Monday, September 08, 2008

New Job Incoming

I begin my new job tomorrow. Its a pay increase, but a downgrade in fun. No more forums, IRC, instant messaging, or web surfing during work hours. Just work. Oh well, thus is part of the quest for more foozles.

Sunday, September 07, 2008

Favre Average, Man"genius" an Idiot

The New York Jets took home a win today against the Miami Dolphins.

I normally don't get to watch many games outside of the Green Bay Packers games, but I managed to catch today's Jets/Dolphins game. The one overriding thought I had the entire game was that the Jets head coach, Eric Mangini who is known as Man"genius", made some very suspect coaching calls. Not to mention, having made the call not to carry a second place-kicker on the roster.

Between not passing on a 3rd down at the end of the game, not carrying that second kicker, and a timeout that saved the Dolphins from getting a delay of game penalty within the last minute of the game, I have to say Mangini failed as a coach.

Honestly, the Jets should of lost the game due to the coaching blunders. What's funny, is that many people expected Favre to be the one losing games by having a Brett moment. However, here the Jets sit, with Favre to thank for a win and some doubts about the coach guiding the team.

Friday, September 05, 2008

Five Minutes with Preview Weekend +

Warhammer Online: Age of Reckoning (WAR) has opened the floodgates once again for another Preview Weekend. This time around Mythic has gotten creative and chosen a catchy title: Preview Weekend +.

I had the chance to log in for a few minutes before heading into work and I have to admit I was absolutely stunned by the progress that Mythic has made on WAR. The game was already good to begin with, but Mythic has gone and kicked it up a notch.

First and foremost, the NPC AI and pathing issues are fixed. Everything worked great and only once did I run into an NPC that seemed a bit flaky. Even then, it was not the "deer in headlights" look of the past Preview Weekend.

Again, the starter areas were flooded with hundreds of players and once again, I had absolutely no latency or graphical lag.

Next on the hit list was combat responsiveness. Mythic did not disappoint. The cast bar is fixed. The UI responsiveness is fixed. The 0.3 second slop timer that was added works perfectly. Overall, combat in WAR is where it needs to be.

So far, no crash to desktops and no one stating that they were having any.

Overall, every single Con from my original Preview Weekend Pro/Con list has been tackled. The only one not tackled was the Shadow Warrior hotbar reset, which was just a misunderstanding on my part on how the Shadow Warrior stances worked.

For informational purposes, the Preview Weekend + is running on WAR Patch 4.1 . I am playing on Chrace as Heartless the Bright Wizard.

Wednesday, September 03, 2008

Tuesday, September 02, 2008

A Wall

I dug a big hole, put up a wall, and laid a bunch of stones down this past weekend.

Oh, and I get to pee in a cup tomorrow, since I didn't accomplish that goal today.

Just figured I would share.

Friday, August 29, 2008

Click It or Ticket

Wilhelm doesn't believe he should have to read the fucking manual.
To that I can only ask, how well does RTFM work as an answer in your world? Because it doesn’t fare so well in mine, so RTFVM isn’t going to fly. (V is for virtual for those who are still in shock after following that link and finding out what the F stood for.)
Now, he does have a somewhat valid point. Games, especially MMORPGs, can't abandon new players to simply learn from a manual. There needs to be something there the moment a player logs into the game to direct them in the right direction.

I think Wilhelm has some valid criticisms of WAR. The game does drop in new players disoriented from their starting quests (a bug maybe?). Yellow dots on the map are confusing.

However, the question I have is whether or not a player that refuses to read the manual when presented with a problem has any right to complain? I can't walk into court and say "But your honor, I didn't bother to find out whether or not I needed to wear a seat belt in South Carolina!" and expect to walk away without a ticket. I can argue that the state didn't put up enough signs. I can complain that the signs are hard to read.

There are valid arguments on both sides here. At some point the state can't be blamed, after all there are signs at the state border, on the highway at various intervals, and continuing television commercials telling drivers to Click It or Ticket. However, if these items are not in place, I have a valid argument (but I am still not absolved of being guilty).

For Wilhelm, he feels that Mythic has not reasonably planted enough signs or aired enough commercials. I'm not quite sure what he expected though. There is no evidence he has these complaints about other games he has played, and he seems to have adjusted over the years he has played them. Actually, he mentions that WAR simplifies a lot of things into a single tome of knowledge (an example directly compared to EVE's hundreds of screens).

There are other leanings in his post that show he didn't even really try. For example: he heard somewhere that Public Quests > sliced bread. In his experience, he didn't really get them. To quote:
This is supposed to encourage community and cooperation. It does so about as well as WoW battlegrounds do, from my own limited observations. Everybody ran about in a mad rush at each stage with no plan or order. However, the “everybody” was enough people that we defeated each stage and nobody died.
There in lies the problem, he didn't adjust. He felt it was a WoW battleground and evidenced by his own post, played like it was one. It didn't seem he tried to learn about open groups, even with the giant pop up when entering the area, which are all over the place in Public Quests. He didn't bother to click his Tome of Knowledge unlock to figure out what the quest was about. He failed to notice the constant stream of +influence messages and quest pop ups detailing his progress in that area which would net him rewards. Worst of all, he just assumed everyone else was in it for themselves.

Wilhelm didn't seem to really try. He missed the forest for the trees. He ran around in WAR as though it was WoW. Bartle was right, he has played WAR before, it was WoW.

Repost Movie Thoughts: Serenity

I am cutting and pasting some thoughts I posted on my old reviews blog. Serenity, the movie, is up first.

Having never seen the Firefly TV series that inspired the movie Serenity, I had no expectations or knowledge of the lore behind the film. Therefore, it really wasn't on my radar as a "must see" movie. It is rare for me to miss a major Sci-Fi movie during its theatrical release, but Serenity didn't gain steam until after it hit theaters. Still, I am disappointed I missed this one in theaters.

I did not go to Blockbuster looking for Serenity, but when I saw it on the shelf I knew I had to rent it. Not that I hadn't meant to see it, but it just really hadn’t been on my mind. Fortunately, I did rent it and will now be exercising a bit more determination in getting the Firefly DVDs.

Overall, I found the acting to be a mix of good, OK, and so-so. There are spots of brilliance and there are spots of mediocre. The dialogue is strong throughout the movie, but sometimes the delivery is just not convincing which is a bit disappointing in a movie so heavily involved with the characters. Most of these flat spots hit during roaring battles or other special effects scenes.

The good news: the acting does not kill the movie in any spots! The acting is solid. I knew none of the actors by name and even after watching it I doubt I will remember any by name. As I said the acting is solid all the way through, but no one really stands out. This helps the movie, because one overpowering actor could have really disrupted the balance in a movie with a very this is our crew sentiment.

Next, we have the special effects which can make or break any Sci-Fi movie. Serenity definitely doesn't disappoint! The entire movie is a visual feast and most of the time the effects blend amazingly well with the live action. As with most Sci-Fi, there are scenes that just don't fit, uncanny valley and all.

What really makes up for the lows in special effects and acting is the rock solid story. Having no idea how it ties into Firefly, I only know that I want more. While I wouldn't place this as one of the best Sci-Fi plots ever, it definitely ranks up there as one of the best in recent times. Recent, as in the fact it wasn't written thirty years ago and just recently was made into a movie.

I recommend this movie to everyone that has any interest in Sci-Fi. Go out and buy the DVD because the movie is damn close to making enough profit for them to go out and make part 2 and maybe even part 3! I am more than glad to add another movie to my collection!.

My final question: is it just me or is Mr. Universe the same actor that was driving the car full of potheads in Super Troopers?

Wednesday, August 27, 2008

Those Worried About the Game Side of Spore

Spore will be a culmination of years of real time strategy games, simulation games, and a plethora of game technologies. It will be a game that finally puts the package together. However, in that attempt, Spore has lost some players that are wondering where the "game" in Spore will be. Look no further than the following video highlighting the civilization phase of Spore.

Oi

Dwarf Badge- Prima Games Warhammer Online Class Quiz

Tuesday, August 26, 2008

WAR Delayed, L4D Gold

Oops, screwed up the title.

Warhammer Online: Age of Reckoning (WAR) has gone gold.
Mythic Entertainment today announced that the highly-anticipated MMORPG, Warhammer® Online: Age of Reckoning™ (WAR), has gone gold and will open its servers on September 18, 2008 at an MSRP of $49.99 in North America.

“We’ve done our best to create the next great MMORPG experience, but it’s the fans that will bring our world to life,” said Mark Jacobs, vice president at EA and general manager of Mythic Entertainment. “The Day of Reckoning approaches and it’s going to be glorious! It’s time to go to WAR.”
Left 4 Dead (L4D), Valve's co-op zombie shooting masterpiece, has been delayed so the launch can coincide with Half-Life's 10th anniversary.
Well the date has been changed again, and now Valve's highly anticipated co-op survival horror has different release dates for North America and Europe. Left 4 Dead 411 made a request to Valve for definite confirmation, and Doug Lombardi responded, "Nov 18 in the States. Nov 21 in Europe (US retailers do 'new release Tues' and the EU does that on Friday)."

The new release date still ties in with Half-Life's anniversary, as the game was originally launched on November 18, 1998.