Showing posts with label Quake Live. Show all posts
Showing posts with label Quake Live. Show all posts

Monday, September 07, 2009

The Great GAME Purge of 2009

Ardwulf purged the MMOs installed on his PC:
That time has come again, to free my overloaded hard drive of games (MMO and otherwise) and software that I’m not playing, and won’t be, for the foreseeable future.
Since I am no longer MMO-centric, I am going to list my GAME purge of 2009. As a bonus, hard drive space is super valuable to me currently as I am shooting a ton of high def video of little Heartless_.

Action Games

Battlefield Heroes: Staying. Its free-to-play and I've spent a few bucks to customize my heroes. Its easy to get into and offers casual FPS game play.

Team Fortress 2: Staying. Every time I think about removing this game, Valve releases an update that pulls me back in. Also, I still want a damn hat!

Left 4 Dead: Uninstalled. I haven't played in months and the friend I played with from work switched to a night shift and is never online when I am. It was a fun romp while it lasted. Also, as the game was downloaded via Steam, it is a simple 1-click reinstall.

Call of Duty 4: Reinstalled. I want to play through the single-player campaign again, and I have to admit that the CoD4:Modern Warfare 2 videos have me drooling for some CoD4 multi-player action.

Quake Live: Staying. Its contained in a browser plug-in and easy to jump into. I may suck at it, but its completely free and worth keeping around.

MMOGs

The Chronicles of Spellborn: Staying, but only if I can fix it crashing my PC. I purchased a new video card and now when I boot up TCoS, it BSODs my computer. If I can't fix this, I will have to remove the game. I don't want to, but TCoS is frozen in development, so no fixes are likely to come down the line. This is the only game that crashes with my new video card.

Runes of Magic: Uninstalled. Since the WoW Cataclysm announcements, I feel dirty playing RoM. For $15 a month, I could be having a much better experience in WoW. RoM is fun and well developed, but I have five years of WoW bias to fight every time I'm logged in. Plus, the PvP in RoM sucks.

Maple Story: Uninstalled. I said I was going to try the game that 90+ million people have tried, but outside of the card game I've lost interest. The iTCG is out of beta, so it now costs money and I doubt I'll be going back to it anytime soon.

Free Realms: Uninstalled. While some people are treating Free Realms as the next coming of Jesus, I see through its thinly veiled exterior. Its a bunch of mini-games in a world where players can interact with each other. All of the good stuff is locked behind the pay wall. I will only admit that it is well executed and offers a quality experience, but it is nothing special. Kongregate, I'm coming back.

Domain of Heroes: Bookmark deleted. Yes, I spent $10 on this lackluster game and then promptly stopped playing. It was after the $10 that I realized how hopeless the development of the game was. Changes were either slow or completely out of left field. It could be a great and fun game, but the balancing act required seems out of reach for the developers.

Dungeons and Dragons Online: Possible new install. I have to wait and see how the game reviews in its new free-to-play form. I never agreed with the fundamental design of DDO, but it could turn out to be a decent freebie that is worthy of a few hours.

Miscellaneous Games

The Path: Staying. I still haven't unlocked everything in this little gem of an indie-game. Plus, I think if I uninstall the game, strange things start happening in real life.

Metaplace: Staying. I don't know what to think of Metaplace. I don't believe it can be a gaming platform of any kind in its current state, but I'm curious to see where it goes. Plus, it takes up no room on my hard drive, so it makes the decision easier.

Saturday, July 04, 2009

Battlefield Heroes: Concluding Commentary


Part I
Part II

I explained in Part II how Battlefield Heroes' dual-currency system of Battlefunds (real life $$$) and Victory Points (in game $$$), was a smart system.
This is a very smart currency system in my book. It allows for the game to be supported by the fans, without destroying outsiders ability to come in and enjoy the game. Raw, real money spent does not buy any immediate advantage for a player.
To reiterate that point, players never have to spend a dime to compete. All in game weapons are purchased via Victory Points. All classes, skills, missions, and vehicles are available to everyone. A good player will never run short of Victory Points.

Now, lets move on to how the game actually plays.

First and foremost is performance. Battlefield Heroes is rock solid and has been since I first jumped into early closed beta. I am running Battlefield Heroes on Windows XP Pro 64-bit, 4 Gb RAM, a nVidia 9600 GT (overclocked), and Intel Core 2 Duo Q6600 (quad core). My rig may sound souped up, but it is average for today's PC gaming standards. I will report some results from my aging laptop when I get a chance to set it up.

Second to performance is solid game play. Battlefield Heroes' focus on unique classes and abilities makes for a very fun game. All of the abilities are useful in some manor and the balance has been tweaked non-stop since I've started playing. The balance isn't perfect, but its now to a point where the glaring problems are gone (burning bullets I'm looking at you). The icing on the cake is the fact that AT ANY TIME A CHARACTER'S SKILLS CAN BE RESET FOR FREE!
AT ANY TIME A CHARACTER'S SKILLS CAN BE RESET FOR FREE!
Sorry, I play a lot of MMOGs that fail hard at that concept.

Next is the ease of entrance for new players and the "soft" approach to damage. Most FPS games focus on quick kills. Battlefield Heroes' approaches killing in more of an RPGish way. There is a health meter and nothing in the game outside of getting run over by a vehicle causes a one-hit kill. Various skills and weapons offer advantages/disadvantages to drain or refill that health bar. This creates a dynamic team play aspect while helping less skilled players feel like they are contributing. Plus, the damage is not a hidden number. As players score damage, numbers pop-up RPG-style on their target showing how much damage was done.

Finally, the vehicles in game have kept to the Battlefield tradition of "stupid is as stupid does". Which is to say, players don't need to be real life pilots to fly or have a valid drivers license to navigate the streets in a beep-beep Jeep (seriously, stop beeping).

With all of the positives, and my comment about a "little hate" for the game, there has to be something to deride Battlefield Heroes for, right? My major concern in beta was around the real money shop. At the time, nothing could be purchased permanently. That meant players had to pay monthly to keep their unique outfits. Fortunately, DICE/EA listened and now items can be purchased for 1-month periods or permanently.

Also of concern is the limited number of maps. There were only three maps to start, with a fourth being added recently. All of the maps are visually similar and that can be a drag coming from games like Quake Live. However, the maps are well done and quality always counts more than quantity.

Another annoying feature is the lack of a server browser. Players hit Play Now and are transported to an available game. This makes it very hard to get onto a server that is running a map the player wants to play on. On the flip side, again, this reduces the barrier of entry for new players and casual players looking for quick in'n'out sessions. Fortunately, favorite servers can be bookmarked, somewhat alleviating the problem.

Now the conclusion!

Battlefield Heroes is fun. Go play, it's free.

Tuesday, May 26, 2009

No Such Thing as a Free Game: Quake Live

Ever heard that there is no such thing as a free puppy? Sure, the puppy is free, but the food is not, veterinarian bills don't pay themselves, and that poop in the back yard isn't going to clean itself up. Nothing is ever free; there is always a price to pay.

Quake Live: Free to play, ad supported

Why Quake Live isn’t a free game: because there’s a $1,500 gaming computer sitting on the desk.

Pros:
  • Free to play and the advertisements are not intrusive.
  • It runs or will run on almost any PC.*
  • Quake Live is quick and simple to get started with. The game itself downloads while players play a practice match against the computer.
  • The social and community features are well done. It’s easy to track friends and join them in matches.
  • The achievements system is well done, adds challenges, and contributes to replay value.
  • Tons of maps and several game types also keep replay value high.
  • Match-making based on skill level helps to keep a level playing field.
  • Finding a match that interests a player and offers the game type they want is dead simple. One of the best mergers of a server browser/match making system that I’ve ever seen.
Cons:
  • It claims to be web browser-based, but requires an installer that runs outside of the web browser. **
  • The game does not seem to cope well with latency. Any little bump in latency or lag will result in a deteriorated play experience.
  • Game-play is twitch-based and fast. This limits the game to a niche audience.
  • The text output onto the UI is tough to read and follow.
  • The graphics are dated and special effects are lacking.
Conclusion

Quake Live significantly lowers the barrier for entry into the FPS gaming genre and as a game that is meant to be played in a web browser, it’s good. For those players lacking an up to date gaming rig, Quake Live is a golden opportunity. For those players with an up to date rig, like me, Quake Live feels dated. I have always believed in quality of game play over eye candy, but when I can pick up games like Team Fortress 2 or Unreal Tournament III for $10-$20, Quake Live loses ground. However, free is free and Quake Live delivers exactly as it has promised and offers a FREE escape for a few minutes of FPS fun. For that, I give it two thumbs up. So, go give it a try!

*as of this writing, only a Windows installer is available, but they are working on Linux and MAC versions.

**the installer installs a plug-in based on the web browser being used. For me, it was Firefox, which normally can install plug-ins without the need to download an installer and regardless of what operating system I am using at the time.

Monday, May 04, 2009

Quake Live Dev Says Mac and Linux Are "Top Priority"

We have news today that support for Linux and Mac will be coming to Quake Live:
Mac/Linux
These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of QUAKE LIVE internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority - point being, that this is a top priority for us and not being delayed because of other work.

Personally, I want to know why support for Linux and Mac is even needed. After all, Quake Live is a browser-based game.

Anyways, beta is probably a good time for figuring this stuff out.

Sunday, March 01, 2009

No Such Thing as a Free Puppy: FREEEEEEDOM!!!

Ever heard that there is no such thing as a free puppy (NSTaaFP)? Sure, the puppy is free, but the food is not, veterinarian bills don't pay themselves, and that poop in the back yard isn't going to clean itself up. Nothing is ever free; there is always a price to pay.

With my real life churning at an incredible rate (baby on the way, new job, new rank in the military reserves, and a less than stellar economy), I am having to adjust my gaming habits. Gone are the days of shelling $30+ monthly for multiple MMO accounts and having dozens of hours to play weekly. Arrived are the days of 30 minute gaming sessions and better-things-to-spend-my-money-on-than-games.

Fear not, for I will NEVER give up online gaming. What I am giving up are overpriced, bloated, and value-depressed gaming habits. An MMO subscription may be a bargain, but that same $0.50 per hour of gameplay is a lot more valuable put into chewing gum most of the time. Plus, in the long run, a good non-subscription game is going to prove far more value-profitable for my time spent.

That is not to say that a good subscription-based MMO isn't worth the money, but the B-rate subscription MMOs with half-ass launches and lackluster gameplay are now off the table for me. I can get the same crappy gameplay from free games that force no commitment upon me. Hell, I may even warm up to the idea of micro-transaction games.

Also, this probably means any game costing $50+ better be damn good if it wants my money (and they better not require hardware upgrades). When I can buy games like Team Fortress 2 for $20 ($10 when its on sale!), game developers will never again convince me to spend $50 for a game if there is any chance the game will falter. However, I hold the right to waffle on that statement as I am susceptible to hype (bad Heartless_, bad).

I am damn well sure that I am not upgrading my hardware for any game. The beauty of most free to play games is that they shoot for wide audiences and run on practically anything. Fortunately, some "real game developers" are getting the clue. For example: Valve does a great job with their Half Life engines, which run well on most up to date PCs. Epic Games does not with their Unreal engines, and some four year old games are still impossible to run on your average gaming PC today.

Here is my short list of Free to Play games I am going to hit up:

1. Quake Live
2. Maple Story
3. Battlefield Heroes

Any more suggestions? Hit up the comments.

Wednesday, February 25, 2009

FPS Gaming Goodness: Quake Live and Team Fortress 2 Scout Update

The Quake Live beta has started and I can be found getting fragged repeatedly as heartlessgamer. Just to note: there are queues to get logged into the beta website, so get in line now if you want to get your frag on!
Actually the queues have subsided to just a couple of minutes now, but last night they were swollen with tens of thousands of people trying to log on to the new service. Apart from being over-subscribed and the verification emails taking a while to turn up, the browser-launched Quake 3 is looking good. The front end system, with its rankings and insta-matching systems, appears remarkably solid and easy to navigate. Why not go and have a look? It’s completely free, after all.

Next on the schedule for FPS fans: Team Fortress 2 has released the Scout Update.
Baseball pre-season begins. And the Scout Update goes live. After the vote to see in which order the unlocks should be added, the order is announced. It’s Force-A-Nature first, then The Sandman, then finally the Bonk Energy Drink. You can read all the details of all the updates with this handy link.

Also to note: Team Fortress 2 is on sale for a mere $10 until this Friday. Get it while its hot. Oh, and apparently games work just like taxes, lower them and more revenue is made. Or I mean to say: lower game prices and more revenue is made.
The holiday sales lead to interesting numbers. A 10% reduction lead to 35% increase in amount of money which came in (i.e. Not just sales). 25% lead to a 245% increase. 50% lead to 320% increase. And 75% lead to 1470%. Which is an interesting one to interpret in a few ways.
A great one-two punch. A free, web-based FPS that plays great on almost any PC. And a game developer delivering digital downloads at a reasonable price making money hand over fist. Take that you stupid, overpaid fucking twats running 90% of the game development industry.