Showing posts with label Salem. Show all posts
Showing posts with label Salem. Show all posts

Monday, November 11, 2013

The 3 MMOs you should NOT have paid attention to and the 2 NEW games TO pay attention to

In a follow up to my post from May 2012, I wanted to point out the three MMOs that you probably really didn't need to pay any attention to.

First up there was Dominus which actually had shuttered its doors prior to me even posting it's name in my 2012 post.  This was clearly a game that didn't need any attention paid to it.

The next was Salem which closed its doors in June of 2013 before ever getting to a launch phase.  Amazing ideas wrapped up in a pretty terrible game.  Please look the other way.

Lastly there was The Otherlands based on Tad Williams' novels of the same name.  This is still kicking around in Closed Beta and still has all the premise that it had last year.  However, Wildstar has pretty much come along to promise almost all the same features in a much more promising package.  I still am interested in The Otherlands, but doubt it will swing many heads it's direction when (and if) it ever launches.

Basically I suck at picking niche games that will make it big (though I still maintain I was an early adopter and fan of Minecraft before it exploded).  Instead I should probably focus my time on games that have broken out of that initial phase of skepticism and have begun proving themselves on the market.  So I present to you faithful reader the two games you should probably get up to speed on if you are not already.

Heroes of the Storm and Hearthstone

If you have followed the gaming media over the past couple of weeks it would have been hard to miss the news coming out of BlizzCon 2013.  Not only was another World of Warcraft expansion announced, but Blizzard also put on display two of it's more niche titles: Heroes of the Storm and Hearthstone.




Hearthstone is a digital card game that has exploded exponentially since it's initial announcement.  The BlizzCon tournament was streamed to more than 100,000 peak concurrent watchers.  The game is only in early beta and is taking the digital card game scene by storm.  It absolutely puts to shame the focus on digital card games such as Solforge and Hex that were the Kickstarter darlings of this genre.  Hearthstone is poised to dominate and dominate quickly.  The Blizzard polish is present and the "easy to play, hard to master" mantra is on target.

Heroes of the Storm (HotS) is Blizzard's take on the MOBA genre.  They went back into the hopper with Blizzard DotA and out comes HotS which at first glance looks to be an amazing overhaul of a genre that has been, in my opinion, completely stale and unwilling to change.  League of Legends took a tiny step forward out of the hardcore insanity of what the original Defense of the Ancients was while DOTA2 from Valve copied it wholesale.  HotS is a giant leap from both.

The immediate draw to HotS is that it destroys the "learning wall" that is present in other MOBA games.  The game looks immediately approachable and understandable for the casual gamer.  Matches are on smaller maps with clear goals.  Different maps offer different ways to victory with some pretty neat graphical displays such as a ghost ship firing it's cannons to down one of the two sides defenses.

However, just as with Hearthstone, there is a very clear "easy to play, hard to master" vibe going on.  The Heroes all seemed simple enough to play without deep concerns about certain Heroes serving no purpose in a casual game.  At the same time there appears to be higher-level tactical decisions to be made.  Items and shops are gone in favor of decision trees after leveling up.

The presentation of the game also looks to be friendly and has the classic Blizzard polish.  The game is not even in a true beta form and it is being displayed and shoutcast live at BlizzCon.  This is classic Blizzard. This is why their games are amazing and leaders in their respective genres.  I've often said that World of Warcraft has spoiled me.  I have not played a game outside Minecraft, let alone an MMO, since World of Warcraft that can grab me within minutes.  I suspect both Hearthstone and HotS will be immediately familiar once my fingers set down on WASD.


Wednesday, May 30, 2012

Initial Impressions: Salem

I've gotten about an hour to click around in the Salem beta.  There is something to be said for games that offer no hand holding and require their users to look up a guide just to create a character.  I'm not talking about a guide for figuring out what the best stats are; I'm talking about a guide that explains on what and where to click so the player can even get to the point where they get to make a decision.  Salem is more of an idea than a game currently, but hot damn, what a brilliant idea it is.

The first thought that hit me when starting off in Salem (aside from trying to figure out why someone would want to sell me crickets in Boston) was that Salem is Ultima Online (UO) set in Massachusetts. I was immediately brought back to my early days of UO: no idea what I'm doing, no idea where to go, random wandering in the countryside clicking on every object I can interact with, stumbling over other player's homes and settlements, and a constant fear the next person I see on screen is going to lead to my death at the hands of a murderer.  All of these elements are present in Salem.

The only problem is, unlike UO, there isn't really a clear "this does this and that does that".  UO was a fantasy game and it was easy to piece together that a sword slashed and a fireball was flung.  In Salem, the setting is colonial Boston (aka the New World) and the associated lore may as well be a foreign language.  Salem makes no attempt (that I could find) to explain anything.  A player that is unwilling to venture to the beta forums or a spoiler website is in for a rough experience.

To make matters worse the UI is terrible.  Nothing works as expected outside of the grid-based inventory and character portrait.  Skills aren't explained and accidental clicks result into investment into skills which may or may not be implemented yet.  The mini map does not seem to rotate with the player's positioning and direction making guided travel a lesson in frustration.  Fortunately, the UI is open to modders and there are already some decent UI mods out there (which I've yet to try out).

Add into the mix some bugs such as maple leaves not re-spawning and the inexperienced player is quickly lost on what they are expected to do.  Then Joe Blow shows up and murders them, permanantly killing the player's character.

This all should add up to a giant pile of rage-quit, but for some reason the more I clicked around the more I became intrigued. The overall puzzle of "what the fuck am I supposed to do!" wasn't unraveling, but I found myself setting goals for myself.  For example, I found I could harvest branches which I could then use to build piles of logs which I could then use my tinder box on to start a fire (though the whole build process is a mystery to me).

I'm very curious about Salem now.  With a better UI and some effort invested in explaining the game to players, it has potential.  I'd also add in that Salem is clearly in an alpha stage, not a beta stage.  Its very difficult to test something that doesn't seem to be anywhere near finished.


Thursday, May 03, 2012

The 3 MMOs you ARE NOT paying attention to, but should be

Salem



Features: crafting/building focus, perma-death, open PvP, set in colonial New England (aka The New World), free 2 play, "generations"

The developers have been very clear that this game is about freedom.  They are removing the "grindy" parts of MMOs to get the players to the "end game".  Players logging in on day one are in the "end game" and participating in the community.

With freedom comes consequence.  A prime example is the idea that there will be forests in the game that players can clear.  Clear an entire forest and waste the wood on something, players are out of wood in that area.  This fits right in with the focus of the game's narrative: the New World.  Players will be focused on building and expanding in the new territory and that will open all kinds of avenues for teamwork and competitive play.

The discussion of freedom extends further when you start talking about open PvP and the fact the game will feature perma death.  A player's character can be murdered, never to be seen again, but only if the "murdering" player consciously makes that decision.  Incidental murder will not be possible and being flagged a murderer will  be a very troubling position to be in when you are caught.

This all sounds a bit out there, but the developers have experience in the perma-death, crafting/building MMO realm.  They already run Haven and Hearth, Salem's predecessor that has executed and learned from most of these ideas.

Lastly, Salem is going to be free 2 play (F2P) which should allow for anyone curious to get their feet wet.

Dominus



UPDATE: Apparently I missed the fact that as of Monday, Dominus has shut down due to lack of funding.  This was completely out of the blue for a game that was charging ahead towards a beta and eventual release.


Features: three-faction "realm vs realm" (though legally they cannot call it that), SWG-style gathering

If Star Wars Galaxies and Dark Age of Camelot (DAoC) had a love child, it would be Dominus (formerly Prime Online: The Battle for Dominus).

Dominus, based in a SciFi setting, will feature three-faction warfare along with an in depth crafting and exploration system where resources will be unique to an area and be finite (in the fact they could be gathered into extinction).

The game is also being geared towards PvP combat with the three factions battling it out for control of zones and areas similar to DAoC frontiers.  There will also be a bounty system where players can hunt individual targets or live with one foot in the grave by carrying a large bounty on their head.

Dominus also marks the return of Sanya Thomas (now Sanya Weathers), of DAoC fame, back to the MMO community manager standpoint.  If you haven't followed MMOs for a long time, you may have missed the fact she pretty much invented how modern day community management is done for an MMO.

Otherlands




Features: based on Otherlands book series by Tad Williams, SciFi and Fantasy combined (or really any sort of world they want to add as Otherlands is really a metaverse capable of any idea that can be thought up), eDNA system, free 2 play

While Dominus and Salem have received a bit of press and a small mentioning in some notable blogs, Otherlands on the other hand has received almost no attention.  And that's a damn shame because the Otherlands books by Tad Williams are a superb read.  Not to mention the game is shaping up to be an excellent free 2 play MMO experience.

The Otherlands is a meta-verse in which users log in and have experiences in various worlds.  Everything from World War I to swords and sorcery fantasy is covered.  The areas in the game will be varied from the main meta-verse hub to a fantasy world that grew out of a chess board and features a giant floating game of chess happening in the sky (and that description doesn't even come close to doing the area in question justice.  Watch this video to learn more about the chess board zone.)

The important thing to understand is that the zones in the game are "simulations" and therefore are not meant to simulate a "real" world.  Things can be serious or exaggerated and it all fits into the game's lore. Rules in the simulations can be bent and broken, changed, or given context.  Its really a perfect fit for an MMO.

Another neat feature is non-static NPCs.  NPCs will be on life cycles where they actually travel and have things to do.  A fisherman will go to fish, a baker will go to buy flour, etc.

However, the coolest thing going for Otherlands is the idea of eDNA and the MyLand feature.  The basic premise is players will be able to find something in a simulation (aka zone) and take a  copy of it's eDNA which can then be brought back to their MyLand zone to transplant a copy.  Its MMO housing on steroids and this is one MMO where instanced housing zones make complete and logical sense.

If there is any MMO that I'm excited about these days it is Otherlands.