Tuesday, August 26, 2008

WAR Delayed, L4D Gold

Oops, screwed up the title.

Warhammer Online: Age of Reckoning (WAR) has gone gold.
Mythic Entertainment today announced that the highly-anticipated MMORPG, Warhammer® Online: Age of Reckoning™ (WAR), has gone gold and will open its servers on September 18, 2008 at an MSRP of $49.99 in North America.

“We’ve done our best to create the next great MMORPG experience, but it’s the fans that will bring our world to life,” said Mark Jacobs, vice president at EA and general manager of Mythic Entertainment. “The Day of Reckoning approaches and it’s going to be glorious! It’s time to go to WAR.”
Left 4 Dead (L4D), Valve's co-op zombie shooting masterpiece, has been delayed so the launch can coincide with Half-Life's 10th anniversary.
Well the date has been changed again, and now Valve's highly anticipated co-op survival horror has different release dates for North America and Europe. Left 4 Dead 411 made a request to Valve for definite confirmation, and Doug Lombardi responded, "Nov 18 in the States. Nov 21 in Europe (US retailers do 'new release Tues' and the EU does that on Friday)."

The new release date still ties in with Half-Life's anniversary, as the game was originally launched on November 18, 1998.

Monday, August 25, 2008

I had a WAR Weekend , My Rabbit Had a Beauty Day

The Warhammer Online: Age of Reckoning (WAR) Preview Weekend has come and gone. It was so grand that I spent Sunday giving our pet rabbit a beauty day instead of playing. No, it wasn’t because the game wasn’t playable. It was because WAR is fun, no matter how little or how much time you spend in game. Actually, I had a metric ton of fun, but that doesn’t mean the game was perfect. Far from it, but I learned a very valuable lesson: having fun in a game trumps many flaws.

My desktop machine specs:

Video card: MSI 9600 GT OC
CPU: Intel Q6600 @ 2.6 GHz (that’s a quad core btw)
Memory: 4 GB RAM
Operating system: Windows XP Pro x64

Pros and Cons

I am going to break this down into a Pros and Cons list, as that will be the easiest way to get my thoughts down.

Pros
  • The game performs absolutely flawlessly on my machine. No FPS or graphical issues at all during the weekend.
  • Lag was a non-factor. Lag that was encountered was minor and rarely persisted more than a minute.
  • Massive RvR battles were absolutely awesome, both in performance and fun. Even with 100+ players on screen, the game ran fine and was 100% playable.
  • Combat was slower paced, allowing for longer life expectancy. This goes a long way towards making the RvR a lot of fun, as players rarely die the second someone touches them.
  • Battle-ranking evens out the playing field in RvR and makes low-level RvR enjoyable.
  • The ability to queue for scenarios anywhere in the zone supports the RvR and PvE progression idea.
  • Also, being able to form cross-zone parties and queue for any scenario in any zone a party member is in helps alleviate pointless travel.
  • Open grouping ensures that players can easily find others to play with.
  • Public quest system takes questing to another level, provides some reasoning for the world, and offers great socialization opportunities.
  • Quest objectives are outlined on the map. At first I didn’t like it, but I now prefer it over using spoiler websites.
  • Easily accessible travel to other racial pairings, warcamps, and capital cities. Hopefully this stays intact for launch, but I can understand if Mythic restricts it a bit.
  • Tome of Knowledge is impossible to “preview” as it is immense. I was absolutely blown away by the few things I took time to browse through.
  • Easily customizable UI out of the box.
  • Guild tools are just fucking awesome. Guilds and what they can do will be the centerpiece of WAR.
  • Crafting is fast, fun, and easily funded. It focuses on consumable items which I used a lot. I made over a hundred potions and used every single one by the end of the weekend. I bought most of the basic supplies up front and scavenged the rest from dead enemies in RvR.
Cons
  • Crash to desktop problems for many people. Personally, I only crashed twice in about ten hours of play.
  • Combat responsiveness needs work. Hard to tell what skill is being used, if it can be used, and many other perceptual errors that make combat feel sluggish.
  • Better visual feedback needed for the player and the casting bar needs to be reworked.
  • Spell effects were hit or miss. Sometimes I saw them, sometimes I didn’t, for both team mates and enemies. I was hit a lot in RvR by stuff I never saw.
  • Scrolling combat text failed. It was off center, small, and often didn’t work.
  • Default chat window filter needs to be reworked. There was far too much spam that should be in the combat window by default that makes it hard to keep up with conversations.
  • There was a gear imbalance when higher tier gear is able to be used in the level tier below where it is acquired. For example: Tier 2 renown rank 6 gear with level 18 stats in Tier 1 (levels 1-11).
  • Healing felt very overpowering in the lower levels. Playing DPS classes, I felt it was impossible to kill any healer without the assistance of two, three, or more players.
  • Tanks were always the top damage dealers in RvR. Not because of DPS, but because they never died and therefore always were doing damage.
  • Class specific issue: Shadow Warrior hotbars often reset, making it impossible to use my current stance-specific abilities.
Conclusion

I have no conclusion. The game is absolutely fun, but needs work. I will be in at Open Beta and the Head Start. I am glad that I chose to play a tank at launch. This game isn’t going to be perfect, but it is going to be fun and that is exactly what I’ve been expecting.

Update: 5 Sept, 2008 - Preview Weekend + addressed many of these Cons.

Thursday, August 21, 2008

Team Fortress 2 Guest Pass Available

I have been awarded one 3-day guest pass for Team Fortress 2. Whoever I give the pass to will receive a free copy of Team Fortress 2 that they can play for three days, no strings attached. The only requirement will be that the person receiving the pass will need to have a Steam account or be willing to create one (its free!).

All I ask is that you plan to use those three days wisely and if you end up liking the game, spend a few extra dollars to pick up a copy. It is by far the best FPS game I've played in years.

If you are interested please leave a comment and an e-mail address. I will make a decision on Monday the 25th (to give all the WAR Preview Weekend players time to respond).

Jumping Sharks, a Colloquialism Examination

It often amazes me how things come in pairs on the Internet. Today is no exception.

Shark, Jumped, a post from Grouchy Gamer, is a great example of properly using the colloquialism, jumping the shark.

Warhammer Online: The MMO that jumps the shark, from Brent of Virgin Worlds, would be the opposite; a how-not-to-use the jumping the shark colloquialism.

First, let’s examine the full meaning of jumping the shark:
Jumping the shark is a colloquialism used by U.S. TV critics and fans to denote that point in a TV show or movie series' history where the plot veers off into ridiculous story lines or out-of-the-ordinary characterizations, undergoing too many changes to retain the original appeal of the series. Shows that have "jumped the shark" are typically deemed to have passed their peak as after this point critical fans can point to a noticeable decline in the show's overall quality.
As mentioned, Grouchy Gamer (aka Genda), hits the nail on the head. Blizzard’s recent addition of a motorcycle as a mount in the upcoming Wrath of the Lich King expansion for World of Warcraft is a fine example of jumping the shark. The motorcycle is completely out of place, even in the pop-culture-phenomenon that is WoW.

Fans critical of WoW will be able to look back and point to this very item as the possible downturn of quality in WoW, just as Genda has. Especially in the soon-to-launch-face of WoW's potentially stiffest competition yet, WAR. History will be the ultimate judge, but the concept of Blizzard jumping the shark is at least there.

The concept is not there with Brent’s ramblings on Virgin Worlds. Brent spends the better part of two pages explaining how Warhammer Online: Age of Reckoning (WAR) is one giant plateau of MMO game play. According to Brent, WAR brings nothing new, other than Public Quests. In his eyes that means Mythic jumped the shark with WAR.

When confronted on the idea that he may be missing the point of jumping the shark, Brent offers no defense. Darren of Common Sense Gamer gets involved, but fails as epically as Brent in understanding the colloquialism. Neither can point to any change that WAR is bringing that is equivalent to “The Hog” of WotLK. Actually, both seem to agree that WAR will succeed and in the process of succeeding will bring a great new feature to the MMO genre with Public Quests.

Brent is just tired of the current MMOs and he is waiting for something fresh and new, different from the games that have come before. His burn out does not mean WAR jumped the shark and it is obvious to me he wanted nothing more than a flashy headline.

There is a war of words in the comments where I try to get Brent and Darren to understand jumping the shark, or to at least get Brent to inform us what he defines as jumping the shark. Brent and Darren offer nothing more than attacks. According to them, I just don’t understand.

Maybe I don’t understand. I’ll let everyone that wants to comment here tell me which of the above articles properly uses jumping the shark.

Wednesday, August 20, 2008

WAR Isn't Fun

"I’ve already played Warhammer. It was called World of Warcraft." - Richard Bartle
Bartle was right, he did play WAR already, and it was WoW. Just like Bartle, many players will try to play WAR as they do WoW and then wonder why they aren’t playing WoW or state they are sick of playing WoW. That’s fine. No one can force them to change their mind on how to play MMOs.

Unfortunately, Bartle gave validation to many “WAR is just WoW” viewpoints. However, many seem to have missed the part where Dr. Bartle admitted that he played a lot of WoW and had fun doing so. So, if he already played WAR, and it was WoW, then WAR is probably going to be fun to some degree. Bartle was simply burned out.

This brings me to a post at Virgin Worlds where Brent asserts that WAR just isn’t fun. Sadly, Brent uses Dr. Bartle’s quote to defend his position. That doesn’t add up, as WAR has to be fun by Bartle's assertion. Brent's view shows the effect that Bartle’s ill-fated quote has had on those looking for evidence to indict WAR as a failure.

I don’t dislike Brent and I’m not going to start throwing hypocrisy around again. I want to look into why Brent views WAR as a foregone failure. It starts in the recent Virgin Worlds Podcast #127, where Brent spends a lot of time talking about the “next generation” of MMOs and how games coming out currently are “last generation, nothing new to see here, move along please”.

It is evident that Brent is not interested in the current generation of MMO games and it is unlikely he would view any of them as “fun”. I wish Brent would just come out and say that, instead of looking for validation to prop up his opinion in misguided quotes and propaganda.

Unfortunately, Brent makes the argument that Sony Online Entertainment has a slew of upcoming next generation games, while reporting from a SOE-sponsored fan-faire. That absolutely dumbfounds me, because SOE has absolutely no games on tap that we haven’t seen versions of before.

Free Realms is an online world filled with mini-games that runs on micro-transactions.

The Agency is an online, class-based and multi-player shooter with persistent world aspects.

DC Universe Online is a super hero MMO that focuses on action and offers a peak at physics based game play.

None of the listed games offers anything new other than the fact that SOE is putting huge development dollars into them. Puzzle Pirates, released in 2003, does the online game world filled with mini-games and customizable avatars already. Doom, released in 1993, not only invented the first person shooter genre, but took it online as well. Planetside, another SOE game that happens to be a persistent online shooter, has been around since 2003. City of Heroes, a super hero MMO, has been around since 2004. Physics-based games have been all-the-rage for the last few years.

It is absolutely SOE fanboy-ish to argue any of them are next generation. I’m sorry, but that invalidates Brent’s criticism of WAR. Brent likes SOE and despises WAR. He is entitled to that opinion, but he needs to stick to it as an opinion, not try and use it as evidence that WAR "is just another WoW" and therefore will fail.

The gaming industry has shown a complete lack of ability to innovate quickly. Change occurs slowly, over time, from release to release. There is never going to be a mainstream game that suddenly changes the playing field in terms of players and mechanics. Some games, such as WoW, will storm in and take over a genre, but not through innovation.

The next generation is going to come slowly over time and those waiting for it will never find it. Every time they look at a new game, they will see something from the last game and claim that they are going to “sit this one out” in anticipation of the next generation.

Tuesday, August 19, 2008

WARGASM!

The Warhammer Online: Age of Reckoning (WAR) NDA has been lifted. Feel free to talk amongst yourselves.

Unfortunately, I have an important meeting to attend in five minutes.

Team Fortress 2 Arenas: Fight to the Death

The incoming Wargasm is not the only gaming news of importance today. Valve is hard at work supporting Team Fortress 2 (TF2), new game mode included.
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.
This is a feature that I've already seen take shape on Custom Map servers, specifically for fans of the Spy class in TF2.

The Spy class in TF2 is a source of both love and hate. One second a Spy is destroying everything known to be awesome, the next they are randomly eating dirt. For a long while, after the Pyro blitz, playing a Spy was simply suicide. With the Pyro push receding, the life of a Spy has returned to normal sappin' and stabbin'.

However, it is still a high-stress, often maddening experience to play a Spy on a regular basis. Current TF2 maps are too large to effectively stealth into place. Hallways are too crowded to bypass enemy players. Chokepoints are easily spammed making travel to the enemy backside impossible.

Most of these complaints will now be silenced in Arena mode. Fewer players, smaller maps, and a focus on class cohesion and teamwork will result in a new era of Spy gameplay.

I focused on the Spy, but it is only one of many classes in TF2 that will benefit from Arenas. This will actually be a very interesting game mode for all classes. Engineers will be critical against Scout rushes. Pyros will be critical against Spies. The list goes on and on.

One worry that I have is that I feel there is still no true paper to the rock that is the Demoman. Coupled with a Medic, Demomen are absolutely deadly in TF2. Demomen can be killed, but they are by far the top choice for good players and can easily dominate with a good Medic in tow.

Another worry is that critical hits could ruin the day in small skirmish game play that will be found in the arena maps. One critical rocket from a Soldier and it could be lights out for half a team. On the positive side of critical hits, this may make the Kritzkrieg upgrade for Medics a bit more popular.

The Heavy update gets more interesting by the day. I just hope it comes out before I am knee-deep in Warhammer Online: Age of Reckoning.

Sunday, August 17, 2008

Anyone Actually Using Road-To-War.com?

Is anyone out there actually using Road-To-War? Mythic really hasn't pushed the website yet and the beta banner across top doesn't inspire me to really care that much yet.

My old account seems to be gone now, along with all the gold. I'm not even quite sure where to go and get information regarding the Road-To-War site currently. There is only a spattering of information spread across various Warhammer Online: Age of Reckoning (WAR) message boards.

Oh well, if the website is officially rolling now, which I am not sure about, I have included a poll for visitors to vote on that will earn my Road-To-War account some gold to throw around in the epic state vs. state battles.

Saturday, August 16, 2008

Movie Thoughts: Star Wars: The Clone Wars

I am a Star Wars fan. I am not a blind Star Wars fan and refuse to blindly love the movies. I watch them, because I love the universe behind them. Any glimpse into that universe will get some of my money, but not always my praise. The Phantom Menace started out good, but fell down in the end. Attack of the Clones was full of action, but not much else. Revenge of the Sith made me smile, but only did the end finally make me feel like the actors were earning their paychecks.

My biggest problem with the prequels was the character of Anakin Skywalker. Weakly written and horribly acted lead to a big gaping whole in all three prequels. When Anakin finally rose up as Darth Vader in Revenge of the Sith and screamed "NOOOOOOOOOOO!", I screamed "YES, Anakins gone." This brings me to my thoughts on Star Wars: The Clone Wars and unfortunately the lackluster Anakin rears his ugly head.

Fortunately, the movie is completely computer animated, so no Hayden Christensen was needed. Unfortunately, the character of Anakin still feels stiff and forced through the entire movie. Good thing there is enough action and comedy to save Clone Wars from a failure. The graphics are cartoony, but believable against vivid backgrounds and settings. The important note here is that the movie is consistent and easily fits into the epic Star Wars movie saga.

Also, the move to complete computer graphics opened the door for much better action sequences. I don't want to spoil the movie, but one scene has our heroes scaling vertically up a cliff face while fighting the never ending droid army. It was believable and did not once feel faked for the sake of a live actor. That single scene absolutely convinced me this was the right move for the Star Wars franchise.

Overall, the movie was fun, albeit aimed at a younger audience. The general aim helped me forgive some plot shortfalls and out of place comedy. The movie was a general mix of the classic Star Wars we all love and the new age Star Wars that is hard to enjoy even as a fan. I highly recommend a viewing for any Star Wars fan, especially those with children.

Friday, August 15, 2008

Beta Leaks Gone?

Word on the street is that the popular Beta Leaks website is officially down. Good riddance, maybe now a true beta leaking website can take its place, where actual information is leaked instead of weighted opinions.