering a lot of what can be bought can be gotten for free and it isn't very clear.

Right now, I prefer Battlefield Heroes model, which is actually a dual currency system. Pay for the good stuff, like UNIQUE character customizations and non-game-balance-affecting boosts. While they have an in game currency (VP) that is earned via playing and allows you to purchase the BASICS like weapons and healing widgets.

Thursday, October 22, 2009

Recruitment Video For People AGAINST the Ethical Treatment of Zombies

As a proud member of PATETOZ (People AGAINST the Ethical Treatment of Zombies), I endorse the following for all viewers:



Left 4 Dead 2 is almost here and after viewing this leaked trailer, I've officially ended my boycott. I recant my previous post.

Wednesday, October 21, 2009

Tycho Likes Borderlands, Compares to Hellgate

The Borderlands praise continues over at Penny Arcade:
We were sent a review copy of Borderlands to check out for the VGAs, and after an hour or so of play I went over to my computer and ordered that Borderlands four-pack. I decided then and there that I wasn't going to deal with any "should I buy it" or "I don't know man" bullshit from potential comrades. I'm just going to drop a Steam code in their laps, and then gesture in the direction of the wasteland. I didn't really understand that the PC version was coming out later than the console iterations, even though it said as much on the screen, so now I've got several days to itch and sweat while console players learn what I already know.

I know they're real busy over at Gearbox, but a demo would go a long way. I suspect that most people won't understand what they've accomplished here, which is to make good on Hellgate's promise in a kind of Weird West milieu. Thief: The Dark Project was sometimes called a "First-Person Looter," though it is even more apt here - God help you when the shakes start, and your awareness narrows to a dark funnel that only slight variations in statistics may penetrate.
And yet another Hellgate: London reference. I am starting to trip into hype mode, but Borderlands looks to be an absolute blast.

For $33.75 (as part of a four pack on Steam) its a steal of a deal in my book. Value gaming at its best.

Tuesday, October 20, 2009

Hellgate in a desert, but not shit

Kieron said it, not me:
Jim: Who wants to try to define the game (#Borderlands) in a single sentence then, eh?

Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
Jim: Diablo with first-person perspectives, with guns, with vehicles. And bloody. And co-opy. Actually I think WoW is a more appropriate point of reference.
The reviews are rolling in for Borderlands and its pretty unanimous that the game is a hit. From GameInformer:
Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality. It's a long-lasting experience that manages to stay fresh throughout, and the ability to easily jump into a friend's game at any time only lengthens the appeal of an already stellar title.
Can't wait for the 26th, when the PC version releases, and I can add my own thoughts on the game.

Borderlands Mainstream'd

I just can't help but falling in love with a game that is so blatantly straight forward with its argument for being great. Kill things, blow shit up, and collect the phat loot. Here's a great Borderlands parody video from IGN:

Monday, October 19, 2009

Welcome to www.heartlessgamer.com

As you may have noticed, my URL has changed from http://hgamer.blogspot.com to http://heartlessgamer.com. I now own my own domain name and have redirected traffic from blogspot to the new domain. This probably causes all kinds of weird issues that I am too lazy to fix, so just got to heartlessgamer.com already and be happy.

Friday, October 16, 2009

Borderlands to have DLC

#Borderlands and it's developer, Gearbox, are stirring the pot today by announcing paid downloadable content (DLC):
Gearbox's loot-driven wasteland romp Borderlands ain't even on store shelves till next week--with a PC release following on Steam the week after that--but the developer is already spilling the beans about its post-release plans for downloadable content.

Described as "the first in a series" of add-ons, The Zombie Island of Dr. Ned will run you $10 on all three platforms.
This should make players mad, but I think Kill Ten Rats has a better view on it:
After looking at the neat DLC pictures of a zombie isle, I had another idea. Gearbox devs were the good guys here. They were letting me, the customer know, the specifics of their business plan before people shelled out for the game. Players that were interested in Borderlands as a service would now have a more concrete understanding of things to come.
I would type more, but the above quote sums it up perfectly. The only problem that could arise is if the game feels incomplete at launch.

Watch this blog for more information on my plans for Borderlands.

Wednesday, October 14, 2009

The Missing WAR Card Game

In yet another "wouldn't that have been cool" moment for Warhammer Online: Age of Reckoning, the most recent grab bag has revealed that an in-game card game was supposed to be in at launch, but had been dropped:
Q. What are the 'Cards' unlocks? You know where you have the items, titles, and Tactics unlocked in the Tome there is also a tab that says 'Cards'. What are these cards!?!

A. ‘Cards’ is a system that we wanted to do at launch, so we put in a spot for them, but did not have time to complete the design and implementation of. It was a reward system that would tie into an in-game card game. At this point, it is on our back burner of things we’d like to do, but other items have our priority at the moment.
This is just more evidence that WAR wasn't ready to go at launch and that bugs the shit out of me because the beta flowed very smoothly and gave all the appearances that Mythic had a great game waiting for us at launch. Unfortunately, as any MMOG demonstrates, its the grand total of a game, not its individual pieces that matter. In WAR's case, all that was beta tested were those individual parts, not the combined contraption that ultimately collapsed.

Tuesday, October 13, 2009

http://twitter.com/heartless_gamer

I finally signed up for Twitter and was shocked to find that heartlessgamer was already taken.

The REAL heartlessgamer can be found at http://twitter.com/heartless_gamer

As always, REMEMBER THE UNDERSCORE_

Thursday, October 08, 2009

Be a Better Hero: Sharing is Caring! Gunnner, Soldier, and Commando Tips

Battlefield Heroes is a solo friendly game. At the same time, it is a team-based game. There is no free-for-all or deathmatch game modes. Each round focuses on team vs team capture-the-points gameplay. So, while a good solo player can do well, a few team players can dominate. The key to this domination is making sure to share all of the Heroes different group abilities.

Soldier

Soldiers are the pen-ultimate team player in BF:H. They provide the healing! A Soldiers healing ability is great by itself, but when it hits multiple injured team mates, the healing is increased and the points gained for healing are increased. This is a great incentive for EVERY soldier to be a team player. Soldiers are the cornerstone of BF:H grouping.

Gunner

If Soldiers are the cornerstone, Gunners are the brick walls, roof, and bell tower. With the recent Heroes of the Fall update, Gunners received a couple boosts to their team play. First, their shield ability is now shareable for those around the Gunner. Never charge into an enemy hornet nest without a shield up and running.

Secondly, a Gunners explosive keg now has a slow-down attached to any enemy it hits. Since commandos and enemy Gunners are always trying to sprint away, slowing them with a keg is invaluable when trying to lock down an area.

Also of importance is the Gunner's Leg It ability. Once used, the gunner and everyone around him will gain a boost of speed. Since vehicles are first come, first serve, a team will always need a speed boost to get where they are going. Once in combat, speed kills and makes for frustratingly hard targets to hit.

Lastly, Gunners are the best tank killers. I recommend that any Gunner spends a few dollars and buy a permanent rocket launcher in the BF:H store. Yes, spend money on a free game! Save those VP for band aids!

Commando

Out of all the classes, the Commando is by far the weakest team player. They are stealthy assassins, not hard charging knuckle-draggers! However, there are some abilities they can use to assist the team.

First off, mark target is invaluable for outing hard to find enemy commandos. Once lite up, the team can easily take care of the rest. At the minimum, it will make most enemy Commandos retreat while the mark wears off. A marked and dead Commando is better, but a retreating one isn't too bad either.

Secondly, with improvements to troop trap recently, Commandos can be very useful while staying completely stealthed. A good commando can skirt the outside of a battle and drop troop traps behind enemy players. Then team mates can try and force the enemy towards the troop trap. All of this, without the commando having to unstealth.

Don't forget, commandos are great at sneaking up on tanks and planting TNT! Combine this with a Gunners rockets and tanks are nothing more than easy kills.

Remember, sharing is caring!