Showing posts with label Borderlands. Show all posts
Showing posts with label Borderlands. Show all posts

Monday, March 25, 2024

Steam Backlog: Borderlands 2

 This post is part of my running series: My Steam Backlog (see all MySteamBacklog tagged posts).

 With the lull in activity for New World I am back at it in my backlog of games on Steam.  Today I booted up Borderlands 2 and an hour later uninstalled it.  Here's my thoughts.

 This was actually my second go around at Borderlands 2 and it didn't take long for me to remember why I stopped playing the first time around.  For context, I loved the original Borderlands.  It was a fast looter shooter and was over before it overstayed it's welcome.  Borderlands 2 on the other hand bogs down as soon as you start.  The looting and shooting is still there but there is a good bit of waiting inbetween.

 To go along with the waiting I also had some technical issues.  Changing resolutions and windowed kept causing the game to not launch properly.  Then while playing, no matter the settings, I kept getting stutters intermittently.  Mouse sensitivity was all over the place and I was never able to figure out what was up between the game's settings  and my mouse's DPI settings.  I don't have issues in other games.

 Throw in technical issues and an early reminder starting a new game that there is a bit of waiting and I was bored fairly quickly and moved the game to uninstalled.  For the purposes of my Steam backlog though it is off the list!  Glad I picked it up in a sale :)

 Some screenshots:

A screenshot from the game Borderlands 2 on PC
Oh... ah... pretty sky!

A screenshot from the game Borderlands 2 on PC
I do like the intro screens but they are a bit too common to start the game out.

A screenshot from the game Borderlands 2 on PC
I do like the intro screens but they are a bit too common to start the game out.

A screenshot from the game Borderlands 2 on PC
Oh look a quest where... all I do is... wait?

A screenshot from the game Borderlands 2 on PC
Oh look... another quest where all you do is... wait?

A screenshot from the game Borderlands 2 on PC
I do like the intro screens but they are a bit too common to start the game out.

A screenshot from the game Borderlands 2 on PC
By the background you can see I was in the middle of shootin' when this game tip popped up freezing the action.


Thursday, February 04, 2010

My wishlist for further improvement to Borderlands multiplayer

With the recent update to Borderlands, the multiplayer connectivity and stability has been fixed. Now that I can actually enjoy online games, I have a wish list for some other changes I would like to see:

Wednesday, February 03, 2010

Borderlands improves PC multiplayer

Back in my review of Borderlands, I had a huge complaint against the state of multiplayer on the PC. It just didn't work and for a game I purchased with multiplayer in mind, it was disappointing. News came down today that its fixed:
Multiplayer connectivity has been improved; users should no longer be required to forward ports to host or join multiplayer games. (source)
After reading this, I immediately jumped into my Linksys router's settings and dumped all of my port forwards. I jumped in the game and I was able to join the first game I tried without a problem. Its amazing what a simple change can do. I am feeling a little Borderlands action in my future (I haven't completed playthru 2 yet).

Sunday, January 10, 2010

Borderlands Configuration Editor

I found the Borderlands Configuration Editor, which is a great tool that easily allows PC players to do everything from disabling the opening movies to adjusting the field of view (FOV). 

One of the "TO DO" additions to the tool is a "Check my ports" feature, which is dearly needed for the port forwarding mess that is multiplayer on the PC version of Borderlands.  So, if you have a moment drop into the forum and place a vote to get this feature added ASAP!

Tuesday, December 29, 2009

Heartless_ Game Review: Borderlands

Borderlands, from Gearbox software, blends FPS with RPG and tickles the loot center in every gamer’s brain. Borderlands is a good game, but misses greatness in every single category. Fortunately, there is a shitload of guns to make up for it.

Borderlands the RPG

Borderlands has all the makings for a great RPG: interesting characters, progression, and a story. Unfortunately, Borderlands is the king of “almost”.

The characters, like Dr Zed, come with great introduction scenes, but are quickly limited to dialogue boxes only. Other NPCs stand still, not moving, and often blend so well into the scenery that players walk by without noticing them. The only characters that stand out are the R2-D2 inspired robots nicknamed "claptraps" and some random chick that appears on screen to provide dribbles of information throughout the player's journey.

The story is fun to think about, but is not a draw for the game. It ends abruptly and does not make use of the characters or game world very well. The world itself will often make a better story than what is being sold by the random chick that pops up on the screen. The pieces are there, but the story is never put together firmly.

Character progression is handled via talent trees where players can specialize their skills in various weapons and skills. It's a well rounded, but average system. Each character recieves their unique class skill at level 5. After that, there were not any milestones that made me feel like I was achieving an important step in my characters life. Weapon skills are raised by using various weapon types

The loot is really the only RPG staple that stands out in Borderlands. It randomizes the look, stats, and effects of each weapon. With any randomized system, there is a lot of junk that is worthless, but getting a rare weapon is a treat. Getting to use that weapon to take down a giant mammoth-like Rakk Hive is icing on the cake.

Tuesday, December 01, 2009

Nov 2009: What I'm Playing/What I'm Paying

Previous months: Oct 2009, Sept 2009

Check out the "What I'm Playing/What I'm Paying" Google Spreadsheet.


Commentary:

November was a fairly simple month for me. Left 4 Dead 2 launched and then December was here before I knew it. As my only gaming purchase, L4D2 set me back $45 (and would have been only $34 had I not waited so long and went in on a 4-pack with friends).

Before I get to L4D2, I want to mention that I did play some other games this month. I finished my first playthrough of Borderlands and am working on a review of the game as I play through it a second time. Its a good game, not great and misses on just about every category. Fortunately, there is a shitload of guns to make up for it.

Also, I took advantage of the six free months for Pirates of the Burning Seas. I like the game, but it was just a bad month to get started...

... because Left 4 Dead 2 took up the majority of my time! I posted my initial impressions and I'm still amazed by this game. Its tons of fun and improves on the game in almost every category. My only complaint is that the new survivors are not as "awesome" as the first four. I miss Bill.

Conclusion:

Free MMOs, that aren't normally free, are awesome, even if I don't have a lot of time to play them. Steam continues to prove its value with another pre-order special and on-time release with a preload of the game.

Upcoming changes:

I started using Xfire again this month and that is going to change these monthly What I'm Playing/What I'm Paying posts for the better as I get more granular data on how long I'm playing each game. Expect a new, more detailed spreadsheet next month. This is part of a move towards changes in how I want to run this blog (or is this a website now?).

Wednesday, November 25, 2009

Borderlands Playthrough 1 Complete

I just finished my first playthrough of Borderlands. It will take a few days, but I do plan a fairly in depth review. To put it simply, I don't complete many single-player games, so for me to finish this game says something.

For anyone that has played the game, the ending is weak and I'm not talking about the story part. For the fight, all I had to do was stand there and fire. The damn thing never hit me and then it dropped only basic weapons. Totally robs any cool points for all the hard work.

Sunday, November 01, 2009

Oct 2009: What I'm Playing/What I'm Paying

Previous months: Sept 2009
Check out the "What I'm Playing/What I'm Paying" Google Spreadsheet.



Commentary:

The first note I would like to make is that I moved gaming-related computer hardware to its own line and placed Batman:AA at $0 since it was free with the video card I purchased in September.

I spent October waiting for Borderlands, which released on the 26th. I paid just shy of $34 for the game as part of a Steam 4-pack (splitting the extra copies with friends). I do not feel comfortable paying $50 for new games any longer. The $30-$35 range feels right to me.

I'll be posting more about my thoughts on Borderlands this week.

Next, I spent another $10 on Battlefield Heroes to dress up my Royal Soldier, BrettFavre. The end result:


Heroes still remains a great game, but leveling past 14 seems to be a little bit grindy and I constantly debate whether I should just pay for an experience boost to help get one of my Heroes to level 20+. Fortunately, they gave away a 3-day XP boost to all players for Halloween, so that sated my appetite for faster leveling. Plus, I got to play as a zombie-head for a few days! I'll probably put another $10 into this game at some point to finish up my Heroes' customizations.

I am still working on beating Batman:AA. Its a great game, but with so many games to play, I find it hard to dedicate time to it. I'm only 5% done with the game.

I was fairly quiet in the MMOG department:

I knocked out a few quests on my Sorcerer in DDO:EU, but am still only level 1 and sitting on the starter island. The dungeons can be set to solo, but they truly shine when grouped. I have never had a steady play group, so this may not be the game for me. I'll have to investigate the pick-up group scene a bit more.

I hit level 5 in The Chronicles of Spellborn on my Spellcaster, Favre. I need to determine which class I want to go with from level 5 onwards. Any thoughts out there? Still enjoying the combat system, even if its hard to pick up at first.

On a side note, not listed on the spreadsheet is Killing Floor. I played a bit during the recent Free Weekend on Steam. Its a quasi-pro, but way over the top, Left 4 Dead co-op zombie shooter. Personally, it made me miss Left 4 Dead and with L4D2 right around the corner, I didn't really care for it.

Conclusion:

Free MMOs still reign in my play list. While at heart (ha!) I would like to be a completely Free Gamer, there are too many good games out there that I would miss, Borderlands being one of them. Deals such as the Steam 4-pack give me value and I reward them for that with a purchase on a game I wouldn't have spent $50 for. My purchase and playing decisions remain with value: is the game and the time I will invest worth the costs?

Saturday, October 31, 2009

How About You Ask The Pirates?

Ars Technica is running a piece about Borderlands and the fact some players were able to snag a boxed copy of the PC version days before launch only to be greeted by failed authentication attempts preventing them from playing the game.
Borderlands was a highly anticipated release on the PC, but a one-week delay of the PC launch meant that console gamers were able to enjoy the gun-collecting goodness ahead of their PC gaming brethren. A few gamers were lucky enough to find stores that were willing to sell the boxed PC copy of the game before the street date, however, but when they installed the game and tried to play, they found that without the title being authenticated online, the disc and key were worthless.

The problem? They forgot that buying a PC game doesn't involve a product, but a license.
Gearbox big wig, Randy Pitchford, responded:
"I don't know if something can be done to unlock copies for people that somehow get a copy before the street date... I certainly can't do anything about it, but I understand and am sympathetic to the frustration,"
He doesn't know. The man responsible for the game doesn't know if it can be unlocked before its street date. Maybe he should have asked the pirates that were playing Borderlands DAYS before the official street date.

It constantly amazes me the things that Publishers and Developers push off on piracy. Pirates don't buy games. Stopping them does not generate any revenue. There is not a single developer that has proven that piracy hurts their game sales. In some cases it has proven to help sales just as a free copy of a ebook often spurs sales of the hard copy!

Yes, piracy does hurt the bottom line when pirated versions are allowed to negatively affect the community and service built around a game. However, rarely, if ever, does a pirated copy equal a lost sale. That is NOT my opinion, its proven fact. Unfortunately, few companies are willing to admit this.

One time, just one time, I would like to see these companies learn a lesson from piracy. Make the game easily accessible, with no restrictions, and allow players to play as soon as they have their hands on a copy. This makes for happy and repeat customers (an educated person may have noticed that pirates tend to come back again and again to the same hacking communities that put out the best product).

NOTE: I do not pirate games or endorse piracy.

Wednesday, October 21, 2009

Tycho Likes Borderlands, Compares to Hellgate

The Borderlands praise continues over at Penny Arcade:
We were sent a review copy of Borderlands to check out for the VGAs, and after an hour or so of play I went over to my computer and ordered that Borderlands four-pack. I decided then and there that I wasn't going to deal with any "should I buy it" or "I don't know man" bullshit from potential comrades. I'm just going to drop a Steam code in their laps, and then gesture in the direction of the wasteland. I didn't really understand that the PC version was coming out later than the console iterations, even though it said as much on the screen, so now I've got several days to itch and sweat while console players learn what I already know.

I know they're real busy over at Gearbox, but a demo would go a long way. I suspect that most people won't understand what they've accomplished here, which is to make good on Hellgate's promise in a kind of Weird West milieu. Thief: The Dark Project was sometimes called a "First-Person Looter," though it is even more apt here - God help you when the shakes start, and your awareness narrows to a dark funnel that only slight variations in statistics may penetrate.
And yet another Hellgate: London reference. I am starting to trip into hype mode, but Borderlands looks to be an absolute blast.

For $33.75 (as part of a four pack on Steam) its a steal of a deal in my book. Value gaming at its best.

Tuesday, October 20, 2009

Hellgate in a desert, but not shit

Kieron said it, not me:
Jim: Who wants to try to define the game (#Borderlands) in a single sentence then, eh?

Kieron: Hellgate in a desert, but not shit.
Alec: There’s some sort definition involving the words “Diablo” and “guns”, but I can’t work out how to stick them together.
Jim: Diablo with first-person perspectives, with guns, with vehicles. And bloody. And co-opy. Actually I think WoW is a more appropriate point of reference.
The reviews are rolling in for Borderlands and its pretty unanimous that the game is a hit. From GameInformer:
Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality. It's a long-lasting experience that manages to stay fresh throughout, and the ability to easily jump into a friend's game at any time only lengthens the appeal of an already stellar title.
Can't wait for the 26th, when the PC version releases, and I can add my own thoughts on the game.

Borderlands Mainstream'd

I just can't help but falling in love with a game that is so blatantly straight forward with its argument for being great. Kill things, blow shit up, and collect the phat loot. Here's a great Borderlands parody video from IGN:

Friday, October 16, 2009

Borderlands to have DLC

#Borderlands and it's developer, Gearbox, are stirring the pot today by announcing paid downloadable content (DLC):
Gearbox's loot-driven wasteland romp Borderlands ain't even on store shelves till next week--with a PC release following on Steam the week after that--but the developer is already spilling the beans about its post-release plans for downloadable content.

Described as "the first in a series" of add-ons, The Zombie Island of Dr. Ned will run you $10 on all three platforms.
This should make players mad, but I think Kill Ten Rats has a better view on it:
After looking at the neat DLC pictures of a zombie isle, I had another idea. Gearbox devs were the good guys here. They were letting me, the customer know, the specifics of their business plan before people shelled out for the game. Players that were interested in Borderlands as a service would now have a more concrete understanding of things to come.
I would type more, but the above quote sums it up perfectly. The only problem that could arise is if the game feels incomplete at launch.

Watch this blog for more information on my plans for Borderlands.