Part I
I left off my initial impressions of Team Fortress 2 stating how there is a class for every type of gamer. However, good players are good players, and can succeed with almost any class. It comes down to learning what advantages a class has and then leveraging them against the weaknesses of an opponent. Overall, twitch skill is important, but isn't going to make a single player unstoppable.
The reason twitch skill will never be top dog in TF2 is for the simple reason that certain classes just won't beat other classes on the grounds of gun play alone. A fast-moving scout is not going to outrun or out gun a properly placed engineer turret. No matter how slow the engineer's reflexes are, the turret takes over the shooting, and that allows a strategic thinker to thrive as an engineer. There are plenty of other examples, but I'll let everyone discover them on their own while playing.
The maps in TF2 are wonderfully imagined and share the same feel as the characters. Like the graphical style, the maps tend to poke fun at the FPS genre in whole. There are massive neon signs with huge arrows pointing towards the next control point. Huge stop signs mark doors that are inaccessible during the current round. A large floating red or blue marker clearly defines a control points status.
So far, the maps have felt very balanced. I have never gone into a game dreading the map I was playing on. Some players in the community are disappointed with the number of maps, but if all the maps remain balanced it is a win in my book. I would much prefer a smaller number of balanced, fun maps.
Certain strategies work well on some maps, like an all-out Scout rush on cp_granary, but for every strategy there is a counter. Being on the receiving end of a scout rush can be maddening, as the match is often over before players begin fighting, but that is where team play comes in. If your team doesn't want to work together, then coordinated tactics like a scout rush will win the day.
Unfortunately, a scout rush is a lot easier to coordinate than a defense against it, which can cause problems for players just looking for fun on a public server. So, the developers do need to take care that some tactics don't become too effective or too easily employed. Just to note, a good engineer or pyro can be a nightmare for a scout rush. Well, that is, until the rest of the scout's team shows up.
Part III
Part IV
Final Thoughts
Tuesday, October 16, 2007
Monday, October 15, 2007
Linux Updates
Trying to keep up with relevant Linux news is tough, as most of it is just a dog and pony show for the top distributions. Most of that news turns out to be a battle between which camp can come up with a more retarded name for their Linux package (Ubuntu I'm looking at you).
However, we have a very positive Linux gaming tidbit to cover today. BeyondUnreal has a short e-mail confirming Linux client and server files for the already-in-demo-stage Unreal Tournament 3.
On the non-gaming front, Linux and the Mac OS may both be susceptible to a flaw that Windows is currently in the process of patching. Instead of trying to do the tech dance, I'll just quote the relevant information:
However, we have a very positive Linux gaming tidbit to cover today. BeyondUnreal has a short e-mail confirming Linux client and server files for the already-in-demo-stage Unreal Tournament 3.
Heh, thanks. The dedicated server should be along very soon, but the Linux client won't be here tonight, for those waiting for it. I have set up a mailing list for UT3 linux and mac discussion, and I'll be announcing things there when they become available. Send a blank email to ut3-subscribe@icculus.org to join the list. Thanks, --ryan.I love this sort of news!
On the non-gaming front, Linux and the Mac OS may both be susceptible to a flaw that Windows is currently in the process of patching. Instead of trying to do the tech dance, I'll just quote the relevant information:
In fact, Nathan McFeters, one of the researchers who has been studying the problem most closely says he hopes to present more details on how other Unix-based operating systems like Linux and Mac OS X may also be susceptible to what are known as URI (Uniform Resource Identifier) protocol handler flaws at the Toorcon hacking conference, being held next week in San Diego.Well that is all I have for right now, so please enjoy.
Sunday, October 14, 2007
Team Fortress 2 Initial Impressions
I normally try to post my initial impressions of a game as soon as I am done playing it for the first few times. I am pretty good about getting into a play, post, play, post rhythm.
However, for Team Fortress 2 I have been fairly silent with my initial impressions. Why? Because it is such a great game that I don't want to waste a single second blogging instead of playing! I do have a few minutes now, so without further ado, my first impressions of Team Fortress 2.
The first thing any player will note about TF2 is the graphical styling. It is stylized and cartoonish in nature, but that is what makes it so great. In an interview with Rock, Paper, Shotgun (a curiously refreshing gaming opinion site), Valve developer Charlie Brown stated:
The best part of the class system is that there is a class for every level of gamer. Players do not need to be twitch gaming superstars to have fun or be competitive in TF2. I have friends from every corner of the gaming universe playing this game and they all are finding a class that fits them.
Not being able to shoot straight makes a player find other avenues for success and in TF2 that often leads to a better team player. This is a refreshing change of pace from the pinpoint click fests found in other FPS games. The point I want to emphasis is that TF2 is not a shooter for shooters, it is a shooter for everyone.
Part II
Part III
Part IV
Final Thoughts
However, for Team Fortress 2 I have been fairly silent with my initial impressions. Why? Because it is such a great game that I don't want to waste a single second blogging instead of playing! I do have a few minutes now, so without further ado, my first impressions of Team Fortress 2.
The first thing any player will note about TF2 is the graphical styling. It is stylized and cartoonish in nature, but that is what makes it so great. In an interview with Rock, Paper, Shotgun (a curiously refreshing gaming opinion site), Valve developer Charlie Brown stated:
Funny stuff just happens. So when we started, we knew what kind of weapons we wanted, we knew the physics, we knew we had really fast movements speeds and not all our weapons were realistic, and so it was pretty easy to see during testing that these funny moments happened way more frequently than they did in our other games. That was one of the reasons we chose this art style in the first place. We said, let’s just embrace the exaggerated funny things that happen. We used that to our advantage.With over the top graphical stylings, comes over to top gameplay. Gameplay is definitely where TF2 shines. At the base, it is a class based shooter that attempts to meld several unique play styles into a team setting. Every class has a job to perform and in most cases, when that job isn't performed, the team knows it.
The best part of the class system is that there is a class for every level of gamer. Players do not need to be twitch gaming superstars to have fun or be competitive in TF2. I have friends from every corner of the gaming universe playing this game and they all are finding a class that fits them.
Not being able to shoot straight makes a player find other avenues for success and in TF2 that often leads to a better team player. This is a refreshing change of pace from the pinpoint click fests found in other FPS games. The point I want to emphasis is that TF2 is not a shooter for shooters, it is a shooter for everyone.
Part II
Part III
Part IV
Final Thoughts
Thursday, October 11, 2007
EA Purchases Bioware
Holy fuck, EA To Acquire BioWare Corp. and Pandemic Studios.
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.This one is completely out of left field. This really makes me want to run and grab that tinfoil hat I tossed in the closet. The main question I have, did EA buy them for their upcoming online games or for their ass-kicking single-player games?
BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames™ and Saboteur™, in addition to several unannounced projects.
Wednesday, October 10, 2007
The Orange Box
The Orange Box, from Valve, deserves all the 10/10 reviews that Halo 3 paid to get. IGN only gave it a 9.5/10.
Tuesday, October 09, 2007
Team Fortress 2 Tomorrow
Valve has confirmed that the Orange Box will be available tomorrow in stores and that pre-purchasers through Steam will have the game unlocked "shortly after midnight" Pacific Time on October 10.
The most interesting part of this package for me is Team Fortress 2 (TF2). The game is already receiving rave reviews. The pre-order beta was so successful that it flat-out crashed Steam, Valve's digital distribution and community software. The gaming news industry may still be ogling over Halo 3, but Team Fortress 2 is where the real multiplayer FPS action will be found this year.
FPS games are just better on the PC. Period. No discussion needed. If you want proof, plug the best Xbox Halo players into a PC through a Microsoft Xbox Controller and watch an average PC gamer, with keyboard and mouse, wipe the floor with them. Computers gave birth to the FPS, and console gamers damn well better remember to respect their elders.
Anyways, I will hopefully be playing tomorrow with my pre-order. If you will be getting the game, lets hook up and frag out.
The most interesting part of this package for me is Team Fortress 2 (TF2). The game is already receiving rave reviews. The pre-order beta was so successful that it flat-out crashed Steam, Valve's digital distribution and community software. The gaming news industry may still be ogling over Halo 3, but Team Fortress 2 is where the real multiplayer FPS action will be found this year.
FPS games are just better on the PC. Period. No discussion needed. If you want proof, plug the best Xbox Halo players into a PC through a Microsoft Xbox Controller and watch an average PC gamer, with keyboard and mouse, wipe the floor with them. Computers gave birth to the FPS, and console gamers damn well better remember to respect their elders.
Anyways, I will hopefully be playing tomorrow with my pre-order. If you will be getting the game, lets hook up and frag out.
Sunday, October 07, 2007
I Hate People
I absolutely hate people that try and argue that World of Warcraft's Player vs. Player (PvP) is balanced. It is not, will never be, and can never be. Why can it never be? Gear, levels, and most of all because it is a class based system revolving around the heal, damage, and tank trinity.
It is inevitable anytime that I have a bad day in World of Warcraft that I get into an argument about its PvP balance. The conversations almost always end in the infamous quote: "lrn2play". Translated, it means "Learn to play your class better."
Well, I play a Shaman and have played one since the late stages of WoW's beta. I play my shaman better than most and have continually topped DPS and kill charts in game to the amazement of supposed "top DPS" classes. I do all of this without conforming to the "flavor of the month" Shaman builds or gear setups. I do it because I know what works for me as a player and build accordingly.
Today, the "lrn2play" phrase was thrown out by someone claiming to have a level 70 Shaman. According to them, shamans are a good class and shamans like me just need to "lrn2play". To top it off, the player was actually playing a Mage at the time, and said that anytime I want a lesson about Shamans just let them know.
This threw me over the edge, because I have more time on my Shaman than most people have playing World of Warcraft. I played a Shaman before this certain player even knew World of Warcraft existed. Sure, I'm not level 70, but that is because I don't chase expansions and levels on a hardcore pace anymore. However, level should NEVER be taken as an indication of a player's skill.
Getting back to WoW's PvP balance, I just want to state that I fully feel that WoW has turned into the most unbalanced PvP game on the market. There is no game that has worse class balance. No, not even Dark Ages of Camelot was/is this bad. DAoC had a single major class imbalance and only for a brief period. WoW has had a class balance issue since day one and has done nothing to improve it, and Blizzard couldn't improve it even if they wanted too.
WoW is a gear driven game at max level. It is a level driven game until that point. Thrown into the mix is the fact that it is a class based game. So, WoW's issues start to appear as certain classes scale better with gear (Warriors) and other classes have almost no reliance on gear at all (Warlocks). Warriors, for example, are powder puffs until they are sufficiently geared. On the other hand, warlocks are a terror regardless of their gear level and just become more insane the farther they climb.
These are very base examples, but this is a rant and I don't feel like going deeper. Anyone that plays WoW knows these two examples are spot on and the only people that argue otherwise are Warriors and Warlocks.
This is getting long, so let me sum it up. By observing the results of Arena matches, any player can determine which classes are overpowered. On top of this, any player and most definitely Blizzard should be able to realize the overpowered combination of classes and skills. But all of this is mute data, because World of Warcraft will never change from a gear centric game and therefore can never hope for a semblance of PvP class balance. Without an "end" to gear levels there can never be a point to start balancing.
Blizzard will continue to tweak classes here and there. Sometimes it will improve a class. Sometimes it will not. Eventually, it will lead to a class becoming overpowered and maybe that is the best thing that can happen to World of Warcraft. Instead of having a few dominating classes and skills, WoW can have a 100% insanely overpowered epeen fest that ends fights even faster than the current average of 30 seconds.
It is inevitable anytime that I have a bad day in World of Warcraft that I get into an argument about its PvP balance. The conversations almost always end in the infamous quote: "lrn2play". Translated, it means "Learn to play your class better."
Well, I play a Shaman and have played one since the late stages of WoW's beta. I play my shaman better than most and have continually topped DPS and kill charts in game to the amazement of supposed "top DPS" classes. I do all of this without conforming to the "flavor of the month" Shaman builds or gear setups. I do it because I know what works for me as a player and build accordingly.
Today, the "lrn2play" phrase was thrown out by someone claiming to have a level 70 Shaman. According to them, shamans are a good class and shamans like me just need to "lrn2play". To top it off, the player was actually playing a Mage at the time, and said that anytime I want a lesson about Shamans just let them know.
This threw me over the edge, because I have more time on my Shaman than most people have playing World of Warcraft. I played a Shaman before this certain player even knew World of Warcraft existed. Sure, I'm not level 70, but that is because I don't chase expansions and levels on a hardcore pace anymore. However, level should NEVER be taken as an indication of a player's skill.
Getting back to WoW's PvP balance, I just want to state that I fully feel that WoW has turned into the most unbalanced PvP game on the market. There is no game that has worse class balance. No, not even Dark Ages of Camelot was/is this bad. DAoC had a single major class imbalance and only for a brief period. WoW has had a class balance issue since day one and has done nothing to improve it, and Blizzard couldn't improve it even if they wanted too.
WoW is a gear driven game at max level. It is a level driven game until that point. Thrown into the mix is the fact that it is a class based game. So, WoW's issues start to appear as certain classes scale better with gear (Warriors) and other classes have almost no reliance on gear at all (Warlocks). Warriors, for example, are powder puffs until they are sufficiently geared. On the other hand, warlocks are a terror regardless of their gear level and just become more insane the farther they climb.
These are very base examples, but this is a rant and I don't feel like going deeper. Anyone that plays WoW knows these two examples are spot on and the only people that argue otherwise are Warriors and Warlocks.
This is getting long, so let me sum it up. By observing the results of Arena matches, any player can determine which classes are overpowered. On top of this, any player and most definitely Blizzard should be able to realize the overpowered combination of classes and skills. But all of this is mute data, because World of Warcraft will never change from a gear centric game and therefore can never hope for a semblance of PvP class balance. Without an "end" to gear levels there can never be a point to start balancing.
Blizzard will continue to tweak classes here and there. Sometimes it will improve a class. Sometimes it will not. Eventually, it will lead to a class becoming overpowered and maybe that is the best thing that can happen to World of Warcraft. Instead of having a few dominating classes and skills, WoW can have a 100% insanely overpowered epeen fest that ends fights even faster than the current average of 30 seconds.
Thursday, October 04, 2007
Turbine Fires Jeff Anderson?
News from Warcry:
Turbine has undergone a corporate shake-up, according to sources within the company and some quiet edits to their own website. The official company page now lists Jim Crowley as President and CEO, removing all mention of Jeff Anderson.I guess that is what Mr. Anderson gets for basically lying about Lord of the Rings Online's massive subscription numbers and LotRO's complete and utter dominance over that other MMORPG. I don't know much about Jeff Anderson and I don't care too. Turbine was blessed to work with two of the most important fantasy IPs in history, Dungeons and Dragons and Lord of the Rings. Having played both games, it is my opinion that they failed and someone has to pay.
Wednesday, October 03, 2007
Steam Community Group Formed
I have gone ahead and created a Steam Community Group entitled Heartless Gamer. If you have a Steam account feel free to go over and join up so we can keep tabs on each other.
This is mainly a test to evaluate the value and functionality of a Steam Community Group. I have bigger ideas than just this group, but I need to start somewhere.
This is mainly a test to evaluate the value and functionality of a Steam Community Group. I have bigger ideas than just this group, but I need to start somewhere.
Tuesday, October 02, 2007
Tabula Rasa Delayed
Bad news for any Tabula Rasa fans, it is being delayed; again. The plan now is to launch Tabula Rasa at the end of October to pre-order customers and a live launch on November 2.
The development team wants some more time to test a recent overhaul of the crafting system and give beta testers the chance to test out the new high level areas. In any case, it means another delay added onto a long list of delays that have kept Tabula Rasa out of gamer's hands.
Personally, this kills any chance I would be interested in playing the title. Team Fortress 2 is almost officially here (it is in pre-order beta atm) and if a certain other beta invitation ever goes through I will have another MMOG to play around in. Sorry, Tabula Rasa. Wrong place, wrong time, and a complete failure to turn me on.
The development team wants some more time to test a recent overhaul of the crafting system and give beta testers the chance to test out the new high level areas. In any case, it means another delay added onto a long list of delays that have kept Tabula Rasa out of gamer's hands.
Personally, this kills any chance I would be interested in playing the title. Team Fortress 2 is almost officially here (it is in pre-order beta atm) and if a certain other beta invitation ever goes through I will have another MMOG to play around in. Sorry, Tabula Rasa. Wrong place, wrong time, and a complete failure to turn me on.
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