Here is the first video.
What Bioware says:
"the action packed Star Wars combat"
"we want to make sure combat feels heroic from the beginning"
What the Video shows:
A bounty hunter crouching behind a rock and tree blindly shooting blaster bolts and rockets through solid objects at NPCs that stand there and take it like a bitch, all while the NPCs five feet to the left ignore the fact that their comrades are being killed.
From the video footage, their idea of heroic is "fighting two guys at once". I'm not quite sure that fits my idea of heroic. Personally, a heroic situation comes from more than just the number of enemies involved. It comes from the entire sum of the scenario. This could have passed as Heroic if the NPCs around the area reacted to the fact a bounty hunter just walked in and started blasting random members of their team, culminating in maybe a wall mounted blaster cannon taking aim at the bounty hunter, truly forcing the jet pack equipped bounty hunter to take to the sky and unleash a precisely-fired rocket to take down the cannon.
That would be HEROIC. Standing still, shooting NPCs that are also standing still, is not.
Part I score: 2.5 out of 5 stars
The only thing that looks interesting is the voice acting and story driven nature. The combat still looks terribly boring and formulaic. An additional half star for the cover system which looks interesting.