Here is what I've learned so far building my new PC.
First issue was that the damn BIOS wouldn't recognize the hard drive. Well I stopped here thinking it was pointless to go any further without troubleshooting this down. Long story short...
1. Configure single SATA HD into a JBOD RAID setup via RAID controller setup.
2. Set CDROM to be first boot device.
3. Use mobo setup CD to create a SATA RAID driver disk.
4. Install Windows and press F6 to install additional drivers.
5. Install SATA RAID driver.
6. Windows now recognizes the drive for the install!
Two hours to figure those simple steps out. Had a friend from that lives in England that is a tech rep by day and he did all the research for me. Great guy! I looked at the same FAQ and troubleshooting guides he did and I would have never came up with the same solution.
Next problem... and current problem (didn't fix because I had to come to work).
Net connection works fine without a router.
Connection doesn't work with router.
Lots of crap going on here... will have to dig into it.
Update: 8 Nov, 2006 - Edited post and applied labels.
Sunday, December 18, 2005
Friday, December 16, 2005
MO5 - The SOE effect... part II... MMORPG madness
Mouthing Off 5
If you play Everquest 2 currently, I would quit. Why? Because the SOE effect is going full tilt and the ole’ captain over at SOE, John Smedley, has lost the lock to his spigot: err, mouth. Read the clown’s: err John Smedley’s new interview over at Gamespot.
To quote the clown:
They love your company so much that the Star Wars Galaxies team has lost numerous leads, developers, and technicians?
They are so dedicated that they somehow are going to rebuild a 2.5 year old game into a World of Warcraft killer? You can “want to beat the crap out of World of Warcraft”, but I would think it a bit silly to actually believe you can. It is said though, confidence is a key to success.
Enough about Star Wars Galaxies, let us get back to Everquest 2. As I have previously defined the SOE effect I will connect some dots. In April ’05 Star Wars Galaxies underwent the Combat Upgrade to mixed reviews and a slight murmur in the crowd. Players stayed and lived with the changes because it was not GAME ALTERING or DRAMATIC. Fast forward to November and the BOMBSHELL known as the NGE was dropped inside a two week period.
The numbers are not in or they are very closely guarded, but the word around the Internet is that the NGE has killed Star Wars Galaxies. Actually, effectively killed would be a better statement. No amount of marketing or positive PR spin will sway a large group of new players to pick up Star Wars Galaxies sans a complete re-launch under a new name.
Now, back to Everquest 2. EQ2 already had a major revision to it's combat system and class balance. Once again, there are some murmurs in the player base about the changes. People are still playing though. However, what will happen when SOE decides that the game isn’t Everquesty enough?
Smedley claimed that their sandbox approach didn’t work with Star Wars because it wasn’t Star Warsy enough. Everquest 2 isn’t a sandbox game, but it’s no Everquest either. SOE so far has swayed from making a better Everquest all the way to making change after change to open the game up towards what I like to call “the World of Warcraft player”. Not just casual gamers, but gamers that like to solo MORE than group. Obviously World of Warcraft has found A LOT of gamers that fit this mold.
If SOE is so CONFIDENT that they can turn Star Wars Galaxies into a World of Warcraft killer then what do you think they will believe they can do with Everquest 2, which is still rumored to be short of pulling a profit due to high development costs. Is Everquest 2 in for a major shake up because it somehow doesn’t fit the mold that SOE believes it should?
If 300,000+ accounts at SWG’s peak wasn't good enough then what is the threshold for Everquest 2 before SOE mandates it be torn down and rebuilt from the ground up? Did SOE learn with Everquest 2 that sequels don’t work in the MMO market and did that scare away the idea of a Star Wars Galaxies 2 implementing their new features? I don’t know about everyone else, but it seems like the SOE effect is getting worse.
With SOE’s parent company, Sony, already hurting in the public relations department with the DRM fiasco, will they be willing to take any more negative press as the story of the Star Wars Galaxies NGE debacle starts crossing into the New York Times?
Everquest 2 players: get while the getting is good. Don't say "It will never happen", because it already has. As much as you may hate the idea, you can't deny the obvious trend that SOE has set. How many more games do they need to kill to prove it?
Update: 3 May, 2009 - Edited post and applied labels.
If you play Everquest 2 currently, I would quit. Why? Because the SOE effect is going full tilt and the ole’ captain over at SOE, John Smedley, has lost the lock to his spigot: err, mouth. Read the clown’s: err John Smedley’s new interview over at Gamespot.
To quote the clown:
"One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."
They love your company so much that the Star Wars Galaxies team has lost numerous leads, developers, and technicians?
They are so dedicated that they somehow are going to rebuild a 2.5 year old game into a World of Warcraft killer? You can “want to beat the crap out of World of Warcraft”, but I would think it a bit silly to actually believe you can. It is said though, confidence is a key to success.
Enough about Star Wars Galaxies, let us get back to Everquest 2. As I have previously defined the SOE effect I will connect some dots. In April ’05 Star Wars Galaxies underwent the Combat Upgrade to mixed reviews and a slight murmur in the crowd. Players stayed and lived with the changes because it was not GAME ALTERING or DRAMATIC. Fast forward to November and the BOMBSHELL known as the NGE was dropped inside a two week period.
The numbers are not in or they are very closely guarded, but the word around the Internet is that the NGE has killed Star Wars Galaxies. Actually, effectively killed would be a better statement. No amount of marketing or positive PR spin will sway a large group of new players to pick up Star Wars Galaxies sans a complete re-launch under a new name.
Now, back to Everquest 2. EQ2 already had a major revision to it's combat system and class balance. Once again, there are some murmurs in the player base about the changes. People are still playing though. However, what will happen when SOE decides that the game isn’t Everquesty enough?
Smedley claimed that their sandbox approach didn’t work with Star Wars because it wasn’t Star Warsy enough. Everquest 2 isn’t a sandbox game, but it’s no Everquest either. SOE so far has swayed from making a better Everquest all the way to making change after change to open the game up towards what I like to call “the World of Warcraft player”. Not just casual gamers, but gamers that like to solo MORE than group. Obviously World of Warcraft has found A LOT of gamers that fit this mold.
If SOE is so CONFIDENT that they can turn Star Wars Galaxies into a World of Warcraft killer then what do you think they will believe they can do with Everquest 2, which is still rumored to be short of pulling a profit due to high development costs. Is Everquest 2 in for a major shake up because it somehow doesn’t fit the mold that SOE believes it should?
If 300,000+ accounts at SWG’s peak wasn't good enough then what is the threshold for Everquest 2 before SOE mandates it be torn down and rebuilt from the ground up? Did SOE learn with Everquest 2 that sequels don’t work in the MMO market and did that scare away the idea of a Star Wars Galaxies 2 implementing their new features? I don’t know about everyone else, but it seems like the SOE effect is getting worse.
With SOE’s parent company, Sony, already hurting in the public relations department with the DRM fiasco, will they be willing to take any more negative press as the story of the Star Wars Galaxies NGE debacle starts crossing into the New York Times?
Everquest 2 players: get while the getting is good. Don't say "It will never happen", because it already has. As much as you may hate the idea, you can't deny the obvious trend that SOE has set. How many more games do they need to kill to prove it?
Update: 3 May, 2009 - Edited post and applied labels.
Thursday, December 15, 2005
Nintendo Revolution... new possibilities explored
I was reading this article over at CNN Money and it dawned on me: the Nintendo Revolution, and the way the controller works, will reinvent the way we play games. This is the perfect chance for Nintendo to produce sequels in the series we already love without summoning that sick feeling of sequelitis. Star Fox, Mario, Zelda, Metroid, and other classic Nintendo series will have new, exciting games to play on the Nintendo Revolution.
Unlike other sequels, where the control schemes are unlikely to change from game to game, Nintendo Revolution sequels will have an exciting new twist. The new control mechanism is exactly what sequels need. Cross platform games such as the Madden series will most likely use the "old" controller style for their Revolution ports (Nintendo has stated there will be some sort of "classic" styled controller that ships with the revolution).
This is a chance for enterprising developers to revitalize some of their boring and "dead due to sequels" titles. Series like Tomb Raider, that have become the laughing stock of sequelitis, could potentially be brought back to life. Even if the game isn't perfect; playing it with a Revolution controller may bring back just enough interest to revitalize the series. This could sway more developers to publish exclusively for Nintendo. Developers love to use their big name properties to move boxes.
The Nintendo Revolution looks better everyday.
Unlike other sequels, where the control schemes are unlikely to change from game to game, Nintendo Revolution sequels will have an exciting new twist. The new control mechanism is exactly what sequels need. Cross platform games such as the Madden series will most likely use the "old" controller style for their Revolution ports (Nintendo has stated there will be some sort of "classic" styled controller that ships with the revolution).
This is a chance for enterprising developers to revitalize some of their boring and "dead due to sequels" titles. Series like Tomb Raider, that have become the laughing stock of sequelitis, could potentially be brought back to life. Even if the game isn't perfect; playing it with a Revolution controller may bring back just enough interest to revitalize the series. This could sway more developers to publish exclusively for Nintendo. Developers love to use their big name properties to move boxes.
The Nintendo Revolution looks better everyday.
Update: 6 Apr, 2007 - Updated labels and edited post.
Wednesday, December 14, 2005
Newegg and Mwave shipments arriving today
It's like Christmas a whole lot earlier for me. My packages from Newegg and Mwave are in the local and "out for delivery" as of 35 minutes ago! Now the question is if and or when my Windows XP disk arrives that I bought of eBay. Second guessing myself and should of just bought Windows XP from Newegg.
I can't wait to get this beast of a PC up and running!
Mwave arrived early this morning and my eVGA 7800 GTX is in hand. Now waiting on Newegg!
UPS has arrived with all the packages. Had to come back to drop the motherboard off since he forgot it the first time! Now I am waiting on my eBay OEM copy of Windows XP Pro... damn knew I should of got the Windows XP Pro from Newegg for a few extra bucks. Oh well... I wait!
Update: 8 Nov, 2006 - Edited post and applied labels.
I can't wait to get this beast of a PC up and running!
Mwave arrived early this morning and my eVGA 7800 GTX is in hand. Now waiting on Newegg!
UPS has arrived with all the packages. Had to come back to drop the motherboard off since he forgot it the first time! Now I am waiting on my eBay OEM copy of Windows XP Pro... damn knew I should of got the Windows XP Pro from Newegg for a few extra bucks. Oh well... I wait!
Update: 8 Nov, 2006 - Edited post and applied labels.
Tuesday, December 13, 2005
Tookie Williams execution
I'm not getting into this whole debate, but I found a quote in this CNN article that gave me a quick giggle.
Would you tangle with these guns?
What about these bad boys?
The only person looking tough in this whole situation is Tookie Williams himself as he sat on the table waiting for his trip up or down.
"Civil rights leader Jesse Jackson, who visited with Williams, said Schwarzenegger decided 'to choose revenge over redemption and to use Tookie Williams as a trophy in the flawed system.'My question to Jackson... isn't Arnold Schwarzenegger the epitomy of tough? Here is some proof for everyone.
'To kill him is a way of making politicians look tough,' Jackson said. 'It does not make it right. It does not make any of us safer. It does not make any of us more secure.' "
Would you tangle with these guns?
What about these bad boys?
The only person looking tough in this whole situation is Tookie Williams himself as he sat on the table waiting for his trip up or down.
Monday, December 12, 2005
All my PC parts are on order...
Everything is on order for my new PC and should be here in 2-3 days. I received a great deal on the video card!
MWave.com had a little save $25 on your next purchase of $50 or more deal going on. So I bought a $1.49 cable and then bought the video card next to save $25. Shipping was about $4 more than NewEgg, but that is still $19.50 saved... not to mention NewEgg was Zero Balance on the video card I wanted. Oh and MWave was $5 cheaper initially on the card.
Now I'm so fricking nervous about getting the stuff... not so sure about MWave shipping, but we'll see. NewEgg I'm sure will get the stuff here.
Then it just leaves me to screw it up once the stuff is here.
Update: 8 Nov, 2006 - Edited post and applied labels.
MWave.com had a little save $25 on your next purchase of $50 or more deal going on. So I bought a $1.49 cable and then bought the video card next to save $25. Shipping was about $4 more than NewEgg, but that is still $19.50 saved... not to mention NewEgg was Zero Balance on the video card I wanted. Oh and MWave was $5 cheaper initially on the card.
Now I'm so fricking nervous about getting the stuff... not so sure about MWave shipping, but we'll see. NewEgg I'm sure will get the stuff here.
Then it just leaves me to screw it up once the stuff is here.
Update: 8 Nov, 2006 - Edited post and applied labels.
Sunday, December 11, 2005
Movie Review: Chronicles of Narnia
Here is my Chronicles of Narnia review for your viewing pleasure.
Not having read the books I went into this movie with an open mind. I understood the mindset that this was geared towards children and it was obvious from the onset. However, this did not impact the pleasure of watching this movie at all. I think back to some of the greatest fantasy ever. The Hobbit, which later spawned the Lord of the Rings, was written as a children’s book. Even when Tolkien began the LotR saga he was gearing it towards a children’s story.
There is something about the child’s mind that inspires true fantasy. As I watched the movie I immediately understood why the youngest child of the group, Lucy, was the first one into the world of Narnia. Narnia is a place you do not seek out; it happens when you are the least expecting.
Let's get back to the fact that this movie is geared towards children. This leads to some awkward scenes where the young actors fail to really carry the weight their roles required, but overall the movie was excellent. Looking at the roles I will give my thoughts on each.
Lucy - The youngest of the group she quickly sets herself apart in terms of acting. She carries many awkward scenes and that is a lot to say considering her young age. Her first initial interaction with the faun character of Mr. Tummus is by far one of the best of the movie.
Edmund - Really the only character in the movie with any sort of character development he definitely fits the role. He evolves and over the movie I believe he grows indefinitely on the audience.
Susan - The A-typical older sister attitude. The sad part about her role is that she seems to be there mainly to fill in holes in various scenes. There never seems to be a connection built between her and her younger sister which was disappointing.
Peter - As the designated "hero" for the story he is a very lateral character. He fits the role well, but the role leads nowhere. Like Susan, Peter suffers from being a filler character. In the opening scenes of war stricken Britain a connection begins to form with his younger brother Edmund, but by the end of the movie it is relegated to weak and quick scenes of bonding.
However, the movie is a sum of its parts and together they make for one hell of a kick ass ride. Pardon the language if there are young ones around. Outside of the four children the movie is filled with a host of computer generated characters that range from talking beavers to half-man/half-horse centaurs.
On the note of the special effects it is noticeable in some areas that Sony Imageworks is no Weta Workshop or ILM. We are still in the transition period for major motion pictures using large amounts of special effects and if Narnia is any sign its getting better by the movie.
The special effects and complete CG characters never fail the movie. The prominent character of Aslan, a Jesus inspired lion voiced by Liam Nisan, is a joy the entire movie. The comical duo of Mr. and Mrs. Beaver are a wonder to behold. I loved the imagination put into the various creatures and it makes me want to learn about each and everyone of them.
Comparisons to the Lord of the Rings trilogy were apparent before Narnia hit theaters. I’m glad to report that Narnia is nowhere near as dark or moody as Peter Jackson’s films. Again this is akin to the fact it was a Disney production developed from stories meant for children. As the scenes lift from winters blight to spring bliss the mood never strays far from the scenery.
The other disagreement point of the movie before release was the religious overtone of C.S. Lewis’s work. This is left up to interpretation during the movie. To some it has overtones into their religion while to others it is simply Narnia. It by far does not disappoint those faithful to the books from what I’ve read.
Overall the movie is like its final battle scene. It starts with a triumphant roar and as it nears its collision point it silences itself into a single heartbeat that explodes into the rage of battle. The dark points of the movie pound to a dramatic turning point, but silence into the light and magic of Narnia. It is then preserved and there is enough magic left for both adults and children alike.
Update: 7 Nov, 2006 - Reposted from old Heartless Gamer Reviews section and applied labels.
Not having read the books I went into this movie with an open mind. I understood the mindset that this was geared towards children and it was obvious from the onset. However, this did not impact the pleasure of watching this movie at all. I think back to some of the greatest fantasy ever. The Hobbit, which later spawned the Lord of the Rings, was written as a children’s book. Even when Tolkien began the LotR saga he was gearing it towards a children’s story.
There is something about the child’s mind that inspires true fantasy. As I watched the movie I immediately understood why the youngest child of the group, Lucy, was the first one into the world of Narnia. Narnia is a place you do not seek out; it happens when you are the least expecting.
Let's get back to the fact that this movie is geared towards children. This leads to some awkward scenes where the young actors fail to really carry the weight their roles required, but overall the movie was excellent. Looking at the roles I will give my thoughts on each.
Lucy - The youngest of the group she quickly sets herself apart in terms of acting. She carries many awkward scenes and that is a lot to say considering her young age. Her first initial interaction with the faun character of Mr. Tummus is by far one of the best of the movie.
Edmund - Really the only character in the movie with any sort of character development he definitely fits the role. He evolves and over the movie I believe he grows indefinitely on the audience.
Susan - The A-typical older sister attitude. The sad part about her role is that she seems to be there mainly to fill in holes in various scenes. There never seems to be a connection built between her and her younger sister which was disappointing.
Peter - As the designated "hero" for the story he is a very lateral character. He fits the role well, but the role leads nowhere. Like Susan, Peter suffers from being a filler character. In the opening scenes of war stricken Britain a connection begins to form with his younger brother Edmund, but by the end of the movie it is relegated to weak and quick scenes of bonding.
However, the movie is a sum of its parts and together they make for one hell of a kick ass ride. Pardon the language if there are young ones around. Outside of the four children the movie is filled with a host of computer generated characters that range from talking beavers to half-man/half-horse centaurs.
On the note of the special effects it is noticeable in some areas that Sony Imageworks is no Weta Workshop or ILM. We are still in the transition period for major motion pictures using large amounts of special effects and if Narnia is any sign its getting better by the movie.
The special effects and complete CG characters never fail the movie. The prominent character of Aslan, a Jesus inspired lion voiced by Liam Nisan, is a joy the entire movie. The comical duo of Mr. and Mrs. Beaver are a wonder to behold. I loved the imagination put into the various creatures and it makes me want to learn about each and everyone of them.
Comparisons to the Lord of the Rings trilogy were apparent before Narnia hit theaters. I’m glad to report that Narnia is nowhere near as dark or moody as Peter Jackson’s films. Again this is akin to the fact it was a Disney production developed from stories meant for children. As the scenes lift from winters blight to spring bliss the mood never strays far from the scenery.
The other disagreement point of the movie before release was the religious overtone of C.S. Lewis’s work. This is left up to interpretation during the movie. To some it has overtones into their religion while to others it is simply Narnia. It by far does not disappoint those faithful to the books from what I’ve read.
Overall the movie is like its final battle scene. It starts with a triumphant roar and as it nears its collision point it silences itself into a single heartbeat that explodes into the rage of battle. The dark points of the movie pound to a dramatic turning point, but silence into the light and magic of Narnia. It is then preserved and there is enough magic left for both adults and children alike.
Update: 7 Nov, 2006 - Reposted from old Heartless Gamer Reviews section and applied labels.
Thursday, December 08, 2005
My new PC final build.... comments
Update: 8 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This originally was a post detailing all the parts I was ordering to build my new PC. Unfortunately most of the links are bad and it was easier to remove the post than to edit it.
Tuesday, December 06, 2005
World of Warcraft Patch 1.8.4 - When will Blizzard learn?
World of Warcraft patch 1.8.4 official notes.
The uber l33t teams go through BG matches in an average of 5-7 minutes when they face pick up groups. This means that the pick up groups just /afk out of the BG once they see their opponent. This creates a cycle of new people joining the BG as its getting destroyed by the uber l33t team.
When Blizzard announced that you got at least 1 honor mark for sticking the match out a lot of people started staying for the match and ACTUALLY FIGHTING for a few honorable kills before the BG was destroyed.
Now we're back to square one. The pick up players are going to receive no rewards for putting in the same time as the uber l33ts. This is getting retarded and Blizzard is screwing the BGs even more.
* Battles must now last at least ten minutes after the start of the battle in order for the losing team to receive a Mark of Honor.If anyone has tracked my writing about the battlegrounds and how the uber 24/7 hardcore gamers DOMINATE them then you will know exactly what is wrong with this knee jerk change.
The uber l33t teams go through BG matches in an average of 5-7 minutes when they face pick up groups. This means that the pick up groups just /afk out of the BG once they see their opponent. This creates a cycle of new people joining the BG as its getting destroyed by the uber l33t team.
When Blizzard announced that you got at least 1 honor mark for sticking the match out a lot of people started staying for the match and ACTUALLY FIGHTING for a few honorable kills before the BG was destroyed.
Now we're back to square one. The pick up players are going to receive no rewards for putting in the same time as the uber l33ts. This is getting retarded and Blizzard is screwing the BGs even more.
Monday, December 05, 2005
World of Warcraft - Warriors, Taunt, PvP
Originally, I slated this article to be a review of nearly all of the Warrior skills, talents, and the rage system. However, it was definitely apparent that the Warrior class is a sum of its parts and that debating the power of each part was an ineffective way to present my view on the balance of Warriors in WoW PvP.
Warriors are the tanks of World of Warcraft. They are the best damage absorption class in game. To the delight of most warriors, they are also quite capable of producing large amounts of damage. Offensively built and equipped warriors are a force to be reckoned with, and while defensive warriors will not achieve stellar damage numbers, they make up for it in sheer hit points, defense, and the melee advantage in regards to stats.
What is the melee advantage of stats? Basically, it is the simple fact that WoW melee classes benefit much more from each stat point when compared to the caster/hybrid classes. Casters essentially only gain benefits from one stat: intelligence. Melee classes derive an excess of benefits from every stat other than intelligence. Since stats in WoW are determined via gear, it makes sense that the essential melee class, the warrior, would derive the greatest benefit for gear. In essence, a warrior is more about the gear they wear than the skills, abilities, and talents they use.
Warriors are the melee class in World of Warcraft and are completely dependent on the gear they wear. When it is removed, their class skills do not pick up where their gear leaves off. The power of their skills, abilities, and talents are directly defined by the warriors’ gear. Almost every other class in WoW receives enhancements in their skills from the gear they wear, but are not dependent on it.
You take away the gear from a rogue, mage, or priest, and they are not completely destroyed. A warrior is not so fortunate. This concept is hard to grasp, but fortunately there has been a great video made that demonstrates the point. It focuses on the Rogue class, but it shows very well the concept of how classes other than warriors are carried by their skills and not their gear. The gear enhances these classes, truly making them better, but the foundation of the class is not the gear.
This is a departure from what I feel is good balance. Warriors that strive towards better gear are becoming terrors on the battlefield. Their skills scale upwards with their gear in a fashion that is greater than the rest of WoW classes. Over time, gear is only going to get better, and in essence, balance is at stake.
Warriors would have fared better if their PvP prowess was defined from their skills. I will use a clear example of what was missed for warriors. The taunt skill allows warriors to direct targets towards themselves to hopefully save fellow group members. However, in PvP it does nothing. This is a key skill that could have helped define warriors in PvP. However, it does not, and warriors are left chasing towards more power and damage through gear.
I will even go a step further and say that taunt would have defined warriors in PvP, if it worked to clear an enemy’s target box. A simple delay of 3-5 seconds before the enemy could re-acquire the removed target would have given warriors a defined roll in PvP. This in no way would of pigeon-holed all warriors into being taunt machines in PvP and nothing else. Warriors would still have the same choices they have now, but they would have had a much more obvious role in PvP, outside of being the person with the most hit points, armor, and damage.
Sadly, due to the lack of a defining role in PvP, warriors are delegated into just doing more damage and charging head-first into the enemy. While this is what many warriors may wish to do, there is a piece of that tank title that is lost when warriors are unable to get targets off of their support classes. Blizzard seems more than content to simply increase the power of gear with each and every patch/expansion, therefore further propelling warriors into a *must do more damage* mold. There were opportunities missed to make warriors less gear-dependent and offer the ability for every warrior to have a more clear and concise role in PvP.
Update: 6 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
Warriors are the tanks of World of Warcraft. They are the best damage absorption class in game. To the delight of most warriors, they are also quite capable of producing large amounts of damage. Offensively built and equipped warriors are a force to be reckoned with, and while defensive warriors will not achieve stellar damage numbers, they make up for it in sheer hit points, defense, and the melee advantage in regards to stats.
What is the melee advantage of stats? Basically, it is the simple fact that WoW melee classes benefit much more from each stat point when compared to the caster/hybrid classes. Casters essentially only gain benefits from one stat: intelligence. Melee classes derive an excess of benefits from every stat other than intelligence. Since stats in WoW are determined via gear, it makes sense that the essential melee class, the warrior, would derive the greatest benefit for gear. In essence, a warrior is more about the gear they wear than the skills, abilities, and talents they use.
Warriors are the melee class in World of Warcraft and are completely dependent on the gear they wear. When it is removed, their class skills do not pick up where their gear leaves off. The power of their skills, abilities, and talents are directly defined by the warriors’ gear. Almost every other class in WoW receives enhancements in their skills from the gear they wear, but are not dependent on it.
You take away the gear from a rogue, mage, or priest, and they are not completely destroyed. A warrior is not so fortunate. This concept is hard to grasp, but fortunately there has been a great video made that demonstrates the point. It focuses on the Rogue class, but it shows very well the concept of how classes other than warriors are carried by their skills and not their gear. The gear enhances these classes, truly making them better, but the foundation of the class is not the gear.
This is a departure from what I feel is good balance. Warriors that strive towards better gear are becoming terrors on the battlefield. Their skills scale upwards with their gear in a fashion that is greater than the rest of WoW classes. Over time, gear is only going to get better, and in essence, balance is at stake.
Warriors would have fared better if their PvP prowess was defined from their skills. I will use a clear example of what was missed for warriors. The taunt skill allows warriors to direct targets towards themselves to hopefully save fellow group members. However, in PvP it does nothing. This is a key skill that could have helped define warriors in PvP. However, it does not, and warriors are left chasing towards more power and damage through gear.
I will even go a step further and say that taunt would have defined warriors in PvP, if it worked to clear an enemy’s target box. A simple delay of 3-5 seconds before the enemy could re-acquire the removed target would have given warriors a defined roll in PvP. This in no way would of pigeon-holed all warriors into being taunt machines in PvP and nothing else. Warriors would still have the same choices they have now, but they would have had a much more obvious role in PvP, outside of being the person with the most hit points, armor, and damage.
Sadly, due to the lack of a defining role in PvP, warriors are delegated into just doing more damage and charging head-first into the enemy. While this is what many warriors may wish to do, there is a piece of that tank title that is lost when warriors are unable to get targets off of their support classes. Blizzard seems more than content to simply increase the power of gear with each and every patch/expansion, therefore further propelling warriors into a *must do more damage* mold. There were opportunities missed to make warriors less gear-dependent and offer the ability for every warrior to have a more clear and concise role in PvP.
Update: 6 Nov, 2006 - Removed post, but this will be kept as a placeholder for historical value.
This post originally linked to a Gamergod.com (now defunct) article that I wrote about World of Warcraft warriors and their effects on PvP. Unfortunately no copies of the article were saved.Update: 9 Feb, 2007 - Article has been saved from an old post on WarcraftRealms.com. I will edit it sometime in the future.
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