Showing posts with label Random Thoughts. Show all posts
Showing posts with label Random Thoughts. Show all posts

Tuesday, December 05, 2023

Modern Storytelling

 Just a random thought for the day as I had no creative energy for any other post.  I recently re-watched Groundhog Day for the first time in decades and it was as good as I remembered it to be.  It was a delight to be able to share with my teenager as well.  One thing stuck out to me at the end of the movie: it never explains the mystery of how it all happened and that is part of what makes it such a great movie.

 I think modern story telling, especially in games, could learn a lot from Groundhog Day.  So many movies, books, and games go out of their way trying to explain the mystery.  Anyone remember the Lost television show and it's eventual attempts at explaining the great mysteries of the show?  I do and it just didn't work.  

 This doesn't mean always explaining the mystery is a bad idea. Sometimes story tellers nail it.  If you've played Bioshock there is a lot of mystery to start that game and eventually it pays off in an amazing reveal.  So it can be done right, but it so often is not or the mystery is explained when it didn't need to be.

 Brandon Sanderson is an author who I feel falls into this issue a good bit in his stories.  He painstakingly goes over details of his worlds to the point where there is little mystery left and when mystery is a big aspect of his story, such as in Elantris, the eventual explanation was so unsatisfying (really; it was just a drawing a single line!?!?!).  I still like Brandon's books, but I do wish he'd sometimes just leave the mystery to us vs a need to have everything fit neat and tidy into the Cosmere.

 So if you are an author, game writer, or screen writer please take a moment to consider why a mystery needs to be explained at all because chances are it doesn't need to be. Sometimes its better to just not know so we can enjoy the story.

Monday, July 12, 2010

Have MMOGs changed the single-player gamer in me?


I've been playing a lot of Elder Scrolls IV: Oblivion as of late and I'm coming to realize something: playing MMOs has damaged my ability to enjoy single player RPGs to a degree.  I find myself playing Oblivion with the console up and entering cheats to get items or to reset my status with the in-game law enforcement.

I find it annoying that Oblivion asks me to run from shrine A to town B just to pick up a head of lettuce, some yarn, and a soul gem.  I can cut that trip out and just dump the items into my bag with the console commands.  And I don't feel the least bit sad about doing it.  It doesn't hurt my enjoyment of the game one bit.  I really don't want to run to town and hope I find a vendor with the goods I need.  I just want to get on with the story, not waste time grocery shopping!

After playing Ultima Online for a couple years, I could still go and play a game like Baldur's Gate II and enjoy haplessly doing side quests and any number of annoying single-plater things.  However, I started to notice I wasn't enjoying exploring every inch of single-player RPGs as I previously had in my glory days of Super Nintendo greats Chrono Trigger and Playstation wonder Final Fantasy 7.  I was starting to need single-player RPGs-on-rails.  Games had to lead me from A to B and cut out a lot of the normal bullshit associated with RPGs.  I realized that I was only fooling myself.  No one would care (I know I wouldn't) if I cheated a little to get through the parts of single-player games I didn't enjoy or just ignored things that distracted from beating the game.

A decade and thousands of hours of MMOG gaming later, I guess online gaming has damaged my single-player appetite for good.   Playing through the handful of single-player RPGs I snagged during the Steam holiday sales over the past year, I have no patience left for anything that doesn't get me closer to finishing the game.  Especially when we are talking about games like Oblivion where powerful command line tools are available to make the experience better.  I can pretty much cut what I don't care about from the game and get to the best part: finishing the damn game. 

This is all quite ironic considering that MMOGs rarely have an end of which to reach.  Sure, there is a max level and end game goals, but they aren't really win conditions.  The next time I walk into town, I could be meeting a player that I will spend the next year playing with.  I could be one group invite away from a new guild.  There are a lot of possibilities with MMOGs and the most important factor is the presence of other players.  Playing Oblivion right now would be immensely boring if another player entered my world and played the way I did: we'd both be gods.

I think the point with MMOGs that resonates most with me is that there are dozens of other players slowly slogging through the same hell that I am.  If I have to kill X and then run to town Z to get A and then trek it back to town F, I can feel secure in knowing there are tons of other players that have or are doing the same.  I may even have an underrated victory if I find myself being more efficient than other players and fitting in quest Q on the way to town F.

There is an underlying sense of  competition in any multiplayer game.  Knowing that I am doing something legitimately better than another live human being is wonderfully powerful.  Knowing that I am doing worse than someone can be provocatively motivating (or just as easily soul crushing).  Without that competition, I lack the drive to care about the details and will do whatever is necessary to enjoy my single-player experience.  Though, some days while playing an MMOG, I sincerely wish that Basterd Sword of Slaying was only a tilde away from my grasp.

Tuesday, December 02, 2008

Sorry About the AFK

Sorry everyone about the silence lately here on this blog. I'm guessing most of my Constant Readers know the reasons why I am so quiet lately. Have no fear though, I have a big post coming up and I think the Internets will absolutely love it.

Friday, February 01, 2008

Reading Goal for 2008

Upstate Geeks, a new online hangout opened after the fall out of my local non-video gaming scene, spurred me to consider my reading plans for 2008.

While the original poster plans to do five books a month, I don't see myself hitting five books in the entire year. At one point in my life, two books a month was a good average, but I never read hardcore (probably due to my gaming addiction). So, my goal is four books read by the end of 2008, not including the few hundred pages left in my current book, A Storm of Swords by George RR Martin.

My tentative reading schedule:

Finish A Storm of Swords by George RR Martin
A Feast For Crows by George RR martin
His Majesty's Dragon by Naomi Novik

...and if I like the Novik novel, I'll finish the year out with the trilogy.

What are your reading goals for 2008?

Friday, January 18, 2008

Challenges

I really wanted to tackle my RE: RE: Why Be Nice Anymore? post today, but time is just not on my side.

I am enrolled in a capstone course for my Computer Networking degree. This is the big daddy of classes and will require my complete attention for the next fifteen weeks. Already, in the first two weeks, I've dedicated more time to the project than I am used to dedicating to gaming!

The class is split into teams of three, each team responsible for designing a Request For Proposal for an imaginary company. Basically, our team will design a computer network from the ground up on a budget of $150,000 dollars.

Being the outstanding person that I am, I was elected to be the Team Captain. I understand some readers may not believe that, but that's the way the cookie crumbles. In reality, I was hand-picked to be part of this group by my instructors.

The group that I am part of has a perceived advantage, a forth person to split the work with. Unfortunately, the fourth person is the odd-man-out in the class and presents a unique situation. The extra member has been deaf since birth, has never really learned English, and has struggled to get into this course.

Yet, he has persisted and made it to the crowning achievement of the networking degree program at my college. In reality, this should be a ticket to a diploma, but it is doubtful that my team member will be able to pass his programming courses anytime soon.

I have been tasked to lead this team to success. My instructors have undaunted faith in my patience and leadership ability to see this through and produce a noteworthy end product. I have been challenged, and I do not plan to disappoint.

Monday, December 31, 2007

Tag: 2008 Predictions for 2008

I am going to try something here, in the manor of chain-blogging. I'm not sure if that is what it is called, but here's the idea: I will make some predictions for 2008 and then pass it on to another person. That person will then make up the next set of predictions before passing it on. The goal? 2008 predictions by the end of all the tagging.

The rules are simple: no limit on the number of predictions per person, tagged bloggers can elect to pass, and links to the before and after predictions in relation to the current blogger. I will try my best to tally the score and see how many we get.

Scorecard:

Me - 10
Grimwell - 11

Total = 21

My Predictions:

1. 2008 will be a year of announcements for MMOs. 38 studios, Bioware, Zenimax, Red 5, and many other studios will all announce their MMO projects. Some will come out of left field, while others will just confirm current rumors.

2. 2008 will be a year of launches for delayed games. Warhammer Online: Age of Reckoning, Age of Conan, and Pirates of the Burning Sea will all finally launch. WAR will be the only big success in the group.

3. 2008 will NOT be a year for micro-transaction or RMT based games. RMT and micro-transactions will take another hit as WAR launches and proves the monthly subscription model is still king of the hill for revenue. RMT and micro-transactions will turn a profit, but only in accounting terms. The model will barely break-even in economic terms.

4. 2008 will be a year of web-games. Already popular web-games will continue to grow. New web-games will launch. None of them will challenge the revenue generation of monthly subscription or box sale titles. All will be susceptible to any sort of web 2.0 wrinkles.

5. 2008 will not be a good year for Sony Online Entertainment (SOE). SOE is closing out 2007 in grand fashion: developer scandals, buyout rumors, and reportedly falling subscriptions. Two of which, the buyout and falling subscriptions, have been denied repeatedly. Tack this onto SOE's shift in revenue models and 2008 doesn't look pretty. Grimwell, I await your response :)

6. 2008 will be a Dark year. Dark Age of Camelot will feel increasing pressure this year as WAR launches and replaces the Realm vs. Realm gameplay model with a newer and fresher version.

7. 2008 will be a Cold year. Wrath of the Lich King, World of Warcraft's second expansion, will launch late in the year. It will be successful, but will fall short of the success of The Burning Crusade. China will not see the expansion until 2009.

8. 2008 will be a year of MMO podcasting. MMO podcasting has picked up over the last couple of years, but 2008 will bring it into the limelight as more commercially driven entities enter the market. Unfortunately, popularity will remain in the hands of the "weekend warriors", not the commercially driven podcasts.

9. 2008 will be a year of lawyering. From the RIAA chasing grandmas with MP3s to IGE's potential criminal investigation, 2008 will be an unprecedented year for lawyers entering the online-circus. Expect to see some major court cases develop over the year, but don't expect them to finish before the year is out.

10. 2008 will not be a good year for Gax-Online. This is a personal pick. The dog and pony show holding up Gax-Online will finally realize they have become what they've always chastised, sending them into a cataclysmic tailspin. Or, they'll sell out the second someone offers them half a donut and a cup'o'joe.

Tag: Grimwell, Ethic at Kill Ten Rats, and Tobold. Oh, and Mr. Freeman.

Friday, December 21, 2007

That Perfect Gift

Getting that perfect gift for a significant other is hard. Really hard. However, when that gift is found, and a little effort is put into kicking it up a notch, the feeling is awesome.

No, I won't share who this gift is for or what it is (they can wait until Christmas), but rest assured I feel like I just scored the winning touchdown in the Super Bowl.

Monday, December 17, 2007

StarTrek.com Shuts Down

I'm a Star Wars fan, but I've enjoyed my fair share of Trek over the years. Unfortunately the glory days of Trek are gone and CBS has deemed the StarTrek.com website unworthy.
Goodbye from the STARTREK.COM Team

Sadly, we must report that CBS Interactive organization is being restructured, and the production team that brings you the STARTREK.COM site has been eliminated. Effective immediately.

We don't know the ultimate fate of this site, which has served millions of Star Trek fans for the last thirteen years.

If you have comments, please send them to editor @ startrek.com - we hope someone at CBS will read them.

Thank you for your loyal fandom over the years. It has been a pleasure to serve you.
Oh well, I never actually visited the site. However, in the day and age of EVERYTHING.COM, I find it weird to be talking about a major Sci-Fi .com shutting it's doors. Honestly, can it be that hard to make StarTrek.com into a profitable venture?

Friday, December 07, 2007

My Head Hurts

This is about the most random blog post I've ever found. So random, that it makes my head hurt, but in a good way. And it all starts with a time machine:
So I invented a time machine in the year 1962, and I went back in time to kill this guy that caused the world to end in 1984.

And I was just about to take my shot when this second Time Traveller Guy suddenly showed up on the roof next to me and asked me to stop.

Monday, July 02, 2007

A Note On Positive Thinking

Did you know that people are ten times more likely to share a negative thought with you than a positive? Need an example? Look at this blog. I am a fairly negative blogger. Even when I am playing a game I enjoy, I am negative. Fortunately, or unfortunately, my negativity is common place in the real and virtual world.

However, my real life does not parallel this negativity. I am a fairly positive and upbeat guy. I am usually the person telling others to be less negative. Optimism is my middle name, honestly, I gave an award winning speech about it when I was younger. I can't even count the times I've caught myself telling my wife to be more positive.

This all really hit home here on this blog when my Internet bud, Grimwell, left a comment on my Pirates of the Burning Seas will be Published by SOE post. I thought I was actually being fairly polite considering my normal plight for SOE, but thinking on it more, Grimwell is right. I do need to get some new tinfoil.

This does not mean I am going to simply drop my jaded gamerness overnight. I am still going to stick to my guns in relation to RMT and in-game advertising. I will not play any game that has officially sanctioned RMT servers. I will not play games that have in-game ads without some sort of discount for the players looking at them.

Gone are the days of blacklisting companies. Hell, if Grimwell can work for SOE, I suppose they aren't all that evil. Grimwell is quite the epitome of positive thinking in my book; after all he gave me a chance.

Stay tuned! There are some things working in the pipeline for me and I will be positively happy to share them with you.

Friday, June 22, 2007

Tuesday, June 05, 2007

What Happened to eBay?

I was a big fan of eBay six years ago. I enjoyed selling and buying used items, from skateboards to video games. Rarely did a search return with dozens of "NEW" results. There were very few items with a buyout of $0.99 and a shipping total of $19.99. Back in the day, eBay was actually a virtual Auction House.

Currently, eBay is nothing more than a glorified and unfriendly Amazon.com. It amazes me that eBay is still actually in business. Most items are sold for dirt cheap buyouts with an insanely high shipping cost. And if I understand it correctly, eBay makes nothing from the shipping cost. A while ago, eBay posted saying they were going to remove auctions with over-inflated shipping costs, but any search on eBay will tell you a different story.

Another annoying trend is the auction listings themselves. Once upon a time, the listings actually described the item that was up for auction. Now a days, the listings are templated, automated, and filled with garbage. There is two lines mirroring the auctions title, a stolen image from Google, and then two pages of nonsensical legalese stating that God himself has jurisdiction over Canada. Is it too much to ask for eBay to police listings so they actually LIST something about the item being sold?

Honestly, I wish eBay would split the auctions into two categories:

Category 1: Hey, I am too lazy to get a real job, so here is a bunch of garbage I bought on clearance you can bid on. Oh, and I get great deals from my distributer, so I will sell this crap well below retail while fucking the brick and mortar stores of the world. BTW, shipping starts at $19.99.

Category 2: Hey, I have this great item that I have no use for any longer. If it something useful to you, then please feel free to bid and pay a reasonable shipping cost based on it's weight.

In the bid to become the best auction site on the Internet, they have simply become the most bloated.

Friday, April 27, 2007

A Nerdy Poem

Shell Scripting die
K thx bye!

Thursday, April 19, 2007

Something's Afoot!

Have you ever had the feeling that something interesting is going on, but you just can't see it yet? Or, that there is a party you weren't invited to? Well, that is the feeling I am having right now. There is something afoot, but I don't know what it is. I know who it may involve, but I am unsure of what it may involve.

Perplexing cryptic riddles aside, I will put my journalistic prowess to the test and uncover this mystery at once. To the mother f'n bat mobile!

Wednesday, November 08, 2006

World of Warcraft TCG

I was finally able to pick up a starter deck for the World of Warcraft TCG at my local game store. I could of just gone to eBay, but I prefer to support my local hobby shops. However, after what occurred last night I may be apt to turn to eBay for future WoW TCG purchases.

My local game store is owned by a wonderful couple. They are friendly and love to game. I have a blast at the store and never have I had a problem with their prices. Sure they are usually on the high end of suggested retail pricing, but that is expected in a traditional brick and mortar shop.

That changed last night when I saw the pricing for WoW booster packs. They were charging $7.50 per pack. That is almost $4 more than what they should be selling for. It was commented that the reasoning was "Because it is the only box in town." (Please note that this is not a quote from the store owner's mouth. It was a comment that was said in store by another patron.) Sure enough every shop across town sold out in October and Upper Deck will not have any more shipping until January.

I understand the supply and demand concept and the need to make a buck, but honestly I have given my full support to this shop and I feel completely ripped off by this pricing. Instead of being rewarded for being a loyal customer (I could of eBayed remember) I get taken advantage of. This is the sort of thing that turns me off from getting excited to play "hyped" card/mini/tabletop games.

Fortunately the starter sets were priced at a cool $20 which is right on target. Funny thing is that the starter sets come with two booster packs, three over-sized rare hero cards, a solid carrying case, and a 32 card pre-made deck. Really if you break it down to price per card the store should be selling the starter sets for $30.

Looking at eBay: entire 24 pack booster boxes are going for about an average of $120. That is $5 a pack. If I didn't know my store owners so well how would I even know they weren't just buying low-ball eBay auctions and reselling for a profit? Luckily I know that isn't the case, but it probably is occurring somewhere out there right now. Brick and mortar shops have their problems, but gouging the customers is not the way to fix them.

I ended up buying a single booster (instead of the 5 I was going to buy) because in the end I still think it is a great store. The owner is away this week, but when he gets back I do have a letter typed that I will be giving him. I am a customer and this is my way of letting him know my displeasure.

Also on the good side of things the store owners stopped people from buying more than one starter set. That allowed for a lot more people to get started in the TCG and that is a good thing. Honestly I think the first guy in the store would of bought all the starter sets if they had let him!

Update:
9 Nov 2006 - Please read the store owner's response here. It was poor judgement on my part to post a gut reaction without really digging into why the booster packs were costing so much. I want to thank the store owner for explaining the situation.

Monday, February 06, 2006

OId School : Space Invaders


HINT: Look at the belly.

Also the superbowl sucked... Seahawks should of beaten the Steelers! Not to mention the commercials were a borefest.

Update: 6 Nov, 2006 - Applied labels.

Wednesday, November 09, 2005

My suggestion for Digg

Digg.com is a great tool. It takes control of the news and puts it in the hands of the users. Everything on the site is controlled by the users. Submissions only make the front page through the repeated "digging" of the user base. Comments on storues are moderated and sorted by the voting of other users.

The problem is that many features of Digg are lost on the new Digg users. Many only use the site for quick links to news articles or spam the submission queue with every story they find. This is fine because of the very nature of Digg, but so much can be done to educate the many new users and make it a better site!

My suggestion comes from and is inspired by countless video games. The idea of a "newbie tutorial" that must be completed before a users sign up is complete and their account is activated.

The tutorial would walk the new user through the following...
  • What items to look for in a story before submitting it. Is the story recent? Is the story related to the category it is being submitted under? Is the link direct to the source or is it through another website? Many other questions could be asked of course.
  • Next it would walk users through the actual "digging" for stories. It would need to explain how to look past the front page and get into the many submissions and explain how stories get to the front page.
  • Finally the tutorial would walk the new user through how to moderate and rate comments. This is by far the most overlooked area of Digg currently. The tutorial would provide examples of good and bad comments and the user would have the chance to rate each comment in order to receive an activated account.
This tutorial could also be available for anyone that has signed up within the last 6 months; which has been Digg's greatest period of growth. I understand that not every Digg user comments, submits, or even "diggs". A lot probably come just for the quick links, but an account is not required to do this. If they sign up for an account they should understand how to use the site. Lack of knowledge or lack of initiative... a tutorial would help.

Update: 6 Nov, 2006 - Updated post and applied labels.

Monday, May 30, 2005

In Case You Missed This

This article is the greatest 45 minutes I have spent reading something on the Internet in a long time. I agree with everything that is said. Sometimes ranting is done right.

Update: 6 Apr, 2007 - Edited labels and edited link.