Sunday, March 01, 2009

Mythic, are city sieges supposed to be fun?

I had the chance to participate in a couple city sieges over the last few days in Warhammer Online: Age of Reckoning on the Badlands server. Destruction has been rampaging through the streets of Altdorf, Order's capital city, for two nights straight now. And, unfortunately this is true for what seems to be the majority of servers. Poor Order bastards, red-headed step faction of WAR.

My main question for Mythic: are these sieges supposed to be fun? Because, for me at least, they are about as much fun as pulling my finger nails out with pliers.

1. There are way too many people per instance. Lag, bullshit area-of-effect dominantion, and a don't-do-anything-but-follow-the-zerg-or-die mentality all add up to a giant pile of garbage.

2. There is no sensible direction to take within the siege. Sure, there are "objectives", but can players reasonably expect to complete objectives with 75 zergling wonders barreling down on them anytime they get a pop up telling them a control point flipped?

3. To reiterate part of point numero uno, CLASS BALANCE FUCKING SUCKS BETWEEN ORDER AND DESTRUCTION. Mythic, give Order the same I WIN AOE disables and disorients, or remove them from the game.

I'm stopping here. I could go on, but I won't. WAR is a joke and I almost thought I was beginning to like it.

PS. Order Badlands - Kick Destruction's ass! Its obvious why the majority of big-time guilds chose Destruction (EZ mode).

Friday, February 27, 2009

Wednesday, February 25, 2009

FPS Gaming Goodness: Quake Live and Team Fortress 2 Scout Update

The Quake Live beta has started and I can be found getting fragged repeatedly as heartlessgamer. Just to note: there are queues to get logged into the beta website, so get in line now if you want to get your frag on!
Actually the queues have subsided to just a couple of minutes now, but last night they were swollen with tens of thousands of people trying to log on to the new service. Apart from being over-subscribed and the verification emails taking a while to turn up, the browser-launched Quake 3 is looking good. The front end system, with its rankings and insta-matching systems, appears remarkably solid and easy to navigate. Why not go and have a look? It’s completely free, after all.

Next on the schedule for FPS fans: Team Fortress 2 has released the Scout Update.
Baseball pre-season begins. And the Scout Update goes live. After the vote to see in which order the unlocks should be added, the order is announced. It’s Force-A-Nature first, then The Sandman, then finally the Bonk Energy Drink. You can read all the details of all the updates with this handy link.

Also to note: Team Fortress 2 is on sale for a mere $10 until this Friday. Get it while its hot. Oh, and apparently games work just like taxes, lower them and more revenue is made. Or I mean to say: lower game prices and more revenue is made.
The holiday sales lead to interesting numbers. A 10% reduction lead to 35% increase in amount of money which came in (i.e. Not just sales). 25% lead to a 245% increase. 50% lead to 320% increase. And 75% lead to 1470%. Which is an interesting one to interpret in a few ways.
A great one-two punch. A free, web-based FPS that plays great on almost any PC. And a game developer delivering digital downloads at a reasonable price making money hand over fist. Take that you stupid, overpaid fucking twats running 90% of the game development industry.

Friday, February 20, 2009

Full-time

Some 500,000+ people may have lost a job recently, but there are a lucky few out there that have gotten a job lately. I just happen to be one of those lucky few. I am moving from my contract position into a full-time position with my company. It is a great feeling. I beat out 35 other candidates, for a position that normally only sees a handful of applicants, and it eventually came down to a written skills test to determine the winner.

And as a nice reward, I may just finally get two monitors for my work PC!

Tuesday, February 17, 2009

Warhammer Official Forums are OPEN!

A lot of squigs died in the opening of these forums:
To log onto the official forum's beta simply go to http://forums.warhammeronline.com and sign in using your WAR product account name (the same one used to log into the game) and password. You will then be asked to create a user name and provide a valid email address. Please note, registration for the Official Forums Beta will not be open until the PTS is open.

Sunday, February 15, 2009

Left 4 Dead: Fixing Black Textures/Missing Textures/Video Problems

Recently, Left 4 Dead has gone dark on me. In my search for solutions, I stumbled across the following for nVidia card owners:
If you are using Riva Tuner, please follow these directions:

1. Launch Riva Tuner
2. Click the "Customize" button next to "ForceWare Detected".
3. Click the Direct3D/DirectDraw button
4. Set the "Surface Format Settings" to "for DirectX8- Applications"
5. Check the "Enable FOURCC DXT..DXT5 surfaces" box
6. Select "OK" and you will be prompted to restart your computer
For step-by-step with pictures and a guide for ATI video card owners, click here.

Friday, February 13, 2009

Favre Retires, and This Time It Must Be True

I know I'm late, but I had some other business to attend to on the day Favre re-retired.

Favre Retires, and This Time It Must Be True.
Quarterback Brett Favre has told the Jets he is retiring from the N.F.L. after 18 seasons, according to his agent and the team. On Wednesday morning, Favre’s Web site linked to an article on ESPN.com, which first reported that he had decided to retire.

“I had a great conversation with Brett this morning,” Woody Johnson, the owner of the Jets, said in a statement released by the team. “Considering that he came from a totally different environment and joined our team during training camp, his performance last season was extraordinary.”
All I can say is that Favre had a rough end to the season, both physically and in the media. I'm still a Favre fan at heart.

Thursday, February 12, 2009

The Greatest Improvement to World of Warcraft

Now that the lead designer on World of Warcraft is officially stepping down, I thought it would be a great time to point out World of Warcraft's single best improvement since launch: Dual Spec.

Dual Spec, part of WoW's new patch, allows characters to maintain two talent specs at a time and switch freely between the two. Having played a Shaman or Paladin for my entire WoW career, I can't count the number of times I wanted to change specs for a dungeon run or a guild event, but didn't do so because the cost in gold was outrageous.

I missed a lot of events in WoW because I refused to swap to a healing spec on my Shaman or Paladin. I even had the gear needed for each spec on my characters, but it just wasn't worth it to pay to swap and thirty minutes later watch my group disintegrate because the Warrior we picked up wasn't defense spec.

Dual Spec is fundamentally game changing, in a way that nothing else in a WoW patch has ever been. It truly brings the player to the forefront, and not the spec. The beauty is beyond just letting hybrid classes fulfill their various roles at any time. The pure classes benefit greatly as well, able to try off specs and pure specs at the drop of a hat.

I honestly can't state how great of an improvement this is for WoW. Unfortunately, Dual Spec is a couple years too late for me.

Wednesday, February 11, 2009

Hmmmm...

All,

We are pleased to announce the following promotions within the Heartless Reproductive Team (HRT).

Mr. Heartless and Mrs. Heartless have both been promoted to parents.

Mr. Heartless and Mrs. Heartless spearheaded the PUP-E team in May of 2007, and shortly thereafter were promoted to pet owners. This team is responsible for raising and educating one dog, including all care and support that is involved. Currently the team is involved with such endeavors as teaching sit, stay, come, fetch, and NO! Mrs. Heartless and Mr. Heartless focus on providing for the team, project management and coordination, and working to provide an environment in which to succeed.

During this past year, December in fact, they had briefly decided to not upgrade the team’s peripherals to version 2.0 having been quite satisfied with the 1.0 version received through PUP-E. Maintaining PUP-E was easy and they were looking forward to simply seeing that through until it was phased out.

However in early December fate stepped in on the project planning, as it often does, and provided an expected addendum to the previously gathered requirements. Both Mr. Heartless and Mrs. Heartless, choosing not to use any Change Management software at all, encountered a situation in which the bios was flashed on the motherboard and the firmware thusly affected upgrading the team to version 2.0.

And so, after years of project planning, at times going over budget, rewriting requirements and attending endless “meetings”; it is time to announce that the family is officially expecting a new addition later this year.

Mr. Heartless and Mrs. Heartless are to be commended on their efforts thus far and we look forward to this new and exciting version 2.0 of the Heartless family.