Monday, September 18, 2006

Mind Control in World of Warcraft PvP

Me: Oh look that priest is casting a spell.
(Priest is casting Mind Control)
Me: Oh I better interrupt that.
(You interrupt with Earth Shock)
*fighting occurs*
Me: Oh look the priest is casting again.
(Priest is casting Mind Control)
(You can't cast Earth Shock yet.)
(You can't cast Earth Shock yet.)
(You can't cast Earth Shock yet.)
(You can't cast Earth Shock yet.)
(You can't cast Earth Shock yet.)
(You can't cast Earth Shock yet.)
Me: Oh shit... there is a cliff next to this Lumber Mill in the Arathi Basin battleground.
{You take a lot of falling damage.)
(You are dead.)
Alliance has taken the Lumber Mill.
Alliance has won Arathi Basin.

Mind Control is still allowed in PvP... that's another one for the "What the fuck were they smoking when they came up with this?" file.

Update: 10 Nov, 2006 - Applied labels.

Friday, September 15, 2006

Vanguard : Watch how boring our game really is!

Ten Ton Hammer has a set of four Vanguard:SoH beta videos up for your viewing pleasure. Unfortunately for Brad and friends they are just four more reasons not to play Vanguard.

Comments
  • The animations are stiff and repetitive. They do not look dynamic or fluid at all.
  • Whack. Whack. Whack. Nothing stellar at all found in the combat portions. Actually the combat looked quite boring and repetitive.
  • Did that big bad wolf just run through solid stone? Yep it did. Next generation graphics... same old problems.
  • Can the camera be any more jerky? It is commendable that they shot in game footage instead of a developer hacked ride by of the game world, but god damn is the camera really that laggy in the game? Were the graphical settings turned up a little bit high?
  • Hello I am "insert NPC name here" and my legs don't work. Once again this is supposedly a next generation MMORPG, but the NPC's still don't move and still need little indicators over their head to get the players attention. After playing with Everquest II's voice acting I was quite surprised by its effectiveness. Even if I just want to skip through the bullshit and get to the quest/merchant/etc. it was still nice that an NPC would beckon for me to come over and talk.
  • Did I mention how BORING combat looked? Just checking.
  • The one thing that I did like was the UI that was in a couple of the videos where they were fighting in the desert. It looked clean and manageable. It was hard to tell what everything did, but it seemed like there was a good and solid base to play the game.
Vanguard:SoH is going to fall flat on it's face. An MMORPG just can't afford to launch with next generation graphics when the majority of gamer's computers are still last generation. World of Warcraft hit on the fact that a lot of potential gamers just don't have souped up gaming rigs. Next generation graphics require bigger budgets and the choice to go with better graphics means you are sacrificing a good 3/4 of your potential customers. No I don't have numbers to back that 3/4 up, but the WoW vs. EQ2 has been more than enough evidence to convince me.

I truly feel sorry for Brad and friends... I truly do.

Thursday, September 14, 2006

Welcome to the new Heartless Gamer

I finally got around to cleaning up my blog template and switching over to the new Blogger Beta. It offers easy to use template tools that have allowed me to customize my template without having to rewrite the whole thing myself; which is great!

One of the biggest new features is: labels. I am in the process of retro-updating all old posts to include a label. Hopefully, this will help visitors find older posts on my blog about certain topics with the simple click of a label.

The template is not exactly what I want yet, but its a good start. I will slowly be adding to it with little tweaks here and there. If you see anything acting funny just let me know in the comments.

Update: 8 Jul, 2007 - Edited post and applied labels.

Wednesday, September 13, 2006

That Gaming Itch: Call of Juarez MP Demo


That Gaming Itch

Every once and a while I get an itch for some type of game, in some sort of setting, that I don't always see in the spot light. For a while now, I've been wanting to play a good western-themed shooter. There are a couple Half Life 2 mods floating around that have been working on the idea, but none of them have produced a playable mod yet.

The other night I was surfing for gaming news, and I came across a multiplayer demo for Call of Juarez. It is a soon to be released western-themed shooter from Techland and Ubisoft. Without hesitation, I decided to satisfy my gaming itch.

Pros and Cons

I am going to break this down into a Pros and Cons list, as it will be the easiest way to review this game's multiplayer demo.

Pros
  • The setting feels authentic. The two available maps felt like towns right out of a good spaghetti Western.
  • The concepts behind the game modes make sense with the western setting. One map is centered around the Outlaws robbing the bank and the Lawmen defending, while the second map is just a straight up timed team death match (TDM).
  • Graphics are up to snuff. Nothing to complain about. I didn't have a single issue related to graphics and I ran the game on max settings.
  • When zooming in with a weapon you lose focus with everything except what you are zoomed in upon. A unique twist I haven't seen before.
  • Not a single crash to desktop for the entire time I played.
Cons
  • Due to the unbalanced nature of the weapons in game, the two classes, Six Shooter and Rifleman, didn't really provide enough variety.
  • Piggybacking on the first con: the rifle is the most effective weapon in game. It can be fired as fast as the trigger is pulled and does two times the damage of the Six Shooter's pistols.
  • The in-game server browser is trash. It makes Battlefield 2's server browser look like a golden nugget. The update and refresh buttons rarely worked and the game froze several times while at the server select screen.
  • The game suffers from several connection issues. I can't remember ever actually quitting a server. Every game I was forced off by connection issues, or a flat out server crash.
  • The Outlaws are Native Americans (Indians) and the Lawmen are White Men. Hmmmm... anyone crying injustice yet? Racist? Got me, but when I think Outlaw in the old west I'm thinking of Billy the Kid, not Chief Tonka.
Conclusion

In the end, the demo was fun overall when I was able to connect to a server not having connection problems. The action was quick and refreshing. Unfortunately, this game didn't make enough use of it's western theme. Besides the idea of shooting it out in an old mining town as an Outlaw or Lawman, there isn't much else that puts the western in Call of Juarez. Maybe I was looking for horses, trains, or Mexicans. Maybe just something other than White Man vs. Indian. I really don't know, but Call of Juarez just didn't deliver anything that screams "must play".

If you are interested in a western themed FPS, then Call of Juarez can satisfy you for a few minutes. I make no guarantees that the server browser or connection issues will be fixed, but I can't imagine them giving up on the title before some major holes are plugged. Call of Juarez is just another FPS that fails to innovate or impress.

Friday, September 08, 2006

3 Words to Describe BF 2142

1. Buggy as in it crashes a lot and there is several connection issues. Graphically I haven't had many slow ups even when settings are cranked. Of course I always could play BF2 at MAX settings just fine.

2. Confusing as in WTF am I supposed to do? No one on my team communicates. The objectives are poorly laid out for Titan mode. EA needs to take away score keeping and focus on rewarding you for completed objectives. Giving scores for kills just turns the game into a whoever can kill more people wins even if that means fucking my teammates over.

3. Fun so far. I have some good "OH shit did I just knife that dude as he got out of his mech" moments and a few "OMFG that dude isn't on my damn team and I let him cap the silo right next to me!" moments.

More to come when I get some more solid and connected games.

Update: 9 May, 2009 - Edited post.

Beta Crazy! NeverWinterNights 2 MP Beta

Hi everyone,

Congratulations! If you are receiving this email it means you have been selected to participate in our Neverwinter Nights 2 Multiplayer Beta Test! This is just a pre-emptive email so that I can get started getting you guys and gals access to our private forums in preparation for the commencement of the beta test which should be sometime next week. I will be sending a follow up email soon once the build is ready for download. This beta test is under a non-disclosure agreement (NDA) which means you CAN NOT discuss the game outside of our private community forums at http://www.ataricommunity.com/forums/forumdisplay.php?f=445.

To gain access to the private Neverwinter Nights 2 Multiplayer Beta Test Forums, please follow the instructions outlined below:

- If you DO NOT already have an Atari Community Forums account, please go to www.ataricommunity.com and register an account. Once you have created your account, reply to this email and give me your username so that I can add you into the private forums.

- If you already DO have an Atari Community Forums account, simply reply to this email and I will give you access to the private forums.

Please Note: Only send ONE email. It will take some time to get through all of the access requests, and your patience is appreciated.

Gear up that Gnome, dust off that +1 Dagger, and welcome once again to the Neverwinter Nights 2 Multiplayer Beta Test! I hope to hear from you soon! :)

Betatest Administrator
Atari, Inc.

Note: No gnomes were harmed in the making of this email.

Battlefield 2142 Beta Here I Come!

I received my BF 2142 beta key a little bit ago thanks to Fileplanet's 10,000 beta keys for anyone with an account. This means any Fileplanet account, not just paying subscribers.
TIP: If you get to the application screen and there is no SUBMIT button you need to disable ALL of your firewalls. FilePlanet has always had that problem and I doubt they will ever fix it.

Come back for some thoughts and impressions later tonight when I get the game downloaded and installed. I am weary of any non-Fileplanet downloads at the moment, as there are several beta client versions floating around.

Update: 5 May, 2009 - Edited post and updated labels.

Friday, September 01, 2006

It's getting messy around here!

I've decided to go ahead and start cleaning up some of my posts over the last year or so. I will be deleting a bunch of meaningless posts full of broken links. Also I will try to clean up spelling mistakes and grammar issues in a lot of older posts. I figure the sooner I start the faster I will catch up to my current posts and from then on I can hopefully keep it clean.

This is all in preparation for the Blogspot changes that Google is testing in beta right now. Once those go live I will be redoing the sites layout as well as going back and putting all my posts into categories! I'm open to any other suggestions as well; just leave a comment.

Thursday, August 24, 2006

WoW really pissed me off today

World of Warcraft really got under my skin today. Logged in to find that the battlegrounds on my server (Azgalor) were finally working. I like to play in battlegrounds because it offers a lot of PvP action, but at the same time I despise playing in them because I know the glaring imbalances that are present in WoW's PvP.

Warriors, rogues, and paladins are just insane once they have decent gear. Rogues aren't as bad as I once thought because they are soft enough targets that I can damage them respectably. Still can't fight through stuns, blind, sprint, and a number of other unbalancing features that combine to make the rogue, but with a few lucky crits and blowing my instant heal I can get a kill.

Paladins are truly fighters with heals now. Blizzard did a great job in turning the class around. Once upon a time paladins had to complain about lack of damage ability, but that is a thing of the past. Why? Because you seriously can not fucking kill them solo. If a Paladin is in any decent set of gear it takes forever to kill them. With a boost in their damage and a GOOD ranged execute they can lay the smack down before you ever get them anywhere near death. Why? Because of instant heals, invulnerability shield, and SUPER EFFICIENT MANA COSTS FOR HEALING. Also shield healing needs to be nerfed along with the majority of their healing ability. If a paladin shields they need to be unable to do ANYTHING! No more get out of jail free cards and no more "I NEVER DIE" paladins.

Warriors tip the scales though. A warrior should never be considered by their level, but by their gear. If its shiny, sparkly, or looks bad ass then you probably need to stay away. Warriors are just like rogues with enough tricks in the book to beat you down regardless of how skilled your class is. Combine this with great damage reduction, great hit points, and the most insane DPS weapons in game and you have a zero fun zone. I've seen epic warriors go into 5 on 1's and not even blink wiping them out.

Sad fact of WoW PvP is that your best bet to have fun is the twink out a lower level for lower level battlegrounds. At leas then you know you are the strongest of the strong compared to other twinks. But you won't find yourself fighting other twinks, because its always more fun to one shot the non-twinks.

Wednesday, August 23, 2006

Bully Trailer 2 Hits the Web

I am posting about the second Bully Trailer, because I think this is going to be a stepping stone to a better ESRB. In turn, a better gaming market. Even though I hate Jack Thompson, I do agree that the sale of violent video games needs to be controlled.

Bully does not look like it is shaping up into a Columbine simulator, as many people have criticized. The game will still touch on some very touchy subjects. Sexual relations with cheerleaders? Beating up any student, regardless of whether they are "bullying" your character, or not? These are not child friendly messages.

I would play Bully if I was still interested in console gaming, but I am old enough to distinguish between the real world and a game. Most teens and younger children are not able to make this distiction. They do not realize that games can have some lasting effects on their mind. Some teens deal with it better, but for others, it can be the last little shove before going over the edge.

Fortunately, the games really aren't the problem. Its the fact that these kids don't have a better connection to a parental figure. Someone in a child's life needs to see the warning signs and help the child out. Before it turns into a nightmare. Sadly, parenting just isn't what it used to be.

Update: 8 Jul, 2007 - Edited post, applied labels, and removed YouTube video.