Valve’s new project, Deadlock, has landed in a surprise invite-only alpha test, and I found it to be a mixed bag. It’s a shooter-MOBA hybrid that, while ambitious, feels like it’s struggling to figure out what it really wants to be. There’s potential here but there’s a long way to go before this one can be called a hit.
Deadlock has you running around as a hero, shooting at enemies while juggling MOBA-style lane control and minion management. Movement’s a big focus—you can dash, double jump, and wall run, which sounds great until you realize that these mechanics are not for your average gamer. It’s fun when it works, but for anyone who hasn’t mastered both the art of twitch shooting and MOBA strategy, good luck. The learning curve is steep, and for players like me, it feels frustrating.
Visually, Deadlock isn’t anything groundbreaking. If you’ve played Fortnite, Overwatch, or any number of other recent Valve games or hero shooters, you’ll know what to expect. What’s more interesting is the setting: prohibition-era New York with occult undertones (forget where I saw this description but I'm stealing it). It’s an unexpected backdrop and what sold me on the game, but it feels like a wasted theme on a MOBA.
The community’s early reactions, which are, unsurprisingly, all over the place. Some players are digging the mashup of genres and are already organizing tournaments which seems a bit crazy considering the game is in early testing and things change every couple of days. The biggest issue though has been the invite system where other testers can invite friends to play. It was (and may still be) plagued with issues. It took me weeks to get access where others got an invite within hours. The invite approach has also clogged most community channels with requests or offers of invites instead of discussion about the game.
In the end, Deadlock is promising, but it didn't grab me. Valve has time to make major changes—it’s still in alpha, after all—but as it stands its just a MOBA skinned in a unique theme. Keep an eye on it if you’re curious, but don’t be surprised if it falls short of expectations if you thought it was something new.
Thursday, September 26, 2024
Initial Impressions: Deadlock
Monday, September 09, 2024
Monday Screenshots: A Tale of Two Deadlock Games
I played Deadlock (Valve's new FPS MOBA) a good bit last week and over the weekend. One of the more surprising hero choices I've picked up on is Mo & Krill. While there are two characters you control them as a single unit with a melee brawler style. Specifically a tunnel-under-the-ground brawler style.
I started out hot in my first game playing as Mo & Krill and bombed out in the second. Scoreboards below. Fortunately my team still won both matches.
First a look at Mo & Krill:
Scoreboards:
13-2 K/D! Easily my best game of Deadlock |
1-14 K/D!? Easily one of my worst games of Deadlock... but we still won! |
Wednesday, September 04, 2024
Tuesday, September 03, 2024
Deadlock Invite Problems
Update: I got an invite. If you need an invite let me know in the comments.
Deadlock is Valve's new hotness(mess?) available for testing, but only if you can get an invite from a current playtester. For some players the invites happen almost instantaneously. For others, like me, the invite never arrives. The entire invite system is a bad idea and getting worse.
At face value the invite system for Deadlock appears to be a way to limit how many testers are playing the game. This makes sense and is not uncommon in testing phases of games. The difference here is that other play testers have control of the invites and that, along with other issues, is where problems are starting.
The first obvious issue that arises is "pay for invite" and the even more obvious "scammers will scam" that comes with it. While many of the communities across Discord and Reddit for invites are banning anyone trying to pay for invites; inevitably someone was bound to get scammed.
Next comes the behavior of "creating alt / second accounts" in the hope of getting a stuck invite to go through. While I didn't create an alt account I did get my son's account invited and his invite came through in about 45 minutes (I've been waiting 5+ days now with dozens of invite attempts).
With alt/second accounts comes the inevitable "selling account w/ Deadlock" access. This is not my cup of tea and I can wait (or just play on my son's account when he is not playing anything). However, there are some in the community that won't wait and will buy those second accounts which brings in it's own level of scams.
Fear of missing out (aka FOMO) is also a huge part of the equation that drives the above. Playing a game close to it's launch and during it's test period is a one-time affair. If you miss out; you miss out. Some players can't stand missing out so go above and beyond to get access. Thus the situation becomes ripe for scammers.
The question is whether other methods of test invites would avoid these problems? Not exactly. Steam does have "request test access" processes built in that many other games use. At minimum this eliminates the "get scammed asking for an invite" from other players and does reduce how easy it is to get a second account set up to then try and sell. It does not reduce FOMO.
Personally I think Valve would have been better suited going the same way they have other games enter testing on their own platform. At least then players could confirm their invite status by simply going to the store page for the game. End of day I just want to try the game and not miss out on the chance to learn the game while everyone else is learning it.
/signed "a frustrated Valve fanboy"
Friday, August 30, 2024
No Post Today - Blame Deadlock
Just like last year there inevitably comes a day in Blaugust where I can't hit my daily post commitment, but there is a secret hack for Blaugust: just post something and it counts. There are no rules except the rules you make for yourself. So as I said last year...
Must watch Starfield streamsDeadlock streams. This post still counts for Blaugust!
Thursday, August 29, 2024
Deadlock!?
What the heck is Valve doing with Deadlock? Apparently it's the hottest thing since sliced bread but you can only get a chance to play via another tester inviting you? I've been invited, by multiple people now, but have yet to see the invite notification/email (waiting 24+ hours now). So I'm stuck here watching videos instead.
One video that I really liked was Day9s
What I like about the video is the sure joy that Day9 espouses for the game. Many content creators can use a lot of words and video minutes to say a game is good, but its rare to find one where you can read it on their face and in their actions on camera. Day9 is really pleased talking about the game.
I really can't wait to play this game. I had seen the leaks/rumors about it but didn't pay much attention. However, after seeing various videos like this one from Day9 I am very, very curious.
I played a good bit of League of Legends and DOTA2. Add HoN, HoTS, and several other MOBA games. I feel like I am familiar with MOBA lane-based games to know what I'll like. I even gave Smite a good try so feel like I've covered the landscape this genre has to offer.
Deadlock has an interesting theme and visual style which will go a long way for me as I've been in a "not fantasy" mood lately. There seems to be a big cast of characters already in the game with a wide variety of styles supported. As Day9 says in his video he found his style to play which wasn't dependent on being the best shot. With that said the skill ceiling does look high but more due to variety and complexity than strictly ability to aim.
Hopefully I'll get an invite in the next few days and can give the game a fair shake for some honest opinions. Are you playing Deadlock? Waiting on your invite? What do you think?