Ahoy there! More free MMO gaming ahead!
Dungeon Party has gone into Open Beta.
1. Register here.
2. Download here.
3. Play.
4. ???
5. Profit!
Free games are flowing faster than I can write reviews (or maybe free games are finally to a point where they are fun to play for more than 10 minutes and therefore I don't have time to write reviews)!
Thursday, April 09, 2009
Monday, April 06, 2009
The Path
Just a quick note, Eurogamer has their review of The Path posted.
Very few Indie games intrigue me, but The Path has intrigued me enough to spend $8 on it. Yes, it sounds that good IMHO.
Very few Indie games intrigue me, but The Path has intrigued me enough to spend $8 on it. Yes, it sounds that good IMHO.
Saturday, April 04, 2009
This Title Has Nothing To Do With This Post
Warhammer Online: Age of Reckoning is introducing a token system.
Anyways, Mythic may just have a game worth returning to come the Tomb Kings content expansion.
The RvR Quartermasters are "Barter" merchants who will trade players special items and equipment in exchange for specific items earned in RvR. These Quartermasters offer players an alternative way of obtaining items in RvR such as the item sets normally obtained via Keep PQ bags. In addition the RvR Quartermasters will offer exclusive items and rewards not obtainable elsewhere.Under System Goals, Mythic lists the following:
Help offset "Bad Luck", allowing players to obtain items they may not have gotten out of PQ's due to unlucky rolls.Personally, I've never understood why MMOs shifted so far towards rewarding luck instead of rewarding investment and smart play.
Anyways, Mythic may just have a game worth returning to come the Tomb Kings content expansion.
Update: The title for this post was from an old draft. I have changed the title to reflect that it has nothing to do with this actual post.
Friday, April 03, 2009
Something That Every MMO Needs: The Aggregator
Runes of Magic has introduced The Aggregator.
I'm still on the fence for micro-transactions in MMOs, but Runes of Magic and items like The Aggregator are slowly changing my opinion. This micro-transaction stuff can work with solid design principles behind it.
With that said, I'm still a bit bummed that the PvP server for RoM requires a massive cash investment to be competitive on. So, kudos for The Aggregator RoM, but -50 DKP for the PvP server (which is in really bad shape).
Using this Aggregator item you can transfer statistics from items that belong to you to similar, new items.Are Blizzard and Mythic listening? They should be, because this is an absolute brilliant idea.
You can e.g. transfer the stats of your new and better but not so-good-looking robe, to your trusty and well fitting robe immediately.
So you can still look cool and do not have to go without your beloved bonuses!
I'm still on the fence for micro-transactions in MMOs, but Runes of Magic and items like The Aggregator are slowly changing my opinion. This micro-transaction stuff can work with solid design principles behind it.
With that said, I'm still a bit bummed that the PvP server for RoM requires a massive cash investment to be competitive on. So, kudos for The Aggregator RoM, but -50 DKP for the PvP server (which is in really bad shape).
Wednesday, April 01, 2009
One More Hour
One more hour and I can start using the Internet again. No, your April Fools jokes are not funny.
Monday, March 30, 2009
@Anon
On my "WAR, what is it good 4?" post, Anonymous asked:
OK, that really isn't design related, but performance issues make a game's design difficult to evaluate. Here is a list of the fundamental design issues I found with WAR.
1. Another Mythic game with overpowered group crowd control (Rift, Electromagnet, AOE disables, and knockdowns) combined with overpowered AOE damage abilities. Sorry, I hated PBAOE groups in DAoC and I hated the AOE farm groups in WAR. Both were overpowered and both destroyed the fun of venturing out into RvR without 100 of my closest friends..
2. Open-world RvR zones were referred to as lakes, but were more like deserts. They were void of content outside of keeps and zerg RvR. The warcamps were too close together and there was no point to venture out alone. RvR zones should have been like every other zone in the game, but with the addition of keeps and battlefield objectives. Maybe we will see some of this out of the Tomb Kings patch.
3. City sieges needed to last longer and have a bigger impact. Instead they were short, laggy messes that benefited everyone equally. Honestly, players wanted their city to be taken so they could farm the defender Public Quests for fat loot. That is an absolute failure of Mythic's design.
That really sums up my problems with WAR. Three strikes and you're out and all that jazz.
Actually, the only item off my "list" to get fixed was scenario grinding.
I just started playing the game and I would be curious what fundamental game designs you think it lacks?Upfront, the performance was my dead horse to beat for the majority of my time in WAR. I have a good PC, a solid connection, and the end game zerg Realm vs. Realm was nigh unplayable. It did get better and last I played, lag and choppiness (outside of Fortresses and City Sieges) was fairly reasonable in most cases.
OK, that really isn't design related, but performance issues make a game's design difficult to evaluate. Here is a list of the fundamental design issues I found with WAR.
1. Another Mythic game with overpowered group crowd control (Rift, Electromagnet, AOE disables, and knockdowns) combined with overpowered AOE damage abilities. Sorry, I hated PBAOE groups in DAoC and I hated the AOE farm groups in WAR. Both were overpowered and both destroyed the fun of venturing out into RvR without 100 of my closest friends..
2. Open-world RvR zones were referred to as lakes, but were more like deserts. They were void of content outside of keeps and zerg RvR. The warcamps were too close together and there was no point to venture out alone. RvR zones should have been like every other zone in the game, but with the addition of keeps and battlefield objectives. Maybe we will see some of this out of the Tomb Kings patch.
3. City sieges needed to last longer and have a bigger impact. Instead they were short, laggy messes that benefited everyone equally. Honestly, players wanted their city to be taken so they could farm the defender Public Quests for fat loot. That is an absolute failure of Mythic's design.
That really sums up my problems with WAR. Three strikes and you're out and all that jazz.
Actually, the only item off my "list" to get fixed was scenario grinding.
Sunday, March 29, 2009
How To Install Google Calendar Sync on XP 64
Since I'm knee deep in a project between my company and Google, I've started using Google Calendar Sync at work to sync my Outlook Calendar to my Google Calendar. It's turned out to be a neat little tool and I've been meaning to install at home. However, I use Windows XP Pro 64-bit edition at home and Google Calendar Sync does not support it. Fortunately, with a simple little "hack", I've got it up and running just fine.
Get the Google Calendar Sync installer.
1. Right-click on the installer file and select Properties.
2. Next, select the Compatibility tab.
3. Turn on "Run this program in compatibility mode for:" and select
Windows XP from the drop down box.
4. Click OK.
5. This will run GoogleCalendarSync_Installer.exe in compatibility mode for XP 32-bit, allowing the program to run on an XP 64 system. There are no issues that I have found running it this way.
Now, this trick works surprisingly well for a lot of software that does not support XP 64. Give it a try and let me know if there are any questions.
Get the Google Calendar Sync installer.
1. Right-click on the installer file and select Properties.
2. Next, select the Compatibility tab.
3. Turn on "Run this program in compatibility mode for:" and select
Windows XP from the drop down box.
4. Click OK.
5. This will run GoogleCalendarSync_Installer.exe in compatibility mode for XP 32-bit, allowing the program to run on an XP 64 system. There are no issues that I have found running it this way.
Now, this trick works surprisingly well for a lot of software that does not support XP 64. Give it a try and let me know if there are any questions.
Saturday, March 28, 2009
EVE LOL
Everytime I think about maybe (just maybe) going back to enjoy some EVE Online, I read something like this:
In another demonstration of developer misconduct CCP renamed Kenzoku to Band of Brothers Reloaded. This has never been done for an alliance, character, or corporation, ever.CCP has designed a great virtual world, but hell is going to freeze over before they get control of their own personnel and the players they insist on helping out of the deep end of the pool.
Thursday, March 26, 2009
Review: Ideazon Merc Stealth
I have, for the most part, avoided PC gaming gear. Outside of a good Logitech gaming mouse, I have stuck to using standard issue PC peripherals for my PC gaming needs. A regular keyboard has always been the end-all, be-all of PC gaming controllers.
However, for some reason, I decided to break tradition and cash in my holiday stash of gift certificates and purchase a “gamers keyboard”. I honestly thought I may be missing something with all this eye-candy PC gamer gear floating around out there. It was my turn to get the “edge” that all these gadgets claimed to give.
My first inclination was to get a gaming pad, such as the Nostromo n52 Speedpad, but after some searching and shelf surfing at my local Best Buy, I settled on the Ideazon MERC Stealth keyboard. The reasoning goes: for the same price as a side-pad type controller, I could get a full keyboard that INCLUDED a side-pad.
There are two nice things I can say about the MERC Stealth.
1. It sure is pretty.
2. The management software is user friendly.
Unfortunately, that is about all I could find for positives. Negativity, as they say, is my thing.
The first glaring problem is the layout of the QWERTY keyboard. Unlike most gaming keyboards, which maintain standard QWERTY key placements, the MERC Stealth moves critical keys around and plays complete havoc with the number pad. I found myself completely lost on the keyboard, feeling like the kid in typing class that is always getting yelled at for looking down.
Secondly, the side-pad is poorly designed. The keys are oddly shaped, poorly placed, and the pad itself is uncomfortably rotated to the side. I gave up after an hour of struggling to find a comfortable position to keep my arm in while keeping the keyboard level with me. I eventually just turned the damn keyboard and straightened out the angle on the pad.
The key placement and design on the side-pad is fundamentally flawed. The movement keys are HUGE. The function keys are tiny and all jammed together. I honestly wondered if any of the function keys were meant to be pressed at the same time as I was using the movement keys. I never found a reasonable way to utilize any of the other keys while using the HUGE movement keys. At that point, the side-pad becomes worthless.
The death knell of the MERC Stealth comes down to the combination of the altered keyboard combined with a horrible side-pad. Sure, with time, I could retrain my fingers to the MERC, but it would be a never-ending battle between my work setup and my gaming setup. The truth of the matter is that computers are a part of most PC gamers day jobs, and moving any standard keys on a keyboard is an easy way to make it feel too awkward for use.
I only spent about 30 hours gaming with the MERC stealth, so maybe it’s a muscle memory thing or maybe I just needed more time. Regardless, I returned the MERC Stealth, because at the end of the day my fingers were horribly confused.
Next up: the Nostromo n52TE Speedpad.
However, for some reason, I decided to break tradition and cash in my holiday stash of gift certificates and purchase a “gamers keyboard”. I honestly thought I may be missing something with all this eye-candy PC gamer gear floating around out there. It was my turn to get the “edge” that all these gadgets claimed to give.
My first inclination was to get a gaming pad, such as the Nostromo n52 Speedpad, but after some searching and shelf surfing at my local Best Buy, I settled on the Ideazon MERC Stealth keyboard. The reasoning goes: for the same price as a side-pad type controller, I could get a full keyboard that INCLUDED a side-pad.
There are two nice things I can say about the MERC Stealth.
1. It sure is pretty.
2. The management software is user friendly.
Unfortunately, that is about all I could find for positives. Negativity, as they say, is my thing.
The first glaring problem is the layout of the QWERTY keyboard. Unlike most gaming keyboards, which maintain standard QWERTY key placements, the MERC Stealth moves critical keys around and plays complete havoc with the number pad. I found myself completely lost on the keyboard, feeling like the kid in typing class that is always getting yelled at for looking down.
Secondly, the side-pad is poorly designed. The keys are oddly shaped, poorly placed, and the pad itself is uncomfortably rotated to the side. I gave up after an hour of struggling to find a comfortable position to keep my arm in while keeping the keyboard level with me. I eventually just turned the damn keyboard and straightened out the angle on the pad.
The key placement and design on the side-pad is fundamentally flawed. The movement keys are HUGE. The function keys are tiny and all jammed together. I honestly wondered if any of the function keys were meant to be pressed at the same time as I was using the movement keys. I never found a reasonable way to utilize any of the other keys while using the HUGE movement keys. At that point, the side-pad becomes worthless.
The death knell of the MERC Stealth comes down to the combination of the altered keyboard combined with a horrible side-pad. Sure, with time, I could retrain my fingers to the MERC, but it would be a never-ending battle between my work setup and my gaming setup. The truth of the matter is that computers are a part of most PC gamers day jobs, and moving any standard keys on a keyboard is an easy way to make it feel too awkward for use.
I only spent about 30 hours gaming with the MERC stealth, so maybe it’s a muscle memory thing or maybe I just needed more time. Regardless, I returned the MERC Stealth, because at the end of the day my fingers were horribly confused.
Next up: the Nostromo n52TE Speedpad.
Tuesday, March 24, 2009
Bob's Red Ball
From Broken Toys we meet Rights, Profit, and Drama:
I have always had a simple idea of ownership. If Bob paid for the red ball, is holding the red ball, and decides to give it to you to play a game of kick ball (for free or for a rental charge), Bob still owns the ball.
Virtual space is still real. It exists on a hard drive somewhere. Thou who controls the physical media, owns the virtual goodies within. End of story.
MMO gamers don’t own the physical media and should not have rights to it. MMO gamers pay to access a service. BOB OWNS THE FUCKING BALL!
Rights: Well, of course. He’s stating the obvious. Does your landlord in the real world, even though he owns your house and the land it’s on, have any right whatsoever to read your mail and pop in unexpectedly when you have a date? Why should virtual landlords have more rights than realspace landlords?Read on through that link for the full article. Read below for my thoughts.
Profit: I can’t believe we’re even having this discussion. If I’m going to be threatened with lawsuits because of constitutional rights you have to my server, I’d have to be retarded to ever open my company up to such liability by making a server. These are entertainment products, and we are being paid to create a safe and enjoyable environment for everyone. There is no such thing as virtual civil rights, only EULAs. And if you somehow get the courts to disagree, we’ll take our balls and go make console games.
Drama: I KNEW IT I KNEW IT I WAS RIGHT I KNEW IT the company needs to give me my account back now.
I have always had a simple idea of ownership. If Bob paid for the red ball, is holding the red ball, and decides to give it to you to play a game of kick ball (for free or for a rental charge), Bob still owns the ball.
Virtual space is still real. It exists on a hard drive somewhere. Thou who controls the physical media, owns the virtual goodies within. End of story.
MMO gamers don’t own the physical media and should not have rights to it. MMO gamers pay to access a service. BOB OWNS THE FUCKING BALL!
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