Showing posts with label New World. Show all posts
Showing posts with label New World. Show all posts

Wednesday, September 17, 2025

Howling Good New World Aeternum News!

New world Aeternum nighthaven

 There is exciting news out for New World Aeternum today with their announcement of the "Nighthaven" update, coming with Season 10 on October 13th! A new zone, a new raid, new procedural dungeons, increased gear score, new perk customization for gear, new set bonuses for items, the return of a gear-upgrading system, and even more changes than I can list right now. It is a massive update and has me excited!

 It is no mystery that New World is my favorite MMO and that my main complaint has been a lack of fresh content to enjoy and goals to work toward. This update brings a massive influx of not only new content but also changes that reset the starting line on goals. It's awesome to see us getting both content and rewards progression in the same update!

Let's dive into some of the updates:

 There is a new zone, Nighthaven, and a level increase from 65 to 70. The zone will be werewolf- and vampire-inspired, which fits very well with much of the Lost aesthetic already in the game. The "vampire hunter" look has been a notable fashion possibility since New World launched. There is mention of werewolf creatures, which should mean new enemy types to fight (I honestly can't remember the last time we got a new enemy type).

 The storyline that ended in the Elysian Wilds will continue with a new arc in the new zone, and I am assuming this will carry players to level 70. It is good to have new levels to go with the content, but I hope there is a bit more investment required than what level 60–65 offered. Many players leveled to 65 in just a matter of hours after the release of Rise of the Angry Earth.

 A new game mode is also being introduced: Catacombs. This is the procedurally generated dungeon experience that was hinted at previously. Catacombs will challenge groups of up to 3 players with procedurally generated expeditions that continue to ratchet up the challenge level the longer players survive. The farther players make it, the greater the reward. I like that it will be 3 players and not require full 5-player groups. Three has always felt like a sweet spot for the game. I also like that, in order to get the rewards, one of the group members must exit successfully, which should lead to fun decisions on when to give up and escape—and who will make the run for it. As a tank, I suspect it won’t be me jetting for the exit.

 A new raid, Isle of Night, is being added. This will be good for those players that enjoy raids. Personally, I’ve never done the first 10-man raid, Hive of Gorgons, so I’m not sure if I’ll jump in here. It’s not ruled out, as I have access to organized groups that run content, but raids just aren’t usually how I like to spend my in-game time. Though, as we’ll see with the progression updates, I may need to make some time for this raid.

 Which brings us to a ton of progression changes for the endgame. Gear score is increasing to a max of 800 (up from the current 725). Along with that comes the concept of set bonuses for certain gear obtained from endgame content like raids. Mix and match the set bonuses to get even stronger results from your gear. Additionally, perk charms and gear will let us change out not only the gem slot but also the other perk slots. Many of those charms will be crafted, keeping crafters relevant. A new perk type, infix, will also be available, similar to what makes current artifacts unique with their perks. Oh, and perks have gone through a hefty overhaul, so expect an entirely new approach to builds in the game!

 If that wasn’t enough, they are also adding back a version of the umbral system where gear can be upgraded from 700 GS to 800 GS. Multiple changes were made to (hopefully) make the system better. The currency is now in a wallet instead of an inventory item, with a limit of 1,000 so they can’t be hoarded as in the previous system. This should encourage players to spend them! I know I was guilty as sin of not spending my hoard of umbrals in the last version. The rate at which they can be earned will be time-gated, which is disappointing but an understandable design decision to slow progression and even it out among the player base.

 Tucked away in the notes about progression and gear is that they are doing away with attributes on gear. All attribute points will now be granted as players level up to max level. Gone are the days of getting an amazing armor piece for your greatsword build only for it to have a +FOC attribute bonus making it worthless. This will also allow them to tie attributes to the gear set feature, so now when changing gear sets it will also change your attributes. Nice!

 Also included is another new Outpost Rush map called The Tower. It was literally years from launch until we recently got the Coral Divide map, and now we are getting yet another! It’s almost like Amazon Games is listening to all the player demand for more maps for one of its best game modes! The map will be available during a preview weekend event later in September.

 The best part of all of this? It’s a free seasonal update. New World continues to deliver amazing value with some of the friendliest monetization in the entire MMO genre. Buy the box, play, and get great updates like Nighthaven for free!

Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.  The grammatical correctness and em dashes (—) are the AI.   


Monday, September 01, 2025

August 2025 In Review

 August has come and gone and so has Blaugust 2025.  I didn't achieve what I wanted to achieve for Blaugust so let's take a look back at the August that was.

The Blog

Blogger recorded visits for July: 326,819

A screenshot showing blog stats for August 2025



In other metrics:

  • Posts:
    • Target:  31 (to meet the Blaugust goal of once a day)
    • Posted: 17
    • Difference: -14
      • I fell off the Blaugust horse early and never got back on it.  My Blaugust plans to talk about blogging and blogging platforms never materialized. I'll get a Blaugust recap out here in the next few days.
  •  Search Trends
    • Search trends changed in June and that trend continued in July:
      • "battlefield secure boot" "secure boot required battlefield" - Secure Boot being required to play the Battlefield 6 beta was a hot topic and I shared my own experience in a post which netted the most Google clicks of any posts this month.
      •  "deadlock invite pending" - this search skyrocketed around the time of the Deadlock update (which I posted about here).  Honestly surprised Valve has continued with the invite system for the open test; seems like at this point they'd be better off just letting anyone try that wants to.
      • "arc raiders countdown" - this actually trended way, way down this month which is expected as we are at the midpoint between Tech Test 2 hype and the October release date for ARC Raiders. 
      • In "things I observed in search console":
        • Image searches for "minecraft mountain base" is my top result for images.  It's neat to see many years later that my Minecraft adventure from 2010 (15 years ago!) is hopefully inspiring new builders.  The post: Minecraft Mountain Base
        • "bf2042 iwo jima" netted a small number of  visits which was nice to see as BF2042 enjoyed a resurgence in interest thanks to Battlefield 6.  The new Iwo Jima map has been a blast to play in 2042.

    What I Played

     My friends and I have been sticking with Dune Awakening, but honestly, it’s pushing me to the edge of rage quitting more often than not. The combat is rough, and PvP ends up being a frustrating mess. Losing in PvP can set you back hours of progress, especially if your opponents decide to thumper your thopter — sending it to a worm and deleting it permanently.

     Normally, I wouldn’t mind setbacks like that, but the combat feels so bad that I never feel like I have a fair chance. Ground fights are plagued with stagger locks that stop you from dodging, activating skills, or even moving. Then you add in tactics like players gliding in silently on a thopter, pocketing it mid-air, and dropping right behind you… it just leaves you feeling powerless. More often than not, you have to resign yourself to being ganked repeatedly, even when you’re actively looking for a fight.

     So yes, I’m still begrudgingly playing Dune Awakening with my friends, but the PvP endgame just isn’t fun. There’s only so much building and gathering I can do to distract myself from that.

     Later in August, I jumped on the No Man’s Sky bandwagon after the Voyagers update. I’ve been really enjoying my early exploration of the galaxy. There’s something refreshing about a game with so many possibilities. The fact that I can take off in my ship from a planet, fly into space, head to another world, and never hit a loading screen still amazes me. Add in space stations, the anomaly, space pirates, and more than I can list, and it’s clear this game is going to steal a serious chunk of my gaming time. And I haven’t even touched on the multiplayer yet!

     On top of that, my sons and I have been continuing our Minecraft adventures. I need to get us set up on a realm, especially after we lost progress when a local save reset on us. It’s also tough that our current setup isn’t persistent, so if we’re not all playing at the same time, no one can move the world forward. A realm would solve most of that and make our sessions much smoother.

    Years Ago

    1 Year Ago

     August 2024 was a wonderful Blaugust experience and my wrap up can be read here.

     Also in August of 2024 we got a first look at Dune Awakening's gameplay.   It was clear in the video that combat wasn't going to be great and sure enough a year later and combat isn't great.  I guess it's a positive that the initial video look we got back then was what the actual game turned out to be.

     August of 2024 also brought us Deadlock's initial beta test.  This was the hottest game since sliced bread at the time.  A year later and the game has pretty much dropped in interest and is still in a test phase.  Player activity is down from hundreds of thousands peak players to just tens of thousands.  It's possible the game peaked before ever making it to release.

    5 Years Ago

     In August of 2020 we were enjoying the Crowfall Beta. At the time I thought this was the next big game for me.  I was going to lose hundreds, if not thousands, of hours to it. Fast forward to today and Crowfall has already been shut down.  But the Crowfall Beta does hold a special place in my nonexistent heart because it was through the beta community that I found out about this other game called New World and little did I know at the time but New World would be the game where I lost thousands of hours (4,000+ and counting!).

    10 Years Ago

     August of 2015 existed in the time of no blogging for me.

    15 Years Ago

     August of 2010 was marked by my purchase of The Way of Kings by Brandon Sanderson.  15 years later and he has delivered five books in this amazing series!  Now if only George RR Martin could deliver at such a pace.

     Another interesting post and article to look back on was this one: MMO Developers: Read this, learn from it .  Now 15 years later I'd of expected more MMOs to have been developed around the single server design.  And while we have mega servers in many MMOs we really haven't gotten another single server MMO like EVE Online.

    20 Years Ago

     In August of 2005 I was complaining about Alterac Valley in World of Warcraft and how it needed to be rebuilt.  I really miss those days.  Alterac Valley was such a fun experience at the time and I dearly miss those simpler days where I had hours and hours to devote to a singe map game mode and write such long winded change requests for it!

     Speaking of WoW battleground design suggestions I also suggested they should be cross server.  At the time it was a foreign thought to have cross server activities. Fast forward to modern MMOs and it's hearsay if they launch without cross server capabilities.  Oh how times change!

     I made a Battlefield 2 video and uploaded it to Google Video.  Sadly it's been lost to history at this point as I didn't opt to migrate it to YouTube.  Not even the Wayback Machine has a copy of the video even though it did archive the page at one point.  Another sign of "oh how times change"!  Note: it is possible I have a copy on my old hard drives sitting on the shelves; I just haven't spent the time to dig through them.

     

    Friday, August 29, 2025

    Some Random Friday Thoughts

     

    An AI generated image that goes with this post
    Credit: ChatGPT generating an image to go with the blog post.

     It's been a tough work week and I've found myself juggling trying to play four different games: New World Aeternum, Dune Awakening, Battlefield 2042, and as of yesterday No Man's Sky.  On top of that I've gotten back to keeping on top of updates for other games: NASCAR 25, ARC Raiders, Battlefield 6, Ashes of Creation and Star Citizen to name a few.  And then my youngest son is starting into his first year of kid's activities of which I always volunteer.  All of that to say things are busy and blogging is on the bottom of the stack.  But it's Friday and I just have some thoughts to throw out there.

    Magic the Gathering Arena

    I tend to always catch various Magic the Gathering posts, specifically about Arena, on Reddit and get myself tangled up in the comments.  I really do miss playing this game but the financial commitment was something I couldn't keep up with (and it's even worse now with the pace of sets being released).  But I still miss it.  I still want to log in and cook up a deck or two; maybe throw down in Brawl (Arena's version of commander).  No action I am taking here; just sharing the thought out loud.

    NASCAR

     I've gotten myself into NASCAR again lately.  I sort of take a pass at the sport once every five or so years.  I grew up in the Earnhardt days and still to this day find his legacy and story fascinating (seriously; I watched the recent Earnhardt documentary multiple times now).  The racing career of his son, Dale Earnhardt Jr, and now what Jr does to represent the sport is equally fascinating.  I have also always dabbled in racing games; more of the Wreckfests of the genre than NASCAR games but there is a promising NASCAR 25 game coming out this year from the iRacing devs that seems promising.  I am probably going all out for it with steering wheel and pedals.

    ARC Raiders

     Holy freaking heck do I want this game to be here already.  That's all I wanted to share.

    No Man's Sky

     I will likely have more posts on this but it is shaping up very nice to be a filler game for me between now and ARC Raiders releasing.  New World Aeternum is the loser here as time for that game is going to No Man's Sky for now.  No Man's Sky is just scratching the right itch.  It also helped that I felt like my $24 spent on the game was a direct donation to HelloGames work on Light No Fire which I can't wait for more information on!

    Ashes of Creation

     This game occupies way too much of my thought cycles.  I want the game to be everything that I think it will be but also want it to dull the edge on the potential toxic aspects like always on PvP and the idea of "red" player killers.  Just give us a good MMO and cut the toxic gameplay aspects.  Players cannot freaking help themselves these days so it will never go the way that is expected.

    New World Aeternum

     The current loser in the game of "what will heartlessgamer play today".  Still waiting for the big news of Season 10's changes but as that lines up close to when ARC Raiders will land it's hard to know where I am going to be with gaming time.  Also Dune Awakening isn't letting up as my friends and I are still pulling some fun out of that game (even if it feels like pulling teeth most of the time... Drak and Moist would know what I mean... and Drak and Moist you know who you are and who I am and why I am saying this).

    Friday, August 01, 2025

    July 2025 In Review

    July 2025 has come and gone and Blaugust 2025 is here!  But before we can jump into my Blaugust activities we need to look back at July.

    The Blog

    Blogger recorded visits for July: 50,824 (don't ask me why the chart doesn't match the number)

    July 2025 blogger stats

    In other metrics:

    • Posts:
      • Target:  n/a (been unmotivated lately to blog so every post is a bonus in July)
      • Posted: 7
      • Difference: +7
    •  Search Trends
      • Search trends changed in June and that trend continued in July:
        • "arc raiders news" - everyone still wants Arc Raiders news and they aren't going to find it on this blog because there isn't much news coming out.
        • "arc raiders countdown" - I don't know why people keep searching for this but they do and they end up on the blog here.
        • In "things I observed in search console":

    What I Played

    My friends and I continued to play Dune Awakening.  We briefly joined a guild but the guild folded shortly after; which was OK because they let us take a bunch of supplies from the guild base.  We changed sietches and started a new base which is more well organized.  By end of month we had progressed to the end game in the Deep Desert and most of our playtime now is either going into the Deep Desert to shoot rockets from our thopters or doing crafting/gathering so that we can go into the Deep Desert to shoot rockets.

    New World drew me back in to complete the Season 8 pass before the season ended in late July.  I didn't do much more than grind the pass so not much to share. 

    We also had a spat of internet outages in July which meant I put some more time into my career mode in Wreckfest which continues to be my go to offline

    My youngest son is also big time into Minecraft now and at the age where we can start carefully playing in survival mode.  That has been fun to get the youngest (6) and oldest (16) and myself (old) into a shared world building and playing together.  We've done a bunch of creative mode but survival is a much more engaging experience so is worth mentioning here.

    Years Ago

    1 Year Ago

    July 2024 brought a surprise hit to my gaming PC in Once Human.  As my post on the subject indicates: Once Human Has No Right To Be This Popular.  The game was a janky buggy mess but boy was it fun.  It is very similar in nature to Dune Awakening but Dune has been much less fun in comparison.  The fun didn't last as my group and I gave up Once Human after the first seasonal reset.

    We also got to test Throne and Liberty's global version.  The beta impressed enough for my friends and I to give it a go later in 2024.  

    5 Years Ago

    July 2020 featured no blog posts.

    10 Years Ago

    In July of 2015 I wasn't blogging much, but between June and July I was enjoying the game Town of Salem.  It is a hidden role game similar in nature to One Night Werewolf for anyone familiar with it.  And since I made a blog post about it during a time I was not blogging much at all it must have made an impression on me!

    15 Years Ago

    In July of 2010 I declared Amalur as a failure.  This was well before it became the infamous failure along with it's developer, 38 Studios.  Maybe I am MMO gaming's version of Nostradamus? 

    We were also getting ready for Guild Wars 2 in July 2010.  I had posted reasons why it was going to succeed and reasons why it was going to fail. The big argument back then was MMOs with the number 2 in the title were a bad idea and the genre was littered with failed games (AC2, UO2,EQ2).  Guild Wars 2 was also causing some drama by removing dedicated healers from the game as players all focused on their own self healing.  Folks back then were very attached to their roles in the "holy trinity" (healer/DPS/tank).

    Fast forward 15 years later and Guild Wars 2 is still going strong and proved the market wrong about MMOs with the number 2 in their title.  Also folks ended up not too concerned about not having a traditional healer role and more "support" type roles emerged while everyone basically got to contribute to DPS.  Guild Wars 2 is also regarded as a "top MMO" in the market these days so obviously did something right.

    15 years ago we all thought MMO websites were going to be BIG BUSINESS as a flurry of activity around them resulted in website owners making bank.  Oh how wrong we were.  With that said if anyone want's to drop me a cool million for this little slice of the internet hit me up! 

    20 Years Ago

    In July of 2005 I was really into PvP in World of Warcraft.  I was also wrapping up my four part review for the game. 

    Based on my recollection of my summer vacation in 2005 apparently you still collected bugs on your car during long road trips.  Fast forward 20 years later and I can't remember the last time my car was plastered with dead insects after a road trip; even after a 30+ hour road trip in 2024 there was barely a bug smear. 





     

    Wednesday, July 30, 2025

    New World Aeternum on the upswing?

     Is it possible we are seeing New World Aeternum on an upswing in popularity?  Recent Steam chart movement has the game cresting back over 10,000 concurrent players during daily peaks and a flood of new players are enjoying the game thanks to the game being available on PSN+.  Season 9 also just started and there is buzz around new content coming in Season 10.  Let's take a look at the trends and get a vibe check.

     Personally I still log in and check out New World from time to time even though I am playing other games like Dune Awakening.  I did end up completing the Season 8 season pass before the season expired but I mostly ignored the springtime event.  While not my daily driver MMO as it has been in the past it is still there for me when I need a warm fuzzy feeling from an MMO.  I am still smitten with the game.

     One promising sign, for me at least, of New World's upswing is the vibe from content creators.  Specifically it was good to see Kristofer thinking the same thing I've been thinking with his recent video: New World Is Popular Again?

     Next there was an up and down Reddit thread that I felt made a good argument for the state that returning players will find in New World Aeternum.  There were some Negative Nancies that showed up on the thread but just ignore them.  The post outlined why there should be some optimism for Season 10:

     We’re not just getting new content in Season 10 (like a new zone and a new raid) we’re looking at what might be a structural rebirth for New World.

        Procedural Expeditions with Extraction mechanics

        A complete Endgame Progression System Overhaul

    Just to recap with Season 10, New World pretty much checks EVERY box an MMO needs:

        5 PvP modes: War, Outpost Rush, 3v3 Arenas, Influence Race and Capture the Flag

        A solid roster of Dungeons

        Raids

        And finally, a potentially fixed, rewarding Endgame Loop

    The Procedural Expeditions alone introduce a whole new gameplay layer, blending dungeon crawling with extraction-style mechanics. Paired with the endgame overhaul, this could finally give New World the replayability it’s been missing. 

     Again some Negative Nancies crashed the party and pointed out the history with development coming up short of expectations for the game, but my general experience is the development comes up short in quantity and not necessarily quality.  We've gotten some good updates out of New World; they just haven't had a beefy amount of content to go with them so players chew through them fast.  I am hoping this time can be different.  I am also looking forward to the shake up to the end game progression that has been mentioned by the devs numerous times.

     Lastly the Steam charts speak some truth.  With Season 9, which features very little in the way of new content, has the Steam charts climbing.  It's a small but good sign that the game is in a healthy spot.  No; it's not chart-busting player numbers but it isn't anything to dismiss.

      

    Steam chart for New World Aeternum
    Steam Chart as of 7/30

     I will continue my positive vibe for New World Aeternum.  I do really still love the game and even without consistent play I am now closing in on 5,000 hours played which does cement it as my most played game ever.  Things are looking up for the game and I hope I can get some my friends back in and playing.  As much as I enjoy my excursions into other games like Once Human or Dune Awakening; I'd love to get back to New World with them.  Here's hoping for a fun Season 9 and an even more exciting Season 10!

    Friday, July 18, 2025

    June 2025 In Review

    June 2025 has come and gone; along with half of July!  Better late than never here is the look back at June.

    The Blog

    Blogger recorded visits for June: 61,663 (note: below graph includes some July dates and is missing June dates)

    june 2025 blog stats

    In other metrics:

    • Posts:
      • Target:  n/a (been unmotivated lately to blog so every post is a bonus in June)
      • Posted: 8
      • Difference: +8
    •  Search Trends
      • Search trends had a major shake up in June with searches for "ARC Raiders" taking over in the place of my longstanding top search topics of New World and Battlefield. Let's look at some of those ARC Raiders search strings:
        • "arc raiders news" - everyone wants news about this potential GotY contender launching in October!
        • "arc raiders countdown", "arc raiders shadow drop", "arc raiders timer" - a hidden countdown ended in disaster when ARC Raiders didn't surprise launch at the end of it.  We were all disappointed.

    What I Played

    I got back into New World for a bit in June working on my Season 8 pass.  Everytime I jump back into New World I get a little lump in my throat.  The game plays so well and the combat is so satisfying; it's a shame it's not more popular.

    I also jumped into Dune Awakening after some friends started playing it.  I need to post more about my thoughts but for now I am just casually enjoying it with my friends because I know from my testing experience the end game is rubbish. 

    Years Ago

    1 Year Ago

    As June 2025 has me playing survival MMO Dune Awakening it is worth mention that in June of 2024 I was addicted to another survival MMO: Once Human.

    Let us not forget as well that June 2024 marked the start of the dark ages for New World Aeternum as the "big announcement" turned into a big fat nothing. Read more in my Dark Days for New World post.

    5 Years Ago

    June 2020 featured no blog posts.

    10 Years Ago

    May of 2015 marked my blog's 10 year anniversary!

    15 Years Ago

    June of 2010 marked my 10 year mark in the military.  Fast forward and I am now retired from the military!

    I was also complaining about the "game that shall not be named: Counting the lies: Star Wars: The Old Republic "Hope" Trailer 

    The gaming community got our first look at the OnLive service which at the time blew my mind that graphically demanding games were going to be able to be played on an iPad via a game streaming service like OnLive.  OnLive didn't end up lasting but the concept of streaming games still lives on even though its a small niche in the market. 

    20 Years Ago

    I started blogging in May of 2005 so June of 2005 was month two!  At the time I was hopelessly addicted to World of Wacraft and getting into organized group content.  Of course this means I got screwed out of a loot roll and complained about it.

    World of Warcraft also brought us the first PvP battlegrounds: here were the basics as I saw them back then

    I was also enjoying Battlefield 2 and playing the medic class.  A trend that started a long trend of me playing supporting/healing roles in many games following. 





     

    Monday, June 23, 2025

    New World 0.5... Chrono Odyssey Beta Test Thoughts

     So I played a few hours of New World 0.5... err, I mean the Chrono Odyssey beta test. Here are some thoughts.

    Chrono Odyssey screenshot
    The tutorial starts out with a giant dragon flying in the near distance
     

    Chrono Odyssey screenshot
    A fast travel point... hmmm.. looks familiar

     First, for anyone who doubts the New World comparisons—especially coming from a player like myself who has spent thousands of hours in New World—I suggest taking a look at some of these discussions and videos:

     The evidence is stark. There are areas in Chrono Odyssey that are exact copies of New World. And since New World is not built on a proprietary engine—nor on something common like Unreal Engine—it’s very, very unlikely that Chrono Odyssey just happened to use the same store-bought assets. Not only are the visuals strikingly similar, but the rest of the game—even the UI—is eerily familiar. I’m fine with games copying systems and features, but this feels like a whole new level of copying.

    Chrono Odyssey screenshot
    Is that a sandworm!?
     

    New World comparisons aside: how was the actual game?

     Chrono Odyssey was... OK.

     Performance was the biggest issue during the test. Like many testers, I suffered from poor frame rates and desync. Walking in crowded areas felt more like skipping along. The developers have stated that this was an older build and that performance should improve in future tests, so we’ll see.

     Graphically, the world is a bit wild. There are massive backdrops with all sorts of over-the-top visuals. The tutorial includes an amazing scene featuring a massive dragon flying overhead. The starting zone has a mix of giant, ominous beings floating in the sky.

    Chrono Odyssey screenshot
    Some of the bizarre backgrounds of the starting area

     Combat is mediocre. It uses action combat that lets players equip two weapons, each with up to four skills, plus a basic left-click attack and a special right-click move (e.g., blocking with a shield). There’s also a target lock-on feature—which is controversial in action combat games. Personally, I’m fine with it, but I ended up playing without it most of the time. It made me feel like I was losing control of my character, especially when the camera whipped around too much.

     The biggest issue I had with combat was the lack of weight. It felt like I was floating just above the ground, sliding around—especially with target lock enabled. My character felt like they were getting whiplash from all the turning. Weapon abilities just felt like “bigger numbers” you cycled through before swapping weapons and doing it all over again. Overall, combat felt generic.

    Chrono Odyssey screenshot
    A familiar weapon skill tree screen

     That said, I still preferred this action combat over traditional tab-target systems. There’s potential here—if the devs can carve out something unique.

     There were a few things I did like. The game gives you a mount early on, which is nice. PvE content poses a challenge early, requiring players to either gear up or get better to progress. There are also chrono abilities that seemed interesting—and were the biggest departure from its New World-inspired design—but I didn’t get far enough to comment deeply on them.

     Overall, my impression was very much “this is New World 0.5,” meaning it’s a worse version of New World. It was another game that just made me wish I were back playing New World. As I’ve said before, New World has spoiled me on MMORPG combat. I’ll argue with anyone: New World has the best combat on the market.

     The test topped out at a bit over 65,000 concurrent players, which is higher than similar points in New World's testing timeline. I can see Chrono Odyssey attracting a good audience—especially if they steer clear of shady pay-to-win systems (which the devs claim they will). If this test proved anything—both from the hype leading up to it and the actual player count—it’s that there’s still a strong demand for new MMORPGs.

    Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.  The grammatical correctness is the AI.  



     


    Tuesday, June 03, 2025

    New World Aeternum Season 8: Season of the Divide

    new world season 8

     I did something recently that I haven't done in months: I logged in and played New World: Aeternum. Why? Because Season 8—Season of the Divide—went live, bringing with it the new Outpost Rush (OPR) map, Coral Divide. No more preview periods. No more changes. Just live smashing, slashing, and running on a new OPR map. So much running. Wait—where did all of this haste come from!?

     First, the gorilla in the room for the Season 8 patch is the performance issues—frame rate drops, hitching, crashing, and confusion around flip-flopping between DX11 (now labeled as the "old client") and the current state of DX12. It’s definitely put a damper on enjoying the patch, and I hope the devs get a fix out sooner rather than later.

     Gone with Season 8 are the PvP servers from Season 7. I transferred heartlessgamer2 to his new home on Hudsonland and checked out what happened to my PvP server gear. The advertised plan—that it would convert to 710+ GS items—was technically accurate, but not quite what we expected. What I wound up with was a mix of blue/green/purple 700+ GS items... basically junk. That was unfortunate, so I’m glad I didn’t waste time grinding PvP gear at the end of Season 7.

     The Springtide Bloom event is live again, so I headed out with heartlessgamer2 to blow up some flowers and gather some goo. The event is the same as past years, with a few new rewards. The bug requiring you to do bleed damage to get goo seems to be fixed—I was quickly racking up goo this year. The only new reward I’m really interested in is the horse mount.

     The patch also brought several changes that affected my main build (Frigid Dawn + Burnanator), so I logged out of heartlessgamer2 and into heartlessgamer proper to test how the build held up. The big change was to the Frigid Dawn armor pieces, which make up four out of five armor slots in my build. This set was great because it had an illegal perk combo—two of the strongest defensive perks. With the patch, the devs nerfed each of the perks to account for the illegal combo.

     So, how did it feel? Not too bad. The decreased defensive effectiveness was noticeable, but the build didn’t feel gutted. Frigid Dawn was a popular armor set and long overdue for balancing. I think it's in a good place now, and it opens the door to trying new armor without feeling like I'm giving up a best-in-slot set.

     The Burnanator fire staff and the rest of the build remain mostly the same. The defensive side is what gives the build staying power, letting me keep the flamethrower going and stack those burns.

    There are also some new things I’ll have to try out:

    New Gem Types

    Jade:

    • Plagued: Basic attacks inflict a stack of disease, reducing the target’s incoming healing by 2.5% and outgoing by 1.25% per stack for 3s (max 10 stacks).

    • Plagued Ward: -6.2% disease duration per armor or trinket with this gem slotted.

    Turquoise:

    • Penetrating: +12% armor penetration.

    • Hardened: +3% physical and elemental armor per armor/trinket with this gem slotted.

    New Perks to Consider (or Defend Against)

    • Sundering Stacks: Main-hand weapon perk. Inflicts 4% Rend per stack (6s duration, max 5 stacks).

    • Alternating Enchantment: Melee perk. Basic attacks increase next ability hit by 10%, and vice versa, within 5s.

    • Vital Synergy: Chest perk. While below 50% health, gain 20% stamina regen. While below 50% stamina, incoming healing is increased by 20%.

    • Hardcore Parkour: Footwear perk. Gain 18% haste for 5s after a traversal action.

    • Stop, Drop, and Roll: Amulet perk. Dodging reduces the duration of all Burn DoT effects on you by 25%.

    Heartgem Changes

    Dark Ascent got buffed and may be worth using instead of Stoneform:

    • Increased iframes at startup from 0.5s to 1s (15 to 30 frames).

    • AOE size increased from 3m to 4m. 

    Open World PvP Camps Change

     A big quality-of-life change: you can now destroy camps created by PvP-flagged players. Before, if you killed someone, they could just respawn right back at their tent a few feet away. Now you can hunt down and destroy their camp. This makes tent placement a lot more strategic—and placing; then hiding your own tent suddenly matters a lot more.

    Coral Divide – New OPR Map

     As mentioned at the top, Coral Divide is now live and is the big attraction of the patch. The map has way more nooks and crannies compared to the standard wide-open layout. I really liked the preview events and enjoy playing it. It’ll be even better once map rotation becomes hourly instead of static.

    Capture the Flag – First Look

     We also got our first hands-on with the new Capture the Flag mode. It was fast-paced and fun, and I had some nail-biter matches. The interaction with the flag felt inconsistent—sometimes I thought I had the flag, only to realize I didn’t. It’s also unclear what causes the flag to be dropped. I’d prefer they just block actions while carrying the flag to remove confusion. Looking forward to this being a full-time mode and not just a limited-time preview.

    Barebones OPR – In Preview

     While I was out on vacation, Barebones Outpost Rush went into preview. I haven’t tried it yet, but the concept is cool: everyone uses set 725 GS gear with all perks disabled. From what I’ve heard, it brings combat back to that early-game feel—no self-heals or haste perks. Slower, more tactical. Sounds fun, and I’m eager to try it.

    Hardcore Seasonal Server – Now Live

     Lastly, the new hardcore seasonal server is now live. I’m not sure I’ll jump in, but I’m sure it’ll appeal to some. It features accelerated everything, so you can level up quickly and see how long you last before becoming “fallen.” Unlike true hardcore modes in other MMOs, you don’t lose your character—you just switch status from “unfallen” to “fallen.”


    Season 8 shows that New World is entering what I’d call its “experimental phase.” New game modes, twists on old ones, and another seasonal server with a gimmick. I don’t expect a wave of returning players, but for those of us still hanging around, there’s plenty of new stuff to keep us logging in.

     

    Note: this post was edited with the help of AI (ChatGPT). The thoughts are my own.  The grammatical correctness is the AI.  

    Sunday, June 01, 2025

    May 2025 In Review

     May 2025 has come and gone and with it so has 20 years since I started blogging!  And as is expected with this blog I am woefully behind getting to posting anything of merit to celebrate that 20 year mark.  Worry not dear reader for I am working on something that will be released.... sometime... soon... maybe.  In the interim let's take a look back at May.

    The Blog

    Blogger stats for April: 41,137 (note: below graph includes some June dates and is missing May dates)

    A graph showing blog visits for May 2025 

    In other metrics:

    • Posts:
      • Target: 2 (I've been posting less these days so was honest with myself; post April review and post about 20 years; so 2 posts was the target)
      • Posted: 8
      • Difference: +6
    •  Search Trends
      • This past month had some shakeups to some long standing search trends.  Battlefield related search results dropped off the list while some old Once Human and some new New World searches popped in.
      • "once human end game" and similiar searches hit the top spot and drove visitors to my completely out of date post: End Game Thoughts on Once Human
      • "motherwell wishers coin" lead the pack of unique New World searches and delivered searchers to this post: New World: Obtaining Motherwell Wisher's Coin
        • I am sure there is some sort of patch change that brought interest to this unique round shield in the game; which I am not even sure can be obtained anymore even with the guide I posted. 
      • "new world wispy spritz" was the next New World related search trend which coincides with the Springtide Bloom event coming back with the recent Season 8 patch.  Searchers were probably disapointed to find my post just complaining about the cost of the crafting recipe... Why New World! Why!?
      • And poking around lower in the list of search trends I found "heartless 2012 game" climbing along with "heartless game"; my assumption is searchers first try "heartless game" and are confused when they end up on my blog so they go back and try the 2012 search only to wind up back here.  Oh well!

    What I Played

    May marks the end of school for my kids and thus our annual beach trip so blogging and gaming were both limited.  I did get some time to play New World Aeternum and shared my thoughts on the start of Season 8 here.

    Honestly I am just buying time currently waiting for ARC Raiders to have another beta test OR more hopefully just shadow dropping after June 6th and Summer Games Fest! 

    Years Ago

    1 Year Ago

    In May of 2025 we were all waiting for the "big June announcement" for New World so while waiting for that I was off trying other games.  One of them was Elder Scrolls Online which I picked up after having not played it for over 10 years!

    Wayfinder announced it was moving to an "offline" game model which was an unfortunate move.

    5 Years Ago

    May 2020 featured no blog posts.

    10 Years Ago

    May of 2015 marked my blog's 10 year anniversary!

    15 Years Ago

    May of 2010 marked my blog's 5 year mark!

    Magic the Gathering: Duels of the Planeswalkers (DotP) made it's way to PC and I suspect the success experienced with the DotP games lead to the eventual creation of Magic the Gathering Arena.

    Frozen Synapse also launched in May of 2010 and to this day I still have fond memories of the game.  I especially liked the "publish to YouTube" feature of the game that automated recordings of games for easy publishing. 

    20 Years Ago

    I started blogging in May of 2005 and I owe y'all a longer exposition on the 20 year milestone, but if you are interested in how it all started you can read all of my posts from May 2005.  Enjoy the step back in time!





     

    Tuesday, April 01, 2025

    March 2025 in Review

     Yes it is April 18th and I am just getting to recapping March here on the blog (note: the publish date will reflect 4/1 as to avoid upsetting my OCD).  Motivation has been scarce lately so you get what you get when I give it!

    The Blog

    Blogger stats for March: 28,632 (note: below graph includes Apr dates)


     In other metrics:

    • Posts:
      • Target: 0
      • Posted: 6
      • Difference: +6 (Have been doing other stuff than gaming or blogging so 6 is a win)
    •  Search Trends
      • "new world PvP server" continues from Feb to drive traffic to the blog.  I am playing on the PvP server but haven't shared any thoughts yet.  Still my post about the servers before they launched is where many folks land from the ole' Google.
      •  Searches around my flamethrower build for New World continue to drive traffic to the Frigid Inferno build page
      • "best battlefield game", "best battlefield", "best battlefield games" continues to stay strong driving traffic to my post Best Battlefield!?

    What I Played

    For March I had very little in the "played" category.  I did play some New World but nothing serious.  Sort of just checking the trading post and doing weekly objectives.  By end of month I was not playing any games including New World.

    I did play a few games of Magic the Gathering with my oldest son using precon decks we have sitting around.  That was enjoyable.

    Years Ago

    1 Year Ago

    March 2024 saw my short lived attempt to figure out what the deal with Path of Exile was.  It didn't catch me and the experiment was short lived.

    Also in March, the New World developers let us know there would not be an expansion in 2024 but there would be a "big announcement" in June.  We all know how that went...

     Ashes of Creation was previewing their Commissions system.

    5 Years Ago

    March 2020 featured no blog posts.

    10 Years Ago

    March 2015 featured no blog posts.

    15 Years Ago

    In March of 2010 Bioware's boss was flat-out lying about the success of Warhammer Online; "Right now it's [a] really profitable business unit within my group.".  That was followed with rumors that Bioware proper was going to be more involved with Mythic (both part of EA at the time).  Years later we know how that turned out...

    My gmail was hacked...

    And last but not least I was playing a lot of Battlefield Bad Company 2 in March 2010.  It remains one of my favorite Battlefield games to this day!  Scroll through the full month of posts to see my various BFBC2 posts.

     20 Years Ago

    I started blogging in 2005 but not until May so come back in May for the big 2 0 extravaganza.







     

    Monday, March 10, 2025

    Monday Screenshots: No-UI New World Aeternum

     I finished the new main story quest for New World Aeternum on my alt character on the seasonal PvP server.  Along the way I took some no-UI screenshots.  Enjoy!

    A screenshot with no UI showing from the game New World Aeternum
    Riding past a shattered obelisk

    A screenshot with no UI showing from the game New World Aeternum
    Shattered Mountain in the distance

    A screenshot with no UI showing from the game New World Aeternum
    Not part of the MSQ, but a shot from the Glacial Tarn expedition

    A screenshot with no UI showing from the game New World Aeternum
    This ghostly tree was part of the original MSQ and I was happy to see it still there.  One of the iconic moments from the original MSQ.

    A screenshot with no UI showing from the game New World Aeternum
    Finishing a soul trial (solo boss fight)

    A screenshot with no UI showing from the game New World Aeternum
    I always enjoyed the visuals of the corruption areas and while the MSQ no longer goes through the Tempest Heart expedition there is still a visual replacement in one of the new MSQ's solo trials.

    A screenshot with no UI showing from the game New World Aeternum
    More corruption.

    A screenshot with no UI showing from the game New World Aeternum
    This floating island is new and I was disappointed that so little time was spent here.  I need to go back and see if I can get back to it now that I am done with the MSQ.

    A screenshot with no UI showing from the game New World Aeternum
    One underappreciated part of New World is that many of the props, such as this bench in a camp site, can be interacted with.  Here I am catching a break sitting around the campfire.

    A screenshot with no UI showing from the game New World Aeternum
    Isabella still sits at the end of the MSQ.

    A screenshot with no UI showing from the game New World Aeternum
    Inside the new solo trial boss fight with Isabella.

    A screenshot with no UI showing from the game New World Aeternum
    When I saw this view I needed to stop and take a shot.

    A screenshot with no UI showing from the game New World Aeternum
    Riding off into Brimstone Sands after defeating Isabella and finishing the first leg of the MSQ.

    A screenshot with no UI showing from the game New World Aeternum
    I didn't remember this hidden chamber hiding in Brimstone Sands so grabbed a shot for the scrapbook as I mined away on a stone scarab I defeated.

     

    Wednesday, February 19, 2025

    Playing 3v3 Arenas with PvP Server Gear and WINNING 1vX

     I made another New World Aeternum video; this time showcasing my new character "heartlessgamer2" from the PvP server Scalvia.  I just finished leveling to 65 and grabbed a set of the 725 "Swarm's Mighty" gear which is unique to the PvP server.  This is a great way to jump right to 725 gear score and jump into arenas.  I ended up winning against the odds 1v3 in the first round and we brought it home at the end for a great arena win!

     

    Saturday, February 08, 2025

    New World's New OPR Map: Coral Divide

     New World's new outpost rush (OPR) map is available to preview this weekend so I gave it a spin and boy did I have some fun!  So much fun in fact I had to clip one of the matches where our team came back from 300+ points down to steal a win in the final moments!  Not only that but I scored first place! This new map is a ton of fun!

     First the video:

     I am playing my heavy sworld and shield/firestaff build with a key change to using Burnanator as my firestaff.  This thing BURNS; even after a slight nerf this patch.  It fits my playstyle perfectly!

     A screenshot of the scoreboard as well; 1000 to 986 is about as close as you can get in OPR!  I went 31 kills / 6 deaths / 61 assists.  Over 2.3 million damage!



    Friday, January 24, 2025

    New World PvE

    new world

     I made a lengthy reply on Reddit about PvE opportunities in New World Aeternum.  It gained some traction and has been shared a few times on different subreddits.  I wanted to capture a version of it for the blog and long term keeping.

    The question asked: "Just bought it! How is the PVE? Is the loot drop rewarding as well?"

    My answer:

    PvE during leveling is a good experience; you will get a lot of enjoyment out of that.  The game has some of the best "cinematic experiences" for expeditions (aka dungeons) and personally my first trip through some of them such as Tempest Heart were a visual treat (though "story mode" expeditions are very easy challenge wise).

    The "rewarding loot drop" depends on who you ask.  New World has a classless system where your build is determined by your gear.  Gear is variable with 3 perks, a gem slot (except on some special items), and which attribute bonus (INT, STR, CON, etc) it has.  What is "best" for a piece of armor, a weapon, or a jewelery thus has variability.  It is not like other games where that one raid drops that one tank sword that every tank has to get.

    The game also drops a lot of gear and I mean A LOT; more in the line of a Diablo type game than a normal MMO.  Most of that gear is randomly generated and is basically garbage that you will just salvage.  That goes all the way through end game where a lot of gear drops are just underwhelming.

    The game does have a system called "loot biasing" where gear from many end game chests (elite, expedition, etc) will match close to the gear you are currently wearing. So if you are heavy armor with INT as your highest attribute you will likely see heavy armor with INT as the highest attribute.  Unforutnately this comes up short because it doesn't consider weapons and armor drops with weapon perks for other weapons. I personally feel like this is a miss that they should fix with the system.  A heavy armor piece with INT is great if thats my build but if it drops with a flail weapon perk and I don't use a flail its just one more piece of gear I need to salvage down.

    But that is just the gemeral loot drop system.  There is lots of "named" items in the game that drop with locked in perks and many end game named items let you upgrade the item to 700 gear score and set the 3rd perk to your choice (there are "perk buckets" with rules so its not any perk, but lots of options to choose what the 3rd perk is).

    Then there are artifacts tied to specific content.  Often it drops after a few tries and has pity mechanics so you do get it to drop. Artifacts are end game armor, weapons, and jewelery that you will build entire builds around.  It feels good to get an artifact to drop after working towards it!  And there is a ton of artifacts in the game now and are in every lane of gameplay from solo PvE to group PvE.

    Expedtions are a main PvE end game activity; specifically the mutated version.  Each week new expeditions get mutated and have levels 1-3.  "M3" aka mutation level 3 is the hardest.  Mutated expeditions are where many artifacts are obtained and they drop a ton of other rewards, but as mentioned its hit or miss on how great those drops are (most not so much).  Mutated expeditions are also a good way to get dark matter drops for end game loot upgrades which is a necessary part of the end game.

    More recently they added the first raid to the game.  It is 10 person and is the hardest end game PvE content.  Many players complain about it being too hard for casual groups if that gives you a sense.  Personally I think its spot on; hard for a pick up group to complete but not impossible; while still being challenging for organized groups.

    The raid offers gear up to gear score 725, the new max, and drops rare schematics for crafting which is where a lot of the true best end game gear comes from outside of artifacts.  The artifacts that drop from the raid are also sought after; some pick up groups solely focus on just getting past the first boss just to get folks the artifact that boss drops.  The issue though is the raid drops rewards only once per week; once done with your weekly run there is no reward for repeating.

    There is also a 20 person sand wurm "raid" that is a single boss fight with good end game drops as well.

    With that said there is tons of ways as a solo PvE player to get 700 gear score gear and it's not hard.  While 725 is the new max; 700 is more than capable in PvE and PvP.  Artifacts can all be upgraded to 725 so many folks end up with 3x artifacts (max you can have in a build is 1 weapon, 1 armor, and 1 jewelery artifact) and 700 on the rest.

    While not your traditional "rewarding loot drops" of other MMOs you can set your sights on the gear you want and work in PvE towards it.  Crafting is also a source for tons of end game gear and plenty of PvE activity can be done to earn gold to fund your own crafting or buy from crafters/trading post.

    I personally really like that as a mostly solo player I can play this game and match the hardest of the hardcore in builds and capabilities on my character.  Having a group makes it easier to get stuff like the raid or mutated expeditions done, but not a requirement at all in this game.  That is the biggest selling point for me.  As I said I am 4,000+ hours in, have maxed everything, have a maxed build I love playing, and dabble in PvE and PvP.