At the end of my post covering the recent Narc-induced Ashes of Creation drama I alluded to considering paying to join the Alpha 2 testing for the game. This possibility took by brain to the same place it goes for all decision making: a pros and cons list!
Reasons NOT to pay to join Alpha 2
- I've been burned by early access purchases before. Previous experiences have left me wary of spending money on games that are incomplete or fail to deliver on promises.
- If the game never launches, what did I pay for? There’s always a risk the game could be delayed indefinitely or even canceled.
- Paying to test a game incentivizes the developer to delay the final release. The financial support from testers could reduce the urgency to complete the game.
- Early access trends are divisive. Many gamers dislike this model, and continuing to support it might perpetuate a trend some feel hurts the industry.
- It’s a test, not a game. Bugs, performance issues, unfinished content, and limited features are to be expected, making it far from the polished experience of a launch-ready game.
- Progress is temporary. Wipes, bugs, exploits, or other scenarios could reset any progress made during testing.
- Toxic behavior is reportedly rampant. Reports of issues like mob training, ganking in towns due to no safe zones, and other toxic behaviors are happening frequently.
- The cost is a significant lump sum. Spending $100+ upfront is a risk, especially if I end up disliking the state of testing due to bugs or performance issues.
- Pressure to justify the expense. If I pay, I might feel obligated to play regardless of whether I’m enjoying myself, just to “get my money’s worth.”
- Interest may wane. If there’s a long gap between test phases, I might lose interest.
- There are better uses for the money. As my mother used to say “there are starving kids in Africa.”
Reasons TO pay to join Alpha 2
- Launch periods are magical for MMORPGs. While this isn’t the full launch, it’s a formative period in the game’s life, offering a unique chance to experience its evolution firsthand.
- Trusted content creators are enjoying it. Multiple creators I respect have expressed how much fun they’re having in the alpha, even after exhausting its limited content.
- The cost is comparable to a subscription. If treated as a subscription, the $100+ cost could equate to less than $10 per month of access, assuming ongoing and reliable playability during the testing phase.
- I’ve spent more on less promising games. Compared to other early access games I’ve supported, Ashes of Creation shows far more potential.
- Financially, it’s not a concern. The cost is manageable for me and wouldn’t create any financial strain.
- I want to influence the game design. I see Ashes as a game that I will play and testing would give me a better avenue to provide feedback to hopefully shape the game to my desired outcome.
- It would make my opinions more informed. I’ve criticized the game a lot, and playing it would give me firsthand insight to back up or refine my perspectives.
So what comes next? To answer truthfully: I am not sure. There is an itch I want to scratch by diving in, but a more rational side saying "you don't need to test the game; be patient". Come back to the blog to see what side wins out!
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