Tuesday, May 22, 2007

No More Battlefield 2 Patches

From DigitalBattle:
According to ex-DICE employees, there are no more patches planned for the bug-filled multiplayer shooter Battlefield 2. The former DICE members, who now formed their own studio, said via a forum release that patch 1.4 (released last November)was the last BF2 patch, and that all forces at DICE are focused on Battlefield 2142, which is, unfortunately, just as bug filled as its predecessor.

EA and DICE hasn’t mentioned anything about a patch ever since the last one, over six months ago. And they will probably never reveal that no further patches are planned, since that’ll take away the last hope BF2 players have. Since there most likely won’t be an announcement, this will technically remain a rumor forever, just as BF2 will technically remain a bug filled game.

Monday, May 21, 2007

Starcraft 2 Must Be Perfect

Blizzard's big announcement was not the shocker everyone had anticipated. It was simply Starcraft 2, as predicted just about everywhere. Starcraft 2 will be an RTS; not an MMO.

I will start this out by saying I was wrong. I didn't make any big prediction posts. Everyone else took care of the predictions just fine, but I did open my mouth in a few places and bet against the odds on favorites. Knowing Blizzard and their un-innovative history, Starcraft 2 or Diablo 3 were very probable. Blizzard does not step outside of familiarity. Factor in that this event was held in Korea and you could of easily bet money on Starcraft 2.

So, I was wrong, and the streets of Korea did not erupt into a fiery cataclysmic pool of rioters. However, I don't really believe any of the hardcore Korean Starcraft fauthful are won over by this announcement. To please them, and the majority of Starcraft faithful, Starcraft 2 will need to be perfect. Perfect is not something that exists in the gaming market, and Starcraft 2 won't be the first.

Don't get me wrong. Starcraft 2 will sell well and knowing Blizzard's approach to game design, Starcraft 2 will be a solid, polished, and complete game. However, it will not be a giant leap in RTS gaming. There is already so much that Starcraft 2 has to deliver, that there is literally no wiggle room. Blizzard has to get it right, or face a very, very angry Starcraft community.

On the other hand, World of Warcraft wasn't a giant leap forward for MMORPGs, but it is now the king of the MMO jungle. Can this happen with Starcraft 2? With the same "easy to learn, hard to master" approach, it could be possible. Sadly, Starcraft 2 comes with strikes against it.

First, it is in a Sci-fi setting. Sci-fi has never been as popular as swords and sorcery fantasy.

Secondly, the original Starcraft is still extremely popular. How many of the current diehards will be willing to move to the new game? How many gaming leagues and professional Starcraft players will be willing to move? How will the fans of these leagues feel about the new game?

Finally, the original Starcraft developers are no longer with the company. Blizzard has a great group of developers, but how good are they compared to the fathers of Starcraft? Starcraft has existed for a long time, and benefited from tons of updates, in order to become the game it is today. Starcraft 2 has to come out of the box nearly perfect or we'll just be back playing the original.

In conclusion, Starcraft 2 must be perfect. Good luck Blizzard, you'll need it.

Tuesday, May 15, 2007

Told You So

The axe has fallen according to F13.
"The axe finally fell. It was only a matter of time, I suppose. And while many of you may try to spin this to make SOE look bad, apparently this wasn't really their doing. You see, SOE doesn't own Sigil. It doesn't own Sigil now and they won't own them tomorrow. But they do own Vanguard. What fate awaits that game? I don't know. Don't particularly care either."

Wednesday, May 02, 2007

Red Hat Enterprise Linux: Stage 1 Complete

I have finished my first semester in the Red Hat Academy for Red Hat Enterprise Linux. It was the most demanding class I've taken in my degree program thus far. I was a Linux newb before entering the fray and while I still feel like a newb; I have learned some valuable essentials about Linux. I came out with a 100.28% average for the semester. I am extremely proud of myself, and it makes all the extra hours of work well worth it.

No rest for the weary. I have signed up for the summer semester and the next Linux course: Linux System Administration.

Tuesday, May 01, 2007

Brad "Spin" McQuaid

As mentioned, Brad McQuaid has posted an in-depth update regarding the state of Sigil and Vanguard. I don't recommend suffering through the exhaustively long read; unless you actually plan to play Vanguard in the future, which I don't believe anyone actually plans to do.

Brad spends several long paragraphs explaining what everyone already knew. Sigil missed the boat; by a long shot. Their graphics engine was far too intensive. Their marketing was nothing more than Brad's vision and a constant argument that Vanguard was not another Everquest. Unfortunately, Vanguard's core community was full of Everquest purists and its gameplay was nothing more than Everquest whack-a-mole.

Brad is in complete spin mode now. He is obviously taking lessons from SOE! As of late, some people have been applauding Brad for his honesty. I wonder what these people think now? Brad can't simply say; "We've failed and there is no way out financially other than dumping Vanguard." He has to sit around and blame development issues and the 600 lb gorilla in the room. Brad's honesty was nothing more than regurgitated drivel of facts we already knew. Facts that most developers figured out years ago.

If Brad was truly an honest developer, and not another spin doctor, the following would have been answered:
Does this mean an acquisition? I can't say at this point.

Does this mean more or less people at Sigil? I can't say at this point.

Does this mean management changes at Sigil? I can't say at this point.
So, I ask all you fuzzy lumpkins, who actually believed Brad's "honesty", to spin this one for him. Why can't he just come out and tell us what the future holds for Sigil and Vanguard? If Brad can be so candid about Vanguard's failings; then why can't he simply let everyone know what the future holds?

The truth will hurt those that believe honesty actually exists in the world of business.

Sunday, April 29, 2007

So It Begins, SOE Taking Over Vanguard

Brad McQuaid has all but confirmed the transfer of Vanguard into SOE's hands.
It's all ultimately good news, but complicated enough to justify one of my verbose postings I should have my first Sigil/Vanguard update up tomorrow and then look for regular updates as to the future of the game here and on the affiliate sites (probably weekly or so, depending on what's going on). I will post here first and then immediately copy the post to a set of the Vanguard affiliate sites.

Thanks,

-Brad


Update: 30 Apr 2007 - Link updated. Brad has posted a more in-depth post with more details.

Friday, April 27, 2007

A Nerdy Poem

Shell Scripting die
K thx bye!

Thursday, April 26, 2007

The Death of "The Vision"

I helped propagate the rumor that SOE was poised to purchase Vanguard from Sigil that was started at EQ2Flames.com. Some people doubt the rumor, and some people agree with me that it is a very likely outcome. If I was a betting man, I would be putting money down on this one. There is no way in financial heaven that Sigil can foot the bill any longer, even with SOE's help. Vanguard is just not pulling down the subscribers that Sigil needs to survive financially. Vanguard was not a cheap title to produce, unlike some other second-rate MMORPGs that have managed to survive with few to no subscribers.

Over at Cuppytalk, the question is being asked: SOE TO BUY VANGUARD? BIG WHOOP. Actually it is a very BIG WHOOP; one that seems to be ignored by a lot of casual observers of the situation.

On an immediate level, SOE purchasing Vanguard most likely means that two things will happen to Sigil. First off, Sigil will most likely dramatically downsize their company. Secondly, a small segment of lead developers will most likely be picked up by SOE to transition Vanguard over to SOE. I suspect the MMORPG industry will be having a sudden surge of resumes floating around sometime soon, and it will signal the start of the truth behind this rumor.

What this means for Sigil's head man, Brad McQuaid, is yet to be determined. Most likely, this signals the end of "The Vision". I seriously doubt SOE would hire McQuaid back with his now proven record of "not getting it". Even if SOE hires McQuaid to stick with Vanguard; it is very unlikely that his "vision" for the game would be followed. Vanguard needs to change and if SOE is going to throw down the money, they are going to do things their way.

As "The Vision" dies in the mess that is Vanguard, I sincerely hope that it signals the death of the old way of doing business in the MMORPG market. We really needed a big, AAA title to fail miserably trying to follow the old "release now, fix later" mentality. World of Warcraft slammed open the door on this market, but the old standbys just didn't believe that anything had changed. People like McQuaid believed, and probably still do believe, that there are just more MMORPG gamers in the market looking for "The Vision". World of Warcraft proved there was a massive market for MMOGs. Vanguard proved that the expanded player base was not a fickle coagulated blob looking for the next great game. Vanguard has shown that the days of Everquest are gone; forever.

I hope that people realize how big a of a deal this really is. Games require money, and having a multi-million dollar title fail miserably is not encouraging in the least for any perspective venture capitalists out there. Less investment, means fewer games and less innovation (aka risk). At the same time, this grand failure, cements the start of a new line of thinking that all MMOGs of the future will benefit from. There is a template to be followed for success, but it is still up to the developers to deliver on the product. BIG WHOOP that SOE is buying Vanguard. BIG WHOOP that Sigil is most likely done. BIG WHOOP that the business of MMORPGs is changed forever.

Wednesday, April 25, 2007

I Am Sick of Seeing the ™ ; Lord of the Rings Online Launches!

The Lord of the Rings Online™: Shadows of Angmar™ Launches! It's about damn time. I still have a p/review to write up, but I just don't have the time to be grumpy as of late.

What irks me most about this press release is that Turbine once again overstates Lord of the Rings Online with the quote: "The Most Anticipated MMO of the Year Now Available".

First the bullshit ONE MILLION BETA TESTERS spam e-mail and now this. Turbine needs a reality check.

NOTE: I am sick of the damn ™ in The Lord of the Rings Online™: Shadows of Angmar™

100,000

Sometime last night, this blog's odometer rolled over the 100,000 unique visitors mark. Not bad for a mere two years of blogging. I had originally hoped to reach this milestone by the end of my first year, but I learned a few lessons along the way that slowed the pace.

Lesson 1: Spamming blog links on forums earns you a bad name, but it brings in the hits. It is a great tool for pissing off a few people; not that I would ever want to do that. In a vain attempt at recognition, I spammed away early on, but I think I've grown up a bit since then.

Lesson 2: Slashdot and Digg hits are great for the visitor count and for lengthy comment sections. However, they really open my opinions -- that I most likely posted while half asleep -- to criticism from the Internet at large. The average Internet user doesn't understand that an opinion is a person's own belief in something, and that it doesn't change just because someone has a different one.

Lesson 3: It is return visitors, and consistent comment leavers, that make me sleep better at night.

So, a big THANK YOU to everyone that has helped make this blog what it is... which I'm sure we'll figure out sometime soon.