Wednesday, August 09, 2006

The Dark Messiah of Might and Magic Demo is HOT HOT HOT!

Dark Messiah of Might and Magic has a single-player demo out. After a few download problems with GameDaily.com, I had to go to Fileplanet.

My first impressions: the demo is short, but packed full of action goodness. Players get to test out a little bit of everything. This is a true FPS and RPG hybrid. In the demo the player is only introduced to the first few skills in each class, but players can see the full skill trees. There is definitely a lot of potential!

The combat is fast and engaging. Players don't just spam the attack button, unless they want to watch the enemies parry endlessly. Kicks, stuns, and attacks of opportunity are key. Along with daggers and swords, the environment itself is a weapon. Kick enemies into spikes, throw crates at them, fling them into fires, or whatever a player can come up with. All are valid strategies, but could become boring if overused in the final game.

The only question mark while playing the demo was how strong the single player story will be. The demo followed no reasonable storyline, and ended up just being a couple action sequences tied together. The demo starts in the tutorial area and then whisks the player away to some caverns; a splash screen detailing "Several months later...". Hopefully there will be more of a plot in the final release.

In conclusion; I'm drooling over this game's vivid environments, intense combat, and potential for a stellar fantasy FPS/RPG multi-player experience.

Update: 8 Jul, 2007 - Edited post and applied labels.

Friday, August 04, 2006

Who Wants to be a Superhero?

"Who Wants to be a Superhero?" is a new reality show appearing on Sci-Fi and I must admit I was very surprised when I watched it. Being a reality show, I didn't pay much attention to it among the flood of other reality TV shows. However, this show is far from the standard fodder.

The important part to realize about the show is the fact that Stan Lee is "The Man". He invented what it means to be a Super Hero. With that knowledge he knows exactly what to look for in these people. It isn't about some fancy costume, funny stunts, or outrageous back stories. It is about whats on the inside. Like is said in the show by Major Victory... "Stan wants us to be super humans."

It is easy to tell which contestants are there just because they were accepted and those that truly believe in their characters and the idea of being a Super Hero. There is no voting in this show and so far the normal reality TV bullshit has been avoided. Sure people like or dislike each other, but there is no secret alliances or other crap that clouds the meat of the show.

I would love to share more, but I don't want to spoil the shows! They have the suspense and twists of a good M. Night Shyamalan movie. Go and watch now!

Wednesday, August 02, 2006

Turbine announces they are copying World of Warcraft raids!

Lord of the Rings Online from Turbine has announced they have decided their "Friends Don't Let Friends Tank Balrogs" policy just wasn't going to cut it. So they have decided to make raid encounters and as described they are nothing more than stolen World of Warcraft raid instances! World of Warcraft sort of stole the idea from Everquest, but Blizzard just happened to make them quite a bit more fun, challenging, and less exploitable. Everquest pretty much stole the idea from MUDs, but raised the number of people and added 3D graphics.

So, isn't Turbine just following suit and offering the next upgrade in raid content? If this article is anything close to their final system then this is going to be a near CLONE of the WoW raid instances. Replace LotRO in this article with WoW and you couldn't tell the difference other than the raid party sizes. WoW has 40 and 20 person raids, while LotRO will have 24 person raids.

I really could go on and on about how this is such a blatant rip off, but its not worth my time. Turbine doesn't fucking get it. DDO is basically being redesigned and LotRO has a different design idea being tossed back into the game every other week. None of the ideas are original and there are so many of them (faction, raids, etc) that just STINK of rip off that it amazes me someone isn't suing.

Wake up Turbine! World of Warcraft is here and they have hit the nail on the head for achiever oriented game play. You have THE MOST BELOVED fantasy license of ALL TIME in your hands (Lord of the Rings is 2nd only to the Bible in all-time book sales BTW). Do something true to the nature of Tolkien's work. Don't throw the MMORPG copy-cat bullshit out on shelves with the LotR trademark as you did with Dungeons & Dragons Online. Screwing up DDO is recoverable, fucking up LotR is not.

NOTE: I realize that a big budget AAA title is nothing to go hog wild with. There needs to be a solid and proven game design under the hood. However, this does not mean Turbine needs to go back against their initial designs to include things that are DESTROYING other online communities. Turbine had a very different game with Asheron's Call and I can't understand why all their new games stink of copy cat bullshit. They don't even make the slightest attempt to hide it...

Update: 5 Aug, 2009 - Edited post, applied labels.

Tuesday, August 01, 2006

A gamer is married.

So my little AFK is over. I am now a married gamer. A happily married gamer. I haven't touched a videogame in almost a month now due to wedding activities. My little brother on the other hand enjoyed rampaging accross the lands of Azeroth in World of Warcraft. I think he spent more time with his Tauren Warrior than with his soon to be married brother. I dragged him away for quite a few matches of the board game Carcassonne and that was all the gaming I got done. Anyways onto the wedding.

It Rained

The day we were to be married the weather was overcast. Clouds hung in the sky, but for the longest time the rain held off. All morning and afternoon there was no rain in sight and the weather radar looked good. We had an early evening garden wedding outside of a historic inn up in the mountains of North Carolina.

Right as our ceremony began the rain started to trickle. By the time "Here Comes the Bride" began to play the rain was at a medium pace. Everyone held firm and the minister did not speed up one bit to get going faster. The light to medium rain continued throughout the ceremony. We have some GREAT pictures of people hiding under trees in the audience and the lighting actually made for better pictures overall.

Funny thing was as soon as the ceremony ended the rain stopped and the sun came out! By the time formal pictures began the rain was no where to be found. The reception followed and a great night was had by all. I probably drank a bit too much wine, but I remember almost everything. I made sure everyone had a good laugh when not thinking I nearly chugged the entire glass of champagne we drank before the cake cutting. My wife elbowed me to stop. Then after cutting the cake my wife handed me a hardened sugar flower. I thought it was soft and chewy... which I was very wrong about. I didn't know if I should spit it out or keep trying to chew it. Thats when the real laughter started and I had to bear trying to laugh and chew this HARD candy flower.

Jamaica and the amazing Mr. Houdini

Our honeymoon was to Jamaica to an all inclusive resort. If you ever have the chance to enjoy an all inclusive resort I recommend it. For one price you get your entire trip paid for. You can eat as much as you want. You can drink as much as you want. You can do whatever activities they offer for no extra cost. I can't tell you how relaxing that makes the whole experience.

We did some snorkeling while we were there and the ship captain was nick-named "Sponge Bob". His deckhad didn't have a nick-name so he asked for any suggestions at the end of our trip. Since the deckhand kept ducking down into the hull of the boat and popping up to run across the roof and appear on the other side I recommended Houdini. I swear if you didn't keep an eye on him you would think he had a twin stashed on the boat. To my surprise on our next snorkeling trip a couple days later the name, Houdini, had stuck. Later in the day I saw Houdini walking past the beach bar and someone that had been on our trip called out to him with his new nickname. He responded and I was satisfied that I had chosen a good name.

Jamaica was great while we were at the resort. Otherwise the airport sucks, the road trip sucks, and its sad to see what some of the surrounding areas look like. The resorts or dreamy, but the local shanty towns are dumps.

The End

Wednesday, July 19, 2006

AFK for wedding

So, my wedding is almost here. Soon I will be a married gamer. I don't know when I'll start posting again, but I have better things to do for a while. I'll be back, so don't worry.

Peace.

Thursday, July 13, 2006

Extra thoughts on World of Warcraft's 1.12 patch PvP changes

My previous thoughts on World of Warcraft's proposed patch 1.12 PvP changes

IGN has some more info regarding the new World PvP from upcoming WoW patch 1.12.

From the article we learn that two zones, Eastern Plaguelands & Silithus, will become open to world PvP objectives. Both of which are high level zones (55+) and supposedly this will help cut down the ganking of levelers elsewhere in the world. Unfortunately it won't cut down on ganking at all because ever since Battlegrounds arrived ganking hasn't been worthwhile as a form of PvP advancement. It wasn't really viable before Battlegrounds, but there was a small bit of advancement possible for killing enemy players you encountered.

I've always understood why some players play on PvE servers... because they want to avoid ganking at all costs. It just isn't worth their time. On the flip side I've always understood that some people don't want to play it safe and they choose PvP servers. I choose PvP servers. The whole ganking thing never turned me off because I was usually smart enough to gank back when I had the chance and avoid what ganks I could.

Anyways the point I want to make is that WoW gives players a choice of where to play. PvP or PvE. So the whole idea of ganking should play no part in world PvP at all, but Blizzard doesn't seem to get that. They seem to be trying awfully hard to avoid ganking opportunities with these world PvP objectives. Here is a clue for Blizzard. A level 58 isn't going to beat a level 60 who has been around a while. A level 60 in green/blue gear isn't going to beat a level 60 decked out in MC/BWL gear. Ganking is going to happen simply because its a LEVEL BASED GAME and at level 60 a META-LEVEL BASED GAME.

Battlegrounds are a prime example of WTF is wrong with WoW PvP. The average joe doesn't have a chance in hell at playing with/against players of equal footing. You would think that players off all level/meta-level would get mixed together, but what really happens is the uber epic gear bitches all stack up together to roll over pick up groups. That is why I am hoping the changes to battlegrounds include a ladder system so these fucktard carebears can't play whack a mole with the newbs anymore while gaining the same amount of honor that I would recieve if I kicked the shit out of them.

Blizzard has brought the uber PvP groups out of the Battlegrounds and supplanted them in both of these PvP zones. However, unless the honor gained is SIGNIFICANT you won't see ANYONE outside of bored rogues actually going after these objectives. It looks like all you will get is a buff and I bet that buff disappears on your first death. So what is going to happen when every AQ20 group heading out wants to roll anyone trying to level/quest in Silithus to get their precious +1% foozle buff before raiding AQ20? I believe the answer is ganking.

In Eastern Plaguelands the uber groups will come out for the first week and rape every tower in sight. Alliance will be especially good at the capture the flag simply because paladins are fucking gods at capture the flag/interupting flag captors. This will in effect just turn everyone off of this capture the flag bullshit.

There really isn't more I can say. I wanted to bring a more concise and useful post about what Blizzard could do, but with this information in my hand I can't say anything but Blizzard fucks up again and after the fuck up that the Scourge Invasion was I can gladly say 1.12 won't pull me back to World of Warcraft.

UPDATE: 14 Nov, 2009 - Updated labels, corrected spelling.

Friday, July 07, 2006

Changing your e-mail in World of Warcraft

World of Warcraft is an MMORGP, so I have to ask why in the hell do you have to call a phone number to change the e-mail address on your account??? Sure you can retrieve your account info and password via e-mail, but if someone has enough info to log into the support page then your account, characters, and uber loot are already long fucking gone.

Anyways Blizzard doesn't make it easy. On their main website (prior to the rebuild) their contact number is (800)-59-BLIZZARD, which if you notice is a few too many numbers long to be a valid fucking phone number. Since I wasn't thinking straight I didn't really think about dropping off the extra numbers to make (800)-59-BLIZZ which is the correct phone number. I tried 800-BLIZZARD and god knows what else.

So I set about putting a ticket in-game to get the right phone number. Of course Blizzard sends an in-game mail back to me saying I have received an e-mail detailing what needs to be done! Well "hell fucking OH" I don't have access to that god forsaken e-mail anymore, can I please for fuck sake talk to a real person. No, because after waiting over an hour for this in-game mail I lack any time to submit another ticket entitled "May I please speak to a REAL customer service rep?"!!!

So I finally got the right number by e-mailing Blizzard support from my new e-mail account, 800-592-5499. Of course I call during the open hours and what do I get... absolutely fucking nothing but a busy signal. No automated anything.

All of this just to change a god damned e-mail address. I can change nearly everything related to my online banking via a simple web page, someday the rest of the world might just catch on.

Thursday, June 29, 2006

Another Invasion

A while ago I talked about an invasion in EVE Online. Well, I'm now dealing with an invasion of a totally different variety. It has nothing to do with World of Warcraft, EVE, Guild Wars, or any game I play. It has to do with these lovely little creatures.



Multiply that picture by a thousand and you will see what I mean by invasion! Unfortunately, they are in the walls and come out anytime and anywhere they've found something to eat. Cat food, ice cream left in a bowl, jelly encrusted knives left in the dishwasher (yes, the dishwasher). I have a bad feeling my freshly baked cookies may not make it through the night; even though they are locked into a cookie jar.

So, I have a new best friend.



Does anyone have any ideas, outside of using a bug bomb or calling the pest exterminators, that they care to share?

Update: 8 Jul, 2007 - Edited post.

Tuesday, June 27, 2006

My thoughts on World of Warcraft's proposed patch 1.12 PvP changes

I've finally gotten the time to sit down and write down my thoughts regarding these changes I posted a few days ago.

Cross-Realm Battlegrounds

It's no secret that battlegrounds just suck ass in World of Warcraft. They are required to gain PvP rank, but only if you grind them religiously for hours on end. Even then you have to be in an uber group that wins FAST. It's really not about "winning" as much as it's about "winning fast". A good team can win every match they go into, but if they take a long time to do it... well the fast uber teams will be several PvP ranks higher.

On top of this there is the constant problem of not being able to play in a battleground when you want. Whether waiting in a queue or simply hoping a battleground opens on your server there isn't much bright side to the current battlegrounds system.

So Blizzard is going to try and fix a lot of these problems in one full sweep. Battlegrounds are basically going to become a mini-Guild Wars built into World of Warcraft with the features of Blizzard's Battle.net service. It's actually a good fix because it solves more than just one issue.

First of all it fixes the queue issue. There should always be a battleground available for play within a few minutes of clicking join. Not only this, but no longer will low population servers have to worry about the lack of open battlegrounds to play in.

The second major change that this brings with it is COMPETITION! We're talking ladders and tournaments. Hopefully this will also mean that the more a team wins the harder teams they are sent to face. Instead of an uber team continually fighting much weaker pick up groups they will be sent to fight other teams that have won as many matches as them. This way those uber groups don't get to roll in free honor... they actually have to work for it.

It's unknown even if the battlegrounds will give honor any longer. I suspect that with these changes that honor may be only obtainable via open world PvP. The new battlegrounds may offer a much different ranking system. Instead of gaining honor for rank you gain points to compete in tournaments, play in ladder matches, and eventually work towards some kick-ass gear and of course there is always faction grinding. So if the world champion Warsong Gulch team plays on your server... they could be strutting some pretty impressive gear that showcases their achievement.

This also opens up battlegrounds to become a competitive sport. Blizzard is already at Lanwar and the CPL. With this system they could take it even a step farther. And the best part is the casual gamers can still enjoy the same battleground, but at an equal level!

World PvP

World PvP will be covered in part II...

UPDATE: 14 Nov, 2009 - Updated labels and corrected spelling.

Wednesday, June 21, 2006

World of Warcraft patch 1.12 plans!

World of Warcraft patch 1.11 just came out... and now we have some initial notes on patch 1.12.
Cross-Realm Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for the biggest battles yet!


World PvP
While the Battlegrounds are about to receive a major upgrade of their own, players interested in World PvP will be glad to hear that patch 1.12 will introduce a brand-new type of PvP content to the game. The stage is set for objective-based land battles of truly epic proportions as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Stay tuned for more news about these new world PvP enhancements coming to World of Warcraft.[/quote]These are the changes I've been waiting for... should hopefully be a good patch. Just have to wait 1 year before we see it!
Both of these are HUGE in my book, but I have to reserve my comments right now due to time constraints. Come back soon because I have a mouthful.