Monday, January 21, 2008

Another Age of Conan Delay

Funcom set a new release date for Age of Conan today.
Funcom announces a new release date for Age of Conan: Hyborian Adventures. The highly anticipated MMO receives 8 more weeks of development, allowing Funcom to deliver a more polished MMO experience when the game launches on the 20th of May 2008
With the rumormill and beta leaks swirling, the news coming out of the Age of Conan camp has not been good. I don't harbor any ill-will towards the title, but I am a bit confused by the delays for the title.

I praised Age of Conan at one point for showing the fans what they wanted to see: PvP sieges, mounts, city building. However, apparently most of what was touted to be "in-game" was actually not. What fans have seen through demonstrations seems to have been pre-canned development server stuff, which is disappointing.

Is this the last delay for Conan? I think so, but I also thought I would be playing both Pirates of the Burning Sea and Warhammer Online: Age of Reckoning back in 2007! Oh well, I still hold to my 2008 predictions that AoC and WAR will both launch.

Sunday, January 20, 2008

Heartbreak, Bad Weekend

Well, the Green Bay Packers managed to throw out a stinker tonight and forfeit their chance to go to the Super Bowl this year. I'm proud of what the Packers accomplished this year, but I am absolutely dismayed by the performance they put on against the Giants. I am still not sure what team and coaching staff showed up, but it was not the same one that had been in Green Bay all season.

I give credit to the New York Giants for the win and playing a good game, but I can't stand the "destiny" tag that the Giants fans have thrown on their team. Let's face it, they beat a fairly flat Tampa Bay team, were in the right place at the right time to catch Dallas with their pants down, and then really just got the luck of the draw and catch the Packers playing their second-worst football of the year.

Congrats to any team that wins a Championship game, but as a football fan, it pains me to see underdogs limp into a win over a team that for whatever reason falls apart for a few hours. However, that is why the NFL is so great, any team can win on any Sunday and being a football fan, GO GIANTS AND BEAT THOSE PATRIOTS!

On top of a heartbreaking Brett Favre interception to end my weekend, our heating unit died. We had snow the other day and last night either the heat pump seized or there is a freon leak that turned our unit into an ice cube.

Adding insult to injury, our dog has absolutely gone off the deep end, coming within an inch of biting a random joggers hand. We've worked extremely hard and long with our dog, but she has gotten worse by the week and it is starting to worry us that there is something we're missing that has turned a friendly puppy into an aggressive 11-month old dog. Sadly, as a Doberman, our dog does not get a second chance and one bite could be the end.

I'm not sure what else could go wrong in the next thirty minutes to make this weekend any worse, but at least I have tomorrow off from school and work. Too bad I have an online test to take, two massive assignments to get done, a heater to get fixed, and I still have to get around to getting into see the eye doctor and figure out why I am going blind.

Life's a bitch, but I'm not one to gone down quietly.

Friday, January 18, 2008

Challenges

I really wanted to tackle my RE: RE: Why Be Nice Anymore? post today, but time is just not on my side.

I am enrolled in a capstone course for my Computer Networking degree. This is the big daddy of classes and will require my complete attention for the next fifteen weeks. Already, in the first two weeks, I've dedicated more time to the project than I am used to dedicating to gaming!

The class is split into teams of three, each team responsible for designing a Request For Proposal for an imaginary company. Basically, our team will design a computer network from the ground up on a budget of $150,000 dollars.

Being the outstanding person that I am, I was elected to be the Team Captain. I understand some readers may not believe that, but that's the way the cookie crumbles. In reality, I was hand-picked to be part of this group by my instructors.

The group that I am part of has a perceived advantage, a forth person to split the work with. Unfortunately, the fourth person is the odd-man-out in the class and presents a unique situation. The extra member has been deaf since birth, has never really learned English, and has struggled to get into this course.

Yet, he has persisted and made it to the crowning achievement of the networking degree program at my college. In reality, this should be a ticket to a diploma, but it is doubtful that my team member will be able to pass his programming courses anytime soon.

I have been tasked to lead this team to success. My instructors have undaunted faith in my patience and leadership ability to see this through and produce a noteworthy end product. I have been challenged, and I do not plan to disappoint.

Wednesday, January 16, 2008

Bad Weather Incoming!

Looks like a wintry mix of rain, snow, and ice is going to hit overnight here in the Carolinas. Hopefully this means class and work are canceled for tomorrow... and that the Internet connection and power stay up! Then I can post my follow up to RE: Why Be Nice Anymore?

Thursday, January 10, 2008

RE: Why be nice anymore?

Over at Wife Aggro, PVTHudson, asks: Why be nice anymore? Apparently, I am not nice, which may be a good thing according to PVTHudson, who seems to have grown bitter on the idea of playing nice.

Bloggers are guilty of being human. It is better to be nice, because no one likes to get noticed for being the Negative Nancy in the room. There is an argument to be had about the Internet and the effect anonymity has on a person, but in my decade of travel across the vast online sea, I've found most people to act fairly normal. Even as much as I'd like to argue that I'm a pretty nice guy in real life, and I am, I can't deny the fact that I have a whiny and combative edge.

The real effect of the Internet: amplification. I am inherently more whiny and combative on the Internet. I wish I could fully-explain why it occurs, but I can't. I observe it in almost every blogger I know personally, whether it is politics, gaming, or knitting (yes, with needles and yarn).

I know part of it comes from passion and the fact that most blogs get started out of a person's passion for something. Bloggers inevitably break down and say "Here it is world! Here is the fire that lights my world!". That opens the door for criticism and most people do not want to deal with criticism.

This blogging thing they started was suppose to be about them and their passion, how dare criticism become involved. How dare what they say matter. How dare that someone else on the Internet has an opinion. Honestly, how many bloggers have woken up to find some massively rude comment on their blog? I know I've had my fair share of wake up comments on this blog.

So, we end up with a lot of bloggers that talk in hushed tones and rarely have an opinion differing from the mainstream. I like to call it the "I agree too" problem. How many multi-blog posts have occurred where hundreds of comments and dozens of posts are written basically agreeing with the one before them. Everyone gets together at the end and pulls out some grand conclusion that the rest of us better live by, or else!

Lastly, it is wrong to go against the grain, because it puts a label on a person. For example: Heartless_ is an angry gamer. See what happened there? In reality though, it isn't going against the grain. It is following the grain, but differentiating one's self from the noise.

More to come...

Monday, January 07, 2008

The Agency: Are You Fucking Kidding Me?

I won't lie. I hit the Hatorade pretty hard in regards to SOE. But come on, they aren't even trying anymore!!! Evidence: The Agency gameplay video.

UPDATE: Please read the comments for speculation on when this video was from. I blame it all on Razor.



I'm not sure what's worse: John Smedley's Steve Jobs "I only wear comfortable clothes" impersonation or the actual gameplay footage. I could sit here and make a bunch of comparisons between fat chicks and the gameplay, but I won't. SOE, put this garbage back in the shed until you have something decent to show us.

6 Truths of Life

1. You cannot touch all your teeth with your tongue.

2. All idiots, after reading the first truth try it.

3. The first truth is a lie.

4. You're smiling now because you're an idiot.

5. You soon will forward this to another idiot.

6. There's still a stupid smile on your face.

Tuesday, January 01, 2008

2008, The First Few Minutes

Guess what, our dog hates fireworks. Happy New Year from the East Coast.

Monday, December 31, 2007

Tag: 2008 Predictions for 2008

I am going to try something here, in the manor of chain-blogging. I'm not sure if that is what it is called, but here's the idea: I will make some predictions for 2008 and then pass it on to another person. That person will then make up the next set of predictions before passing it on. The goal? 2008 predictions by the end of all the tagging.

The rules are simple: no limit on the number of predictions per person, tagged bloggers can elect to pass, and links to the before and after predictions in relation to the current blogger. I will try my best to tally the score and see how many we get.

Scorecard:

Me - 10
Grimwell - 11

Total = 21

My Predictions:

1. 2008 will be a year of announcements for MMOs. 38 studios, Bioware, Zenimax, Red 5, and many other studios will all announce their MMO projects. Some will come out of left field, while others will just confirm current rumors.

2. 2008 will be a year of launches for delayed games. Warhammer Online: Age of Reckoning, Age of Conan, and Pirates of the Burning Sea will all finally launch. WAR will be the only big success in the group.

3. 2008 will NOT be a year for micro-transaction or RMT based games. RMT and micro-transactions will take another hit as WAR launches and proves the monthly subscription model is still king of the hill for revenue. RMT and micro-transactions will turn a profit, but only in accounting terms. The model will barely break-even in economic terms.

4. 2008 will be a year of web-games. Already popular web-games will continue to grow. New web-games will launch. None of them will challenge the revenue generation of monthly subscription or box sale titles. All will be susceptible to any sort of web 2.0 wrinkles.

5. 2008 will not be a good year for Sony Online Entertainment (SOE). SOE is closing out 2007 in grand fashion: developer scandals, buyout rumors, and reportedly falling subscriptions. Two of which, the buyout and falling subscriptions, have been denied repeatedly. Tack this onto SOE's shift in revenue models and 2008 doesn't look pretty. Grimwell, I await your response :)

6. 2008 will be a Dark year. Dark Age of Camelot will feel increasing pressure this year as WAR launches and replaces the Realm vs. Realm gameplay model with a newer and fresher version.

7. 2008 will be a Cold year. Wrath of the Lich King, World of Warcraft's second expansion, will launch late in the year. It will be successful, but will fall short of the success of The Burning Crusade. China will not see the expansion until 2009.

8. 2008 will be a year of MMO podcasting. MMO podcasting has picked up over the last couple of years, but 2008 will bring it into the limelight as more commercially driven entities enter the market. Unfortunately, popularity will remain in the hands of the "weekend warriors", not the commercially driven podcasts.

9. 2008 will be a year of lawyering. From the RIAA chasing grandmas with MP3s to IGE's potential criminal investigation, 2008 will be an unprecedented year for lawyers entering the online-circus. Expect to see some major court cases develop over the year, but don't expect them to finish before the year is out.

10. 2008 will not be a good year for Gax-Online. This is a personal pick. The dog and pony show holding up Gax-Online will finally realize they have become what they've always chastised, sending them into a cataclysmic tailspin. Or, they'll sell out the second someone offers them half a donut and a cup'o'joe.

Tag: Grimwell, Ethic at Kill Ten Rats, and Tobold. Oh, and Mr. Freeman.

Sunday, December 30, 2007

Some Team Fortress 2 Ownage

I've had some good luck playing Team Fortress 2 since I was kicked off one of my favorite servers the other night. On my new servers of choice I am quickly becoming known as "that guy", because I play very upfront on a server that likes to play "lets set up a camp and farm these newbs". As these screenshots show, my play style usually prevails.

TF2

TF2

A couple notes:

1. I prefer to play on 32 player servers for the map ctf_2fort. It provides more action and prevents a lot of the quick wins from occurring. On the other maps, I prefer to stick to 24 player servers. ctf_2fort is the only map that I feel comfortably holds 32 players.

2. Instant-spawn sure beats waiting twenty seconds between deaths, but it sort of defeats the purpose of capture-the-point maps.

3. I try to mix up the classes I play. I usually run as a medic for a few minutes to start a match and get a feel for where people are playing. I then focus on playing an engineer offensively, which can really piss people off, while mixing in a few rounds as the other classes.