Tuesday, May 05, 2009

H is for Hypocrite and Heartless_


Yes, I am playing Free Realms. Yes, I still hate SOE, but I simply can't argue with a quality free games. Yes, I just referred to SOE, game, and quality in the same sentence without any curse words.

After a couple hours of play, I like the basics of Free Realms: do whatever you want, whenever you want. There is competitive, co-op, and solo play galore. Free Realms boils down to a bunch of mini-games connected via a hub world.

So far, I have not run into anything in-game asking for a credit card number, but then again, I was side tracked at the race track with the destruction derby mini-game for most of my playtime. I know micro-transactions are out there and that the card game (which is of great interest to me) relies heavily upon real cash.

I am skeptical that the micro-transaction model can generate enough revenue to support, what seems to be, a traditional game with a significant development footprint. Especially when a lot of game is available free of charge.

My other concern, after a few hours of play on US Server #1, is the lack of socialization in Free Realms between players. I found myself wandering aimlessly, rarely meeting another player in the hub world. In the destruction derby competitive mini-game, it wasn't very clear how to identify other players or how I could communicate with them. On top of that, Free Realms encourages players to always be doing something, which makes it hard to socialize properly.

Oh well, look for me online as Heartless Gamer, male of the human variety.

Monday, May 04, 2009

Quake Live Dev Says Mac and Linux Are "Top Priority"

We have news today that support for Linux and Mac will be coming to Quake Live:
Mac/Linux
These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of QUAKE LIVE internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority - point being, that this is a top priority for us and not being delayed because of other work.

Personally, I want to know why support for Linux and Mac is even needed. After all, Quake Live is a browser-based game.

Anyways, beta is probably a good time for figuring this stuff out.

Sunday, May 03, 2009

Aion and Other NCSoft Titles Available via Steam

Being the Steam connoisseur that I am, not sure how I missed this one: NCSoft adds its titles to Steam.
If you're one of those gamers who prefers the digital minimalist approach as opposed to having game boxes everywhere then you're in luck. MMO-giant NCSoft have announced they will be offering their titles -- including City of Heroes, Guild Wars, and Lineage -- via Steam. They're also planning to offer their latest, most anticipated and shiny MMO, Aion as well when the game launches later this autumn.
Aion has me somewhat intrigued, even though I am on a free-gaming kick currently. There is just something a subscription-based MMOG delivers that freemium, free-to-play, and micro-transaction games don't.

Honestly, it will be great to finally have an MMOG available at launch via Steam. I'm still bitter that Warhammer Online: Age of Reckoning was months late to the Steam party.

Saturday, May 02, 2009

Not Gone Yet!

Shadowbane, as far as Ubisoft cares, is gone forever.

However, the development team doesn't seem to be giving up without at least some sort of massive send-off.
Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!
Shadowbane, the cockroach of MMOGs-that-should-be-dead-already.

Update: Aeria Games has twittered some interest in buying Shadowbane and keeping it afloat.
@game_zine Not yet. We are discussing with Ubisoft on Shadowbane. Let us know what you think about the game.

@LisaFinefrock Please give us feedback as we are very interested in Shadowbane.

@grumpywalker Please let us know what you love about Shadowbane.

Wednesday, April 29, 2009

Warhammer Blows

Mythic, attempting to fight another forest fire for Warhammer Online: Age of Reckoning, have come up with the the Winds of Change.
The goal of this system is to ensure the best Open Realm vs. Realm experience for as many people as possible and to prevent server crashes. Overall, this system will only take effect in the most extreme server load situations, and will only happen as a last measure before the zone would actually crash.

In order to accomplish this goal "The Winds of Change" will now teleport a small number of players in Realm vs. Realm lakes to the closest "safe point" when crowds are large enough to threaten the stability of the server. This will generally be the nearest Warcamp, however, it may also be a Chapter Hub within the zone depending on where performance is being impacted the most.
Interesting solution, but any solution that doesn't address the root of a problem is going to face criticism.

Server stability is a fundamental of an MMOG. When there are issues, development needs to come to a screeching halt and all resources need to be redirected to evaluate the stability/performance issues. Mythic has continually shown the opposite, opting to steamroll develop new content in the face of continually worsening performance.

Maybe, Mythic does have all cylinders firing on the problem, but what little they tell the community shows no signs of it and in the case of announcing something like the Winds of Change, one has to wonder if Mythic is taking the problem seriously.

Personally, if this system stays in the game, it nails the door shut on any chances that I would play WAR again.

Update: 29 April, 2009 - As Werit pointed out in the comments, the Winds of Change have been retracted.
After reviewing the metrics and community feedback Mythic have removed the Winds of Change feature from Dark Crag. - Nilax, English Community Manager

Tuesday, April 28, 2009

Heartless_ Gamer's New Look

I have uploaded my new template for the world to see.

Thanks go out to lawnydesigns for the great base template to build from and the frivolousmotion blog for the tag cloud code.

Please report any bugs to the proper authorities (preferably with browser name and version # if possible).

And my blog roll disappeared into thin air, so stay tuned for a newerish version.

Friday, April 24, 2009

Because I Can!

I am changing my blog layout.

Why? Because I can! And I want to play with some stuff; like a tag cloud!

Watch my progress here.

Monday, April 20, 2009

Book News: Wheel of Time, A Dance With Dragons, and Crichton writes from the Grave

Boy has there been some big news in the book world lately.

First, the final chapter of the Wheel of Time has grown from one book into three. The final books of the series are being penned by Brandon Sanderson.
This morning Tor-Forge announced that A Memory of Light, the conclusion volume of Robert Jordan’s Wheel of Time series, will begin publishing in November 2009. That’s the good news!

The bad news? A Memory of Light is going to be broken into three separate books released one year apart each, the first of which is titled The Gathering Storm.
I'm still on Book 4, The Shadow Rising, so this gives me a reason to procrastinate. I'll still catch up before the last book is published.

Secondly, George RR Martin has delayed A Dance With Dragons, book 5 in his Song of Ice and Fire series. The most important thing I can do in regards to the delays is have everyone read this: In Defense of George RR Martin.
This long article is about author George R. R. Martin and, more importantly, the misgivings and negativity some of his more vocal fans have concerning the lateness of his forthcoming book, A Dance With Dragons.
Trust me, it is worth the read. Personally, I can wait. The end product will be worth it.

Lastly, Michael Crichton, recently deceased, will have a couple novels published posthumously.
New York, NY (April 6, 2009) - HarperCollins is proud to announce the global publication of two posthumous Michael Crichton novels. The first, Pirate Latitudes, will be published on November 24, 2009; the second, as yet untitled, will be published in Fall 2010.
Crichton's Lost World was the first "real" book I read in my youth and I can not thank him enough for the road that reading has lead me down. Ironically, that is the only book of his that I have ever read.

Friday, April 17, 2009

This Is A Test Post

Tested submitting posts from e-mail.
Nothing to see here.
Move along.

Wednesday, April 15, 2009

W A R Stands 4

Waiting on Aion's Release

Sorry, couldn't help myself.
Anyways, Aion looks pretty cool.