Another reason has surfaced that convinces me that Arenas are having a horrible effect on World of Warcarft. It seems that every month a new exploit is unveiled regarding Arenas, the latest being queue dodging, which allows teams to pick and choose whether or not to fight a match and in turn wasting their opponent's time. I have no doubt Blizzard will remedy the situation, but it doesn't matter.
Arenas, and the rewards gained from them, are destroying the game.
It is simple to understand why the Arenas are booming in popularity. The rewards are awesome, gained from one single activity, and for the most part fairly easy to attain (if you are willing to put in the time). The top-end rewards are now being restricted, but Personal and Team Ratings (along with Arena points) are just a few thousand gold pieces away these days.
I've crusaded my entire WoW career for balanced rewards in PvE and PvP. Some would say that is where Arena rewards currently stand, but that does not justify how exploitive the system has become where people are more likely to abuse or buy their way to the top rather than earn it themselves.
The question that comes to my mind is whether these exploits would exist if there was no rewards, aside from bragging rights, to be gained in Arenas. I'm sure some of them would exist, as people still hate to lose, but the widespread exploitation that we currently see would not. There simply wouldn't be the drive to exploit the system for essentially no gain.
Without the gear rewards, arenas would also be far less popular and end up pushing out a lot of the lower skilled teams as there would be fewer equally ranked teams to match them with.
Personally, I think that may be the way to go, as Blizzard preps Arenas for a more professional e-sport presentation which naturally pushes out the lower skilled teams. Blizzard has proven that PvE is their strong point and as a die hard PvPer, I can live with that.
Move the PvP focus back to battlegrounds and world objectives. Vary the rewards across each battleground and world PvP objective, instead of bottling all the great rewards into a single system (ala Arenas currently). Spread the PvP population out instead of forcing everyone into queues to line up for their next Professor Plum.
As a side note, as I leveled up through the Outlands, I couldn't help but feel disgusted at what a waste the world PvP objectives have become. I ignored pretty much every single one, as there was rarely an enemy to fight or challenge and I knew that the real rewards (Season 1 Arena gear) were at 70 and easily gained through the honor grind. Honestly Blizzard, why waste the development time on the world PvP objectives if their rewards are going to be made obsolete?
Oh and did I mention I'm debating quitting WoW again? Guess I did now :P
Tuesday, March 11, 2008
Monday, March 10, 2008
Unmake That Game
The question, "What game would you unmake?", is floating around the gaming blogosphere currently, and in true form I'm here to chime in with my opinion. As I am fairly narrow minded at times, I'm going to look at the MMOG genre by default.
The game I would unmake? Everquest.
Everything I despise and loathe about MMOGs is epitomized in Everquest. Grinding? Check. Leveling? Check. Harsh death penalty? Check. l33tn3ss? Check. Housing? No. Role-playing? Limited. Player cities? No. Anything other than just playing whack-a-mole? Not really.
Don't get me wrong, Everquest is not the first game to use these mechanics or commit these sins, but it was truly the first large-scale commercial success of the graphical MMOGs. Which in turn spawned the Everquest-clone syndrome that has doomed a hundred projects since. Every developer thought Everquest had it all figured out and subsequently tried to cash in with a game just like Everquest.
Some people will try and argue that World of Warcraft copied Everquest and is now the king of the MMOG hill. Therefore Everquest obviously did something right. But I would argue that WoW took it's ideas from the Diku text-MUDs that inspired Everquest, not from Everquest directly.
In my jaded-gamer view, Everquest also copied the Diku style, but did it in an absolutely horrible way. Everquest was complete and utter trash in comparison to the original Diku style. It added inordinate tedium and frustration to a system that truly worked best in text form over an infant Internet.
Not until WoW launched was the Diku style actually realized properly in a graphical MMOG, and even then it is fairly limited to the leveling portion of the game. The one concession I will ever make for WoW as an EQ-clone, is in the end-game raiding which was heavily lifted whole-sale from EQ (Blizzard just executed it better) and has been fairly directed at the EQ-type of player. However, that is Blizzard's fault for not controlling the former EQers on the WoW development team.
Erase Everquest from the history books and the MMOG genre might actually be at an innovation flood instead of an innovation standstill. Ultima Online, The Realm, Meridian 59, all had better approaches to the online space. All have been ignored.
Don't like my opinion? Comment.
The game I would unmake? Everquest.
Everything I despise and loathe about MMOGs is epitomized in Everquest. Grinding? Check. Leveling? Check. Harsh death penalty? Check. l33tn3ss? Check. Housing? No. Role-playing? Limited. Player cities? No. Anything other than just playing whack-a-mole? Not really.
Don't get me wrong, Everquest is not the first game to use these mechanics or commit these sins, but it was truly the first large-scale commercial success of the graphical MMOGs. Which in turn spawned the Everquest-clone syndrome that has doomed a hundred projects since. Every developer thought Everquest had it all figured out and subsequently tried to cash in with a game just like Everquest.
Some people will try and argue that World of Warcraft copied Everquest and is now the king of the MMOG hill. Therefore Everquest obviously did something right. But I would argue that WoW took it's ideas from the Diku text-MUDs that inspired Everquest, not from Everquest directly.
In my jaded-gamer view, Everquest also copied the Diku style, but did it in an absolutely horrible way. Everquest was complete and utter trash in comparison to the original Diku style. It added inordinate tedium and frustration to a system that truly worked best in text form over an infant Internet.
Not until WoW launched was the Diku style actually realized properly in a graphical MMOG, and even then it is fairly limited to the leveling portion of the game. The one concession I will ever make for WoW as an EQ-clone, is in the end-game raiding which was heavily lifted whole-sale from EQ (Blizzard just executed it better) and has been fairly directed at the EQ-type of player. However, that is Blizzard's fault for not controlling the former EQers on the WoW development team.
Erase Everquest from the history books and the MMOG genre might actually be at an innovation flood instead of an innovation standstill. Ultima Online, The Realm, Meridian 59, all had better approaches to the online space. All have been ignored.
Don't like my opinion? Comment.
Thursday, March 06, 2008
BREAKING NEWS: Blizzard Hates Shamans
BREAKING NEWS: Shaman's Flame Tongue Weapon buff and Warlock's Life Tap nerf have been reverted on World of Warcraft's public test realm. Show no signs of return. Blizzard cites Arena participation numbers as key determinant. Details at noon.
Ok, I'm not that surprised by the rollback. Blizzard is notorious for announcing big changes, only to baulk on implementation and pull them before patches go live. It is just a bit irritating to see Blizzard quoting "Arena participation numbers", of the top few percent of players, as their reason.
Just a cursory glance at the numbers they provided clearly shows some issues for certain classes. Not to mention, an easily noticed abundance of Warlocks in all brackets. However, I am not going to take the time to poke all the obvious holes in the data provided. I'll just hope Blizzard has someone with a brain looking at more than just what was posted.
I truly hope that Arenas are not the deciding factor in everything that is class balance in WoW.
If anything is true of Patch 2.4, it's been a hell of a roller coaster for Shamans! The patch notes started off quiet, but then Blizzard spilled the beans on their plans to "progressively patch the test realm". Instead of releasing a big list of changes, they decided to slowly roll out various changes to the test realm, announcing them as the test realm updated.
I have to admit, the "progressive" approach is turning out to be one hell of a soap opera. One second Warlocks are finally getting nerfed, the next, its another sad joke on the part of Enhancement Shamans everywhere!
Patch 2.4 isn't as bad as I'm squealing about right now for Shamans. Shamans still receive meaningful updates to Ghost Wolf, Totem cooldown, and the Toughness talent. Shamans only lost an anti-healing buff to Flame Tongue weapon, which would have forced Shamans to lose some burst damage in favor of some anti-heal. Sadly, there is no real change to make non-Restoration (healing) Shamans viable in Arenas.
Oh well, at least Blizzard built the Shamans up a bit this time, before crushing them. At least now, I don't have to get a new offhand weapon for my Shaman, and I can stick with the status quo: WINDFURY OR DIE!!!
Ok, I'm not that surprised by the rollback. Blizzard is notorious for announcing big changes, only to baulk on implementation and pull them before patches go live. It is just a bit irritating to see Blizzard quoting "Arena participation numbers", of the top few percent of players, as their reason.
Just a cursory glance at the numbers they provided clearly shows some issues for certain classes. Not to mention, an easily noticed abundance of Warlocks in all brackets. However, I am not going to take the time to poke all the obvious holes in the data provided. I'll just hope Blizzard has someone with a brain looking at more than just what was posted.
I truly hope that Arenas are not the deciding factor in everything that is class balance in WoW.
If anything is true of Patch 2.4, it's been a hell of a roller coaster for Shamans! The patch notes started off quiet, but then Blizzard spilled the beans on their plans to "progressively patch the test realm". Instead of releasing a big list of changes, they decided to slowly roll out various changes to the test realm, announcing them as the test realm updated.
I have to admit, the "progressive" approach is turning out to be one hell of a soap opera. One second Warlocks are finally getting nerfed, the next, its another sad joke on the part of Enhancement Shamans everywhere!
Patch 2.4 isn't as bad as I'm squealing about right now for Shamans. Shamans still receive meaningful updates to Ghost Wolf, Totem cooldown, and the Toughness talent. Shamans only lost an anti-healing buff to Flame Tongue weapon, which would have forced Shamans to lose some burst damage in favor of some anti-heal. Sadly, there is no real change to make non-Restoration (healing) Shamans viable in Arenas.
Oh well, at least Blizzard built the Shamans up a bit this time, before crushing them. At least now, I don't have to get a new offhand weapon for my Shaman, and I can stick with the status quo: WINDFURY OR DIE!!!
Wednesday, March 05, 2008
Favre Retires
Thanks Brett. As a Green Bay Packers fan, born and raised in the heart of Wisconsin, there is not a more iconic character than Brett Favre. He was a superhero, someone I thought I would find in one of my favorite comic books, not on the football field. There he was though, every Football Sunday for the past sixteen years, his #4 hovering over center, poised to strike at any moment.
He set records, won games, lost games, made big plays, but most of all, he played the game the way it was meant to be played. He defined toughness and perseverance, while reminding us that yes, he was still human.
Packers fans lived and died by Brett Favre, watching him match brilliant plays with bad. However, Favre always seemed to come up on top. Broken thumb? Give him a band aid. Bloody puke? Its time for him to throw a touchdown pass. Interception on one of the biggest stages in sports? He's thrown more of them than anyone else, but he's also played more consecutive games, thrown for more touchdowns, won more games, and the list goes on.
Brett Favre, described often as a grizzled gunslinger, never passed up an opportunity at glory. Even in the depths of a losing season, he came to play and fight. In his mind, a win was never more than a gunshot away.
Favre steps down after a year of surprises. The Packers were supposed to be on the bottom this year, they came out a step away from the Super Bowl. Just as opposing defenses often looked on in amazement as Favre threw into triple coverage, the 2007 Packer season amazed everyone that watched.
In my opinion, it is fitting that Favre's last pass, possibly, at Lambeau Field was an interception that cost the 2007 Packers a trip to the Super Bowl. After all, he is only human and was playing in a game that NO ONE expected him to be in. Maybe that is why it is so easy for Favre fans to question whether this really is the end.
Update: 15 July, 2008 - Edited labels and last paragraph in anticiaption of Brett Favre potentially making a comeback.
He set records, won games, lost games, made big plays, but most of all, he played the game the way it was meant to be played. He defined toughness and perseverance, while reminding us that yes, he was still human.
Packers fans lived and died by Brett Favre, watching him match brilliant plays with bad. However, Favre always seemed to come up on top. Broken thumb? Give him a band aid. Bloody puke? Its time for him to throw a touchdown pass. Interception on one of the biggest stages in sports? He's thrown more of them than anyone else, but he's also played more consecutive games, thrown for more touchdowns, won more games, and the list goes on.
Brett Favre, described often as a grizzled gunslinger, never passed up an opportunity at glory. Even in the depths of a losing season, he came to play and fight. In his mind, a win was never more than a gunshot away.
Favre steps down after a year of surprises. The Packers were supposed to be on the bottom this year, they came out a step away from the Super Bowl. Just as opposing defenses often looked on in amazement as Favre threw into triple coverage, the 2007 Packer season amazed everyone that watched.
In my opinion, it is fitting that Favre's last pass, possibly, at Lambeau Field was an interception that cost the 2007 Packers a trip to the Super Bowl. After all, he is only human and was playing in a game that NO ONE expected him to be in. Maybe that is why it is so easy for Favre fans to question whether this really is the end.
Update: 15 July, 2008 - Edited labels and last paragraph in anticiaption of Brett Favre potentially making a comeback.
Tuesday, March 04, 2008
WINDFURY OR DIE!!! World of Warcraft's PvE-PvP Break
A post over at WoWInsider details a bit of frustration coming from World of Warcraft players recently in regards to class changes made by Blizzard in an attempt to balance Arena matches.
Unfortunately, this policy has changed as Blizzard begins a series of directed class and game changes with Patch 2.4 that are aimed squarely at fixing specific Arena problems with little regard to the game as a whole. Enhancement Shamans are getting a semi-overhaul aimed at making them competitive in 3vs3 arenas (quote from dev needed). Drinking is getting nerfed, but only while in an Arena. The Warlock ability life tap, is being significantly scaled back since it is a bit overpowering in Arena matches.
I want to focus on the Shaman changes, because I have played an Enhancement Shaman since late beta. The Shaman changes to the Ghost Wolf, Totem global cooldown, and Toughness help give a little more utility to skills that sparingly see use in PvP and normal play. The totem change will assist greatly in boosting PvE for all Shamans.
One of the main Enhancement Shaman changes, the addition of an anti-healing de-buff to the Flame-Tongue weapon skill, is pin-pointed at improving Enhancement Shamans in only a very specific instance: 3vs3 arenas. In my honest opinion, that is an asinine move on Blizzard's part.
Three out of the four weapon buffs available to Shamans have been all but useless since the game was released. Shamans have pleaded for changes to make them more equally balanced instead of the current standard of WINDFURY OR DIE!!! Instead of admitting that there might be an issue, Blizzard simply tacks on an unneeded addition to Flame Tongue to fix a very specific problem in a very specific instance for a very specific spec.
This just drives me mad. The Enhancement spec is completely pigeon-holed to start with, and now Blizzard makes changes to pigeon-hole them even further in a specific role. I'm not a game designer, but it makes sense to me that class design changes should be aimed at the overall experience of the class, not just a specific instanced problem. For whatever reason, Blizzard has abandoned this approach.
Which brings me to the whole point of this post. World of Warcraft needs to be divided into World of Warcraft: The Game Everyone Enjoys and World of Warcraft Arenas: Serious Business Only. This would allow Blizzard to take far more drastic measures to balance classes for e-Sport competitiveness. Also, it eliminates the gear inflation occurring with the current Arena system. Most of all, it allows those of us who actually enjoy the other aspects of WoW without the hindrance of class changes meant to fix Arenas only (which in turn screws the rest of the game over).
Maybe then, Blizzard could get around to fixing the other weapon buffs for Shamans.
Are we really ready to split the game into World of Warcraft and Warcraft Arena? There will no doubt be a lot of players who want to continue to play their characters in both PvE and PvP, balance be damned. But if Blizzard is as committed as they seem to be to balance Arena as precisely as it needs to be balanced to turn it into a real e-sport, they may have to eventually make the jump and separate the two games completely.I couldn't agree more. Blizzard has reworked classes, rebuilt talent trees, and tweaked classes in the past. Minor changes were often held back and packaged with other changes to ensure a more comprehensive change for the intended class. Also, past changes had a much broader focus intended to fix problems in PvE and PvP. Most of all, they were never aimed at fixing one specific problem in one specific instance.
Unfortunately, this policy has changed as Blizzard begins a series of directed class and game changes with Patch 2.4 that are aimed squarely at fixing specific Arena problems with little regard to the game as a whole. Enhancement Shamans are getting a semi-overhaul aimed at making them competitive in 3vs3 arenas (quote from dev needed). Drinking is getting nerfed, but only while in an Arena. The Warlock ability life tap, is being significantly scaled back since it is a bit overpowering in Arena matches.
I want to focus on the Shaman changes, because I have played an Enhancement Shaman since late beta. The Shaman changes to the Ghost Wolf, Totem global cooldown, and Toughness help give a little more utility to skills that sparingly see use in PvP and normal play. The totem change will assist greatly in boosting PvE for all Shamans.
One of the main Enhancement Shaman changes, the addition of an anti-healing de-buff to the Flame-Tongue weapon skill, is pin-pointed at improving Enhancement Shamans in only a very specific instance: 3vs3 arenas. In my honest opinion, that is an asinine move on Blizzard's part.
Three out of the four weapon buffs available to Shamans have been all but useless since the game was released. Shamans have pleaded for changes to make them more equally balanced instead of the current standard of WINDFURY OR DIE!!! Instead of admitting that there might be an issue, Blizzard simply tacks on an unneeded addition to Flame Tongue to fix a very specific problem in a very specific instance for a very specific spec.
This just drives me mad. The Enhancement spec is completely pigeon-holed to start with, and now Blizzard makes changes to pigeon-hole them even further in a specific role. I'm not a game designer, but it makes sense to me that class design changes should be aimed at the overall experience of the class, not just a specific instanced problem. For whatever reason, Blizzard has abandoned this approach.
Which brings me to the whole point of this post. World of Warcraft needs to be divided into World of Warcraft: The Game Everyone Enjoys and World of Warcraft Arenas: Serious Business Only. This would allow Blizzard to take far more drastic measures to balance classes for e-Sport competitiveness. Also, it eliminates the gear inflation occurring with the current Arena system. Most of all, it allows those of us who actually enjoy the other aspects of WoW without the hindrance of class changes meant to fix Arenas only (which in turn screws the rest of the game over).
Maybe then, Blizzard could get around to fixing the other weapon buffs for Shamans.
Thursday, February 28, 2008
I Can See!
Today is my first day with my first-ever pair of glasses and all I can say is: "wow". I honestly did not realize how bad my vision had gotten. When I sat down in my car after picking up the glasses, I looked at the building and noticed all these little details I could not see without my glasses. There were cracks on the side of the window panes, there was a definite stucco finish to the walls, and I could actually read the sign that said: "Hours: M-F 9am - 6pm".
I am very excited and can't wait to play a game with my glasses on. I can't even imagine what I've been missing. Unfortunately, that may have to wait as my new motherboard isn't arriving until later today and I have a group project to work on tonight. Plus, I will be out of town all weekend :(
Oh well, eventually I will get to see the real World of Warcraft, Team Fortress 2, and Call of Duty 4 I've been missing all this time.
I am very excited and can't wait to play a game with my glasses on. I can't even imagine what I've been missing. Unfortunately, that may have to wait as my new motherboard isn't arriving until later today and I have a group project to work on tonight. Plus, I will be out of town all weekend :(
Oh well, eventually I will get to see the real World of Warcraft, Team Fortress 2, and Call of Duty 4 I've been missing all this time.
Tuesday, February 26, 2008
Stage 6, We Hardly Knew Ye
Sad news for those of us interested in quality video watching over the Internet: Stage 6 is closing down on Feb 28th.
Alas, Stage 6, we hardly knew ye.
You may only be vaguely aware of DivX's Stage 6 video site (which probably explains why it wasn't successful) but it's going to be shut down entirely at the end of February. Stage 6 was DivX's YouTube-like video site meant to provide a bunch of streamable content for living room and mobile DivX players. The fact that it's being canned speaks to how successful the effort was. Most of you won't miss it, but we'll have a special place in our hearts for the handful of nudie clips we found on it that one time.If you never had the chance to visit Stage 6, you truly missed the REAL DEAL in regards to online video. Stage 6 trumped YouTube in every single category. Stage 6 videos were higher quality, more interesting, and rarely came with the nonsensical comments and "Leave Britney alone!" bullshit of YouTube.
Alas, Stage 6, we hardly knew ye.
Sunday, February 24, 2008
New Computer Parts = Broken Computer
TigerDirect.com had a deal I just could not resist. Quadcore processor? Check. Motherboard to support quadcore? Check. Enough RAM to support an eventual upgrade (downgrade?) to Windows Vista? Check. Essentially, this deal had everything I was looking for in my quest for computer upgrades.
At the time, this all made sense. I wouldn't just stumble into the multi-core processing scene, I would blast into it with a quadcore! Unfortunately, in my haste to capitalize on a great combo deal, I didn't do my homework. Now, I'm left out in the cold, posting this via my secondary, can't run World of Warcraft or Team Fortress 2, computer.
Everything started out great. Motherboard and hardware install went great. Booted the computer up to my Windows XP Pro CD to do a repair install to update the Windows HAL (hardware abstraction layer) to support the quadcore processor. Install completed perfectly and a short call to Microsoft and my copy of Windows XP Pro was divvied over to my new hardware. Then, I did a bit of work and reinstalled service pack 2 and several other updates.
The computer worked beautifully at this point. CPU temps were holding steady, RAM was working fine, and I was just about to throw this machine into it's first workout. However, I ran out of time for the day and shut the machine down. Unfortunately, that was the last time it was seen running.
Long story short, the motherboard died between bootups. No amount of CMOS resetting or hardware finagling can save it. Doing a bit more research, I am not the only one with a dead XFX motherboard. Every corner of the Internet seems to have someone with a dead XFX nforce 680i LT Sli motherboard. Even the TigerDirect.com customer reviews section is littered with dead on arrival (DOA) motherboards.
I am not some newb to computer hardware. I tear down and rebuild hundreds of PCs every year at work. I've helped numerous gaming friends build kick-ass rigs. I have never been stupid enough to jump on a hot deal. Yet, here I sit with a piece-of-garbage motherboard that needs to be returned. All because I wanted to catch a deal before it ended. I'm learning my lesson the hard way.
If I could, I would return the entire packaged deal, but I opened the CPU and it can not be returned. So, I will keep the OCZ RAM and Intel Q6600 quadcore CPU. However, the XFX nForce 680i LT Sli motherboard is history and I will never purchase another XFX product.
Lesson learned, be patient and smart about your computer purchases.
Wednesday, February 20, 2008
Heartless Needs Glasses
One of my all-time favorite episodes of The Simpsons, Last Exit to Springfield (show synopsis here), involves a discussion inside Homer's head between Marge and Lenny. Anyone familiar with what I'm talking about will recognize this quote:
Well, we elected to have vision coverage this year and I visited an optometrist yesterday. It was fairly painless to determine that I needed glasses, and the optometrist was quite surprised that I've gone this long without them. The lady that fitted my glasses also assumed I've been wearing glasses forever and just needed a new pair. Of course, she figured it out when I looked like a complete newb looking at the various frames available.
Starting next week I am an official four-eyed-geek.
"The latest contract proposal gives them a free keg of beer for theirWhile I am not currently in any sort of union struggle myself, I did have a similar conversation with my wife about two months ago. My eyesight has been bad for a while, but I've never seen an eye doctor. It finally got to the point where I couldn't read the board at school. Unfortunately, we had opted out of vision coverage for 2007, which then prompted the discussion:
meeting ('Ray!) in exchange for giving up their dental plan. All
rush for the keg.
Lenny: So long, dental plan!
Homer: [thinks...]
Lenny's voice: Dental plan!
Marge's voice: Lisa needs braces.
Lenny's voice: Dental plan!
Marge's voice: Lisa needs braces.
Lenny's voice: Dental plan!
Marge's voice: Lisa needs braces."
Heartless: [thinks...]for 2008.
Wife: Heartless needs glasses.
Heartless: Quadcore processor!
Wife: Heartless needs glasses.
Heartless: Quadcore processor!
Wife: Heartless needs glasses."
Well, we elected to have vision coverage this year and I visited an optometrist yesterday. It was fairly painless to determine that I needed glasses, and the optometrist was quite surprised that I've gone this long without them. The lady that fitted my glasses also assumed I've been wearing glasses forever and just needed a new pair. Of course, she figured it out when I looked like a complete newb looking at the various frames available.
Starting next week I am an official four-eyed-geek.
Monday, February 18, 2008
Gen Con Files for Chapter 11
One of the cornerstones of gaming conventions, Gen Con, has had it's fair share of trouble over the past few years. Canceled events, lackluster support, and now a Chapter 11.
Gen Con LLC announced today that it has filed for Chapter 11 protection in the United States Bankruptcy Court for the State of Washington. This action became necessary as a result of significant unforeseen expenses associated with attempts to expand its core business to encompass externally licensed events. Gen Con’s flagship show, Gen Con Indy, remains a vibrant, profitable event. Gen Con Indy will take place as scheduled August 14–17, 2008, in Indianapolis, Indiana.Fortunately, as quoted, the big-daddy event in Indianapolis will continue, so that means that I still have a chance to attend at some point. Hopefully, the Chapter 11 will spur not only Gen Con, but gaming companies, to put a little more effort into the various conventions that so many rely on for word of mouth advertising and new product information.
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