Showing posts with label World of Warcraft TCG. Show all posts
Showing posts with label World of Warcraft TCG. Show all posts

Wednesday, September 14, 2022

Online Gaming Marketplace Shakeups

 I caught wind of recent news regarding TCGPlayer and BGG Geek Marketplace and wanted to share some thoughts.

First, eBay has announced their plans to buy TCGPlayer. This transaction makes sense as TCGPlayer has really become an eBay-a-like for trading card games.  This news would have been filed away in mind as a blip, but then I saw the amount that eBay spent: $295 Million.  Holy cheese balls!  

I had a short stint as a volunteer writer for TCGPlayer posting articles about the World of Warcraft TCG.  At the time it was very much a fan run site for fans of TCGs.  I did not get the vibe of "we are a future multi-million dollar corporation".  Feels like I missed an opportunity here had I stuck with the freelance writing for TCGPlayer.... giving me vibes of the time I missed out on contributing to WoWHead before it got gobbled up for a million dollars... which makes me lament my younger days and not having the chance to become a streamer (I was an early adopter of Google Video before Google had Youtube).  Apparently my destiny is to always be early to the party!

The next news item to cover is Board Game Geek's (BGG) sudden announcement they were shutting down Geek Market.  This came as a surprise as BGG was in progress testing an updated version of Geek Market so to go from beta testing a new version to shutting down the entire thing (including the original Geek Market) caught the BGG community by surprise.  Since that announcement and uproar from the community the folks at BGG have opted to establish a new classified-style market.  

I don't really have any commentary; just found the news interesting.

More can be read in these three posts at BGG (in chronological order)

  1. Announcement: Classic & Beta GeekMarket Shutting Down | BoardGameGeek
  2. GeekMarket changes update: Classifieds coming | BoardGameGeek
  3. Launching New GeekMarket Next Week | BoardGameGeek



Monday, January 22, 2007

Two Weeks = Many Victories

Well I haven't been gaming a ton lately due to school and a busy real life. It is amazing what can get in the way of gaming! Damn roof leaks! Anyways the little gaming I have done has taken place at my local game store; Reality Check Games (the premier gaming hangout in upstate South Carolina).

The Spoils TCG

The past two Sundays have featured Invitational Qualifier (IQ) tournaments for The Spoils TCG. I took home first place in both tournaments and received an invite for the Invitational being held in March. I am still debating whether I will pursue competing in The Spoils on a more serious note and attend the tournament. There will be a free pre-release for 1st Edition: Part Two at the invitational so I would come away with some cards regardless.

Dreamblade

I have participated in two Edge tournaments for Dreamblade in the last two weeks. Included within that was a post release sealed tournament for the new expansion set, Chrysotic Plague. It was a three way tie for first at the sealed tournament so I technically finished first! I was actually in possession of first leading into the final round where I lost (again) to Andy who I just can't seem to shake a win from!

The prior constructed tournament brought me my first win against my good friend Dave. It's always nice to beat the person that taught you a game. I finished second overall which was my highest placing to date.

World of Warcraft TCG

I have played very little of the WoW TCG lately. I just can't bring myself to pay the outrageous prices to be competitive in this game. The rare, epic, and then legendary card distribution is just a turn off. On top of that there are so many good cards in Onixyia Raid deck loot packs that you really can't compete without them. An Onixyia Raid deck costs $30 a pop and you are probably only going to get one or two cards you can use. With decks requiring anywhere from 2-4 of the better cards it can get expensive quick.

However, I do still play the game online via OCTGN. It allows me to test any deck build I can think of and that has kept my interest in the game. There are better strategies coming out week by week so it has renewed a bit of my faith in the game. It is a fun game, but the card distribution just forces it to be a "rich man's game".

World of Warcraft: The Burning Crusade

I have not bought the expansion pack and plan to wait a few weeks before doing so. Every passing day makes me want to resub my account though!

Monday, December 18, 2006

Gold Sellers Love this Blog!

It seems that my World of Warcraft TCG post yesterday has stirred a World of Warcraft MMORPG gold seller to offer to pay me for advertisement space on this blog. Maybe someone should inform this gold seller there is no gold in the WoW TCG? Anyways I have reposted the comment below for your enjoyment.

Dear Sir:

After browsing so many websites, we are impressed by your site's enhanced design and navigation.

Brogame.com is a leading provider of virtual currency provided to the Massively Multiplayer online community with over 1 year of experience. Till now, we have served over 100,000 Happy game players. In the process, we have built good cooperation and friendship with customers while winning good reputation from the fellow traders. Owing to the large increase of my business, and the consequent additional strain which this put upon me, I have deemed it advisable to have assistance with your company. We hope very much to promote our site by advertising in your site.

You can reach us on any of the email addresses below. Please allow up to 24 hours for us to respond.

Email: nesta.brogame@gmail.com
MSN: nesta_brogame@hotmail.com
yahoo message: zhao_david2002
icq: 383220419
aol: nestabrogame

We look forward to receiving your favorable and prompt reply.

We hope that this letter is the first step to establishment of a long
and pleasant relationship.

Sincerely

Nesta
Brogame
Feel free to contact Nesta at any of the aforementioned contacts :)

Sunday, December 17, 2006

A View from the Bottom: Losing, Learning, and Loving the World of Warcraft TCG

Yesterday, I competed in my first World of Warcraft TCG tournament. It was Sealed Pack format with an entry fee of $30 which netted each player six boosters and a hero. There was a total of eight players with an additional two interested parties who had to be turned away due to a lack of card supplies which has been an issue for the WoW TCG. Hopefully starting early this week the promised shipments from Upper Deck will hit stores and product will be freely available. Until then there is a very limited supply.

Six Boosters

After opening my six boosters I quickly realized that my card pool was a bit weak. I had only a single protector which was the five cost Horde ally, Kulan Earthguard. Other key allies I pulled for the Horde were 2x Voss Treebender, 1x Vesh'ral, 1x Ya'mon, 1x Hur Shieldsmasher, and 1x Confessor Mildred. Key allies for the Alliance I received were 1x Parvink, 2x Maxum Ironbrew, and 1x Ryn Dreamstrider. As you can see I lacked many of the important 1-2 cost allies that are essential early game plays.

On the ability side of cards I pulled a scattershot of rares and uncommons. Unfortunately none of them provided much synergy for any deck builds I felt comfortable playing. Below are the abilities organized by class.

Druid: 1x Predatory Strikes, 2x Bear Form, 1x Mark of the Wild, 1x Natural Selection, and 1x Healing Touch.
Rogue: 1x Dismantle, 1x Gouge, 2x Coup de Grace, 2x Stealth, and 1x Eviscerate
Warrior: 1x Rend, 1x Mocking Blow, and 1x Demoralizing Shout
Paladin: 1x Cleanse, 1x Holy Light, and 1x Retribution Aura

The other class abilities I nabbed were too few to build any decks with and in the case of the Warlock and Priest I only received a single ability for each. Some useful neutral abilities I received were 2x Exhaustion, 1x Burn Away, 2x Interest You in a Pint?, 1x Call of the Spirit, and 1x Vanquish.

Looking at the lists above it seems as though I had a pretty good start for a Rogue deck, but when it came to weapons, items, and armor I received little to nothing. 1x Barov Peasant Caller, 1x Hide of the Wild, 1x Truesilver Breastplate and 1x Chromatic Cloak. The only weapon was a single Iceblade Hacker.

I drew an array of quests with 2x Blueleaf Tubers, 1x It's a Secret to Everybody, 1x Zapped Giants, 1x In Dreams, 2x Chasing A-me 01, 1x Into the Maw of Madness, and 2x Big Game Hunter.

My Deck

With the lack of protectors and the lack of a weapon I decided against playing a Rogue deck. My first instinct was to take the Truesilver Breastplate and play either a Paladin or Warrior. I felt that both of those choices were weak considering my only weapon being the Iceblade Hacker and the likely proliferation of protectors that ready themselves.

My final choice was to go with the Horde Druid, Thangal. Sadly it is one of the few classes I have no experience playing.

Deck List:

(will post deck list when I get some time)

I strongly felt that I could get ahead early with Bear Form and Predatory Strikes. Once ahead I hoped to be able to control the board with Voss Treebender, Kulan Earthguard, and Confessor Mildred. To finish games I felt that Mark of The Wild, Vesh'ral, Barov Peasant Caller, and Hur Shieldsmasher could serve very well.

Basically my deck was meant to suck up early game damage while removing early game weenies. The decks mid game was to focus on healing and getting the cards needed for a final push. To finish there was armor removal followed by ferocity attackers with Mark of the Wild. Once the dust settled Blueleaf Tubers could be used to cycle my graveyard back into my library which potentially gave me a chance at drawing both of my heals again.

How It Played

In reality I did not play the deck how I planned. I rushed allies and abilities out when I saw early game openings and found myself playing from the draw almost every game. Bear Form and Predatory Strikes never factored into play. Even with mulligans I never had more than one in my opening hand and only once did I manage to get both into play which was trumped by a Crippling Poison keeping Thangal exhausted. The whole idea of having six damage on the opposing hero by the end of turn three never developed.

I really blame myself for playing the deck poorly. I thought it out well, but executed it horribly. Every game I quickly went ahead, but never once did I finish the deal. My best game pushed a Gorebelly deck down to five life at which point I stalled out and started eating nine damage a turn. Even with both heals in hand I couldn't survive long enough to draw anything useful.

What I Learned

The biggest thing I learned about Sealed play in the WoW TCG is that you need to play the best cards you pull. Building a deck around those key cards will equal success. The top players at the tournament were finished with their builds quickly because they analyzed their best cards and grabbed the appropriate hero.

With a minimum deck size of 30 I found that playing exactly 30 works well, but certain card pools almost demand that you play every single card you can. If you get a ton of good allies you probably will play them all. A good weapon or armor piece can demand a certain hero or the inclusion of more cards.

As far as Quest selection goes I found that eight in a deck of 30 was efficient if you have eight that benefit your build. Otherwise it makes more sense to choose utility cards that could serve a purpose in certain situations or be dumped as a resource when they are just taking up space.

What disappointed me about the Sealed format was that it seemed whoever pulled the better equipment cards had the upper hand. Having key armor pieces such as Golem Skull Helm or Draconian Deflector played a far larger roll than any other single card. Getting a weapon such as Brain Hacker or Flame Wrath really unbalanced the field. With the current large number of rares and the fact they are restricted by class it feels as though you can easily get screwed in Sealed play.

As far as playing your deck in a Sealed tournament it felt as though everyone held onto cards instead of going for early game leads. I fell into the trap of seeing the early game openings and leaving myself wide open to late game stalls. Watching your board control disappear in a couple turns and realizing you have no backup is a sad lesson to learn. Knowing that I could and should have played better is a tough pill to swallow.

Even though I failed to win a single game during the tournament and finished in last place I still love the WoW TCG. I just have to suck it up and continue to practice. There will be plenty of chances to compete in the future.

Saturday, November 11, 2006

My first night playing the World of Warcraft TCG

I finally had the chance to play a few games of the World of Warcraft TCG last night. It was a long night and I learned a lot of lessons about the game. Starting off my deck is horribly underpowered due to the fact I have almost no selection of cards to empower it. My ragtag collection tossed into my Shaman starter deck was no match for any of the decks last night.

Game 1 : Shaman Deck vs. Paladin Deck

The first game was against another player that has never played the WoW TCG. He was borrowing a paladin starter deck with a few borrowed equipment cards. We played most of the game open handed so we could get assistance playing. A few rules here and there were missed and we weren't always applying combat damage correctly, but overall it was a fun experience.

Midway through the game I pretty much assumed I had the win when my hero's health was at 28 and the opponent's was at 12. I was doing consistent damage and felt the game was in hand. This is where I made my mistake. In the WoW TCG you can play any card from your hand face down as a resource. I had been holding onto Healing Wave (Heal 8 damage.) for a while and decided to play it as a resource since he had been unable to damage me for the most part.

Once my healing wave was face down the game began spiraling out of my control. He drew a Wraith Scythe (Heal yourself for the amount of damage Wraith Scythe inflicts.) and attached it to his hero. Combined with an ongoing ability that gave his hero +1 ATK he was hitting for four damage a turn and healing for four damage. Unfortunately I had no protectors in game so I could not intercept the damage incoming to my hero.

With a stalemate between our allies I was unable to out damage his Wraith Scythe's healing power and he was able to just beat me down and seal the deal with a Quick Strike.

Game 2 & 3 : Shaman Deck vs. Alliance Druid Deck

The last two games I played were against a rather competitive player who had a dearth of available cards. It showed in the fact that his deck was well balanced and was not lacking for any card he needed. The basic premise of the deck is fast play protectors that stall the game combined with allies that can retrieve dead allies from the graveyard every turn. Throw in the druid healing spells and it is a beast of a deck.

In each game I was only able to deal a single blow before his army of low cost allies overwhelmed the board. With some bigger tank protectors in play I could hold out until he was able to play Tracker Gallen (Tracker Gallen has +1 ATK for every ally in your party.). With 12+ allies in play his Tracker was a 12 ATK powerhouse. If you attempt to kill the Tracker he simply flips Mezzik Darkspear's ability (Destroy an ally in your party. Do damage to target hero or ally equal to that ally's ATK.). So before combat damage resolves he sacrifices Tracker Gallen and is able to instantly do 12 damage to your hero which you can't protect against.

The only counter that works is to have an instant damage card that can hit Mezzik when he exhausts for his ability. Even then with his ability to cycle allies out of his graveyard you can't keep them out of the game.

Overall it was a great learning experience and even with the 0-3 record I still enjoy the game. If I ever get enough cards I think I have a good strategy to counter the Druid deck.

Thursday, November 09, 2006

Response to price gouging on World of Warcraft TCG

The Internet is a scary small place. My local game store owner that I unfairly critiscized in my previous World of Warcraft TCG post for gouging prices on booster packs has responded. He would like me to post the following to explain the situation.
"I sold out of the first run of WoW boosters and starters pretty quick. That was the only merch I got at wholesale price.

The second set of product was just starters, and I only got those because I paid RETAIL cost at a local store and I raised the price from $15 to $20 (hardly gouging, as you mentioned.)

The third set of product was a box of starters and a box of boosters. Again I paid RETAIL for those as well (plus tax, btw) and so I kept the starters at $20 (even though that means I only make about $3 each) because I wanted them to be affordable. I did raise the boosters to $7.50 but not because "we're the only ones in town" but because I had to if I wanted to make the product available.

Lastly, the most recent set of WoW product to come in cost me well over retail, because my distributor is charging me $19 per starter and $6 per booster. I'm keeping the product at my previous price, since I think it's unfair to charge more. Hopefully I'll make some money off of coffee, since technically I'm not making any off of WoW.

I do like being the only store in town that has the product, and I go to excessive lengths to get the product for my customers. I had no idea I was getting slammed for it in the process. Hell, I thought I was doing folks a favor."
I want to thank him for replying and straightening out the situation. I rushed to judgement obviously and posted a gut reaction to the pricing without understanding the distribution end. I can't really tell you how wonderful of a store the owners are running. I have been through a few gaming stores in my life and it is nice to finally have one that really cares about the gamers more than pushing product.

Wednesday, November 08, 2006

World of Warcraft TCG

I was finally able to pick up a starter deck for the World of Warcraft TCG at my local game store. I could of just gone to eBay, but I prefer to support my local hobby shops. However, after what occurred last night I may be apt to turn to eBay for future WoW TCG purchases.

My local game store is owned by a wonderful couple. They are friendly and love to game. I have a blast at the store and never have I had a problem with their prices. Sure they are usually on the high end of suggested retail pricing, but that is expected in a traditional brick and mortar shop.

That changed last night when I saw the pricing for WoW booster packs. They were charging $7.50 per pack. That is almost $4 more than what they should be selling for. It was commented that the reasoning was "Because it is the only box in town." (Please note that this is not a quote from the store owner's mouth. It was a comment that was said in store by another patron.) Sure enough every shop across town sold out in October and Upper Deck will not have any more shipping until January.

I understand the supply and demand concept and the need to make a buck, but honestly I have given my full support to this shop and I feel completely ripped off by this pricing. Instead of being rewarded for being a loyal customer (I could of eBayed remember) I get taken advantage of. This is the sort of thing that turns me off from getting excited to play "hyped" card/mini/tabletop games.

Fortunately the starter sets were priced at a cool $20 which is right on target. Funny thing is that the starter sets come with two booster packs, three over-sized rare hero cards, a solid carrying case, and a 32 card pre-made deck. Really if you break it down to price per card the store should be selling the starter sets for $30.

Looking at eBay: entire 24 pack booster boxes are going for about an average of $120. That is $5 a pack. If I didn't know my store owners so well how would I even know they weren't just buying low-ball eBay auctions and reselling for a profit? Luckily I know that isn't the case, but it probably is occurring somewhere out there right now. Brick and mortar shops have their problems, but gouging the customers is not the way to fix them.

I ended up buying a single booster (instead of the 5 I was going to buy) because in the end I still think it is a great store. The owner is away this week, but when he gets back I do have a letter typed that I will be giving him. I am a customer and this is my way of letting him know my displeasure.

Also on the good side of things the store owners stopped people from buying more than one starter set. That allowed for a lot more people to get started in the TCG and that is a good thing. Honestly I think the first guy in the store would of bought all the starter sets if they had let him!

Update:
9 Nov 2006 - Please read the store owner's response here. It was poor judgement on my part to post a gut reaction without really digging into why the booster packs were costing so much. I want to thank the store owner for explaining the situation.