Its nearly 2010 and without further hesitation, here are my predictions:
1. Warhammer Online: Age of Reckoning will be sold or shut down by EA.
2. Star Wars: The Old Republic will NOT launch this year.
3. Already launched MMOGs, not named World of Warcraft, will have a rough year.
4. Newer, quality F2P games will storm the market and one will challenge WoW for the mainstream playerbase.
5. WoW will remain the king cash cow as the subscription model continues its dominance.
6. Digital distribution will start being taken seriously by market analysts as Steam proves the platform's power on the PC market.
7. Digital distribution will quietly replace boxed sales completely for PC games.
BONUS REAL LIFE PREDICTION: A political uprising will shock the world and the mainstream media will only find out about it after checking their Twitter accounts. Three days later, they will realize it was simply a mis-spelled #hashtag and re-purposed Youtube videos.
Thursday, December 31, 2009
Tuesday, December 29, 2009
Heartless_ Game Review: Borderlands
Borderlands, from Gearbox software, blends FPS with RPG and tickles the loot center in every gamer’s brain. Borderlands is a good game, but misses greatness in every single category. Fortunately, there is a shitload of guns to make up for it.
Borderlands the RPG
Borderlands has all the makings for a great RPG: interesting characters, progression, and a story. Unfortunately, Borderlands is the king of “almost”.
The characters, like Dr Zed, come with great introduction scenes, but are quickly limited to dialogue boxes only. Other NPCs stand still, not moving, and often blend so well into the scenery that players walk by without noticing them. The only characters that stand out are the R2-D2 inspired robots nicknamed "claptraps" and some random chick that appears on screen to provide dribbles of information throughout the player's journey.
The story is fun to think about, but is not a draw for the game. It ends abruptly and does not make use of the characters or game world very well. The world itself will often make a better story than what is being sold by the random chick that pops up on the screen. The pieces are there, but the story is never put together firmly.
Character progression is handled via talent trees where players can specialize their skills in various weapons and skills. It's a well rounded, but average system. Each character recieves their unique class skill at level 5. After that, there were not any milestones that made me feel like I was achieving an important step in my characters life. Weapon skills are raised by using various weapon types
The loot is really the only RPG staple that stands out in Borderlands. It randomizes the look, stats, and effects of each weapon. With any randomized system, there is a lot of junk that is worthless, but getting a rare weapon is a treat. Getting to use that weapon to take down a giant mammoth-like Rakk Hive is icing on the cake.
Borderlands the RPG
Borderlands has all the makings for a great RPG: interesting characters, progression, and a story. Unfortunately, Borderlands is the king of “almost”.
The characters, like Dr Zed, come with great introduction scenes, but are quickly limited to dialogue boxes only. Other NPCs stand still, not moving, and often blend so well into the scenery that players walk by without noticing them. The only characters that stand out are the R2-D2 inspired robots nicknamed "claptraps" and some random chick that appears on screen to provide dribbles of information throughout the player's journey.
The story is fun to think about, but is not a draw for the game. It ends abruptly and does not make use of the characters or game world very well. The world itself will often make a better story than what is being sold by the random chick that pops up on the screen. The pieces are there, but the story is never put together firmly.
Character progression is handled via talent trees where players can specialize their skills in various weapons and skills. It's a well rounded, but average system. Each character recieves their unique class skill at level 5. After that, there were not any milestones that made me feel like I was achieving an important step in my characters life. Weapon skills are raised by using various weapon types
The loot is really the only RPG staple that stands out in Borderlands. It randomizes the look, stats, and effects of each weapon. With any randomized system, there is a lot of junk that is worthless, but getting a rare weapon is a treat. Getting to use that weapon to take down a giant mammoth-like Rakk Hive is icing on the cake.
Sunday, December 27, 2009
10 Days of WAR: Day Ten
The final day of my return to Warhammer Online: Age of Reckoning ended with a resounding thud as my bright wizard ate dirt for the thousandth time at the hands of a Choppa. To some, the last ten days may seem like an excuse for me to bitch about a game I once supported wholeheartedly. I want to say up front that I wanted to give WAR a fair shake, even if I didn't have plans on returning to a subscription. Unfortunately, at the end of the day, WAR is still the same sub-par game I left months ago, even if it has a new zone and better technical performance.
The new positives begin with the endless trial. This has brought new blood into the game and the newbie zones were hopping. Whether this is translating into subscriptions is unknown. My fear is that the experience in a well populated tier 1 zone leaves an impression that can not be held up by tier's 2 and 3. Players that come off the free endless trial may become bored quickly as the population hits rock bottom once outside of the trial zones. My suggestion would be to extend the free trial all the way to the end of tier 3. Yes, that's a lot of game for free, but tier 2 and 3 are a general waste of resources as it is. Allowing trial players into these tiers will spice life up a bit and give them a glimpse of what the end game of WAR offers in tier 4.
The new positives end with the Land of the Dead. As I stated, LotD is the model which all tier 4 zones should follow in WAR. The concept of separate RvR lakes does not work and actively hurts WAR's community as players do not mingle across play styles. If the principals of LotD (minus the gating mechanic) were to be applied across all tier 4 zones, WAR would be a better game.
The new positives begin with the endless trial. This has brought new blood into the game and the newbie zones were hopping. Whether this is translating into subscriptions is unknown. My fear is that the experience in a well populated tier 1 zone leaves an impression that can not be held up by tier's 2 and 3. Players that come off the free endless trial may become bored quickly as the population hits rock bottom once outside of the trial zones. My suggestion would be to extend the free trial all the way to the end of tier 3. Yes, that's a lot of game for free, but tier 2 and 3 are a general waste of resources as it is. Allowing trial players into these tiers will spice life up a bit and give them a glimpse of what the end game of WAR offers in tier 4.
The new positives end with the Land of the Dead. As I stated, LotD is the model which all tier 4 zones should follow in WAR. The concept of separate RvR lakes does not work and actively hurts WAR's community as players do not mingle across play styles. If the principals of LotD (minus the gating mechanic) were to be applied across all tier 4 zones, WAR would be a better game.
Saturday, December 26, 2009
10 Days of WAR: Day Nine (Set pieces)
My ninth day and disapointment in my return to WAR can be summed up by this picture:
That is a tank sitting in the Empire starting zone of Nordland. It hasn't moved in almost two years (and not a spot of rust anywhere!).
That is a tank sitting in the Empire starting zone of Nordland. It hasn't moved in almost two years (and not a spot of rust anywhere!).
After-Christmas Sales For Gamers
Update: 14 Jan, 2010 - Removed post and links as the sales are over.
Friday, December 25, 2009
Thursday, December 24, 2009
10 Days of WAR: Day Seven (PvE)
For my seventh day of Warhammer Online: Age of Reckoning I did some PvE.
One of my first posts about WAR on this blog was about the importance of PvE:
Ranting aside, WAR does have a good amount of cooperative PvE (I'm not talking about solo content today). The end game features dungeons and loot progression. The early game features a few dungeons and plenty of public quests. Both ends of the spectrum benefit from an open grouping system that allows players to find groups on the fly in their current area.
With my time limited, I was not able to get into any dungeon groups on my rank 40 Ironbreaker. I logged into my level 8 White Lion and journeyed to Nordland and Norsca to enjoy some public quests.
One of my first posts about WAR on this blog was about the importance of PvE:
WAR, without PvE, is just a mess waiting to happen.I took a lot of flack for suggesting that WAR needed PvE. WAR was going to be the ultimate RvR game, pitting throngs of players against each other in epic battles. PvE was only a momentary distraction! How wrong those people were. It is suicide to attempt to push out a triple-A game that focuses solely on PvP-oriented conflict. The player base is NOT there to support a game of WAR's budget size with only PvP. Plus, with only PvP minded players, the battlefield becomes very stale, very quickly.
Ranting aside, WAR does have a good amount of cooperative PvE (I'm not talking about solo content today). The end game features dungeons and loot progression. The early game features a few dungeons and plenty of public quests. Both ends of the spectrum benefit from an open grouping system that allows players to find groups on the fly in their current area.
With my time limited, I was not able to get into any dungeon groups on my rank 40 Ironbreaker. I logged into my level 8 White Lion and journeyed to Nordland and Norsca to enjoy some public quests.
Wednesday, December 23, 2009
TIP: How to move Steam games to another drive in Windows 7/Vista/XP
With the Steam holiday sale blitzing everyone's wallets, there are plenty of people trying to find hard drive space to store all of their new games (seriously, S.T.A.L.K.E.R. for only $1.99, Mirror's Edge for $4.99).
One of the quirks with Steam is that it only allows users to install games to the same drive that Steam resides on. For many, that is their main C: drive, which often fills up quickly. I will detail the process used to move 3rd party games to another drive. This will be for Windows 7 and Vista (Windows XP users click here).
One of the quirks with Steam is that it only allows users to install games to the same drive that Steam resides on. For many, that is their main C: drive, which often fills up quickly. I will detail the process used to move 3rd party games to another drive. This will be for Windows 7 and Vista (Windows XP users click here).
10 Days of WAR: Day Six (Crafting)
I was inspired by the furious pace of Santa's elves to meet the Christmas demand and for my sixth day of WAR I crafted. The crafting in Warhammer Online: Age of Reckoning has always intrigued me. The concepts are solid, but the execution was lacking at launch. The basic premise is that most monsters and player kills would result in crafting components. Crafted items are mostly consumable items. There wasn't traditional blacksmithing or weapon making: there was apothecary for potions, talisman making, and cultivation (which is a gathering skill, but I consider it a craft).
Often times crafting far outpaced a character's progression in WAR due to the mismatch of ingredient levels to a player's level. The result was often piles and piles of crafted items that were unusable for several levels. This was not only frustrating, but also impossible to avoid unless a player ignored crafting until they were max level. To highlight this issue, I created this screenshot a long time ago:
As can be seen, level 30-32 ingredients resulted in level 38 potions for a character that was level 30.
Often times crafting far outpaced a character's progression in WAR due to the mismatch of ingredient levels to a player's level. The result was often piles and piles of crafted items that were unusable for several levels. This was not only frustrating, but also impossible to avoid unless a player ignored crafting until they were max level. To highlight this issue, I created this screenshot a long time ago:
As can be seen, level 30-32 ingredients resulted in level 38 potions for a character that was level 30.
Tuesday, December 22, 2009
Unlimited Free Trials are the New MMO Hotness (Age of Conan, Champions Online, Warhammer Online, and more!)
Apparently I missed the memo. Free trials with unlimited playtime, but level and gameplay restrictions, are popping up everywhere.
Age of Conan - LINK
Details: Unlimited playtime. Players can play up to level 20, but only if registered for the trial before Jan 1st, 2010. Trading and player chat limited.
Champions Online - LINK
Details: Unlimited playtime. New players can create an account and play the beginning zone of Champions Online for as long as they want.
Warhammer Online - LINK
Details: Unlimited playtime. Players are restricted to the Tier 1 Empire vs Chaos zones, but can access all scenarios. Trading and player chat limited.
Alganon - LINK
Details: Unlimited playtime. No leveling or zone restrictions, but trial characters are deleted after 30 days and must be re-rolled. Limited skill progression and limited chat options.
Age of Conan - LINK
Details: Unlimited playtime. Players can play up to level 20, but only if registered for the trial before Jan 1st, 2010. Trading and player chat limited.
Champions Online - LINK
Details: Unlimited playtime. New players can create an account and play the beginning zone of Champions Online for as long as they want.
Warhammer Online - LINK
Details: Unlimited playtime. Players are restricted to the Tier 1 Empire vs Chaos zones, but can access all scenarios. Trading and player chat limited.
Alganon - LINK
Details: Unlimited playtime. No leveling or zone restrictions, but trial characters are deleted after 30 days and must be re-rolled. Limited skill progression and limited chat options.
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