Thursday, December 06, 2007

Best Bug Ever

The latest EVE Online patch seems to have come with a wonderful side effect for Windows XP users.
After a large number of PCs stopped working following installation of the new Trinity patch for Eve Online, developers CCP were able to confirm that the patch deletes the boot.ini file from Windows XP machines. What this means is that XP users who downloaded and applied the patch within the first few hours (the patch has now been taken down) cannot reboot their PC.
This, along with other FUBAR moments from CCP, really speaks to a poor quality assurance process and a lacking sense that any of the management at CCP has control over the EVE Online project.

Secondly, I don't understand how there are not safeguards in place to prevent such a disaster from going live? The split-second a programmer typed "delete boot.ini", warning bells should have gone off that the code needed to be triple-checked for accuracy. More cowbell maybe?

Fortunately, the problem is easily fixed for the tech savvy. However, knowing that the most addicted EVE players were probably the first to download and install the patch, I have to wonder how many of them ran out to the nearest PC hardware store to start swapping out parts. Actually, I LOL in real life just thinking about that, because at one point in my life I may have done the same thing.

Tuesday, December 04, 2007

Passing On Pirates

I am officially passing on the Pirates of the Burning Seas beta. I have recieved an invite to beta and was graciously asked to participate in a fairly significant manner as either the PvP or Economic representative on the official Boarding Party, a collection of player advocates that helps promote the game and funnel community issues to the developers. Unfortunately, I have final exams incoming followed by a marathon of work to get done if I want to actually enjoy my time off over the holiday break.

From all accounts, with the NDA being dropped, Pirates of the Burning Sea is shaping up to be a good, but lacking overall game. The consensus seems to be: avatar combat and leveling sucks, PvP and the economy are sweet, and the British are over-powered. Pretty much what I expected out of the game.

It is a bit disconcerting that the game has been delayed a long time due Flying Lab's decision to finish their implementation of avatar combat. Originally, the game was planned to be ship based only, with the ability to move an avatar through the port towns. However, that all changed and now there seems to be a fairly grindy, land-based aspect to the game that I've yet to read a good thing about.

In the end, PotBS is the wrong game, at the wrong time for me. Had it released already, I would no doubt be playing it. But now, I have my sights set on Warhammer Online. In the interim, World of Warcraft, Team Fortress 2, and Call of Duty 4 should hold me over until I get my chance at WAR.

Monday, December 03, 2007

Blizzard and Activision Merge

Big news today: Blizzard and Activision Announce Merger.
Activision and Blizzard have said they will form "the world's most profitable games business" in a deal worth $18.8bn
This could mean a lot, but most likely this is just an "on paper" company. I am guessing that each company will stay seperate and produce their own titles in the same manor as they have been doing. Some resources will be brought together, but I can't see any major changes out of this.

Friday, November 30, 2007

Damn

If, before last night's Packers vs Cowboys game, someone told me that Brett Favre was going to have a career-worst passer rating and not finish the game, I would of laughed until every last cow in Wisconsin came strolling through my front door. Ouch, I better get the barn ready.

Sparing comments and excuses for the Packers poor performance last night, I want to touch on what Brett Favre has meant to me as a Packers fan. Brett Favre has been the quarterback for Green Bay for almost as long as I have watched them play. Sure, I was old enough to remember and I saw some of the other quarterbacks before Favre, but my "fan memory" doesn't seem to kick in until Brett Favre.

To me, watching a Green Bay Packers game, is watching a Brett Favre game. That is an experience I hope every NFL fan gets to experience with their favorite team at some point. Even after two interceptions, some horrible decisions, and a lackluster start, I didn't think Favre wouldn't be finishing the game. However, the injury to his throwing elbow ended up knocking him out of the game

Now, if someone told me that, with several key defensive injuries and NO BRETT FAVRE, that the Packers would of turned a potential blowout into a close game, I would of laughed as well. However, that is exactly the show Green Bay put on last night. Sure, there was a lot of sloppy play on defense and offense, but Green Bay is a young team and truly facing its first really big game. I expected this sort of play.

What I did not expect, was Green Bay to tighten up and play well down the stretch. Even in a loss, they told the Cowboys that they better play a hell of a lot better next time, because it is doubtful the Packers are going to be sitting three of their best players (KGB, Woodson, and Favre).

Oh, and it's doubtful the referees will bail them out and gift wrap the game next time these two teams meet. I hate to get into arguments about referees in the NFL, because I think they do a good job, but last night was a bit disappointing for one reason. On two crucial plays, one at the beginning of the game and the other at the end, one referee CALLED THE PLAYS CORRECTLY only to be overridden by another referee that SHOULD HAVE NEVER BEEN INVOLVED IN THE CALL!

Anyways, good teams don't let games come down to two or three plays and the Packers will need to clean up the sloppy play if they wish to make a statement at the end of this year.

Thursday, November 29, 2007

My wife owned me, or was it Mass Effect?

Last night, while watching TV with my wife, a commercial for Mass Effect came on. Midway through the commercial, I remarked; "Oooh, another game I need to get."

A moment after my lips closed, a female in the commercial spoke: "Reqeust denied." With that, my wife looked over at me and smiled. We both busted out laughing.

My wife and I are fairly well off on the money train, but new game purchases are always a touchy subject. With my recent glut of purchases (Call of Duty 4, Dark Age of Camelot resub, The Orange Box), and the need to pay up for some more World of Warcraft time, this "request" was only a joke. Yet, the joke seemed to be on me.

Ah well, fate is a bitch sometimes.

NOTE: I don't own an Xbox 360 and really don't have plans to get Mass Effect. So, honey, if you are reading this, CALM DOWN :) I'll be home for dinner later.

Tuesday, November 27, 2007

More Arena Cheating

World of Warcraft is set to enter Arena Season 3 after today's downtime. With the new season comes new, rank-restricted arena gear and a personal ranking system, both of which are meant to fight rampant arena "exploitation" from the first two seasons. Sadly, the new season also brings new cheats.

Win trading, the process by which top teams farm another high ranking team, seems to be the new flavor and pretty much cements the high ranking of the team involved. It is easily disguised as normal play and only in the worst cases is it probable that the teams will get caught.

Fortunately, Blizzard seems to be on the case. However, this gives me no faith in the arena system as a viable end-game activity. Before win trading, it was top teams selling spots for gold. The point is, if it isn't one thing, it'll be another and that is enough evidence to me that Blizzard has failed on yet another PvP system. Like the Honor System, it will only be a matter of time before the current arena system is scrapped and replaced.

In my eyes, there are a couple things that would have contained these arena problems to simply arenas and not the entire game. First off, arena gear should of been restricted to use only inside arenas or become severely less powerful outside of arenas. If certain trinkets and out-of-arena gear were going to be restricted inside arenas, it only makes sense that arena gear could have been restricted outside of the arena.

It is a bad sign when the arena rewards are referred to as "welfare epics". Sadly, the epic arena gear turned out to be superior to a lot of raid level gear and quickly became the easiest way to gear up for end game raiding content.

I am not averse to easy to attain epic gear. However, I am against any system that becomes the "path of least resistance" for the opposite aspect of the game. PvP arenas became the preferred method for PvE players, and in my book, that is bad design. I know there is a lot that can be argued over raid loot affecting PvP, but I don't want to get into that aspect. I stand firmly on the concept of separate PvP and PvE reward systems.

Secondly, the arenas should have been about prestige, renown, and good ole' bragging rights. This entails rewards such as special titles, unique mounts, displayable trophies, etc. Arenas should have never gotten involved with rewarding epic gear, because it immediately dashes the illusion of fair play. When teams enter an arena, it should be the group build, player skill, and strategy that determines the winner, not fucking gear (most likely earned through questionable means).

Gear level, in arenas, should always be equal and that would have been easily accomplished through arena-restricted gear. Unfortunately, the system can not be changed and it would be unthinkable for Blizzard to remove all the gear already attained by players. The only hope is a change with the Wrath of the Lich King expansion.

In the end, this s just another set of reasons why there is no rush for me to get to 70. Arena's are not competitive, will never be, and are no longer my goal. Battlegrounds, which have always been objective-based, provide a better challenge and allow every class and level of player to participate in a meaningful way.

Now, if Blizzard would just put the same effort into Warsong Gulch, Arathi Basin, and Eye of the Storm, that they put into Alterac Valley, the battlegrounds would be golden!

Tuesday, November 20, 2007

I'm a Shaman

Hello, I'm Heartless and I'm a Shaman. I'm a conduit of the ancient forces of nature. You are no doubt wondering, "Hey Heartless, how do I hurl bolts of lightning?". Simple, get World of Warcraft dog. You can be anyone you want. I'm Heartless and I'm a Shaman. What's your game?

Now just replace Heartless with William Shatner, throw in some WoW footage, and you would no doubt have a pretty kick ass commercial. Don't worry, Blizzard is way ahead of you.

Oh, and the debate is settled. It is pronounced sh"ah"man, not sh"ay"man. Owned, by Captain Kirk no less.

Monday, November 19, 2007

Numb3rs

0 - Number of active days left on my Dark Age of Camelot subscription.

1 - The average number of walls a bullet goes through before killing me in Call of Duty 4.

2 - Number of kills I achieved in my first Call of Duty 4 multi-player match. Sadly, I also suffered 32 deaths.

3 - Number of days until my birthday, Thanksgiving, and the next Green Bay Packers game.

20 - Number of deaths I suffer on average in a CoD4 match.

47 - Number of kills I average in an a CoD4 match.

50 - Number of Arathi Basin and Alterac Valley tokens I need in able to purchase arena season one gear for my Shaman in WoW when season three starts later this month.

70 - The level I need to reach in WoW before I can use arena season one gear. I'm currently level 66.

2,637 - Number of points I've scored in Team Fortress 2.

65,250 - The amount of honor needed to attain an entire set of season one arena armor for my Shaman in World of Warcraft.

Friday, November 16, 2007

Showdown: World of Warcraft vs. Dark Age of Camelot

William requested that I discuss some of things that made me turn away from Dark Age of Camelot and return to World of Warcraft. However, I want to stress that I did not quit DAoC because of WoW's new 2.3 patch. I quit DAoC because of real life time restraints. I just so happen to have access to my WoW account for the time being and play it casually (very casually).

I want to start this showdown with the one thing I strongly feel that DAoC has cornered the market on, something that WoW has struggled with: PvP. In DAoC, PvP is called Realm vs Realm (RvR). That is a term that can only be found in a Mythic game. Seriously, they trademarked the term.

Semantics aside, RvR is DAoC's form of PvP. RvR pits three realms of players against each other for control of castles and relics. Frontiers are the zones where the castles and relics are located. Open PvP can occur anywhere in the frontiers and there is no shortage of castles and towers to fight over. Both the castles and relics can be captured by opposing forces. This gives real weight to RvR, both for the individual and the entire realm.

WoW on the other hand, focuses on instanced PvP battlegrounds and more recently arenas, both of which have little impact on anything other than the players involved. Since launch, Blizzard has tried several different approaches towards their PvP systems and through numerous rebuilds and tweaks, PvP has simply become a secondary issue taking a backseat to the more popular PvE side of things. That is OK, because WoW's PvE is great and Blizzard should focus on it while letting players bash in each other's heads every once and a while.

The distinguishing trait between the two games PvP, is that DAoC has focused on providing that RvR experience to every single level of play. There are now level-restricted battlegrounds and dungeons for every level range in the game. Players can level from start to finish doing only RvR battlegrounds or dungeons. DAoC knew what people enjoyed and highlighted it. Their only fault is a side-tracked PvE themed expansion that became the bane of DAoC RvR enthusiasts everywhere. Fortunately, Mythic learned their lesson and were able to set the wheels in motion to keep the game afloat.

WoW has tried desperately to fix their PvP, and after dozens of changes the system is still fairly focused on just doing instanced PvP as fast and as often as humanly possible for epic gear. WoW's PvP is still enjoyable, but it holds no weight and is nothing more than a "my l33t sauce is hotter than your l33t sauce". With that said, Blizzard has started tossing around more open world, objective based PvP that shows promise. DAoC does PvP right, with meaning and reason behind it. Hopefully, Mythic will showcase this in their next title: Warhammer Online: Age of Reckoning.

With the PvP topic discussed, I will throw down a bullet list of what WoW has done so much better than DAoC, and then we can discuss them.
  • WoW's UI, both in modifiability and out-of-the-box functionality.
  • WoW's control scheme is unmatched in the MMORPG industry and should be the starting point for any game. I can not stress how important this is.
  • WoW's quest system trumps the shambled mess that is DAoC's quest system.
  • Leveling is actually faster in DAoC these days, but WoW does it with style and without the grind.
There are some other bells and whistles, but those are the four things that have drawn my back into WoW time after time after time. Oh, and sexy elves.

Thursday, November 15, 2007

The Return Is Over

I chose a really bad time to get nostalgic about Dark Age of Camelot. Between real life and kick ass new games like Call of Duty 4, I have very little time to dedicate to an MMORPG. Especially one that is six years old and fairly set in it's ways.

I enjoyed the thirty or so hours I put into the game over the last month, but I ended up at the same conclusion I did a few years ago: the genre needs to improve. The genre has grown up and new games do some very basic things very well. Things that DAoC has not improved on over the last six years.

World of Warcraft's controls have honestly spoiled me and I can not seem to adjust backwards to the heavy-handed systems of DAoC. Also, the flexibility of WoW's UI mods trumps any of the custom UI packages available for DAoC. There are tons of other items that I've grown used to and playing DAoC again just made me wish for WoW. There is so much to be said for the little things that WoW managed to get right.

But I don't want to make this a WoW is better than DAoC post. DAoC was the game back in the day and I do not regret the three years I invested into it. In my humble opinion, Realm vs. Realm is still an amazing concept and extremely well implemented throughout DAoC. It is just sad to know that the rest of the game aged like rotten cheese.

Oh well, it was good while it lasted.