I am going to try something here, in the manor of chain-blogging. I'm not sure if that is what it is called, but here's the idea: I will make some predictions for 2008 and then pass it on to another person. That person will then make up the next set of predictions before passing it on. The goal? 2008 predictions by the end of all the tagging.
The rules are simple: no limit on the number of predictions per person, tagged bloggers can elect to pass, and links to the before and after predictions in relation to the current blogger. I will try my best to tally the score and see how many we get.
Scorecard:
Me - 10
Grimwell - 11
Total = 21
My Predictions:
1. 2008 will be a year of announcements for MMOs. 38 studios, Bioware, Zenimax, Red 5, and many other studios will all announce their MMO projects. Some will come out of left field, while others will just confirm current rumors.
2. 2008 will be a year of launches for delayed games. Warhammer Online: Age of Reckoning, Age of Conan, and Pirates of the Burning Sea will all finally launch. WAR will be the only big success in the group.
3. 2008 will NOT be a year for micro-transaction or RMT based games. RMT and micro-transactions will take another hit as WAR launches and proves the monthly subscription model is still king of the hill for revenue. RMT and micro-transactions will turn a profit, but only in accounting terms. The model will barely break-even in economic terms.
4. 2008 will be a year of web-games. Already popular web-games will continue to grow. New web-games will launch. None of them will challenge the revenue generation of monthly subscription or box sale titles. All will be susceptible to any sort of web 2.0 wrinkles.
5. 2008 will not be a good year for Sony Online Entertainment (SOE). SOE is closing out 2007 in grand fashion: developer scandals, buyout rumors, and reportedly falling subscriptions. Two of which, the buyout and falling subscriptions, have been denied repeatedly. Tack this onto SOE's shift in revenue models and 2008 doesn't look pretty. Grimwell, I await your response :)
6. 2008 will be a Dark year. Dark Age of Camelot will feel increasing pressure this year as WAR launches and replaces the Realm vs. Realm gameplay model with a newer and fresher version.
7. 2008 will be a Cold year. Wrath of the Lich King, World of Warcraft's second expansion, will launch late in the year. It will be successful, but will fall short of the success of The Burning Crusade. China will not see the expansion until 2009.
8. 2008 will be a year of MMO podcasting. MMO podcasting has picked up over the last couple of years, but 2008 will bring it into the limelight as more commercially driven entities enter the market. Unfortunately, popularity will remain in the hands of the "weekend warriors", not the commercially driven podcasts.
9. 2008 will be a year of lawyering. From the RIAA chasing grandmas with MP3s to IGE's potential criminal investigation, 2008 will be an unprecedented year for lawyers entering the online-circus. Expect to see some major court cases develop over the year, but don't expect them to finish before the year is out.
10. 2008 will not be a good year for Gax-Online. This is a personal pick. The dog and pony show holding up Gax-Online will finally realize they have become what they've always chastised, sending them into a cataclysmic tailspin. Or, they'll sell out the second someone offers them half a donut and a cup'o'joe.
Tag: Grimwell, Ethic at Kill Ten Rats, and Tobold. Oh, and Mr. Freeman.
Monday, December 31, 2007
Sunday, December 30, 2007
Some Team Fortress 2 Ownage
I've had some good luck playing Team Fortress 2 since I was kicked off one of my favorite servers the other night. On my new servers of choice I am quickly becoming known as "that guy", because I play very upfront on a server that likes to play "lets set up a camp and farm these newbs". As these screenshots show, my play style usually prevails.
A couple notes:
1. I prefer to play on 32 player servers for the map ctf_2fort. It provides more action and prevents a lot of the quick wins from occurring. On the other maps, I prefer to stick to 24 player servers. ctf_2fort is the only map that I feel comfortably holds 32 players.
2. Instant-spawn sure beats waiting twenty seconds between deaths, but it sort of defeats the purpose of capture-the-point maps.
3. I try to mix up the classes I play. I usually run as a medic for a few minutes to start a match and get a feel for where people are playing. I then focus on playing an engineer offensively, which can really piss people off, while mixing in a few rounds as the other classes.
A couple notes:
1. I prefer to play on 32 player servers for the map ctf_2fort. It provides more action and prevents a lot of the quick wins from occurring. On the other maps, I prefer to stick to 24 player servers. ctf_2fort is the only map that I feel comfortably holds 32 players.
2. Instant-spawn sure beats waiting twenty seconds between deaths, but it sort of defeats the purpose of capture-the-point maps.
3. I try to mix up the classes I play. I usually run as a medic for a few minutes to start a match and get a feel for where people are playing. I then focus on playing an engineer offensively, which can really piss people off, while mixing in a few rounds as the other classes.
Thursday, December 27, 2007
Kicked?
It amazes me what can get a player kicked off a gaming server in Team Fortress 2. However, the situation that ended my Team Fortress 2 night early, will never amaze me.
I play on a server run by a "gaming community" fairly regularly and the rules are simple: no cussing or abusive language, no bashing "community" members, and no firing through the starting gates. I have no problem with these and never will, but I decided to break one of them anyways. I called this "gaming community" out for the bunch of unskilled noobs that they are.
Honestly, I was having the worst round of my Team Fortress 2 career, but that was a byproduct of what was really happening on the server. The situation was simple. The "gaming community" had all of their regular members join the same side, team up, and destroy the opponent.
Not so bad right? It is their server, their time, and they have a right to play together. I can go play elsewhere. Yes, I agree.
But, when I called them out for stacking the teams and that it is sad that their "gaming community" would stack teams against random public players, I was kicked. No cuss words, no dirty language, just a straight out call to balance the teams.
To me, a split would have been obvious and may actually show someone that my "gaming community" can do more than just steamroll a random group of players. 10 out of 12 (12 on each team) players were community members on one team. That is easily enough to win every round within seconds without even trying. It is a simple "run to point A, then to point B" (on a capture the point map). However, it is also enough to divide equally amongst the two teams and provide a fair game.
But, fuck everything I just said. I am just whining. Bitching up my latest storm. Fuck me for thinking that sportsmanship has a place in a competitive game.
I play on a server run by a "gaming community" fairly regularly and the rules are simple: no cussing or abusive language, no bashing "community" members, and no firing through the starting gates. I have no problem with these and never will, but I decided to break one of them anyways. I called this "gaming community" out for the bunch of unskilled noobs that they are.
Honestly, I was having the worst round of my Team Fortress 2 career, but that was a byproduct of what was really happening on the server. The situation was simple. The "gaming community" had all of their regular members join the same side, team up, and destroy the opponent.
Not so bad right? It is their server, their time, and they have a right to play together. I can go play elsewhere. Yes, I agree.
But, when I called them out for stacking the teams and that it is sad that their "gaming community" would stack teams against random public players, I was kicked. No cuss words, no dirty language, just a straight out call to balance the teams.
To me, a split would have been obvious and may actually show someone that my "gaming community" can do more than just steamroll a random group of players. 10 out of 12 (12 on each team) players were community members on one team. That is easily enough to win every round within seconds without even trying. It is a simple "run to point A, then to point B" (on a capture the point map). However, it is also enough to divide equally amongst the two teams and provide a fair game.
But, fuck everything I just said. I am just whining. Bitching up my latest storm. Fuck me for thinking that sportsmanship has a place in a competitive game.
Tuesday, December 25, 2007
Sunday, December 23, 2007
Why Is It So Hard To Believe?
Is it really that hard to believe that SOE could possibly have been sold to an Indian gaming company? I am going to present some ideas that should make people think twice about SOE's denial.
Prior mergers and moves:
1. EA scooped up Bioware out of nowhere.
2. Blizzard and Activision merged out of the blue.
3. Mythic denied any buyouts. A month later they became EA Mythic.
4. SOE and Sigil repeatedly denied Vanguard being bought out, before SOE promptly bought the rights to Vanguard.
Items of note in the current SOE buyout rumors:
1. Smedley first denied the buyout by posting on a 3rd-party site, EQ2flames. No, he did not choose his own blog, the official EQ2 website, or filter the information through his community managers. Nope, he posted a denial on the most prolific Everquest 2 rumor-mongering website on the net.
2. The parent company of SOE, Sony Pictures, has been all but quiet on the matter so far. A denial from them would put this to rest quickly. Is it so hard to believe that Sony Pictures may have tried to keep this under wraps until after the holidays?
3. The "rumor" post was spread across several reliable, multi-national news agencies. Also, it spread quickly through several financial-related outlets.
4. SOE hired a former IGE bigwig to head up international relations. He just so happened to have recently visited India. Of course, this lends credibility to the idea that SOE may be working on a deal in India, not necessarily being sold.
5. The reported sales price of $300 million is questionable if the reported revenue of SOE is $150 million yearly. However, this wouldn't be the first case of an online-based company being bought for significantly more or less than their current revenue value.
6. Lastly, if the recent report on MMORPG subscriptions holds any weight, most of SOE's online games have been bleeding subscriptions.
Yes, I like to stir the pot.
Prior mergers and moves:
1. EA scooped up Bioware out of nowhere.
2. Blizzard and Activision merged out of the blue.
3. Mythic denied any buyouts. A month later they became EA Mythic.
4. SOE and Sigil repeatedly denied Vanguard being bought out, before SOE promptly bought the rights to Vanguard.
Items of note in the current SOE buyout rumors:
1. Smedley first denied the buyout by posting on a 3rd-party site, EQ2flames. No, he did not choose his own blog, the official EQ2 website, or filter the information through his community managers. Nope, he posted a denial on the most prolific Everquest 2 rumor-mongering website on the net.
2. The parent company of SOE, Sony Pictures, has been all but quiet on the matter so far. A denial from them would put this to rest quickly. Is it so hard to believe that Sony Pictures may have tried to keep this under wraps until after the holidays?
3. The "rumor" post was spread across several reliable, multi-national news agencies. Also, it spread quickly through several financial-related outlets.
4. SOE hired a former IGE bigwig to head up international relations. He just so happened to have recently visited India. Of course, this lends credibility to the idea that SOE may be working on a deal in India, not necessarily being sold.
5. The reported sales price of $300 million is questionable if the reported revenue of SOE is $150 million yearly. However, this wouldn't be the first case of an online-based company being bought for significantly more or less than their current revenue value.
6. Lastly, if the recent report on MMORPG subscriptions holds any weight, most of SOE's online games have been bleeding subscriptions.
Yes, I like to stir the pot.
Saturday, December 22, 2007
Breaking: SOE bought out?
Having done a fair share of research for my Economics courses, via The Economic Times website, I was quite surprised to see news about Sony Online Entertainment pop up (via Virgin Worlds).
Apparantly, Zapak Digital entertainment, an India-based online gaming company, is set to buy out Sony Online Entertainment (SOE) for around $300 million.
UPDATE: John Smedley, as always, denies everything.
Apparantly, Zapak Digital entertainment, an India-based online gaming company, is set to buy out Sony Online Entertainment (SOE) for around $300 million.
This acquisition is in line with the future plans of Zapak Digital, which is planning to enter the gaming space in China by early next year. “This makes perfect sense for us, as around 80% of content in the gaming industry is manufactured internationally. Buying out Sony, will not only give us access but also expand our reach in the global market,” said a senior Zapak Official.Now, lets all put on our tinfoil hats for this next quote.
The major expenses in the gaming industry is on content and marketing, and Zapak aims to reduce the cost of publishing a game by buying out those studios and relocating them to IndiaIf that reads correctly, SOE may be moved to India? Now wouldn't that be a Christmas gift for all involved!
UPDATE: John Smedley, as always, denies everything.
This story is completely false. We aren't for sale
No idea who made this up. We are in discussions with various companies in India about bringing our games to this growing market but that's it. We aren't for sale.
Smed
Friday, December 21, 2007
That Perfect Gift
Getting that perfect gift for a significant other is hard. Really hard. However, when that gift is found, and a little effort is put into kicking it up a notch, the feeling is awesome.
No, I won't share who this gift is for or what it is (they can wait until Christmas), but rest assured I feel like I just scored the winning touchdown in the Super Bowl.
No, I won't share who this gift is for or what it is (they can wait until Christmas), but rest assured I feel like I just scored the winning touchdown in the Super Bowl.
Thursday, December 20, 2007
My Top 10 MMOs
Via F13. (read the rules if you are going to post your own top 10). Now onto my list, with some explanations following each choice.
1. World of Warcraft - Millions, yes millions, of subscribers. Penetration into non-gaming media on a large scale. To me, there is no argument against WoW being #1.
2. Ultima Online - Developed before there was a real market, didn't copy anyone, and remains a unique experience. Oh, and player housing!
3. Star Wars Galaxies - Included for POTENTIAL. This was billed as the first game with the POTENTIAL to attract a million players. Sadly, it proved there are no sure things in this market.
4. Guild Wars - First mainstream title to go completely against the grain of the subscription model. Proved that it can be done, but more importantly, it can be sustained in the long run.
5. Dark Age of Camelot - Showed that timing and smooth launches are equitable to success in the market. Plus, DAoC proved that the little guy can get it done with a smart plan.
6. WWII Online - MMOFPS? Yes.
7. EVE Online - Another POTENTIAL inclusion. The game itself isn't spectacular, but the design behind it is begging to be turned into something great.
8. Lord of the Rings Online - I compare LotRO directly to Star Wars Galaxies. There are no sure things, even when the developers play it extremely safe. Lower than expected, only because THERE IS NO FUCKING MAGIC IN LORD OF THE RINGS TURBINE!
9. Everquest - Only mentioned for being brave enough to bring 3D graphics into the genre.
10. MUD 1 - The literal "birth of online gaming" can not go unmentioned.
1. World of Warcraft - Millions, yes millions, of subscribers. Penetration into non-gaming media on a large scale. To me, there is no argument against WoW being #1.
2. Ultima Online - Developed before there was a real market, didn't copy anyone, and remains a unique experience. Oh, and player housing!
3. Star Wars Galaxies - Included for POTENTIAL. This was billed as the first game with the POTENTIAL to attract a million players. Sadly, it proved there are no sure things in this market.
4. Guild Wars - First mainstream title to go completely against the grain of the subscription model. Proved that it can be done, but more importantly, it can be sustained in the long run.
5. Dark Age of Camelot - Showed that timing and smooth launches are equitable to success in the market. Plus, DAoC proved that the little guy can get it done with a smart plan.
6. WWII Online - MMOFPS? Yes.
7. EVE Online - Another POTENTIAL inclusion. The game itself isn't spectacular, but the design behind it is begging to be turned into something great.
8. Lord of the Rings Online - I compare LotRO directly to Star Wars Galaxies. There are no sure things, even when the developers play it extremely safe. Lower than expected, only because THERE IS NO FUCKING MAGIC IN LORD OF THE RINGS TURBINE!
9. Everquest - Only mentioned for being brave enough to bring 3D graphics into the genre.
10. MUD 1 - The literal "birth of online gaming" can not go unmentioned.
Tuesday, December 18, 2007
Not Forever Away
The development team behind Duke Nukem Forever, the poster child for vapourware, will supposedly be releasing a teaser trailer tomorrow.
UPDATE: They were serious.
Developer 3D Realms has publically stated on their official forums that a teaser video for Duke Nukem Forever (in development since 1997) is expected to release tomorrow.And all I have to say to that is: I've got balls of steel.
As series co-creator George Broussard put it, "After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming." He went on, "Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever."
UPDATE: They were serious.
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