As I sit staring into cyberspace, waiting for the Warhammer Online: Age of Reckoning (WAR) NDA to drop, I can't help but notice that there are more beta leaks than you can shake a discriminatory finger at. Some of them are in reference to official press outlets that have been given the OK to start talking, while others are just old-fashioned beta leaks from testers that can't keep their mouths shut.
However, unlike the beta leaks of a few months ago, almost every single one is positive. Minus Brent's "beta-breaking" over at Virgin Worlds, which I am either misunderstanding or he truly has lost his mind. Vacation will do him good.
My name seems to keep cropping up as the sole proprietor of all that is WAR's fanaticism, comments at the above link are no exception. Not sure how it has come to that, considering I've leveled my fair share of criticism towards Mythic over the past three years. Maybe it's because I'm fair and give props to Mythic for tackling almost every single complaint leveled against WAR by testers and cynics alike.
Thursday, August 14, 2008
Wednesday, August 13, 2008
Fact Checking Mission
Ok, I'll bite. Channel Massive doesn't like me. They've said as much in their recent Blog-O-Steria portion of their 53rd podcast (1:18 approximately). Normally, I would just laugh the trolling attempt off, but this one is so full of misinformation and lies that I can't sit idly by. It's time for some fact checking.
I would like to start out by thanking them for crowning me Warhammer Online's #1 fanboy. It is an honor. However, I would like to point out that I do not in fact watch the Internet like a hawk and jump in to comment first on any WAR related story. Fact is, I have been a member of Virgin Worlds since Brent launched the site, so it only makes sense that I may be the first commenter on their blog posts from time to time.
Next on the ticket is the idea that Mythic has over-hyped WAR. Yes, Paul Barnett is a well spoken gent. Yes, Mythic has employed a plethora of common Internet tools to market WAR. Yes, I have been using the same Internet as everyone else. However, I've paid attention to WAR for more than just the two years it has been in the limelight. I understand how those that have followed WAR for only a couple years may have missed the grass roots origins of Mythic's marketing success.
I am also accused of blaming everything on WoW. I find it fairly ignorant that anyone would dismiss the effect that WoW has had on the MMO market and genre. Would WAR be hyped as much as it is if there wasn't a significantly increased market due to WoW's success? Even Age of Conan benefited from WoW and enjoyed moderate success because it was "different than WoW". No, WoW can't be blamed for everything, but it can't be thrown away as though it has done nothing.
The next argument is the big one: the idea that Mythic promised six cities and twenty-four classes for WAR's launch. I challenge anyone to find a Mythic representative promising anything. No one will, but there will be plenty of "this is what we have planned" and "if it isn't working, it will be chucked" comments. This, of course, is the same sort of language that Blizzard used originally when they defrayed criticism after announcing that hero classes would not be in at WoW's launch.
According to Channel Massive, I just pulled the whole "Hero classes at WoW's launch" out of my ass. Channel Massive went as far as self-editing what I assume to be a fun-filled comment, that "WoW's hero classes were just a...". Let me fill it in for them: "a planned feature for launch."
This brings me back to my main argument about WARs announced changes. The industry has been here before and the player base has erupted over planned features being cut from a AAA title during beta. Unfortunately, I seem to be the only one that remembered; the only one level-headed enough to use WoW's hero classes as a historical sample of how to treat the WAR situation. The reaction for both situations was the same. The general community was outraged, because they falsely held planned features as promises. I understand it is tough to be fair and balanced in a genre that is built on passion. Unfortunately for Channel Massive, the Internet never forgets.
Look, I'm not angry. I could have easily left this at "eat shit and die", leaving the Channel Massive folks to their ignorance. However, all I've asked from the beginning of this mess was for bloggers, podcasters, and commenters to use facts, not misinformation, to form an opinion. It is alright to have an opinion that Mythic is delivering less than anticipated with WAR, but don't for a second disgrace those of us that have taken the time and energy to get the facts before opening our mouths.
I'm glad that Channel Massive did get something right at the end of the show. There is no way in hell they could possibly be right.
I would like to start out by thanking them for crowning me Warhammer Online's #1 fanboy. It is an honor. However, I would like to point out that I do not in fact watch the Internet like a hawk and jump in to comment first on any WAR related story. Fact is, I have been a member of Virgin Worlds since Brent launched the site, so it only makes sense that I may be the first commenter on their blog posts from time to time.
Next on the ticket is the idea that Mythic has over-hyped WAR. Yes, Paul Barnett is a well spoken gent. Yes, Mythic has employed a plethora of common Internet tools to market WAR. Yes, I have been using the same Internet as everyone else. However, I've paid attention to WAR for more than just the two years it has been in the limelight. I understand how those that have followed WAR for only a couple years may have missed the grass roots origins of Mythic's marketing success.
I am also accused of blaming everything on WoW. I find it fairly ignorant that anyone would dismiss the effect that WoW has had on the MMO market and genre. Would WAR be hyped as much as it is if there wasn't a significantly increased market due to WoW's success? Even Age of Conan benefited from WoW and enjoyed moderate success because it was "different than WoW". No, WoW can't be blamed for everything, but it can't be thrown away as though it has done nothing.
The next argument is the big one: the idea that Mythic promised six cities and twenty-four classes for WAR's launch. I challenge anyone to find a Mythic representative promising anything. No one will, but there will be plenty of "this is what we have planned" and "if it isn't working, it will be chucked" comments. This, of course, is the same sort of language that Blizzard used originally when they defrayed criticism after announcing that hero classes would not be in at WoW's launch.
According to Channel Massive, I just pulled the whole "Hero classes at WoW's launch" out of my ass. Channel Massive went as far as self-editing what I assume to be a fun-filled comment, that "WoW's hero classes were just a...". Let me fill it in for them: "a planned feature for launch."
We stated that we planned to have Hero Classes in at launch during earlier beta. Plans change. There was never a "promise". Around launch, we stated that we planned to release Hero Classes as soon as we could. Plans change.Facts are such a bitch.
There was never a "promise".
Hero Classes are not planned for the expansion, to my knowledge.
They are actively in development.
We plan to add them into the game when they're done.
That's not a promise.
Plans change. We give you future information when we can, but we do not "promise" these things -- the fact that such plans become "promises" in the eyes of many is the reason we don't give you a great deal of future plans. I've stated our current plan. Take it for what it is. :) - Caydiem
This brings me back to my main argument about WARs announced changes. The industry has been here before and the player base has erupted over planned features being cut from a AAA title during beta. Unfortunately, I seem to be the only one that remembered; the only one level-headed enough to use WoW's hero classes as a historical sample of how to treat the WAR situation. The reaction for both situations was the same. The general community was outraged, because they falsely held planned features as promises. I understand it is tough to be fair and balanced in a genre that is built on passion. Unfortunately for Channel Massive, the Internet never forgets.
Look, I'm not angry. I could have easily left this at "eat shit and die", leaving the Channel Massive folks to their ignorance. However, all I've asked from the beginning of this mess was for bloggers, podcasters, and commenters to use facts, not misinformation, to form an opinion. It is alright to have an opinion that Mythic is delivering less than anticipated with WAR, but don't for a second disgrace those of us that have taken the time and energy to get the facts before opening our mouths.
I'm glad that Channel Massive did get something right at the end of the show. There is no way in hell they could possibly be right.
Tuesday, August 12, 2008
Warhammer's #1 Fanboy
I would like to thank the folks over at Channel Massive for voting me WAR's number 1 fanboy in episode #53. Its towards the end, 1 hour 18 minutes approximately.
For those not prepared, some people don't like me.
For those not prepared, some people don't like me.
Sunday, August 10, 2008
Karl Franz Wants Your Head
I've been trying to put my spare time to good use, so I did some photo chopping for the guild I helped form.
Thursday, August 07, 2008
Win, Lose
Jets win.
Packers lose.
I wish Brett Favre the best of luck in his trade to the New York Jets. All Favre has to do is show up to lift the Jets' spirits, win a few games to win the fans, and it will be considered a successful trade.
The Packers have to win, not just the regular season, but in the playoffs. I won't say they need a Super Bowl appearance to justify the trade, but anything less than an NFC Championship appearance and its a losing trade. The pressure is on the Packers now.
Packers lose.
I wish Brett Favre the best of luck in his trade to the New York Jets. All Favre has to do is show up to lift the Jets' spirits, win a few games to win the fans, and it will be considered a successful trade.
The Packers have to win, not just the regular season, but in the playoffs. I won't say they need a Super Bowl appearance to justify the trade, but anything less than an NFC Championship appearance and its a losing trade. The pressure is on the Packers now.
Wednesday, August 06, 2008
September 18th
The day that will live in infamy, September 18th, will mark the launch of the next big thing, also known as Warhammer Online: Age of Reckoning.
Also, from the looks of things, Mythic is maintaining the status quo as far as monthly fees. $14.99 per month or a bit less if you pay for three or six month packages ahead of time.
The announcement has me somewhat reinvigorated to stay away from any MMO that I may want to run back to while I wait. I may be burned out on action, but I think I can find something productive to do with my time until launch.
Also, from the looks of things, Mythic is maintaining the status quo as far as monthly fees. $14.99 per month or a bit less if you pay for three or six month packages ahead of time.
The announcement has me somewhat reinvigorated to stay away from any MMO that I may want to run back to while I wait. I may be burned out on action, but I think I can find something productive to do with my time until launch.
Tuesday, August 05, 2008
It All Makes Sense: Brett Favre Owns Mythic Entertainment
Wish I could claim credit for this: I'm convinced Brett Favre owns EA/Mythic.
Think about it...
Packer fans have been waiting months for news on Brett Favre.
WAR fans have been waiting months for news on WAR.
The packers announce a news conference yesterday, and packers fans are still waiting today to hear this news.
Mythic announces news is coming yesterday, today we are still waiting for this news.
Football season is closing in.
WAR release date is closing in.
Brett can't make up his mind about retiring.
Mythic wasn't sure if they wanted 6 cities or 2.
Conflicting stories about Brett from Brett and the Packers.
WAR has an NDA.
Brett Favre is on the cover of every EA football game.
Is all this a coinscidence? I think not.
Monday, August 04, 2008
The Road to WAR
The battle lines have been drawn, the objectives decided, and now all you have to do is walk your pansy ass over that hill and down the Road to WAR!
When you get there, don't forget to mention that heartlessgamer [at] gmail.com sent you.
Caution, there may be Casualties along the way.
When you get there, don't forget to mention that heartlessgamer [at] gmail.com sent you.
Caution, there may be Casualties along the way.
Friday, August 01, 2008
Action Burn Out
Well, my plan of action is failing. I tried to make it to the Warhammer Online: Age of Reckoning launch without having to resort back to playing an MMO.
Call of Duty 4, Day of Defeat: Source, and Team Fortress 2 have kept me busy, but not busy enough. I am bored in most of them and it directly affects my performance, which was not great to begin with. My twitch FPS days are well past me now.
Oh, and Spore isn't here yet.
In reality there is only one MMO I would even consider and that is World of Warcraft. We'll have to see how I warm up to the idea over the next few days. I am not really sure I want to.
Maybe I'll just read some books instead. Yes, my wife would like to hear that.
Call of Duty 4, Day of Defeat: Source, and Team Fortress 2 have kept me busy, but not busy enough. I am bored in most of them and it directly affects my performance, which was not great to begin with. My twitch FPS days are well past me now.
Oh, and Spore isn't here yet.
In reality there is only one MMO I would even consider and that is World of Warcraft. We'll have to see how I warm up to the idea over the next few days. I am not really sure I want to.
Maybe I'll just read some books instead. Yes, my wife would like to hear that.
Thursday, July 31, 2008
Gamestop Pre-order Details for Warhammer Online: Age of Reckoning
First, Gamestop e-mailed a release date and server-up time announcement for Warhammer Online: Age of Reckoning.
Oh, and a card game? Interesting, I thought that was SOE's thing. Oh well.
“Please Note: Servers will not go live until 10:00am EST on 9/18/08.”Now, they've emailed details about a pre-order deal that gets players into the thought-to-be only for collector's edition orders Head Start event.
Reserve Warhammer Online: Age of Reckoning and receive:August 4th shall be very interesting.
Open Beta Access: Be one of the first players to experience the glory of battle and the thrill of WAR! Open Beta will run from September 3, 2008 at 10am EST until September 12, 2008 at 10am EST. The Open Beta will level capped and content restricted.
Live Game Head Start: Reserve customers will get a 3-day head start on the battlefields of WAR. The Live Game Head Start begins on September 15, 2008 at 10am EST.
Bonus In-Game Items: Equip your characters for the journey to the frontlines with Rittenbach’s Portable Camp and Sentinel’s Amber Band.
Universal Fighting System Battle Deck: The Emperor Karl Franz and Tchar’zanek, dread Champion of Tzeentch, go head-to-head in this exclusive collectible card game deck from Fantasy Flight Games.
ONLINE/IN-STORE PICKUP CUSTOMERS: You will receive a code for the bonus items. Please provide a valid email address at time of purchase.
STORE CUSTOMERS: All bonus items will be available in store at time of reservation. Items available in store week of August 4. Please call ahead to confirm availability.
Oh, and a card game? Interesting, I thought that was SOE's thing. Oh well.
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