Showing posts with label GamesMadeMe. Show all posts
Showing posts with label GamesMadeMe. Show all posts

Friday, August 11, 2023

GamesMadeMe: Actual Games + My Gaming Origin Story!

 GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today.  Since I've covered specific moments in games and related topics like gaming magazines it is about time I actually talk about some games that made me!  Today let's take a jaunt down the gaming history that has informed my current day preferences.

 We'll start at today and work backwards as best as my memory can recollect!

new world
  New World is my current jam and holds the record of "most played" across my entire gaming career.  As of this post I am nearing 2,500 hours played!  Whats most amazing is that I never planned to play this game.  I only found out about it because it was hosting an early preview event at the same time as the Crowfall beta test.  

 While testing Crowfall the population numbers plummeted one day and when I asked why the New World preview event was mentioned.  I decided to give it a go because I just wasn't feeling Crowfall and I was absolutely hooked from the moment I set foot in New World.  I am still hooked.  I love New World.

 

gw2

 Guild Wars 2 (GW2) is next on the list.  Between New World and Minecraft (which we'll hit after GW2) there were a lot of games but Guild Wars 2 was the one that stuck around and kept coming back around.  I own and have played the first three expansions but admit I am all about PvP so spent a lot more time in World vs World vs World (wuvwuv for short).  

 Also as I mentioned in my Game Markets post I was a huge investor in Guild Wars 2 and truth be told that is where most of my /played time was invested in GW2.  I earned so much gold and converted so much of it to premium currency that I have piles of stuff and knick-knacks on my account. I also have several level 80 characters.

 I never really got hardcore into GW2 even though I played a ton (1,000+ hours).  I didn't have a guild and never played with one during my time in the game.  The game is very solo friendly so it was never pressed upon me to need to group up.  I did a lot of things but aside from playing the market one specific thing never grabbed hold.  I never finished the original story, never did dungeons/fractals/raids, really didn't finish any living seasons, and outside of some ascended gear pieces and a single legendary greatsword don't have much gear.  I own the first two expansions but barely played their stories/areas.  But I still loved the game and should I ever break up with New World it's likely where I'd go back to.

minecraft

 Minecraft launched in 2009 which was a special year as that is when my oldest was born.  I tried Minecraft off the recommendation of a co-worker.  At the time there was no survival mode and the game was a very basic block building game.  The UI still showed how many players online; I used to have a screenshot showing there were about 500 total users online!

 The beauty of Minecraft way back then was that it ran on our work computers.  When the survival mode launched my co-workers and I filled our breaks and lunch hours with Minecraft.  We had our own server and played the crap out of the game (some of my Minecraft videos from this era exist on my Youtube 1 2 3).  

 As a first time father Minecraft was the perfect game in those first few years of my oldest son's life.  Relatively non-violent and abstract blocky graphics = perfect for a kid to watch.  I played Minecraft pretty hardcore for it's first four years.  Lots of fond memories and I wish to this day I'd of stuck with making videos (I could be super famous now!).

 And that would have been the end of Minecraft after I moved on to other things, but right as I was breaking my addiction my oldest son hit Kindergarten and Minecraft was every kids world at the time.  My son picked up Minecraft about 2013/14 and he still plays it to this day.  We've played together on and off and we even got mom (not much of a video gamer) to play.  Some my fondest gamer dad moments are building stuff in Minecraft only to find out my son cheated and spawned a wither the next day and destroyed it.  I still have the worlds saved and a personal cherished digital artifact is when screen recording accidentally recorded my son exploring a new castle I had built for him.

war

  Before Minecraft my passion was Warhammer Online: Age of Reckoning (WAR for short). WAR also holds the record as the game that broke me.  I was the uber fanboy for WAR. As a long time Dark Ages of Camelot player I was confident that Mark Jacobs could do no wrong.  WAR was going to be the best game ever.  It was the World of Warcraft killer (remember we are going new to old so we haven't gotten to WoW yet).

 WAR is also unique in that the entire rise and fall of the game is captured in this blog's history (see tagged posts here).  If you were interested you could watch as I go from eternal fanboy to ex-cult member.  I loved the premise of the game and had a great group of folks to play with.  

 We formed the Casualties of War guild on the back of a bunch of World of Warcraft/MMORPG bloggers (400+ members at its peak).  Running that guild taught me I never want to run a guild again even though in every aspect of real life I am a leader (people leader at work, leader when I was in the military, leader in boy scouts, always my kid's sports team coach, etc).

 WAR was really fun to play when it launched. Unfortunately the game was never really finished and it showed.  End game zones were mostly devoid of content and the advertised end game of city sieges never really worked.  When it did work it was exploited heavily.

 WAR ended up crashing and was shutdown.  Fortunately I broke my fanboyism long before it was in shutdown and even though I revisited it for a little bit it never got it's hooks back in me.  It did forever change how I want to interact with new MMORPGs.  I'll be optimistic about games.  I will play them hardcore like I do New World and be a cheerleader.  But never again am I going full fanboy and expecting a new MMORPG to be the next big thing.

wow

 November 23, 2004.  A day after my birthday.  World of Warcraft launched and there I was on the Azgalor server with my mind blown (even though I had played in a beta phase before launch).  How could a game be this good?  12 hours later I realized I hadn't left the computer.

 World of Warcraft (WoW) holds the spot in my record book for the longest gaming sessions.  I could not put the game down and my addiction was aided by an odd work scheduled at the time where I basically had half the month off and the other half 12 hour shifts.  I was also in the military in full on real-life-war-mode so interest in anything other than work and then getting home to play WoW didn't exist.

 I loved playing WoW launch.  I was fortunate in that I never really had problems accessing the game and playing.  It was just a magical time to be playing online games.  So many new players, and gamers, coming to check this once-in-a-lifetime game out.  I played as a Horde Troll Shaman but refused to heal; I was all about the DPS shaman with windfury on the great axe.

 My time playing WoW was focused on PvP.  I really didn't care about dungeons and did very few.  I never participated in a raid nor did I have interest in raiding.  I wanted to do nothing more than prowl the Alliance zones looking for trouble.  Since there were PvP servers I was given that opportunity.  Later on battlegrounds came out and that was my jam.

 As magical as WoW was though it didn't hook me long term.  I gave up playing before the first expansion came out and it was months later before I gave The Burning Crusade a try.  I really don't know why I went from playing 12 hours straight to not interested.  Partly it was landing an amazing girlfriend who then became my wife, but mostly I just stopped playing.

daoc

 Before WoW it was Dark Ages of Camelot (DAoC).  DAoC launched Oct 9, 2001 and I played it faithfully until WoW wrenched me away.  I loved the Realm vs Realm and played a Runecaster for Midgard on the Merlin server.  I was at or adjacent to many of the world firsts in the game: there when the first relic was captured, in the race to be the first player to 1 million realm points, and there when the guy that did make it to a million realm points got part of the game world named after him (screw you Dakkon!).

 Mixed in with my time in World of Warcraft and Dark Ages of Camelot was Star Wars Galaxies.  I was an early adopter as I was heavily involved in the Star Wars roleplaying forums the game hosted before launch.  I was in the early beta/alpha tests when all there was to the game was an empty sand zone and speech bubbles.

 Star Wars Galaxies had some of the best possible MMO systems ever created.  It is a shame they never got the time of day if they were not strictly combat or Jedi related.  As I tell people I want to be the moisture farmer so as the game steered more to letting anyone become a Jedi the more it wasn't for me.  But systems like housing, vendors, gathering, and crafting - no game has done it better.  No game even comes close.  Damn it game developers; give me SWG 2.0! (No; I am not interested in SWG emu servers).

 Ultima Online is the first graphical online game I played.  It is the first game I bought when I had my own PC and my own place as a young adult.  I rushed to get internet solely because I wanted to play Ultima Online.  

 I was introduced to Ultima Online years before that moment when I was working in a grocery store as a teen and my manager played it.  I would get a chance to go to his house and watch him play on a potato of a computer.  At the time it was original Ultima Online with all it's craziness: no safe zones, red players killing anyone that walked out of town without a plan, player run cities, game masters that would literally play god in the game, and houses you could lose if you lost your key.  To illustrate how early we are talking: there were still tons of open spots to place a house.  I never got to play, but watching was enough for me.

 Fast forward back to being in my own place with my own PC and I was joining right as Ultima Online Renaissance came online.  The Renaissance expansion brought a mirrored version of the world, called Trammel, that was completely safe and it opened up a flood of new land to fill with houses (the "open spots" having long ago been taken up in the original Felucca realm).

 Being a new player I had zero idea what the land grab was and other than some memory of watching my old manager play the original game I didn't know what I was doing.  So I treated the game like a virtual world; more intent on interacting with other players in a social aspect than getting the next progression item checked off.  If that meant just picking up garbage people left on the ground (oh yeah; items could be dropped and picked up by other players... how novel) then that's what I did.

 Eventually I did catch on that I needed to progress and that spun into having multiple different accounts so I could abuse all sorts of systems like the faction system, housing, and more.  Unfortunately I was so late to the housing party the only way to get a house was to buy it off eBay (yes, I bought my UO houses off eBay!) because all open spots were taken so even if you wanted to place a house you could not.

 I was very fond of PvP in UO.  I was not a player killer, but I loved faction warfare (player killing without becoming a red player).  I also got into the provoking skill which was basically the easy mode of end game PvE content as you could entice monsters to fight each other while you hoovered up the loot they dropped from killing each other.  

 I also got big into taming anything the game let you tame; my favorite being the white ice dragons.  Anyone that knows taming in UP knows the saying "kill all"; nothing more satisfying than a half dozen dragons suddenly vaporizing an enemy.  While in today's PvP metas it is "kill the healer" back then it was "kill the tamer".  Many a fight was won based on how many dragons were brought.

mud mush

 Now I need to fill a gap between my gaming origin story and Ultima Online because before graphical MMORPGs I was addicted to text MUDs (multi user dungeon).  Without MUDs we wouldn't have the MMORPGs that we have today.

 The one that got me started was a MUD running in IRC on the Xnet IRC server.  I stumbled on it joining a chat room and a bot posting a puzzle; once you figured out the puzzle it let you in fully to the MUD.  It was like virtual Indiana Jones! I have no other recollection other than those pieces, but it was tons of fun and featured perma death PvP.  I killed my younger brothers character at one point.

 Probably my most invested MUD was a Star Wars themed one.  I don't remember the specifics and the websites are long gone, but I do still have notes I took on paper about it.  I used graph paper to map out areas of the game and take notes about things like "droid here" or "viewport overlooking space dock".  It had space flight as well as many planets.  I do vaguely remember getting into some drama and getting banned at one point. 

 I played plenty of other MUDs as well along with MUSHES and whatever other acronym soup we used back in those days to differentiate one from the other.  I even got into Medievia MUD for a bit which was the largest MUD ever and still running to this day.  It was mind blowing they were aiming for things like 20,000 players online and wanting to get to 200,000 (not sure what they ever peaked at).  I was used to MUDs with 5 people online; thousands was crazy to think about.  One of the coolest part of Medievia and many other MUDs was player created content.  It was just text so the barrier to entry to have your dedicated players help build was very low.  I honestly wonder if some of my poorly worded room descriptions are still floating around somewhere in Medievia!

 We'll finish on the origin story of gaming for heartlessgamer and recount the day I won a Sega Genesis.  I had played Nintendo and Super Nintendo at friends and extended family houses, but in my house we were still stuck in the "black and white" television era.  Without easy access to them video games were no different than any other toy to play with when visiting friends and family.  

 That all changed the day that I won a Sega Genesis.  The Sega was a possible prize from selling magazine subscriptions as a fundraiser.  I (really my mom) had done a good job getting folks to sign up so I was in the running.  It was towards the end of the school day and classes had just let out and announcements were coming over the intercom.  I hung back in the classroom to hear them.  I really, really wanted that Sega Genesis.  Then I heard my name and to this day I can remember looking at my teacher at the time and seeing the biggest smile on her face as I sprinted out towards the office to get my prize.  I hoisted the box over my head and for a few glorious moments I was the king of my school.

 I walked to school so had a few blocks to get home with the prize.  I really don't remember my parents reactions, but they were supportive of me getting it up and running.  I wasn't kidding when I said we still had "black and white" televisions.  Our main set was too old to get the Sega working and after phoning a friends parents we were able to get it set up on my mom's tiny little kitchen TV.  From then on I spent many an hour at the kitchen table playing Sega games in black and white. Some favorites from the time; Wrestlemania, Shining Force, and of course Sonic the Hedgehog 2.

 I will never forget winning that Sega Genesis and I swear the movie 8-bit Christmas is loosely based on that time in my life (I already had an awesome treehouse my dad made though; I just needed a video game console).  And that is the gaming mode that started it all and therefore is what truly made me a gamer!

Wednesday, August 09, 2023

GamesMadeMe: Game Manuals

 GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today. With the release hype of Baldur's Gate 3 upon us (no, I am not playing it) it had me thinking about my journey into Baldur's Gate II: Shadows of Amn. Specifically the big, fat ringbound instruction manual.

shadows of amn manual
A legendary artifact of gaming past!

 That is a good looking instruction manual!  When you picked up the box at the game store (a local mall GameStop for me at the time) there was some weight to it and you knew you were getting into something good.  Seeing the manual slide out of the game box was an awesome feeling and you knew what you were going to be doing for the next few hours while you waited for the multi-CD install process to finish.

 Even before Baldur's Gate 2 I have fond memories of sitting in the back of the family minivan reading through the manual of whatever latest video game I just bought.  I still remember buying Final Fantasy 8 and flipping through the manual.  I was so excited for that game and decades later that memory is stuck in my head.  Some of my favorites like FF8 and BG2 are still with me to this day.

 That experience is all but gone today and I can't remember the last video game I bought that came with any sort of game-related material.  I can still get a hit of the nostalgia with most board games and their manuals but it's more of a chore there as you really can't play the board game until you digest the rules book so it's always getting in the way of the fun.

 I have tried to bring some of this joy to my oldest son as well.  He found my Shadows of Amn instruction manual some time after he was reading by himself and he consumed the whole thing over the course of a couple days.  He didn't really want to play the game; was just fascinated there was a "book" with so much about a game in it.  We also bought him the collector's edition of the Zelda Breath of the Wild strategy guide and I've never seen a kid more fond of a book in my entire life.  He gets limited electronic time so he filled other time with reading and earmarking every last part of that book and coming up with elaborate plans for his one hour of electronic time the next day.  Man that makes a gaming dad smile ear to ear.

 Dang... need a tissue.  /sniff  Where does the time go anyways.  Game manuals made me the gamer I am today.

Tuesday, August 08, 2023

GamesMadeMe: Blogging About Games

 GamesMadeMe is a series of posts that cover gaming-related topics that have shaped who I am as a gamer today.  I've covered IDOCs in Ultima Online, THAC0 from D&D, and InQuest Gamer Magazine.  It feels like something obvious is missing though.  In the spirit of "Introduce Yourself Week" for Blaugust 2023 it only makes sense to close the gap on the obvious: blogging about games!

 In my "So it begins... again!" post yesterday I went back to where blogging started for me 18+ years ago, but I didn't actually talk about what inspired me to start.  First you have to understand where my gamer tag, heartlessgamer, originates from.  I am sure I've posted other recallings of this so bear with me if details have varied.

 My gamer tag comes from the game Kingdom Hearts and the "heartless" enemy featured in the game (little shadow dudes).  Playing Kingdom Hearts happened to coincide with some other key events that resulted in me needing to pick a new online handle.  Prior to these events I was using handles related to character names I had come up with for Star Wars role playing (Hehl Omni and Torno Shren).

 I was a frequent poster on the Vault network forums (think they are owned by IGN now) back in the day and for some reason the forums were changing and we all had to pick new names to go by.  I ended up going with "heartless_" because I was really digging Kingdom Hearts at that moment and time.  The underscore was required and then it was natural to just bridge that to "heartless_gamer".  Eventually that just became heartlessgamer after I nabbed the domain name.

 It is also those very forums that drove me to blogging.  I forget exactly what was transpiring at the time with the forums but there were forums shutting down and posts were going to be taken down forever.  It occurred to me: I don't have any control over this enormous amount of content I am creating on these forums... I should probably start a blog!  That'll show em!

 Eighteen years later and here we still are (I say we as though anyone actually comments on posts anymore).  There were several lean years in my blogging history as I became a father and realized there is more to life than punching the post button (and I needed spare time to play games of course; not worry about blog posts).

 The draught of blog posts ended in Sept 2022 when I said Let's do this - post a day! when I returned to daily blogging.  To be truthful while I had a gap in blogging I didn't slow down on finding platforms like Reddit to continue giving away my thoughts and ideas for free.  If you cant tell; I have deep desire to TALK ABOUT GAMES!

 Talking about games is directly tied to my enjoyment of games. My current jam is New World and I have tons of posts about the game here, on Reddit, in the old New World forums, in Discord, and other places.  Regardless of the scatter shot of places I put stuff I always come back to this blog.  Blogging is like breathing at this point and is as much a part of my gaming experience as anything else.

 In summary: I was writing a lot of posts about games on forums, the forums were going to go away, so I decided why not take control of my own thoughts and put them all on a blog. I have to talk about games. Blogging about games made me the gamer I am today!

 

Tuesday, September 27, 2022

Games Made Me: InQuest Gamer Magazine

Games Made Me is a series of posts where nostalgia gets the best of me and I dip into my gaming past for things that have made me the gamer that I am.  One of those items was InQuest Gamer magazine.  InQuest Gamer started in 1995 and ceased publication in 2007.

InQuest felt like it was tailored for me as a gamer.  It covered the range from board games, to collectible/trading card games, and then into the realm of MMORPGs.  The magazine grew up through the early days of Internet gaming (aka the golden era of MMORPGs with Everquest and Ultima Online) and overlapped the rise of games like Magic the Gathering and Pokemon.  As a young gamer I could ask for nothing more.

My journey with InQuest started when I was working at a grocery store and the magazine caught my eye on the rack.  It hooked me and I was mailing out one of the cards for a subscription the same day (some of you young folk may be surprised to learn we had to write on a piece of paper and put it in the mail to get things done).

While I was mostly interested in the coverage on games like Magic the Gathering (MtG) and the Pokemon TCG which InQuest covered in detail the magazine also became my primary vector into news and information about some online games called Ultima Online (UO) and Everquest (EQ).  At the time our potato of a home computer could handle running text MUDs (multi user dungeons), but games like UO and definitely any sort of 3D game like EQ were out of the picture.  Fortunately, there, in full color and glory, were stories from these online worlds for me to enjoy in InQuest Gamer.  

The articles, like the Bad Boys article featured in the magazine cover above, warped my mind about the possibilities of online games (so much so that over 20+ years later I still remember reading them!). The Bad Boys article covered a player from UO and one from EQ.  The UO portion focused on a player named Redkiller that hunted down red players (aka player killers) to protect their player built city while the EQ portion covered a player talking about the big bad dungeon and losing their stuff in it's depths.  To be honest, hunting down players who killed other players and managing a player built city, sounded way cooler than fighting in a dungeon.  I've been a PvP focused gamer ever since.

Reading the tales of Redkiller in that Bad Boys article convinced me that I had to play Ultima Online and the moment I had the chance to buy a non-potato computer for myself I did so and a short trip to GameStop and I had a copy of Ultima Online (which I still have that box and materials today - except the cloth map).  My gaming existence has never been the same.

InQuest Gamer magazine made me the gamer I am today.



Tuesday, July 03, 2018

Games Made Me: THAC0

Back in 2013 I had this idea to blog about gaming experiences that "made me" the gamer that I am.  I posted the first "Games Made Me" post and then failed to create any other (even though my mind is swimming with topics).  Real Life has gotten in the way of blogging for the last... oh... six years or so, but a recent jaunt back into Dungeons and Dragons with my son resurfaced a Games Made Me topic.  That topic is THAC0 (To Hit Armor Class 0).

THAC0, in it's simplest explanation, is a calculation to determine whether an attack hits or misses in 2nd Edition Dungeons and Dragons (D&D).  Read more about THAC0 in this excellent Reddit post detailing it's history.  That post does it better justice than what I could write here.

Armor Class was a carry over wargames played by the creators for D&D; applying the "armor" of a ship or tank to the "armor" of a fantasy hero.  A method was needed to determine whether an attack could breach that "armor".  THAC0 was the answer and also a simplification of previous iterations of  "to hit" tables from those wargames.

As a simplification it to it's wargames origins it made sense.  Tables in the D&D books helped outline baselines across class and level.  Math was not required as the expectation was that THAC0 was a value that was written on the character sheet and referenced against the tables.  When rolling a D20 for an attack; players would know what they needed to hit.

The challenge comes in when you take into consideration the amount of shifting that occurs during a typical D&D encounter.  The player character's values as well as the monster values were subject to constant change.  Player's would receive buffs that increased attack strength or that changed armor class values for their target.  With each change in number came a new change in THAC0 calculation.  A good D&D group needed a proficient player that could calculate THAC0 reliably through any number of variable situations.  Otherwise the session would bog down as pencil and paper were whipped out (a hard to imagine scenario with the current state of tablets and smart phones).

For my D&D group in high school I was the THAC0 calculator.  My mind was built to focus on detailed rules like THAC0 and to ensure they were executed correctly.  A major difference between classes in D&D was their calculated THAC0.  It ensured priests were not going to be as effective combatants as warriors.  Screwing up THAC0 calculations (often purposely) allowed classes to be the combat hero.  Enforcing THAC0 correctly ensured that classes that were not meant to be hack'n'slash super stars relied on the other defining aspects of their "role".  The benefit being better "role"playing.

My THAC0 calculator mindset extended into other aspects of the rules.  I was known to crawl through class, weapon, and other rules to "keep the table honest" (as I was known to say).  With that approach I became known as the "rules lawyer".  That moniker followed me through numerous editions of D&D and even as THAC0 became a thing of the past and was replaced by much simpler "base attack bonus" modifiers I found other places to focus.  Most recently with D&D 5E and playing with 8-12 year olds (father/son group) I've stepped right in to make sure the barbarian is using rage in every battle, that the bard is providing inspirations, that players are using that inspiration when applicable, or that our rogue isn't forgetting to apply advantage on attack rolls.

This rules lawyer (or alpha gaming) approach has been part of who I am as a gamer.  It is likely evident to anyone that has followed this blog for any amount of time.  While video games don't require someone to stay on top of all the calculations and rules there is always the analysis of what is best combination of things that result in the best outcome.  I have the tendency to insert my opinion in those combinations from time to time.

It is hard to say whether having to be the THAC0 expert for my group made me into this style of gamer or whether I was destined to be this way.  I would bet on the latter, but at the same time I can trace my gaming roots back to THAC0 as it influenced my view on where I fit into games.  THAC0 made me the gamer I am today.


Monday, June 24, 2013

Games Made Me: IDOCs

There are certain games and gaming moments that made me who I am as a gamer.  One of the most critical to my development as an online gamer was Ultima Online (UO).  It was an amazing game that was truly a virtual world (not just whack-a-mole).  There was real consequence to action and there was an equal and opposite reaction to almost everything.  UO ushered in a golden era of MMORPGs; an era we will never see again.  One of the most critical elements to that virtual world excellence was the idea of habitable player housing that existed in the game world.  It is something that has not been equally matched since and remains one of UO's strongest features (yes, the game is still chugging along all these years later).  To top it off, player housing wasn't permanent.  There was a real possibility to losing your housing in the early days by losing your house key to a thief or player-killer.  Later on after that was changed, players only lost their housing after their account subscription expired.  Then it was a countdown to one of the greatest phenomena in my online gaming memory: IDOC (in danger of collapse).
A crowd of hopeful IDOC campers.

The premise behind an IDOC was that the player-placed structure was about to disappear from the game world leaving behind all of it's now unlocked items.  Anything in the house was available for the taking from the bookshelves to the rarest of rare items from Ultima Online's past.  Player's would camp out for days at IDOC houses (and the term houses is used loosely as sometimes they were actually massive castles).  In the case of houses in the Felucca realm where open world PvP was allowed it was a blood bath as the time ticked nearer and nearer (and Felucca being the oldest realm in UO, it's collapsing houses offered the chance for the rarest loot).

After the loot was scooped up the real prize was yet to be had: one lucky person would get to place a new structure.  This may seem insignificant in today's MMOs where there is an endless supply of special housing areas, but in Ultima Online's case there was literally not a single bit of land left to build on.  There was far more players wanting to place a house than there were spots to place one.  Placing a house after an IDOC was cleared out was a feat for the history books, especially when it was done in Felucca where there was a very real chance that the player would be killed and have their "house deed" stolen (which for a lot of players was a very expensive item to lose).

I can't claim to have ever "won" an IDOC.  I was more of the opportunist when it came to IDOCs.  I would take the time to make runes so players could portal/warp to the IDOC location.  Becoming well known for finding IDOCs and not selling bogus runes to players meant good income.  Then to opportune even more with the situation if the house was in Felucca it was time to bring out my sneak thief and pick pocket any of the campers visiting.  Or if I was up to the task I could unstable an entire army of tamed dragons on my tamer and let them loose upon the camping crowds.

The IDOC is something I truly miss in today's MMOs.  The idea of actually losing something; of the world actually changing.   This is deep thought stuff that developers stand up on grand stages and get voracious applause for before they turn around and build another WoWClone in the background.  MMOs will never return to their golden age, but the memories I formed in that time will never stop me from dreaming about them.