It’s called Legends of Norrath. It’s an MMO Card/Strategy game built directly into both EverQuest and EverQuest 2. It will allow EQ and EQ 2 players to challenge each other, or allow people to play from outside of either game and challenge people who are playing inside. The game itself is literally a part of both clients, and it’s incredibly fun to play. The first set (called Oathbound) has 375 cards. In addition, we have loot cards for each game that have some awesome in-game items, some of which are extremely rare (new mounts for example).That's it. Nothing more. Just a little side project tacked onto SOE's main franchise.
Saturday, August 04, 2007
A Card Game?
John Smedley's big announcement: a virtual collectible card game for Everquest players.
Friday, August 03, 2007
World of Warcraft: Wrath of the Lich King is Official!
World of Warcraft's next expansion has been officially announced.
The new class will be a Hero class, entitled Death Knight. Hero classes are epic character classes that will be gained through a quest at max level (which will be 80). Once gained, a newly created Death Knight will start life at level 60 or 70.
A new continent, Northrend, will also be included with a tentatively scheduled ten new zones. Among these zones will be a new outdoor PvP zone featuring destructible environments and siege weapons. Plus, another battleground will be added. Finishing it off will be classic whack a mole zones for leveling goodness.
Finally, there will be ten new levels bringing the level cap to 80. Along with this the skill cap will be increased to 450.
If I had to describe these changes in one word, it would be mudflation. Its just more of the same. I haven't even touched The Burning Crusade, but from playing the base game for almost three years, I have a pretty good idea how TBC plays. Therefore, I have a pretty good idea of how Wrath of the Lich King will play. Blizzard does not reinvent the wheel. Blizzard makes shiny, stable new wheels and then polishes them to a mirror like sheen.
The most distressing news, is the lack of news about the good old world of Azeroth. Azeroth is quickly becoming a wasteland and nothing more than a speed bump for The Outlands and soon to be new playground; Northrend. I truly wish Blizzard would drop half the planned zones for Northrend and restructure the current zones of Azeroth.
From all accounts, Blizzard learned a great deal from the base game and made the effort to make TBC kick ass. Hopefully, they will do the same for WotLK. However, I strongly caution Blizzard not to apply what they've learned simply to new expansions. Blizzard needs to take that knowledge and revamp the original game, or the WoW community will become even more splintered.
Oh, and Blizzard, I better damn well be able to level past 60 or 70 without buying the damn expansion.
It's official: The next World of WarCraft expansion is coming; it's called Wrath of the Lich King, and will open up the continent of Northrend to players of level 68 and above. This second expansion will focus on the return of Arthas Menethil, a.k.a. the Lich King, ruler of the Scourge, and one of the most powerful beings in all of Azeroth. This semi-sequel to the saga of Arthas (from WarCraft III: The Frozen Throne) is intended for experienced players with a couple level 70 characters in their pockets.Breaking down the details a little: there will be a new class, a new continent, and ten new levels.
The new class will be a Hero class, entitled Death Knight. Hero classes are epic character classes that will be gained through a quest at max level (which will be 80). Once gained, a newly created Death Knight will start life at level 60 or 70.
A new continent, Northrend, will also be included with a tentatively scheduled ten new zones. Among these zones will be a new outdoor PvP zone featuring destructible environments and siege weapons. Plus, another battleground will be added. Finishing it off will be classic whack a mole zones for leveling goodness.
Finally, there will be ten new levels bringing the level cap to 80. Along with this the skill cap will be increased to 450.
If I had to describe these changes in one word, it would be mudflation. Its just more of the same. I haven't even touched The Burning Crusade, but from playing the base game for almost three years, I have a pretty good idea how TBC plays. Therefore, I have a pretty good idea of how Wrath of the Lich King will play. Blizzard does not reinvent the wheel. Blizzard makes shiny, stable new wheels and then polishes them to a mirror like sheen.
The most distressing news, is the lack of news about the good old world of Azeroth. Azeroth is quickly becoming a wasteland and nothing more than a speed bump for The Outlands and soon to be new playground; Northrend. I truly wish Blizzard would drop half the planned zones for Northrend and restructure the current zones of Azeroth.
From all accounts, Blizzard learned a great deal from the base game and made the effort to make TBC kick ass. Hopefully, they will do the same for WotLK. However, I strongly caution Blizzard not to apply what they've learned simply to new expansions. Blizzard needs to take that knowledge and revamp the original game, or the WoW community will become even more splintered.
Oh, and Blizzard, I better damn well be able to level past 60 or 70 without buying the damn expansion.
Tuesday, July 31, 2007
Job
I went on a job interview yesterday for an IT position at the college I go to. This was my first job interview since leaving the active duty military a year ago. They offered me the job, and I accepted. I start next week. My gaming time will be almost null from this point forward, until I finish school.
Yes, I am that damn good that they hired me on the spot.
Yes, I am that damn good that they hired me on the spot.
Sunday, July 29, 2007
Dreamblade: Night Fusion Preview
The official first look at the next Dreamblade expansion, Night Fusion, has been posted here.
My Thoughts
Blah. The pieces are always a mixed bag with new expansion previews. Most of the previews give little indication of how well the expansion will fair in tournament play, but they are an invaluable starting point for understanding the expansion.
What irks me about each consecutive Dreamblade expansion so far, is the fact that they just introduce more and more and more. Baxar's War, the first expansion, offered some solid pieces and very few new mechanics. Bazar's War is my favorite expansion because of this.
Dreamblade launched with a comprehensive rulebook. It was advertised as "all the rules the game will ever have". Every planned ability was supposedly listed. Sadly, new expansions have not followed this mantra.
Surely new mechanics and abilities can't be bad? I wish that was the case. There are tons of abilities in Dreamblade and Wizards of the Coast has, for some reason, made most of them completely unplayable or made abilities that are far superior. For example, Skirmish and Advance are almost required because they allow pieces to be moved around the board. Movement is king in Dreamblade and abilities related to it are far more desirable. Other abilities, which could be usable, are often attached to a creature that is unplayable or is given a cost that is infeasible for any warband.
I don't want to get off track here, but needless to say, abilities are not balanced in Dreamblade. WotC is not helping the situation. Instead of giving players new pieces that are playable with old abilities, they develop new pieces with new abilities or pieces with restricted old abilities.
The Night Fusion preview is a perfect example. Every piece has restrictive versions of old abilities. Instead of giving the game a decent Bodyguard, they develop another spawn expensive piece, but give it a damage restricted bodyguard feature. I truly wish they could just release some figures that are solid and playable with abilities that are already in the game. Screw all this new bullshit.
I guess this is one of the reasons I'm dropping Dreamblade. New expansions are just becoming bloated and overly advanced for my liking. For every ounce of good an expansion brings, there is enough garbage and overpowered pieces to make purchases a losing proposition. And WotC wonders why sales are in the gutter.
My Thoughts
Blah. The pieces are always a mixed bag with new expansion previews. Most of the previews give little indication of how well the expansion will fair in tournament play, but they are an invaluable starting point for understanding the expansion.
What irks me about each consecutive Dreamblade expansion so far, is the fact that they just introduce more and more and more. Baxar's War, the first expansion, offered some solid pieces and very few new mechanics. Bazar's War is my favorite expansion because of this.
Dreamblade launched with a comprehensive rulebook. It was advertised as "all the rules the game will ever have". Every planned ability was supposedly listed. Sadly, new expansions have not followed this mantra.
Surely new mechanics and abilities can't be bad? I wish that was the case. There are tons of abilities in Dreamblade and Wizards of the Coast has, for some reason, made most of them completely unplayable or made abilities that are far superior. For example, Skirmish and Advance are almost required because they allow pieces to be moved around the board. Movement is king in Dreamblade and abilities related to it are far more desirable. Other abilities, which could be usable, are often attached to a creature that is unplayable or is given a cost that is infeasible for any warband.
I don't want to get off track here, but needless to say, abilities are not balanced in Dreamblade. WotC is not helping the situation. Instead of giving players new pieces that are playable with old abilities, they develop new pieces with new abilities or pieces with restricted old abilities.
The Night Fusion preview is a perfect example. Every piece has restrictive versions of old abilities. Instead of giving the game a decent Bodyguard, they develop another spawn expensive piece, but give it a damage restricted bodyguard feature. I truly wish they could just release some figures that are solid and playable with abilities that are already in the game. Screw all this new bullshit.
I guess this is one of the reasons I'm dropping Dreamblade. New expansions are just becoming bloated and overly advanced for my liking. For every ounce of good an expansion brings, there is enough garbage and overpowered pieces to make purchases a losing proposition. And WotC wonders why sales are in the gutter.
Wednesday, July 25, 2007
World of Warcraft Hits 9 Million
Have you ever heard the phrase; "television killed the radio star"? Or maybe this one; "The Burning Crusade killed World of Warcraft!". While television may have killed the radio star, The Burning Crusade has not killed World of Warcraft. In fact, World of Warcraft has grown: to nine million subscribers.
From all evidence, the growth is coming from the western market, contrary to what many MMO bloggers have been posting. The Burning Crusade has not launched in China yet, where WoW pulls in a few million of the current total user base! The ten million mark is not that far off, and TBC's launch in China may just be the spur to get it there. I firmly believe, and have for some time, that World of Warcraft will hit ten million by year's end.
This falls in line with what I've been reading and seeing lately. A lot of casual gamers are completely digging the extra ten levels of content, new zones, extended professions, and more accessible end-game content. Most raiders seem to have fallen off the horse as their "perfect" 40-man guilds disintegrated upon TBC's launch. It has been a hard road for them as they restructure, regroup, and realign for the 10 and 25 man content.
So, wouldn't raiders quitting in frustration decrease the numbers? No, because raiders make up a very tiny minority (just shy of 2%) of players. Casual and core gamers have and will continue to make up WoW's majority. Building the game around them has once again proven to be successful. It is a pleasure to read some of the reports from friends that have returned to WoW.
Actually, the more I read about The Burning Crusade, the more I want to play it. And I will play it. I have some time off coming up and I plan to give the TBC 10-day free trial a whirl.
From all evidence, the growth is coming from the western market, contrary to what many MMO bloggers have been posting. The Burning Crusade has not launched in China yet, where WoW pulls in a few million of the current total user base! The ten million mark is not that far off, and TBC's launch in China may just be the spur to get it there. I firmly believe, and have for some time, that World of Warcraft will hit ten million by year's end.
This falls in line with what I've been reading and seeing lately. A lot of casual gamers are completely digging the extra ten levels of content, new zones, extended professions, and more accessible end-game content. Most raiders seem to have fallen off the horse as their "perfect" 40-man guilds disintegrated upon TBC's launch. It has been a hard road for them as they restructure, regroup, and realign for the 10 and 25 man content.
So, wouldn't raiders quitting in frustration decrease the numbers? No, because raiders make up a very tiny minority (just shy of 2%) of players. Casual and core gamers have and will continue to make up WoW's majority. Building the game around them has once again proven to be successful. It is a pleasure to read some of the reports from friends that have returned to WoW.
Actually, the more I read about The Burning Crusade, the more I want to play it. And I will play it. I have some time off coming up and I plan to give the TBC 10-day free trial a whirl.
Friday, July 20, 2007
Dear Shadowbane
Dear Shadowbane,
You suck.
I pondered over the last week how to write this letter, but nothing can say it better than those two simple words. You have peaked my interest for over a decade and you never once managed to satisfy my curiosity.
I bought your box, your expansions, and resubscribed my accounts many times. Now you are free, and you still suck. You lag, you crash, and worst of all, you still force people to level. Would it be so difficult to remove your barely working PvE content in favor of an instant level 75 system? No, I thought not. That would require thought and consideration for me, the player.
I've tried to make this work. I've spent restless days trying to rip my eyes out as another bug, lag spike, or plain bad game mechanic sucked another death out of my avatar. All in the vain hope that I would some day get to the "end game" and finally get the chance to PK some newbs. Alas, I never made it.
I'm done and I'm not coming back. Once again Shadowbane, you suck!
Yours truly,
Heartless_
You suck.
I pondered over the last week how to write this letter, but nothing can say it better than those two simple words. You have peaked my interest for over a decade and you never once managed to satisfy my curiosity.
I bought your box, your expansions, and resubscribed my accounts many times. Now you are free, and you still suck. You lag, you crash, and worst of all, you still force people to level. Would it be so difficult to remove your barely working PvE content in favor of an instant level 75 system? No, I thought not. That would require thought and consideration for me, the player.
I've tried to make this work. I've spent restless days trying to rip my eyes out as another bug, lag spike, or plain bad game mechanic sucked another death out of my avatar. All in the vain hope that I would some day get to the "end game" and finally get the chance to PK some newbs. Alas, I never made it.
I'm done and I'm not coming back. Once again Shadowbane, you suck!
Yours truly,
Heartless_
Dreamblade: Organized Play Canceled
It is a sad day for any fans of the Dreamblade CMG from Wizards of the Coast. WotC has decided to cancel the 1k and 10k tournaments and other mainstream Organized Play aspects. Here is the Dear John letter:
This is not a surprising announcement, but it is a sad one. Dreamblade is a great game that only suffers from a fairly high price point and low player population.
Dear Dreamblade Players:Does this spell the end for Dreamblade? Not yet. Local Edge tournaments will still be supported, but historically they have been hard to maintain. The prizes for Edge events are sub par. Plus Edge events are easily ruined by veteran players playing top tier warbands forcing newer players to "buy up" or "ship out".
As you prepare your warbands for Augusts’ Dreamblade 50K championship, many of you may be wondering about the future of Dreamblade Organized Play (OP).
When we designed this game, we envisioned highly competitive organized play as one of the key things that makes the game great, and we provided robust organized play with Dreamblade. Despite our best efforts however, we didn’t get enough tournament players, and we can’t continue supporting the game with the same depth of OP that we’ve offered in the past. As a result, we will no longer be supporting the 1K and 10K events. The August 50K event will continue as scheduled, as will Edge Tournaments. We love this game and we know you do too. It’s a painful change but a necessary one.
Night Fusion, Dreamblade’s fifth set, releases in September and promises to be our most exciting set to date. It includes a number of new features that we have been reserving for Dreamblade’s second year. The success of Night Fusion will be very telling for Dreamblade as we gauge demand for the future. We hope fans come out in droves to support it!
Thank you for your passionate support of Dreamblade and your patience during this time. We hope to have the opportunity to continue to bring you this innovative and revolutionary game experience for some time to come.
This is not a surprising announcement, but it is a sad one. Dreamblade is a great game that only suffers from a fairly high price point and low player population.
Thursday, July 19, 2007
Grimwell Interview
Allakhazam has an interview with Grimwell, the Everquest 2 Community Manager. I just wanted to quote a couple answers he gave:
Allakhazam: You worked at and ran fan sites for some years before signing on with SOE. What's it like to be on the other end of the journalistic "mic?"Go ahead and read the rest.
Grimwell: It's a lot easier to get into tradeshows and conferences, that's for sure! I love being on the 'other side of the mic' mostly because I have not forgotten what it is like to work so hard on a fansite. Everyone who has a fansite and works on it is doing so out of passion. Yes, there are those who are lucky enough to also draw a paycheck from it, but there is also a lot of passion.
I find that my position allows me not to just remember what it was like, but also to try to provide things that I always wished the game companies would do for and with fansites. That's an advantage because it makes it very easy to know exactly why a particular site is asking for specific information on a Game Update, or an interview, or a screen shot, or any other resource for their site. They just want to do a good job covering the game.
Allakhazam: Do you feel like your background working on fansites gives you a unique perspective as the Community Manager in contrast to your predecessors?
Grimwell: It definitely works in terms of my relationship with the fansites, but it's not something I can rest my hat on and then relax. The fansites are constantly evolving and needing new and different things to meet their goals. Plus, there is a lot to being a Community Manager that working on fansites does not prepare you for. There is a huge difference between being able to say "Wouldn't it be cool if?" or "If I was ever working on a game I'd…" and being on the other side of the coin and realizing just how wide of an impact even a small design change can have.
Friday, July 13, 2007
World of Warcraft: Possible PvP Changes?
Blue poster, Nethaera, commented on the official World of Warcraft forums that there are possible PvP changes in the pipeline.
However, Blizzard usually sticks to what they do best and rarely stray from the beaten path. On top of this, it does not make much sense to release a PvP expansion when so many players enjoy WoW's casual quest based leveling.
Hopefully Blizzard will be a little quicker releasing the next expansion. Even though I haven't touched The Burning Crusade yet, I still want to see what Blizzard has in store for everyone.
We do have plans to add more battlegrounds in the future. How many, I couldn't answer for you at this time.It is interesting how the last paragraph is worded. The tidbit about the expansion is mentioned after the part about possible general PvP changes. Could this mean that the next expansion will focus more heavily on the Alliance vs. Horde battle? It may just be wild speculation, but I don't think Blizzard wants to get tagged as "lazy" by just producing another expansion featuring just ten levels of content.
There is a method to the madness, however. Mostly, it has to do with making sure there is a healthy population of people to take part in the battlegrounds. If we have too many battlegrounds, the population will thin out and queues will go up. Where Arenas are quick battles that don't need a lot of time commitment (based on limiting how many games a team may choose to play beyond the minimum), battlegrounds tend to take a bit more time and have no real downside for playing them almost exclusively if people choose to.
We have more plans in the future in general for PvP though nothing more concrete that I can share with you right now. It's common knowledge that an expansion is in the works. More on the details will come in time as to what all will be included in it.
However, Blizzard usually sticks to what they do best and rarely stray from the beaten path. On top of this, it does not make much sense to release a PvP expansion when so many players enjoy WoW's casual quest based leveling.
Hopefully Blizzard will be a little quicker releasing the next expansion. Even though I haven't touched The Burning Crusade yet, I still want to see what Blizzard has in store for everyone.
Wednesday, July 11, 2007
Enchanting vs. Mining
I am at a crossroads with my shaman in World of Warcraft. I have been an enchanter since I created the character. My enchanting skill currently sits at 300. It was a great money maker at one time, but without having The Burning Crusade, I am unsure if it still is. Not having TBC also limits my available clients. There is little to no work available for an out of date enchanter stuck at 300 skill.
I recently dropped my engineering skill that was going unused, to pursue blacksmithing. However, I find that without the ability to mine my own ore, smithing is damn expensive. I have an alt that can mine basic copper, tin, and silver, but I don't plan to level him.
This leaves me stuck at a crossroads. Should I drop my 300 enchanting for mining, or should I just suck it up and pay my way through the grind for blacksmithing? I want to lean towards mining, because it can be a great source of revenue. At the same time, I know how to work the auction house with dis-enchanting to make gold. Also, it sucks not being able to disenchant soul bound items that you finish using.
Eventually, it all really boils down to whether or not I am going to get The Burning Crusade. There are great level 70 axes available for master axesmiths that fit perfectly into my melee shaman's build. If I start leveling, there will always be ore to mine, smelt, and sell. However, if I am leveling, there will be tons of gear I will want to disenchant. Having to make decisions sucks!
Update: 12 July, 2007 - Mining won out, and I am slogging through the grind as I type this.
I recently dropped my engineering skill that was going unused, to pursue blacksmithing. However, I find that without the ability to mine my own ore, smithing is damn expensive. I have an alt that can mine basic copper, tin, and silver, but I don't plan to level him.
This leaves me stuck at a crossroads. Should I drop my 300 enchanting for mining, or should I just suck it up and pay my way through the grind for blacksmithing? I want to lean towards mining, because it can be a great source of revenue. At the same time, I know how to work the auction house with dis-enchanting to make gold. Also, it sucks not being able to disenchant soul bound items that you finish using.
Eventually, it all really boils down to whether or not I am going to get The Burning Crusade. There are great level 70 axes available for master axesmiths that fit perfectly into my melee shaman's build. If I start leveling, there will always be ore to mine, smelt, and sell. However, if I am leveling, there will be tons of gear I will want to disenchant. Having to make decisions sucks!
Update: 12 July, 2007 - Mining won out, and I am slogging through the grind as I type this.
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