With some downtime from New World I've been out trying some other games. Elder Scrolls Online (ESO) was one I dabbled with and I shared some thoughts here. The game didn't hook me though and so here are some thoughts as I walk away from my fledgling Templar.
The foremost driving factor was the combat. It just isn't acceptable for my tastes when I've played games like New World where combat is far smoother. It is annoying having to overthink your combat. Canceling animations, weaving light attacks in, etc. These are just not things I care to take on. It doesn't help as well that the bulk of content doesn't require knowing how to do those things so the only way you learn about them is reading about them online and watching videos on how to do it.
Second I just didn't like the disconnected world. It felt like Starfield. Run a little and load screen. Run a little further; load the next room. Sure there are bigger zones but I never got a sense of "world".
Next I didn't dig the UI and as much as I love UI mods being supported I just didn't have the energy (or time) to dig into what was all available. I've waffled on UI mods over the years. Back after World of Warcraft I couldn't envision not having UI mods in an MMORPG but more recently playing New World where I spend very little time looking at the UI I enjoy how a minimal UI keeps me in the world. Staying focused on the world, and not a UI, has become my new preference.
Last of all I don't think ESO looks all that good. I don't consider myself a graphics snob but ESO is dated compared to newer games. I did not get to newer content in ESO so I am sure it gets better visually with the newer content.
I do want to note that it was exciting to think about the large amount of content ESO offers; both PvP or PvE. I really was hopeful it would hook me as it would have given me a good amount of stuff to chew on. Alas it was not to be and I realize it's me, not ESO, that is really the cause of the mismatch.