Wednesday, March 05, 2025

Deadlock makes big changes; still a MOBA

 A lot has been going on with Deadlock lately.  It recently became the most wishlisted game on Steam.  There were also a sweeping set of changes to how the game plays along with a revamped map.  Because while players are wishlisting the game players are also able to play the invite-only early access alpha beta testing version of the game.  Honestly, who a I kidding here?  The game is effectively a live game and its a MOBA.  And it's still a MOBA even after all of the changes that were made recently.  And to me that is a damn shame.

 First lets look at Deadlock's popularity since its invite-only test launched.  It rocketed up to 170,000+ peak concurrent players but has steadily dropped since and now enjoys about 17,000 peak concurrent players.  Considering it is a new game from Valve those are not huge numbers.  For comparison Valve's other MOBA, DOTA2, sees 600,000+ peak concurrent players and while not its absolute peak it is not far off.  DOTA2 also saw a steady climb from it's earliest test periods (i.e. there was no drop off as we are seeing with Deadlock).

deadlock steam charts
Chart from SteamDB
 

 So Deadlock is on a downward trend in it's early access phase which makes you wonder if that downward player trend is resulting in the team reconsidering the design of the game.  With the most recent changes many of the gameplay aspects that set Deadlock apart from other MOBAs are being replaced with standard MOBA fair.  The map went from 4 lanes to 3 lanes.  Last hitting became more static.  Mobility and map traversal is reduced.  Basically Deadlock is more like any other MOBA that has come before than it has been at any point in it's early life.

 For me personally the biggest disappointment of Deadlock is that it still remains a MOBA.  Why is Valve making another MOBA?  The theme of Deadlock is fresh and new.  There are so many more interesting things Valve could be doing with that theme.  And so far it seems players are saying the same thing by voting with their playtime.  16,000+ peak concurrent players is nothing to sneeze at but its tiny for a Valve game.

 Maybe I have too high of expectations for Valve and bringing a new game to market that doesn't fit into their stable of existing genres.  Even so it still seems like a waste that the creativity behind Deadlock, it's world, and it's characters is just for another MOBA.  Maybe I'm just not like other gamers with my expectations.

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