Saturday, December 22, 2007

Breaking: SOE bought out?

Having done a fair share of research for my Economics courses, via The Economic Times website, I was quite surprised to see news about Sony Online Entertainment pop up (via Virgin Worlds).

Apparantly, Zapak Digital entertainment, an India-based online gaming company, is set to buy out Sony Online Entertainment (SOE) for around $300 million.
This acquisition is in line with the future plans of Zapak Digital, which is planning to enter the gaming space in China by early next year. “This makes perfect sense for us, as around 80% of content in the gaming industry is manufactured internationally. Buying out Sony, will not only give us access but also expand our reach in the global market,” said a senior Zapak Official.
Now, lets all put on our tinfoil hats for this next quote.
The major expenses in the gaming industry is on content and marketing, and Zapak aims to reduce the cost of publishing a game by buying out those studios and relocating them to India
If that reads correctly, SOE may be moved to India? Now wouldn't that be a Christmas gift for all involved!

UPDATE: John Smedley, as always, denies everything.
This story is completely false. We aren't for sale

No idea who made this up. We are in discussions with various companies in India about bringing our games to this growing market but that's it. We aren't for sale.

Smed

Friday, December 21, 2007

That Perfect Gift

Getting that perfect gift for a significant other is hard. Really hard. However, when that gift is found, and a little effort is put into kicking it up a notch, the feeling is awesome.

No, I won't share who this gift is for or what it is (they can wait until Christmas), but rest assured I feel like I just scored the winning touchdown in the Super Bowl.

Thursday, December 20, 2007

Going Gordon Freeman

Dear Criminals,

My Top 10 MMOs

Via F13. (read the rules if you are going to post your own top 10). Now onto my list, with some explanations following each choice.

1. World of Warcraft - Millions, yes millions, of subscribers. Penetration into non-gaming media on a large scale. To me, there is no argument against WoW being #1.
2. Ultima Online - Developed before there was a real market, didn't copy anyone, and remains a unique experience. Oh, and player housing!
3. Star Wars Galaxies - Included for POTENTIAL. This was billed as the first game with the POTENTIAL to attract a million players. Sadly, it proved there are no sure things in this market.
4. Guild Wars - First mainstream title to go completely against the grain of the subscription model. Proved that it can be done, but more importantly, it can be sustained in the long run.
5. Dark Age of Camelot - Showed that timing and smooth launches are equitable to success in the market. Plus, DAoC proved that the little guy can get it done with a smart plan.
6. WWII Online - MMOFPS? Yes.
7. EVE Online - Another POTENTIAL inclusion. The game itself isn't spectacular, but the design behind it is begging to be turned into something great.
8. Lord of the Rings Online - I compare LotRO directly to Star Wars Galaxies. There are no sure things, even when the developers play it extremely safe. Lower than expected, only because THERE IS NO FUCKING MAGIC IN LORD OF THE RINGS TURBINE!
9. Everquest - Only mentioned for being brave enough to bring 3D graphics into the genre.
10. MUD 1 - The literal "birth of online gaming" can not go unmentioned.

Tuesday, December 18, 2007

Not Forever Away

The development team behind Duke Nukem Forever, the poster child for vapourware, will supposedly be releasing a teaser trailer tomorrow.
Developer 3D Realms has publically stated on their official forums that a teaser video for Duke Nukem Forever (in development since 1997) is expected to release tomorrow.

As series co-creator George Broussard put it, "After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming." He went on, "Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever."
And all I have to say to that is: I've got balls of steel.

UPDATE: They were serious.

Monday, December 17, 2007

StarTrek.com Shuts Down

I'm a Star Wars fan, but I've enjoyed my fair share of Trek over the years. Unfortunately the glory days of Trek are gone and CBS has deemed the StarTrek.com website unworthy.
Goodbye from the STARTREK.COM Team

Sadly, we must report that CBS Interactive organization is being restructured, and the production team that brings you the STARTREK.COM site has been eliminated. Effective immediately.

We don't know the ultimate fate of this site, which has served millions of Star Trek fans for the last thirteen years.

If you have comments, please send them to editor @ startrek.com - we hope someone at CBS will read them.

Thank you for your loyal fandom over the years. It has been a pleasure to serve you.
Oh well, I never actually visited the site. However, in the day and age of EVERYTHING.COM, I find it weird to be talking about a major Sci-Fi .com shutting it's doors. Honestly, can it be that hard to make StarTrek.com into a profitable venture?

I Could, but I'm Tired

It simply isn't worth the effort. SOE caught red-handed.

Yes, I'm letting this one pass by.

Sunday, December 16, 2007

Perfect Day

The Green Bay Packers won.
The Dallas Cowboys lost.

Oh, and I received my grades for the Fall semester. Another perfect 4.0. Once again, for the sports fans, that is a 4.0 cumulative GPA over four semesters.

The best part of this 4.0 is my Micro-Economics grade, which was hovering towards a high B, low A at the end of the semester. I needed a near-perfect score on my final exam to come away with an A overall. Fortunately, I owned the test like a fat chick on a twinkie.

Friday, December 14, 2007

Another Mythos Update

Mythos has just pushed another great update out the beta door.
FEATURES
* Guilds have been added! Speak to the Guildmaster in Tulin's Hope to start one at a cost of 5 Gold.

* Hardcore Mode has been added, for extra challenge! In Hardcore, when you die - your character is gone forever, so be careful!

* Elite Mode has been added. In Elite mode, monsters are faster, more aggressive, and tougher. Champions appear more often. You can only sell items for half of regular price.

- Note that Elite and Hardcore players cannot party or trade with players who do not match their setup, to preserve the economies of these different play styles.

* Re-specs are now allowed (although not in Hardcore or Elite mode) - speak to a Skillmaster in Stonehill or Tulin's hope. Re-specs are free from level 1 through 5, and above that, cost starts at 1 Gold and increases from there. There is a maximum of 3 re-specs beyond level 5

* Quests are now Trackable - check them in your log to view them onscreen at all times

* Maximum Questlog size increased to 8 quests.

* Hardware Mouse Cursors! This should make mouse response lightning fast. Hooray!

* Achievements system has been added - complete goals to earn equippable achievements that give you extra bonuses! Unlock a new achievement slot every 10 levels

* Emotes - there is an emote button above the chat pane that will show you the options

* Zivia's Puzzle Box!

* Party Finder – post your party and description and meet some new friends! You can also post yourself as looking for group to the list.

* Ignore List is now account-based and actually saves.
There is a bunch of other, smaller improvements as well.

Speaking of hardcore, Grimwell has started a Hardcore Challenge. Now, as mentioned in my comments on his site, I will probably be starting a hardcore adventure in World of Warcraft. However, with this update to Mythos, I am probably going to shift my plan of attack. I would much rather be part of a real hardcore mode than a self-policed hardcore mode. Plus, I want to get some more Mythos time under my belt!

Wednesday, December 12, 2007

CCP Tries To Explain Themselves: Fails

Dr. Erlendur S. Thorsteinsson, EVE Online Software Group's director, has a lengthy post trying to explain the Best Bug Ever.
Shortly after releasing EVE Online: Trinity at 22:04 GMT on Wednesday, 5 December, we started receiving reports that the Classic to Premium graphics content upgrade was causing problems to players by deleting the file C:\boot.ini, which is a Windows system startup file. In some cases the computer was not able to recover on the next startup and would not start until the file had been fixed. In this dev blog I want to tell you how this happened.
He goes on to answer a few questions.
Why doesn't Windows protect its system startup files?
That's a good question, one that I have asked myself in these last few days and wish I knew the answer. But of course I'm not going to blame Microsoft for our mistake. Windows doesn't protect those files and therefore software developers must take care not to touch them. We should have been more careful.
I have to take offense to this answer. The question that needed to be asked: why was a file named the same as a critical Windows system file knowing full-well that EVE Online (like most games) will be played and PATCHED on an account with administrative privileges?

This could of been Linux and an fstab file with the same outcome; a PC that doesn't boot correctly. It baffles me that someone this high up in the company would even attempt to answer this question and state "I'm not going to blame Microsoft". I'm sorry, Dr. Erlendur S. Thorsteinsson, but it sure sounds like you are saying part of the blame goes to Microsoft.

Of course the answer to why the file was named boot.ini:
The answer is really "legacy"; it has been like that since 2001 when the file was introduced on the server and later migrated over to the client in 2002, so this file has been with us for over 6 years. We are reviewing all filenames and changing the name of any file that conflicts with Windows.
Or as I like to call it: lazy-assedness.

Reading through the comments, many EVE Online players are giving CCP props for full disclosure. Unfortunately, CCP really doesn't have a choice at this point in EVE Online's life with all the other drama that has swirled around the game.

The entire post details a breakdown of the most basic principals that guide any software project, from a Hello World! to Google. And I can't believe they DON'T have a single machine setup in their testing environment that mirrors what someone would be using at home (Windows XP installed on a single drive, game being played and patched on an administrator account).

All told, in the end, 215 users seem to have been affected. That is 215 too many.